ABCDEFGHIJ
1
Note: Bonuses with a solid border around their name cannot be inheritable. Bonuses with [VARIANTS] will list them in their respective Notes, but are considered the same bonus and can't occur twice.
2
For percentage values with "x", it can be 0 through 10, such as 19.0% through 20.0%, though 10 is very rare, and not always available via Tempering.
3
GroupBonus@ 000@ 999NotesGroupBonus@ 000@ 999Notes
4
Primary DamageClose Combat Damage15%20%Very rare roll, but no variationNo ConflictsClose Combat Attack Ki Reduction (Critical)21.x%26.x%No conflicts within this group or with other groups, though multiple instances of the same bonus as listed here are not allowed, even with a different [VARIABLE], e.g. Change to Attack
5
Close Combat Damage10.x%15.x%Parry (Critical)21.x%26.x%
6
Close Combat Attack (Critical)16.x%19.x%Parry1419
7
Close Combat Attack (Enemy Attacking)14.x%19.x%Break1419
8
[ENEMY TYPE] Close Combat Damage14.x%19.x%[Human, Yokai]Ki Recovery ([SPECIFIC SKILL])2429Seems to be only parry skills
9
Quick Attack Damage14.x%19.x%Skill Effect Extended ([SPECIFIC SKILL])24.x%29.x%Conflicts with ✦Skill Damage ([SPECIFIC SKILL])
10
Strong Attack Damage15.x%20.x%Proficiency Bonus19.x%24.x%Affects the rate you gain Proficiency, not damage
11
[STANCE] Attack Damage15.x%20.x%[High, Mid, Low][ACTION] Damage19.x%24.x%[Grapple, Final Blow]
12
Skill Damage16.x%21.x%Damage Towards ([SPECIFIC ENEMY])12.x%17.x%Seems that any non-boss enemy is possible
13
Damage to Revenants16.x%21.x%Close Combat Attack (Enemy Out of Ki)14.x%19.x%
14
Attack from Behind17.x%22.x%Close Combat Attack (Zero Ki Enemy)14.x%19.x%
15
Bonus DamageFamiliarity Damage BonusA-A~15% Damage at 999 FamiliarityClose Combat Attack (Enemy [STATUS])12.x%15.x%[Scorched, Saturated, Electrified, Blustered, Muddied]
16
Equipment Weight Damage BonusA-A~15% Damage at 30.1 weight and up, ~5% or less under 30.1Ki Damage (Enemy [STATUS])12.x%15.x%[Scorched, Saturated, Electrified, Blustered, Muddied]
17
Agility Damage BonusA-A~15% Damage at A Agility, ~10% at B AgilityStatus Ailment Augmentation ([STATUS])12.x%15.x%[Scorch, Saturate, Electrify, Bluster, Muddy]
18
Enemies Defeated Damage BonusA-A~1% Damage per kill, up to ~15%[ELEMENT] Damage (Weapon)45.x%50.x%[Fire, Water, Lightning, Wind, Earth]
19
Increased Damage (Consecutive Hits)A-A~2.5% per hit, up to 15%, resets after a short timeParry Disabled vs Guarding Enemy ([WEAPON TYPE])[Sword, Spear, Dual Swords, Axe, Kusarigama, Odachi]
20
Damage Bonus (Less Armor)A-AOnly applies if you unequip armorWeaken [EQUIPMENT]17.x%22.x%[Melee Weapons, Armor (Head, Torso, Arms, Legs, Feet)]
21
Ninjutsu Damage BonusA-A~1% Damage per 100 Ninjutsu PowerPierce Guard (Close Combat)10.x%13.x%
22
Onmyo Magic Damage BonusA-A~1% Damage per 100 Onmyo Magic PowerChange to Attack ([CORE STAT])A-A+[Body, Heart, Stamina, Strength, Skill, Dexterity, Magic, Spirit]
23
Attack Ki UsageClose Combat Attack Ki Reduction20%25%Very rare roll, but no variationElement / StatusFire / Water / Lightning / Wind / Earthxx + 5x = ItemLevel / 15 + 5, e.g. 150 = 15, 200 = 18
24
Close Combat Attack Ki Reduction11.x%16.x%Poison / Paralysisxx + 5Deals no damage, only status
25
Quick Attack Ki Reduction13.x%18.x%Life DrainClose Combat Life Recovery223293Activates on-kill, the rest activate on-hit
26
Strong Attack Ki Reduction18.x%23.x%Life Recovery by [ACTION]223293[Grapple, Final Blow]
27
[STANCE] Attack Ki Reduction18.x%23.x%[High, Mid, Low]Close Combat Attack Life Drain2325These values may scale by item level, testing needed.
28
Skill Ki Reduction18.x%23.x%Quick Attack Life Drain2527
29
Guard Ki UsageGuard Ki Reduction25%30%Sword and Odachi only, no conflicts other than blue versionStrong Attack Life Drain2830
30
Guard Ki Reduction16.x%21.x%High Attack Life Drain2224
31
Guard Ki Usage (Critical)22.x%27.x%Mid Attack Life Drain2426
32
[STANCE] Guard Ki Reduction20.x%25.x%[High, Mid, Low]Low Attack Life Drain2325
33
Percent BreakQuick Attack Break12.x%17.x%Skill Life Drain2830
34
Strong Attack Break17.x%22.x%
35
[STANCE] Attack Break17.x%22.x%[High, Mid, Low]
36
Skill Break17.x%22.x%
37
Ki DamageClose Combat Ki Damage8.x%11.x%
38
Strong Attack Ki Damage9.x%12.x%Existence of Quick version needs verification
39
[STANCE] Attack Ki Damage9.x%12.x%[High, Mid, Low]
40
Skill Ki Damage9.x%12.x%