A | B | C | D | E | F | G | H | I | J | |
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1 | Note: Bonuses with a solid border around their name cannot be inheritable. Bonuses with [VARIANTS] will list them in their respective Notes, but are considered the same bonus and can't occur twice. | |||||||||
2 | For percentage values with "x", it can be 0 through 10, such as 19.0% through 20.0%, though 10 is very rare, and not always available via Tempering. | |||||||||
3 | Group | Bonus | @ 000 | @ 999 | Notes | Group | Bonus | @ 000 | @ 999 | Notes |
4 | Primary Damage | Close Combat Damage | 15% | 20% | Very rare roll, but no variation | No Conflicts | Close Combat Attack Ki Reduction (Critical) | 21.x% | 26.x% | No conflicts within this group or with other groups, though multiple instances of the same bonus as listed here are not allowed, even with a different [VARIABLE], e.g. Change to Attack |
5 | Close Combat Damage | 10.x% | 15.x% | Parry (Critical) | 21.x% | 26.x% | ||||
6 | Close Combat Attack (Critical) | 16.x% | 19.x% | Parry | 14 | 19 | ||||
7 | Close Combat Attack (Enemy Attacking) | 14.x% | 19.x% | Break | 14 | 19 | ||||
8 | [ENEMY TYPE] Close Combat Damage | 14.x% | 19.x% | [Human, Yokai] | Ki Recovery ([SPECIFIC SKILL]) | 24 | 29 | Seems to be only parry skills | ||
9 | Quick Attack Damage | 14.x% | 19.x% | Skill Effect Extended ([SPECIFIC SKILL]) | 24.x% | 29.x% | Conflicts with ✦Skill Damage ([SPECIFIC SKILL]) | |||
10 | Strong Attack Damage | 15.x% | 20.x% | Proficiency Bonus | 19.x% | 24.x% | Affects the rate you gain Proficiency, not damage | |||
11 | [STANCE] Attack Damage | 15.x% | 20.x% | [High, Mid, Low] | [ACTION] Damage | 19.x% | 24.x% | [Grapple, Final Blow] | ||
12 | Skill Damage | 16.x% | 21.x% | Damage Towards ([SPECIFIC ENEMY]) | 12.x% | 17.x% | Seems that any non-boss enemy is possible | |||
13 | Damage to Revenants | 16.x% | 21.x% | Close Combat Attack (Enemy Out of Ki) | 14.x% | 19.x% | ||||
14 | Attack from Behind | 17.x% | 22.x% | Close Combat Attack (Zero Ki Enemy) | 14.x% | 19.x% | ||||
15 | Bonus Damage | Familiarity Damage Bonus | A- | A | ~15% Damage at 999 Familiarity | Close Combat Attack (Enemy [STATUS]) | 12.x% | 15.x% | [Scorched, Saturated, Electrified, Blustered, Muddied] | |
16 | Equipment Weight Damage Bonus | A- | A | ~15% Damage at 30.1 weight and up, ~5% or less under 30.1 | Ki Damage (Enemy [STATUS]) | 12.x% | 15.x% | [Scorched, Saturated, Electrified, Blustered, Muddied] | ||
17 | Agility Damage Bonus | A- | A | ~15% Damage at A Agility, ~10% at B Agility | Status Ailment Augmentation ([STATUS]) | 12.x% | 15.x% | [Scorch, Saturate, Electrify, Bluster, Muddy] | ||
18 | Enemies Defeated Damage Bonus | A- | A | ~1% Damage per kill, up to ~15% | [ELEMENT] Damage (Weapon) | 45.x% | 50.x% | [Fire, Water, Lightning, Wind, Earth] | ||
19 | Increased Damage (Consecutive Hits) | A- | A | ~2.5% per hit, up to 15%, resets after a short time | Parry Disabled vs Guarding Enemy ([WEAPON TYPE]) | ✓ | ✓ | [Sword, Spear, Dual Swords, Axe, Kusarigama, Odachi] | ||
20 | Damage Bonus (Less Armor) | A- | A | Only applies if you unequip armor | Weaken [EQUIPMENT] | 17.x% | 22.x% | [Melee Weapons, Armor (Head, Torso, Arms, Legs, Feet)] | ||
21 | Ninjutsu Damage Bonus | A- | A | ~1% Damage per 100 Ninjutsu Power | Pierce Guard (Close Combat) | 10.x% | 13.x% | |||
22 | Onmyo Magic Damage Bonus | A- | A | ~1% Damage per 100 Onmyo Magic Power | Change to Attack ([CORE STAT]) | A- | A+ | [Body, Heart, Stamina, Strength, Skill, Dexterity, Magic, Spirit] | ||
23 | Attack Ki Usage | Close Combat Attack Ki Reduction | 20% | 25% | Very rare roll, but no variation | Element / Status | Fire / Water / Lightning / Wind / Earth | x | x + 5 | x = ItemLevel / 15 + 5, e.g. 150 = 15, 200 = 18 |
24 | Close Combat Attack Ki Reduction | 11.x% | 16.x% | Poison / Paralysis | x | x + 5 | Deals no damage, only status | |||
25 | Quick Attack Ki Reduction | 13.x% | 18.x% | Life Drain | Close Combat Life Recovery | 223 | 293 | Activates on-kill, the rest activate on-hit | ||
26 | Strong Attack Ki Reduction | 18.x% | 23.x% | Life Recovery by [ACTION] | 223 | 293 | [Grapple, Final Blow] | |||
27 | [STANCE] Attack Ki Reduction | 18.x% | 23.x% | [High, Mid, Low] | Close Combat Attack Life Drain | 23 | 25 | These values may scale by item level, testing needed. | ||
28 | Skill Ki Reduction | 18.x% | 23.x% | Quick Attack Life Drain | 25 | 27 | ||||
29 | Guard Ki Usage | Guard Ki Reduction | 25% | 30% | Sword and Odachi only, no conflicts other than blue version | Strong Attack Life Drain | 28 | 30 | ||
30 | Guard Ki Reduction | 16.x% | 21.x% | High Attack Life Drain | 22 | 24 | ||||
31 | Guard Ki Usage (Critical) | 22.x% | 27.x% | Mid Attack Life Drain | 24 | 26 | ||||
32 | [STANCE] Guard Ki Reduction | 20.x% | 25.x% | [High, Mid, Low] | Low Attack Life Drain | 23 | 25 | |||
33 | Percent Break | Quick Attack Break | 12.x% | 17.x% | Skill Life Drain | 28 | 30 | |||
34 | Strong Attack Break | 17.x% | 22.x% | |||||||
35 | [STANCE] Attack Break | 17.x% | 22.x% | [High, Mid, Low] | ||||||
36 | Skill Break | 17.x% | 22.x% | |||||||
37 | Ki Damage | Close Combat Ki Damage | 8.x% | 11.x% | ||||||
38 | Strong Attack Ki Damage | 9.x% | 12.x% | Existence of Quick version needs verification | ||||||
39 | [STANCE] Attack Ki Damage | 9.x% | 12.x% | [High, Mid, Low] | ||||||
40 | Skill Ki Damage | 9.x% | 12.x% |