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1 | THE GRANDMASTERS CLUB | |||||||||||||||||||||||||
2 | A Club for the Exceptionally Intelligent | |||||||||||||||||||||||||
3 | Rules for Joining | |||||||||||||||||||||||||
4 | Rule One | Your Watchful must be at least 90. | ||||||||||||||||||||||||
5 | Rule Two | Your Base Watchful must be at least 70. | ||||||||||||||||||||||||
6 | Rule Three | You must have Scholar of the Correspondence at 3 or higher. | ||||||||||||||||||||||||
7 | Rule Four | You must be of significance. | ||||||||||||||||||||||||
8 | Rule Five | You must have Mastery of the Game at 5+. | ||||||||||||||||||||||||
9 | Rules for Staying | |||||||||||||||||||||||||
10 | Rule One | Do not use your Irrigo, if any. | ||||||||||||||||||||||||
11 | Rule Two | Do not hum at your opponent. | ||||||||||||||||||||||||
12 | Rule Three | List your current location on the member sheet when you leave London. If you are at zee, give your overzee destination. | ||||||||||||||||||||||||
13 | Rule Four | No vandalism. We had an issuewith that recently, I do not wis to see it again... | ||||||||||||||||||||||||
14 | How to Join | |||||||||||||||||||||||||
15 | Step One | Go to the Member Sheet. | ||||||||||||||||||||||||
16 | Step Two | Write your name down at the first blank space. | ||||||||||||||||||||||||
17 | Step Three | Write your Watchful, your Persuasive, and your Mastery down next to your name. | ||||||||||||||||||||||||
18 | Step Four | You're done! |