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CAESAR'S LEGION
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2278AVAILABLE CAPS
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34250
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first thing to do: enter civ type on Faction Traits tab
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AVAILABLE RESOURCESAVAILABLE PRODUCTION
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Building Materials
MetalsFuelSuppliesElectronicsAdv. ElectronicsResearch
Vehicle Production
Ship Production
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540500600
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StoragePOPULATIONMisc. Incomes / Losses
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Troop VeterancyTreasury (C):87501145Caps (C)
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Green372Storage Space:19Materials (B)
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Trained315Materials (B)
Projected Population
1202Metals (M)
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RegularMetals (M)Total Soldiers687Fuel (F)
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SeasonedFuel (F)Total Ships0Supplies (S)
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VeteransSupplies (S)1Total Vehicles0Electronics (E)
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Electronics (E)
Available Manpower
0Adv. Electronics (AE)
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Adv. Electronics (AE)
Total Slaves60Research (R)
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ensure you subtract growth costs from any S in storage
include slaves in main population #
Vehicle Production (VP)
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Ship Production (SP)
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enter as decimals (i.e. a 25% bonus as 0.25)
Misc. Income Bonuses
only add if bonus is a % and non-source-specific (i.e. a % bonus to all production for a resource)
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CapsBuilding MaterialsMetalsFuelSuppliesElectronicsAdv. ElectronicsResearch
Vehicle Production
Ship Production
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