B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Email Address | Name | Title of Game | Synopsis | Website | Provider | Format | Age | Available languages | Topic | Cost | Is climate justice included? | Time | |||||||
2 | karican19@gmail.com | Karianne Canfield | Financial Times Climate Game | Explore how decisions made impact global temperature change and emissions. | https://ig.ft.com/climate-game/ | Financial Times | Virtual | Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary, Economics, Governance, Energy | Free | No | 30 minutes or less | |||||||
3 | henrystone.l@lynchburg.edu | Laura Henry-Stone | Tipping Point | From Boardgamegeek.com: "Tipping point is like SimCity with cards. Players build cities while trying to survive extreme weather disasters that become more and more common as carbon dioxide accumulates in the air. It's a family-friendly game perfect fit for casual and strategic gamers." | https://www.tippingpointthegame.com/ | Noble Knight Games (https://www.nobleknight.com/P/2147867705/Tipping-Point) | Board game | Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary | $50 or less | Somewhat | 1-2 hours | |||||||
4 | alan.hesse@gmail.com | Alan J. Hesse | Captain Polo's World Tour - Free Download Edition | Drawing on the award-winning Adventures of Captain Polo series of educational graphic novels, Captain Polo’s World Tour is a thrilling new way to explore this increasingly important topic. Based on thorough research, the game delivers an immersive experience that challenges players’ perceptions of the climate crisis, while teaching them new ways to take action. Using nothing more than a single die the aim of the game is to be the first to get all around the world following Captain Polo’s pathway. Multiple obstacles and rewards await along the way, making this game a riot of fun. | https://alanhesse.com/captain-polos-world-tour/ | Captain Polo Academy | Board game | Grades 3-5, Grades 6-8, Grades 9-12, Undergraduates, Adults | English | Science (generally), Social Science, Earth and Atmospheric Sciences, Economics, Governance, Energy, Civics, Health, Humanities | Free | Somewhat | Variable | |||||||
5 | henrystone.l@lynchburg.edu | Laura Henry-Stone | Survive the Century | From the game website: "Survive the Century is a branching narrative game about the political, environmental and social choices humans will face between 2021 and 2100 as we adapt to the ravages of climate change. This game is a work of fiction, but it is informed by real science." | https://survivethecentury.net/ | https://survivethecentury.net/ | Virtual, Simulation | Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary | Free | Somewhat | 30 minutes or less | |||||||
6 | sean@dague.net | Sean Dague | Daybreak | Cooperative game where you work as one of 4 world powers to address climate change. | https://daybreakgame.org/ | CMYK | Board game | Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary, Energy, Civics | $51 or more | Yes | 1-2 hours | |||||||
7 | emilysb@ucar.edu | Emily Snode-Brenneman | Choose Our Future | Explore how everyday choices add up to make your carbon footprint, and what the effect would be on the climate if everybody acted the same way as you in the future. | https://scied.ucar.edu/interactive/choose-our-future | UCAR Center for Science Education | Virtual | Grades 6-8, Grades 9-12, Adults | English | Interdiscplinary | Free | No | 5-10 minutes | |||||||
8 | emilysb@ucar.edu | Emily Snode-Brenneman | Energy Choices and Climate Change | Help the Joules family make choices that keep their greenhouse gas emissions low. | https://scied.ucar.edu/interactive/energy-choices-and-climate-change | UCAR Center for Science Education | Virtual, Simulation | Grades 6-8, Grades 9-12, Adults | English | Interdiscplinary, Science (generally), Social Science, Earth and Atmospheric Sciences, Economics, Energy | Free | Somewhat | 5-10 minutes | |||||||
9 | emilysb@ucar.edu | Emily Snode-Brenneman | Global Energy Advisor | Congratulations! You have a new job as a Global Energy Advisor and the people of the planet need your help. You must choose a new mix of energy sources to limit emissions while generating enough energy and keeping costs low. | https://scied.ucar.edu/interactive/global-energy-advisor | UCAR Center for Science Education | Virtual, Simulation | Grades 6-8, Grades 9-12, Adults | English | Interdiscplinary, Science (generally), Earth and Atmospheric Sciences, Economics, Energy | Free | Somewhat | Variable | |||||||
10 | emilysb@ucar.edu | Emily Snode-Brenneman | Help the Community | Add stamps to different scenes learn about how we can help fight climate change! | https://scied.ucar.edu/kids/interactive/help-community-climate | UCAR Center for Science Education | Virtual, Simulation | Kindergarten to grade 2, Grades 3-5 | English | Interdiscplinary, Science (generally) | Free | No | 5 minutes | |||||||
11 | emilysb@ucar.edu | Emily Snode-Brenneman | Greenhouse Gas Game | This Greenhouse Gas Game enables students to interact with each other as they learn about the heat-trapping properties of greenhouse gases that contribute to climate change. They learn that human actions are altering the levels of greenhouse gases in our atmosphere. Teams explore how long it takes to reach the top of the Temperature Tracker based on human activity, with the winner taking the longest to reach the top of the Temperature Tracker. | https://scied.ucar.edu/activity/greenhouse-gas-game | UCAR Center for Science Education | Board game | Grades 6-8 | English | Earth and Atmospheric Sciences | Free | No | Variable | |||||||
12 | michelep.martin@uwaterloo.ca | MICHELE MARTIN | ILLUMINATE | an educational simulation game that aims to teach players about the impacts of climate change, explore ways to reduce greenhouse gas emissions (GHG) and respond to climate risks. | https://uwaterloo.ca/climate-institute/educational-programs/illuminate-climate-change-simulation-game\ | University of Waterloo Climate Institute | Simulation | Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary, Science (generally), Earth and Atmospheric Sciences, Governance, Energy | Free | We're going to be doing some updates and will definitely be including this aspect | 30 minutes or less | |||||||
13 | mrummel@ucar.edu | Melissa Rummel | The Very Simple Climate Model | Use this model to explore the relationships between carbon dioxide in Earth's atmosphere and our planet's average global temperature. Try out some "what if" scenarios to see how much our climate may warm during the coming century. | https://scied.ucar.edu/interactive/simple-climate-model | UCAR Center for Science Education | Simulation | Grades 6-8, Grades 9-12, Undergraduates, Adults | English | Earth and Atmospheric Sciences | Free | No | 30 minutes or less | |||||||
14 | joanhrobinson@gmail.com | JR | Minecraft! Regular Minecraft, of course, but it also has an education for sustainability edition | Minecraft can help you bring your Environmental curriculum alive. Try these beginner lessons and worlds to engage your students' problem solving, technology, and communication skills. | https://education.minecraft.net/en-us/resources/minecraft-climate-and-sustainability-subject-kit | Mojang (acquired by Microsoft I believe) | Video game | All ages | All of the above | Interdiscplinary, Science (generally), Biology, Social Science, Earth and Atmospheric Sciences, Economics, Energy, Arts | Cost varies by device | No | Variable | |||||||
15 | jproctor@lclark.edu | Jim Proctor | SDG Mosaic | SDG Mosaic is a card (or virtual) game introducing participants to the diverse UN Sustainable Development Goals, where climate action joins a variety of other important global priorities. Similarities and differences in these SDG priorities is a part of the EcoTypes initiative, as a concrete application of the possibility EcoTypes participants consider that "Many Care, Just Differently." The SDG game would optimally be played along with other EcoTypes resources, including the survey, followup reflection form, and EcoTypes personae. | https://ecotypes.us/ecotypes-components/global-priorities/#sdggame | Jim Proctor | Card game, Virtual | All ages | English | Interdiscplinary | Free | Somewhat | 30 min to 1 hour | |||||||
16 | maryspivey03@gmail.com | Mary Spivey | En-ROADS | A climate simulation by the non-profit Climate Interactive, giving participants the opportunity to test their ideas on what would reduce emissions enough to keep the temperature rise within 1.5C of pre-industrial. | https://en-roads.climateinteractive.org/scenario.html?v=23.12.0 | Climate Interactive | Simulation | Grades 9-12, Undergraduates, Graduate school, Adults, Grades 6-8 with experienced facilitator due to relatively high level of the content. | English, Spanish, French, Chinese, Arabic, Hindi, Portuguese, https://www.climateinteractive.org/the-en-roads-simulator-languages/#:~:text=Currently%2C%20the%20En%2DROADS%20Simulator,Español%20(Spanish) | Interdiscplinary | Free | Yes | It can be done in less than one hour, but most group events take at least an hour. | |||||||
17 | jludewig@allegheny.edu | Julia Ludewig | Climate Fresk | A collaborative and rather thorough card game about the complex interactions in climate change. | https://climatefresk.org/ | NA | Card game | Undergraduates, Graduate school, Adults | English, French | Interdiscplinary, Science (generally) | Free | No | more than 2 hours | |||||||
18 | support@springbaystudio.com | Springbay Support Team | League for Green Leaders | League for Green Leaders is an engaging, gamified online climate-action competition where students play to learn, play together, and play for our future. With learning-by-doing, students grow the agency of climate action and become leaders for our future. Each competition consists of fun-packed daily activities that align with curricula used in schools. Students will be interacting with the award-winning iBiome learning games, building 12 virtual habitats, earning badges and gaining points by finishing their daily activities (both online and offline), and collaborating with teammates to compete for the top positions in the leaderboards. They track their daily eco-friendly choices and as their lifestyles become more sustainable, they will gain CO2e savings, and observe the collective impact they can make with other young green leaders. | https://leagueforgreenleaders.springbaystudio.org/ | Springbay Studio | Virtual, Simulation, Multiple formats | Grades 3-5, Grades 6-8, Grades 9-12 | English | Interdiscplinary, Science (generally), Biology, Social Science, Civics | Annual class subscription | Yes | 14 days of learning program, about 5 mins- 1 hours of learning activities | |||||||
19 | cristian.gil@accionpublica.co | Cristian Gil | Melting Planet: the cooperative card game for survival | Melting Planet is a cooperative card game designed to create an entertaining experience while promoting a mindset shift towards cooperative behaviors. Instead of playing against other players, we will learn how to play together against the game; and the game is climate change. Melting Planet teaches us how to strategize as a united force with limited information and resources, and how to build trust and teams that can work together to solve the collective challenges that we face today as communities, organizations, and society. | meltingplanet.co | Acción Pública | Card game | Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English, Spanish | Interdiscplinary, Social Science, Economics, Civics | $50 or less | Somewhat | 30 min to 1 hour | |||||||
20 | dengdavid4@gmail.com | David Deng | Terra Nil | Terra Nil also known ECO is a familiar an online game where people (players) collectively work towards establishing a civilize world where everything they do affects the surrounding. all resources come from a simulated ecosystems, with millions of plants and animals simulating throughout. | mccnetwork.org | Museum and Climate Change Network (ECO OFFICIAL TRAILER) | Board game, Virtual, Multiple formats | All ages | English | Interdiscplinary, Science (generally), Earth and Atmospheric Sciences, Governance, Energy | Free | Yes | 1-2 hours | |||||||
21 | tech.springbay@gmail.com | Jane Ji | League for Green Leaders | Invite students to participate in the League for Green Leaders, an engaging online climate-action competition where students play to learn, play together, and play for our future. With learning-by-doing, students grow the agency of climate action and become leaders for our future. A short video about this program is here: https://www.youtube.com/watch?v=0JJN1HOlZ7I | https://springbaystudio.com/league-for-green-leaders/ | Springbay Studio Ltd. | Multiple formats | Grades 3-5, Grades 6-8, Grades 9-12 | English | Interdiscplinary, Science (generally), Biology, Social Science, Energy, Civics | $51 or more | Yes | Variable | |||||||
22 | richard@thecityatlas.org | Richard Reiss | Energetic | What does it take to power NYC with zero carbon energy, and how fast do we need to build it? To explore this, we designed a game. ENERGETIC is in use at colleges and universities including Bard, Harvard, Vassar, Carnegie Mellon, Cornell, and Yale, and now also in 16 public high schools in NYC. We are working to replicate this method for every city, to help secondary schools around the world meet the climate literacy goals of the UNFCCC Article 6 and Article 12 of the Paris Agreement. | https://newyork.thecityatlas.org/energetic/ | City Atlas | Board game | Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary, Science (generally), Earth and Atmospheric Sciences, Governance, Energy, Civics | $51 or more | Yes | more than 2 hours | |||||||
23 | alexvonhil@gmail.com | Alexander von Hildebrand | Guardians of the Amazon | "Guardians of the Amazon" is a Serious Game and consists of grouping sets of seven Species cards to complete seven biotopes that characterize the Amazon jungle. By assembling the flora and fauna cards, players discover the subtle interdependent relationships in different ways in these biotopes and an understanding of the contribution of biodiversity to sustaining local, regional and global life. At the same time, gamers realize the vulnerability of the system. The game contains 10 Threat cards that contribute to the environmental collapse and loss of biodiversity currently affecting the Amazon rainforest. The 10 Solutions cards help to overcome the Threats, proposing alternatives that allow the rational and sustainable use of natural resources. The 7 Indigenous Wisdom cards are the most powerful in the game by neutralizing any Threat card. A set consists of a box with 102 cards, a triptych with the rules, another with biome data, and a dice | guardians-amazon.com | Red de Accion en Agricultura Alternativa | Card game, Multiple formats | Grades 6-8, Grades 9-12, Undergraduates | English, Spanish, French, Portuguese, German | Biology, Earth and Atmospheric Sciences, Governance, Health, Protect the Amazon biome | $10 or less | Yes | 30 min to 1 hour | |||||||
24 | pedelacruzn@gmail.com | Pablo De La Cruz | Managing the Territory | “Managing the Territory” is a thematic group game which is not dependent on chance, but rather invites players to discuss dilemmas, make decisions, and develop agreements regarding economic activities involving use of natural resources to be carried out in their territory, including extractivism. The game board, divided into 58 hexagons, simulates a jungle territory with rivers and a village. Each hexagon represents part of the territory with a set of natural resources which increase in abundance the farther one travels from the village, as in real life generally anthropic pressure decreases with distance. The objective of the game is to survive by taking advantage of the resources available in the territory, with the only requisite to remain in the game being to feed the family (earning eight units11 of food from the chagra, hunting, and/or fishing during each half of the game). All players have access to all resources available on the game board, unless they have been previously depleted by another player or have been the object of a regulation mutually agreed upon by the players. Each player has five units of effort (UE) – or actions - that they may use during each turn by moving to any contiguous hexagon, fishing, hunting, felling timber, cultivating chagra, extracting gold, raising cattle, selling the products of any of these activities, or convening the players to meetings in the maloca12 to reach agreements (Figure 2).During the game, each player has ten turns, divided into two sets – or game halves – consisting of five turns. In the first half, only the resources of fishing, hunting, and chagra are available and the only requisite to remain in the game is to feed the family. In the second half, the options are provided to extract gold, raise livestock, and sell their products in the store, and aside from feeding their family, players should earn money by selling fish, timber, cattle, or gold (Table 1) to pay community taxes, and in general for other monetary expenses which are not stipulated in the game. | https://revistas.unal.edu.co/index.php/imanimundo/article/view/104546/90248 | Pablo De La Cruz | Board game | All ages | English, Spanish | Governance | Not avalaible for selling | Somewhat | 30 min to 1 hour | |||||||
25 | i.chingate@uniandes.edu.co | Nathalie CHINGATE-HERNANDEZ | Consensus methodology such as consensus panels | Consensus methodology is a (STS) approach to engage different groups in scientific and environmental explorations around questions or problems drawn from real life situations. The methodology measures improvements in student achievement with respect to science and ecology concepts and processes. It is considered an approach to collective decision-making. | https://globalchange.vt.edu/news/news-stories/2019-20-news/what-is-scientific-consensus-and-how-do-we-achieve-it.html | Global Change Center | Virtual, Simulation | Undergraduates, Graduate school, Adults | English | Interdiscplinary | Unspecified | Yes | Variable | |||||||
26 | springforwardclimate@gmail.com | Mina Subramanian (Head of Spring Forward Climate) | Spring Forward Climate Justice Monopoly | Our Climate Justice lesson begins with a short introduction of climate justice, challenging students to define the phrase themselves and building on the term with examples all students can relate to. This will set the students up to not only participate in the Monopoly simulation, but also understand its connection to climate justice and notice the inequities the game displays. The majority of the lesson will be spent playing the Monopoly-inspired virtual board game Simulation that gives students deeper insight on how climate justice affects historically marginalized communities. | These slides are what we use for the climate justice lesson, and the last slide includes a full picture of the monopoly game: https://docs.google.com/presentation/d/1tRr3QWS5SJ1d3Ca3Gw7AIJ7S-6XeES6NX7fT5rW2yYM/edit#slide=id.g1ef7c447052_0_0 | Spring Forward Climate (originally made) | Board game | Grades 3-5, Grades 6-8 | English | Interdiscplinary, Earth and Atmospheric Sciences, Economics, Health | Free | Yes | 30 minutes or less | |||||||
27 | m.romero3@uniandes.edu.co | Mariana Romero | Play4Climate | Through a dynamic participation in the prissioners dilemma framed to a action and mitigation of climate change situation, participants can understand the complexity of the decision-making as well as the added benefits to cooperation in multiple levels. The booklet with the instructions can be provided via email. | m.romero3@uniandes.edu.co | SDG Center Universidad de Los Andes | Simulation | Grades 9-12, Undergraduates, Graduate school, Adults | English, Spanish | Economics | Free | Yes | 30 minutes or less | |||||||
28 | ||||||||||||||||||||
29 | ||||||||||||||||||||
30 | ||||||||||||||||||||
31 | ||||||||||||||||||||
32 | ||||||||||||||||||||
33 | ||||||||||||||||||||
34 | ||||||||||||||||||||
35 | ||||||||||||||||||||
36 | ||||||||||||||||||||
37 | ||||||||||||||||||||
38 | ||||||||||||||||||||
39 | ||||||||||||||||||||
40 | ||||||||||||||||||||
41 | ||||||||||||||||||||
42 | ||||||||||||||||||||
43 | ||||||||||||||||||||
44 | ||||||||||||||||||||
45 | ||||||||||||||||||||
46 | ||||||||||||||||||||
47 | ||||||||||||||||||||
48 | ||||||||||||||||||||
49 | ||||||||||||||||||||
50 | ||||||||||||||||||||
51 | ||||||||||||||||||||
52 | ||||||||||||||||||||
53 | ||||||||||||||||||||
54 | ||||||||||||||||||||
55 | ||||||||||||||||||||
56 | ||||||||||||||||||||
57 | ||||||||||||||||||||
58 | ||||||||||||||||||||
59 | ||||||||||||||||||||
60 | ||||||||||||||||||||
61 | ||||||||||||||||||||
62 | ||||||||||||||||||||
63 | ||||||||||||||||||||
64 | ||||||||||||||||||||
65 | ||||||||||||||||||||
66 | ||||||||||||||||||||
67 | ||||||||||||||||||||
68 | ||||||||||||||||||||
69 | ||||||||||||||||||||
70 | ||||||||||||||||||||
71 | ||||||||||||||||||||
72 | ||||||||||||||||||||
73 | ||||||||||||||||||||
74 | ||||||||||||||||||||
75 | ||||||||||||||||||||
76 | ||||||||||||||||||||
77 | ||||||||||||||||||||
78 | ||||||||||||||||||||
79 | ||||||||||||||||||||
80 | ||||||||||||||||||||
81 | ||||||||||||||||||||
82 | ||||||||||||||||||||
83 | ||||||||||||||||||||
84 | ||||||||||||||||||||
85 | ||||||||||||||||||||
86 | ||||||||||||||||||||
87 | ||||||||||||||||||||
88 | ||||||||||||||||||||
89 | ||||||||||||||||||||
90 | ||||||||||||||||||||
91 | ||||||||||||||||||||
92 | ||||||||||||||||||||
93 | ||||||||||||||||||||
94 | ||||||||||||||||||||
95 | ||||||||||||||||||||
96 | ||||||||||||||||||||
97 | ||||||||||||||||||||
98 | ||||||||||||||||||||
99 | ||||||||||||||||||||
100 |