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1 | Email Address | Name | Title of Game | Synopsis | Website | Provider | Format | Age | Available languages | Topic | Cost | Is climate justice included? | Time | |||||||
2 | karican19@gmail.com | Karianne Canfield | Financial Times Climate Game | Explore how decisions made impact global temperature change and emissions. | https://ig.ft.com/climate-game/ | Financial Times | Virtual | Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary, Economics, Governance, Energy | Free | No | 30 minutes or less | |||||||
3 | henrystone.l@lynchburg.edu | Laura Henry-Stone | Tipping Point | From Boardgamegeek.com: "Tipping point is like SimCity with cards. Players build cities while trying to survive extreme weather disasters that become more and more common as carbon dioxide accumulates in the air. It's a family-friendly game perfect fit for casual and strategic gamers." | https://www.tippingpointthegame.com/ | Noble Knight Games (https://www.nobleknight.com/P/2147867705/Tipping-Point) | Board game | Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary | $50 or less | Somewhat | 1-2 hours | |||||||
4 | alan.hesse@gmail.com | Alan J. Hesse | Captain Polo's World Tour - Free Download Edition | Drawing on the award-winning Adventures of Captain Polo series of educational graphic novels, Captain Polo’s World Tour is a thrilling new way to explore this increasingly important topic. Based on thorough research, the game delivers an immersive experience that challenges players’ perceptions of the climate crisis, while teaching them new ways to take action. Using nothing more than a single die the aim of the game is to be the first to get all around the world following Captain Polo’s pathway. Multiple obstacles and rewards await along the way, making this game a riot of fun. | https://alanhesse.com/captain-polos-world-tour/ | Captain Polo Academy | Board game | Grades 3-5, Grades 6-8, Grades 9-12, Undergraduates, Adults | English | Science (generally), Social Science, Earth and Atmospheric Sciences, Economics, Governance, Energy, Civics, Health, Humanities | Free | Somewhat | Variable | |||||||
5 | henrystone.l@lynchburg.edu | Laura Henry-Stone | Survive the Century | From the game website: "Survive the Century is a branching narrative game about the political, environmental and social choices humans will face between 2021 and 2100 as we adapt to the ravages of climate change. This game is a work of fiction, but it is informed by real science." | https://survivethecentury.net/ | https://survivethecentury.net/ | Virtual, Simulation | Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary | Free | Somewhat | 30 minutes or less | |||||||
6 | sean@dague.net | Sean Dague | Daybreak | Cooperative game where you work as one of 4 world powers to address climate change. | https://daybreakgame.org/ | CMYK | Board game | Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary, Energy, Civics | $51 or more | Yes | 1-2 hours | |||||||
7 | emilysb@ucar.edu | Emily Snode-Brenneman | Choose Our Future | Explore how everyday choices add up to make your carbon footprint, and what the effect would be on the climate if everybody acted the same way as you in the future. | https://scied.ucar.edu/interactive/choose-our-future | UCAR Center for Science Education | Virtual | Grades 6-8, Grades 9-12, Adults | English | Interdiscplinary | Free | No | 5-10 minutes | |||||||
8 | emilysb@ucar.edu | Emily Snode-Brenneman | Energy Choices and Climate Change | Help the Joules family make choices that keep their greenhouse gas emissions low. | https://scied.ucar.edu/interactive/energy-choices-and-climate-change | UCAR Center for Science Education | Virtual, Simulation | Grades 6-8, Grades 9-12, Adults | English | Interdiscplinary, Science (generally), Social Science, Earth and Atmospheric Sciences, Economics, Energy | Free | Somewhat | 5-10 minutes | |||||||
9 | emilysb@ucar.edu | Emily Snode-Brenneman | Global Energy Advisor | Congratulations! You have a new job as a Global Energy Advisor and the people of the planet need your help. You must choose a new mix of energy sources to limit emissions while generating enough energy and keeping costs low. | https://scied.ucar.edu/interactive/global-energy-advisor | UCAR Center for Science Education | Virtual, Simulation | Grades 6-8, Grades 9-12, Adults | English | Interdiscplinary, Science (generally), Earth and Atmospheric Sciences, Economics, Energy | Free | Somewhat | Variable | |||||||
10 | emilysb@ucar.edu | Emily Snode-Brenneman | Help the Community | Add stamps to different scenes learn about how we can help fight climate change! | https://scied.ucar.edu/kids/interactive/help-community-climate | UCAR Center for Science Education | Virtual, Simulation | Kindergarten to grade 2, Grades 3-5 | English | Interdiscplinary, Science (generally) | Free | No | 5 minutes | |||||||
11 | emilysb@ucar.edu | Emily Snode-Brenneman | Greenhouse Gas Game | This Greenhouse Gas Game enables students to interact with each other as they learn about the heat-trapping properties of greenhouse gases that contribute to climate change. They learn that human actions are altering the levels of greenhouse gases in our atmosphere. Teams explore how long it takes to reach the top of the Temperature Tracker based on human activity, with the winner taking the longest to reach the top of the Temperature Tracker. | https://scied.ucar.edu/activity/greenhouse-gas-game | UCAR Center for Science Education | Board game | Grades 6-8 | English | Earth and Atmospheric Sciences | Free | No | Variable | |||||||
12 | michelep.martin@uwaterloo.ca | MICHELE MARTIN | ILLUMINATE | an educational simulation game that aims to teach players about the impacts of climate change, explore ways to reduce greenhouse gas emissions (GHG) and respond to climate risks. | https://uwaterloo.ca/climate-institute/educational-programs/illuminate-climate-change-simulation-game\ | University of Waterloo Climate Institute | Simulation | Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary, Science (generally), Earth and Atmospheric Sciences, Governance, Energy | Free | We're going to be doing some updates and will definitely be including this aspect | 30 minutes or less | |||||||
13 | mrummel@ucar.edu | Melissa Rummel | The Very Simple Climate Model | Use this model to explore the relationships between carbon dioxide in Earth's atmosphere and our planet's average global temperature. Try out some "what if" scenarios to see how much our climate may warm during the coming century. | https://scied.ucar.edu/interactive/simple-climate-model | UCAR Center for Science Education | Simulation | Grades 6-8, Grades 9-12, Undergraduates, Adults | English | Earth and Atmospheric Sciences | Free | No | 30 minutes or less | |||||||
14 | joanhrobinson@gmail.com | JR | Minecraft! Regular Minecraft, of course, but it also has an education for sustainability edition | Minecraft can help you bring your Environmental curriculum alive. Try these beginner lessons and worlds to engage your students' problem solving, technology, and communication skills. | https://education.minecraft.net/en-us/resources/minecraft-climate-and-sustainability-subject-kit | Mojang (acquired by Microsoft I believe) | Video game | All ages | All of the above | Interdiscplinary, Science (generally), Biology, Social Science, Earth and Atmospheric Sciences, Economics, Energy, Arts | Cost varies by device | No | Variable | |||||||
15 | jproctor@lclark.edu | Jim Proctor | SDG Mosaic | SDG Mosaic is a card (or virtual) game introducing participants to the diverse UN Sustainable Development Goals, where climate action joins a variety of other important global priorities. Similarities and differences in these SDG priorities is a part of the EcoTypes initiative, as a concrete application of the possibility EcoTypes participants consider that "Many Care, Just Differently." The SDG game would optimally be played along with other EcoTypes resources, including the survey, followup reflection form, and EcoTypes personae. | https://ecotypes.us/ecotypes-components/global-priorities/#sdggame | Jim Proctor | Card game, Virtual | All ages | English | Interdiscplinary | Free | Somewhat | 30 min to 1 hour | |||||||
16 | maryspivey03@gmail.com | Mary Spivey | En-ROADS | A climate simulation by the non-profit Climate Interactive, giving participants the opportunity to test their ideas on what would reduce emissions enough to keep the temperature rise within 1.5C of pre-industrial. | https://en-roads.climateinteractive.org/scenario.html?v=23.12.0 | Climate Interactive | Simulation | Grades 9-12, Undergraduates, Graduate school, Adults, Grades 6-8 with experienced facilitator due to relatively high level of the content. | English, Spanish, French, Chinese, Arabic, Hindi, Portuguese, https://www.climateinteractive.org/the-en-roads-simulator-languages/#:~:text=Currently%2C%20the%20En%2DROADS%20Simulator,Español%20(Spanish) | Interdiscplinary | Free | Yes | It can be done in less than one hour, but most group events take at least an hour. | |||||||
17 | jludewig@allegheny.edu | Julia Ludewig | Climate Fresk | A collaborative and rather thorough card game about the complex interactions in climate change. | https://climatefresk.org/ | NA | Card game | Undergraduates, Graduate school, Adults | English, French | Interdiscplinary, Science (generally) | Free | No | more than 2 hours | |||||||
18 | support@springbaystudio.com | Springbay Support Team | League for Green Leaders | League for Green Leaders is an engaging, gamified online climate-action competition where students play to learn, play together, and play for our future. With learning-by-doing, students grow the agency of climate action and become leaders for our future. Each competition consists of fun-packed daily activities that align with curricula used in schools. Students will be interacting with the award-winning iBiome learning games, building 12 virtual habitats, earning badges and gaining points by finishing their daily activities (both online and offline), and collaborating with teammates to compete for the top positions in the leaderboards. They track their daily eco-friendly choices and as their lifestyles become more sustainable, they will gain CO2e savings, and observe the collective impact they can make with other young green leaders. | https://leagueforgreenleaders.springbaystudio.org/ | Springbay Studio | Virtual, Simulation, Multiple formats | Grades 3-5, Grades 6-8, Grades 9-12 | English | Interdiscplinary, Science (generally), Biology, Social Science, Civics | Annual class subscription | Yes | 14 days of learning program, about 5 mins- 1 hours of learning activities | |||||||
19 | cristian.gil@accionpublica.co | Cristian Gil | Melting Planet: the cooperative card game for survival | Melting Planet is a cooperative card game designed to create an entertaining experience while promoting a mindset shift towards cooperative behaviors. Instead of playing against other players, we will learn how to play together against the game; and the game is climate change. Melting Planet teaches us how to strategize as a united force with limited information and resources, and how to build trust and teams that can work together to solve the collective challenges that we face today as communities, organizations, and society. | meltingplanet.co | Acción Pública | Card game | Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English, Spanish | Interdiscplinary, Social Science, Economics, Civics | $50 or less | Somewhat | 30 min to 1 hour | |||||||
20 | dengdavid4@gmail.com | David Deng | Terra Nil | Terra Nil also known ECO is a familiar an online game where people (players) collectively work towards establishing a civilize world where everything they do affects the surrounding. all resources come from a simulated ecosystems, with millions of plants and animals simulating throughout. | mccnetwork.org | Museum and Climate Change Network (ECO OFFICIAL TRAILER) | Board game, Virtual, Multiple formats | All ages | English | Interdiscplinary, Science (generally), Earth and Atmospheric Sciences, Governance, Energy | Free | Yes | 1-2 hours | |||||||
21 | tech.springbay@gmail.com | Jane Ji | League for Green Leaders | Invite students to participate in the League for Green Leaders, an engaging online climate-action competition where students play to learn, play together, and play for our future. With learning-by-doing, students grow the agency of climate action and become leaders for our future. A short video about this program is here: https://www.youtube.com/watch?v=0JJN1HOlZ7I | https://springbaystudio.com/league-for-green-leaders/ | Springbay Studio Ltd. | Multiple formats | Grades 3-5, Grades 6-8, Grades 9-12 | English | Interdiscplinary, Science (generally), Biology, Social Science, Energy, Civics | $51 or more | Yes | Variable | |||||||
22 | richard@thecityatlas.org | Richard Reiss | Energetic | What does it take to power NYC with zero carbon energy, and how fast do we need to build it? To explore this, we designed a game. ENERGETIC is in use at colleges and universities including Bard, Harvard, Vassar, Carnegie Mellon, Cornell, and Yale, and now also in 16 public high schools in NYC. We are working to replicate this method for every city, to help secondary schools around the world meet the climate literacy goals of the UNFCCC Article 6 and Article 12 of the Paris Agreement. | https://newyork.thecityatlas.org/energetic/ | City Atlas | Board game | Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary, Science (generally), Earth and Atmospheric Sciences, Governance, Energy, Civics | $51 or more | Yes | more than 2 hours | |||||||
23 | alexvonhil@gmail.com | Alexander von Hildebrand | Guardians of the Amazon | "Guardians of the Amazon" is a Serious Game and consists of grouping sets of seven Species cards to complete seven biotopes that characterize the Amazon jungle. By assembling the flora and fauna cards, players discover the subtle interdependent relationships in different ways in these biotopes and an understanding of the contribution of biodiversity to sustaining local, regional and global life. At the same time, gamers realize the vulnerability of the system. The game contains 10 Threat cards that contribute to the environmental collapse and loss of biodiversity currently affecting the Amazon rainforest. The 10 Solutions cards help to overcome the Threats, proposing alternatives that allow the rational and sustainable use of natural resources. The 7 Indigenous Wisdom cards are the most powerful in the game by neutralizing any Threat card. A set consists of a box with 102 cards, a triptych with the rules, another with biome data, and a dice | guardians-amazon.com | Red de Accion en Agricultura Alternativa | Card game, Multiple formats | Grades 6-8, Grades 9-12, Undergraduates | English, Spanish, French, Portuguese, German | Biology, Earth and Atmospheric Sciences, Governance, Health, Protect the Amazon biome | $10 or less | Yes | 30 min to 1 hour | |||||||
24 | yamadai@iis.u-tokyo.ac.jp | Dai Yamazaki | Rainfall-runoff modelling game on Scratch | Learn how flood is generated through playing rainfall-runoff game! | https://global-hydrodynamics.github.io/game_e/ | Dai Yamazaki, The University of Tokyo | Simulation, Puzzle game imitation rainfall-runoff model calibration | All ages, Grades 3-5, Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English, Japanese | Science (generally), Earth and Atmospheric Sciences, Hydrology | Free | Somewhat | 30 minutes or less | |||||||
25 | cjnewton@mit.edu | Curt Newton | Climate Action Simulation (with En-ROADS) | The Climate Action Simulation is a highly interactive group role-playing game to explore the different stakeholders and solutions that need to come together to take action on climate change. The game is conducted as a simulated emergency climate summit organized by the United Nations, and uses the free online En-ROADS climate simulator to rapidly assess the impacts of different solutions to climate change—like energy supply subsidies, energy efficiency, or land use changes. Participants negotiate a concrete plan to limit global warming by bringing together government, business, and civil society representatives. | https://www.climateinteractive.org/climate-action-simulation/ | Climate Interactive | Best done in-person, ideal for a group of 15-40 - but can be done virtually and adapted to larger and smaller groups | Grades 9-12, Undergraduates, Graduate school, Adults | English, Spanish, French, Chinese, Arabic, Hindi, Portuguese, 20 languages so far, see https://www.climateinteractive.org/the-en-roads-simulator-languages/ | Interdiscplinary | Free | Yes | more than 2 hours | |||||||
26 | dms7tm@virginia.edu | Devan Samant | LIFE Reimagined | LIFE Reimagined is a cooperative storytelling board game that parodies the original iconic board Game of LIFE from the 1960s. Instead of players competing to make the most money to win, in LIFE Reimagined, players cooperate to make the most impact for social and climate justice based off Doughnut Economics, a framework for evaluating how to meet society's needs while not breaking ecological barriers. Players draw cards, roll dice, share stories, and come up with activities they can do in real life to create the future we all deserve. | https://linktr.ee/bethegreenus | TBD (In Development) | Board game | Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary | Free, while supplies last | Yes | 1-2 hours | |||||||
27 | joshua.bergmann@7oaks.org | Josh Bergmann | Green New World | A class-wide cooperative board game where students strategize together to reduce emissions and find new homes for climate refugees before the temperature hits 2.0 degrees! | Look up Green New World on Instagram or Bluesky | Josh Bergmann (Winnipeg middle school teacher) | Board game, Card game, Simulation | Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary, Social Science, Earth and Atmospheric Sciences, Economics, Governance, Civics | $90 | Yes | more than 2 hours | |||||||
28 | greenhousegame@gmail.com | Alix Dvorak | Green House | Team up to weather the climate storms (both in the natural and human worlds) while playing real-life climate solutions. Get rid of that climate pollution before running out of money, hope or fresh air. | greenhousegame.com | Green House Game | Card game with tokens. | Grades 3-5, Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary | $50 or less | Yes | 30 minutes or less | |||||||
29 | ben@thoughtden.co.uk | Ben Templeton | CRACT! | CRACT! The casual card game about the world’s most complex problems. A slightly silly, surprisingly useful and strangely satisfying game of critical thinking and creative action. Great for small groups that fancy some fun, with a tiny slice of serious on the side. Each player takes a turn as Host, deciding which big idea wins that round. Image Apples to Apples, but with bigger ideas. That might actually change the world! Co-created by game studio Thought Den and Fellows of the Critical Action Lab. | https://bit.ly/CRACTrules | Critical Action Lab | Card game | Undergraduates, Graduate school, Adults | English | Interdiscplinary, Critical Thinking | Free | Yes | 30 min to 1 hour | |||||||
30 | dargan@uw.edu | Dargan Frierson | Deal: A Green New Election | It’s almost Election Day, and your ballot initiative is clinging to a narrow lead in the polls. Voters are concerned about effects on jobs and cost of living, and the press is waiting for answers about difficult policy questions. An angry fossil fuel CEO has contacted you with a proposal that sounds an awful lot like a threat. And do I smell smoke?? We here at EarthGames are so inspired by the movement building around the Green New Deal. In this game, you’re part of a team trying to pass a ballot initiative which will be voted on directly by the the voters in your state. | https://earthgames.org/2019/09/19/deal-a-green-new-election/ | EarthGames | Virtual | Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary, Social Science, Earth and Atmospheric Sciences, Economics, Governance, Energy | Free | Yes | 30 minutes or less | |||||||
31 | dargan@uw.edu | Dargan Frierson | Half-Earth Socialism | Half-Earth Socialism allows anyone to try their hand as a global planner of a future society. Consider it a sandbox where you can play with a wide range of technologies and policies spanning different fields and ideologies. The game simulates the impact of your decisions by calculating emissions and using a real climate model (HECTOR) to work out the climate effects, while also simulating impacts to the food system and biodiversity, among others. | https://play.half.earth | Trust | Virtual, Simulation | Grades 9-12, Undergraduates, Graduate school, Adults | English, Spanish, French, Portuguese, German, Japanese | Interdiscplinary, Science (generally), Social Science, Earth and Atmospheric Sciences, Economics, Governance, Energy, Civics | Free | Yes | 30 minutes or less | |||||||
32 | dargan@uw.edu | Dargan Frierson | Green New Deal Simulator | The Green New Deal Simulator is a tiny deck-building game about the biggest challenge of our time: climate change. Your goal is to transition the United States to a post-carbon economy while ensuring full employment. | https://molleindustria.org/GND/ | MolleIndustria | Virtual, Simulation | Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary, Social Science, Economics, Governance, Energy, Civics | Free | Yes | 30 minutes or less | |||||||
33 | dargan@uw.edu | Dargan Frierson | Thunderbird Strike | In the 2D sidescroller Thunderbird Strike, fly from the Tar Sands to the Great Lakes as a thunderbird protecting Turtle Island with searing lightning against the snake that threatens to swallow the lands and waters whole. | https://www.thunderbirdstrike.com/about | Elizabeth LaPensée | Virtual | Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English | Interdiscplinary, Energy, Humanities, Arts | Free | Yes | 30 minutes or less | |||||||
34 | howelle@rowan.edu | Ted Howell | Solarpunk Futures | Solarpunk Futures is a storytelling game where players imagine the pathways to a desirable world from the perspective of a utopian future. Players use a deck of cards to remember Ancestors and work together using Tools and Values to overcome a set of real-world Challenges. Through dialogue and collaborative worldbuilding, collective and visionary narratives emerge of a new society, along with plausible scenarios for how to get there. | https://thefuture.wtf/ | Solarpunk Surf Club | Card game | Graduate school | English | Interdiscplinary, Governance, Civics | Free | Yes | 30 min to 1 hour | |||||||
35 | crookall.simulayion@gmail.com | David Crookall | Inter- Ocean-Climate School | The Inter- Ocean-Climate School brings together four content areas oceans, coastal processes, climate change & geoethics, as well as their interrelations. Several learning methodologies are used, including: participatory simulation, educational gaming, foresight & debriefing, in a spirit & context of international, intercultural, interdisciplinary sharing. Our overall goal is to encourage you: to become an even better ocean-climate-coast-literate and geoethical stakeholder and to help other people to become literate in the ocean-climate-coast nexus, in other words, to learn about the ocean, coasts and climate system, to behave in a responsible manner in that system and to learn how to pass on your knowledge and skills to others. | https://oceansclimate.wixsite.com/oceansclimate/ | IOCS, Université International de la Mer | Virtual, Simulation, Multiple formats, foresight methods, data-driven, decision-focused, participatory simulation (Companion Modelling), educational games, and debriefing protocols and facilitation that enable stakeholders to help others become more ocean-climate-coast literate | Undergraduates, Graduate school, Adults | English | Interdiscplinary, Science (generally), Social Science, Earth and Atmospheric Sciences, Governance, Energy, Health, ocean sciences | $10 or less | Somewhat | Several days, usually several Saturdays, over the course of a month. | |||||||
36 | chelsea.zaniboni@colorado.edu | Chelsea Zaniboni | Hourglass Lake Fire Challenge | A bilingual scenario-based role play game where players use limited resources wisely to respond to changing conditions during wildfire. | https://ceee.colorado.edu/resources/hourglass-lake-fire-challenge-el-reto-del-incendio-del-lago-hourglass | CIRES Center for Education, Engagement and Evaluation | Board game | Grades 6-8, Grades 9-12 | English, Spanish | Interdiscplinary | free for print online, donation for professionally printed in box | Somewhat | 1-2 hours | |||||||
37 | arruis@wisc.edu | Andrew Ruis | iPlan | iPlan is a free online game that allows learners to construct, investigate, and solve simulated urban and regional planning problems. Suitable for use on smart phones, tablets, Chromebooks, and laptops, iPlan allows learners to explore the impacts of land-use decisions in their own local contexts. The system uses geospatial data, ecological and economic models, and optimization routines to transform any location in the contiguous United States into an interactive land-use planning simulation. Players construct rezoning plans that address socioeconomic and environmental issues, and their plans are evaluated by virtual stakeholders who advocate for different community priorities. iPlan thus provides a flexible platform for exploring complex land-use issues nationwide. | https://www.i-plan.us/ | arruis@wisc.edu | Virtual, Simulation | Grades 9-12, Undergraduates, Adults | English, Soon to be available in all major languages! | Interdiscplinary, Science (generally), Social Science, Earth and Atmospheric Sciences, Economics, Governance, Civics, Health, Humanities | Free | Somewhat | 30 min to 1 hour | |||||||
38 | sue.mundell@adventerragamesUSA.com | Sue Mundell | WaterGame | An exciting cooperative and competitive board game that teaches kids simple ways to save water in everyday life! In this fast-paced STEM board game, players race down a river on a journey full of challenges. To succeed, they must learn to share and work together! Picture cards and quizzes help them understand the importance of water and how to conserve it in everyday life. | https://adventerragamesUSA.com/water-game | Adventerra Games North America LLC | Board game | Grades 3-5 | English, French, German, Italian | Science (generally), Earth and Atmospheric Sciences | $24 to educators; $29.99 to general public | Yes | 30 minutes or less | |||||||
39 | sue.mundell@adventerragamesUSA.com | Sue Mundell | Global Warning | In this thrilling STEM game for ages 10+ and adults, players race to keep the planet cool. They draw and trade cards to find the best solutions to the environmental challenges that emerge during the game. As they try to clean up pollution, global temperatures keep rising with each turn. This unique cooperative game teaches players to balance collaboration with competition. Everyone must work together to save the world! | https://adventerragamesUSA.com/global-warning | Adventerra Games North America LLC | Board game | Grades 6-8, Grades 9-12, Undergraduates, Graduate school, Adults | English, French, German, Italian | Interdiscplinary, Science (generally), Earth and Atmospheric Sciences, Economics, Energy | $24 to educators; $29.99 to general public | Yes | 1-2 hours | |||||||
40 | sue.mundell@adventerragamesUSA.com | Sue Mundell | PowerHaus | A house that wastes energy puts the planet in jeopardy! This exciting STEM game teaches kids that they have the power to fight climate change with real life examples. Players live in a house that wastes energy, and their goal is to make it more efficient. The winner is the one who makes the best decisions for their wallet – and the world! | https://adventerragamesUSA.com/powerhaus | Adventerra Games North America LLC | Board game | Grades 3-5, Grades 6-8, Grades 9-12 | English, French, German, Italian | Science (generally), Economics, Energy | $24 to educators; $29.99 to general public | Yes | 30 min to 1 hour | |||||||
41 | sue.mundell@adventerragamesUSA.com | Sue Mundell | Mission Ocean | The ocean animals need our help! In this cute board game, players race to collect plastic waste floating among the waves. Then, they take it to the ship, cleaning up the water to protect sea creatures. Part of the sales proceeds goes to The Ocean Cleanup nonprofit to directly support their efforts on the ground. | https://adventerragamesUSA.com/mission-ocean | Adventerra Games North America LLC | Board game | Kindergarten to grade 2 | English, | Science (generally), Earth and Atmospheric Sciences | $24 to educators; $29.99 to general public | Yes | 30 minutes or less | |||||||
42 | sue.mundell@adventerragamesUSA.com | Sue Mundell | Polar Adventure: Disappearing Ice | A fun 3-D STEM board game that introduces children to the causes of climate change, and how they can help polar animals. Each player takes turns rolling the die and moving their animal forward, hoping to be the first to get to the safety of the big glacier. Features adorable hand-painted wooden animals, and 3-D ships, a large glacier, and mini-icebergs. | https://adventerragamesUSA.com/polar-adventure | Adventerra Games North America LLC | Board game | Kindergarten to grade 2 | English, French, Portuguese, Italian, German | Science (generally), Earth and Atmospheric Sciences | $24 to educators; $29.99 to general public | Yes | 30 minutes or less | |||||||
43 | lori@turn4turn.com | Lori McDonald | Earth Matters | Earth Matters is a family-friendly board game for 2-5 players, ages eight and up. The play explores a unique grid of time and temperature while inspiring lively conversation about climate change. Move your player piece across beautifully illustrated habitats, gaining Energy tokens, Critical Habitat rocks, and Earth Treasure shells for end-game victory point scoring. The game's card-driven nature includes hand management, token collection, and storytelling elements and focuses on smartly playing your cards. Snapshot, Eco Action, Critical Habitat, Act Out!, Tell Us About, Holding, and Current Cards light the spark. | www.earthmattersgame.com | turn 4 turn LLC | Board game | Grades 3-5, Grades 6-8, Adults, families with kids 8-12 years old | English | Interdiscplinary, Science (generally), Social Science, Energy | $38. online, wholesale to schools and retailers | Yes | 30 min to 1 hour | |||||||
44 | pedelacruzn@gmail.com | Pablo De La Cruz | Managing the Territory | “Managing the Territory” is a thematic group game which is not dependent on chance, but rather invites players to discuss dilemmas, make decisions, and develop agreements regarding economic activities involving use of natural resources to be carried out in their territory, including extractivism. The game board, divided into 58 hexagons, simulates a jungle territory with rivers and a village. Each hexagon represents part of the territory with a set of natural resources which increase in abundance the farther one travels from the village, as in real life generally anthropic pressure decreases with distance. The objective of the game is to survive by taking advantage of the resources available in the territory, with the only requisite to remain in the game being to feed the family (earning eight units11 of food from the chagra, hunting, and/or fishing during each half of the game). All players have access to all resources available on the game board, unless they have been previously depleted by another player or have been the object of a regulation mutually agreed upon by the players. Each player has five units of effort (UE) – or actions - that they may use during each turn by moving to any contiguous hexagon, fishing, hunting, felling timber, cultivating chagra, extracting gold, raising cattle, selling the products of any of these activities, or convening the players to meetings in the maloca12 to reach agreements (Figure 2).During the game, each player has ten turns, divided into two sets – or game halves – consisting of five turns. In the first half, only the resources of fishing, hunting, and chagra are available and the only requisite to remain in the game is to feed the family. In the second half, the options are provided to extract gold, raise livestock, and sell their products in the store, and aside from feeding their family, players should earn money by selling fish, timber, cattle, or gold (Table 1) to pay community taxes, and in general for other monetary expenses which are not stipulated in the game. | https://revistas.unal.edu.co/index.php/imanimundo/article/view/104546/90248 | Pablo De La Cruz | Board game | All ages | English, Spanish | Governance | Not avalaible for selling | Somewhat | 30 min to 1 hour | |||||||
45 | i.chingate@uniandes.edu.co | Nathalie CHINGATE-HERNANDEZ | Consensus methodology such as consensus panels | Consensus methodology is a (STS) approach to engage different groups in scientific and environmental explorations around questions or problems drawn from real life situations. The methodology measures improvements in student achievement with respect to science and ecology concepts and processes. It is considered an approach to collective decision-making. | https://globalchange.vt.edu/news/news-stories/2019-20-news/what-is-scientific-consensus-and-how-do-we-achieve-it.html | Global Change Center | Virtual, Simulation | Undergraduates, Graduate school, Adults | English | Interdiscplinary | Unspecified | Yes | Variable | |||||||
46 | springforwardclimate@gmail.com | Mina Subramanian (Head of Spring Forward Climate) | Spring Forward Climate Justice Monopoly | Our Climate Justice lesson begins with a short introduction of climate justice, challenging students to define the phrase themselves and building on the term with examples all students can relate to. This will set the students up to not only participate in the Monopoly simulation, but also understand its connection to climate justice and notice the inequities the game displays. The majority of the lesson will be spent playing the Monopoly-inspired virtual board game Simulation that gives students deeper insight on how climate justice affects historically marginalized communities. | These slides are what we use for the climate justice lesson, and the last slide includes a full picture of the monopoly game: https://docs.google.com/presentation/d/1tRr3QWS5SJ1d3Ca3Gw7AIJ7S-6XeES6NX7fT5rW2yYM/edit#slide=id.g1ef7c447052_0_0 | Spring Forward Climate (originally made) | Board game | Grades 3-5, Grades 6-8 | English | Interdiscplinary, Earth and Atmospheric Sciences, Economics, Health | Free | Yes | 30 minutes or less | |||||||
47 | m.romero3@uniandes.edu.co | Mariana Romero | Play4Climate | Through a dynamic participation in the prissioners dilemma framed to a action and mitigation of climate change situation, participants can understand the complexity of the decision-making as well as the added benefits to cooperation in multiple levels. The booklet with the instructions can be provided via email. | m.romero3@uniandes.edu.co | SDG Center Universidad de Los Andes | Simulation | Grades 9-12, Undergraduates, Graduate school, Adults | English, Spanish | Economics | Free | Yes | 30 minutes or less | |||||||
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