A | B | C | D | E | ||
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1 | LINK NAME | URL | DETAILS | ALT LINK | ||
2 | ManteoMax's Forza spreadsheets | www.manteomax.com | My website hosting links to my google spreadsheets for FM6, FM5, FM4, and Forza Horizon 1 and 2 | |||
3 | Forza Calendars | http://www.bit.ly/ForzaCalendars | My unofficial calendar of FM6 announcements, plus Automotive, Xbox, and FM5 and FH2 events. You can subscribe in the lower right corner. | |||
4 | FM.net FM6:Apex Discussion Forum | http://forums.forzamotorsport.net/turn10_topics86_Forza-Motorsport-6--Apex-Discussion.aspx | Look for existing posts on a subject before creating a new one. | |||
5 | Forum: Game FAQ | http://forums.forzamotorsport.net/turn10_postst59170_Forza-Motorsport-6--Apex-quick-facts-and-FAQ.aspx | Questions and source links on each element of the game | |||
6 | Windows Store link | https://www.microsoft.com/en-us/store/games/forza-motorsport-6-apex/9nblggh3shm7 | Free, 18.8 GB, requires Windows 10 and minimum Intel i3 (or AMD equivalent), 8GB RAM, 2GB VRAM and up to i7 with 16GB RAM for 4k 60fps | |||
7 | Xbox Support info for Apex | https://support.xbox.com/en-US/xbox-on-windows/game-titles/forza-motorsport-6-apex-info | FAQ about hardware requirements, troubleshooting apps | |||
8 | Known Issues with Beta launch | http://www.windowscentral.com/forza-motorsport-6-apex-beta-known-launch-issues | ||||
9 | Known Issues with Wheels | http://forums.forzamotorsport.net/turn10_postst69179_Apex----Wheel-Support-Known-Issues.aspx | September 6 wheel support added, known issues by model and H-shifter | |||
10 | Achievements List | https://account.xbox.com/en-US/Achievements/XboxOne/981972052 | 24 Achievements for 1000gs | http://www.forzamotorsport.net/en-us/news/fm6_achievements | ||
11 | Forza Hub app for Windows 10 | http://www.forzamotorsport.net/en-us/news/forza_hub_for_win10 | Redeem Forza Rewards, view Gallery photos, read articles, compare game progress with Friends | |||
12 | Forza Rewards | https://rewards.forzamotorsport.net/ | Earn points for Badges unlocked, Achievements, Cars driven, Miles driven, Perfect Passes, Medals, Objectives, and Events | |||
13 | . | |||||
14 | FM.net News Articles | |||||
15 | 9/9/2016 | Week in Review 20160909 | http://www.forzamotorsport.net/en-us/news/wir_9_9_16 | Apex Wheel Support | ||
16 | 9/6/2016 | Wheel support added, Apex out of Beta status | http://www.forzamotorsport.net/en-us/news/fm6a_wheel_support | cu: 2.5.14 Logitech and Thrustmaster wheels listed, Fanatec coming, H-shifters supported or will be. Known Issues list and drivers links: | http://forums.forzamotorsport.net/turn10_postst69179_Apex----Wheel-Support-Known-Issues.aspx | |
17 | 7/8/2016 | Week in Review 20160708 | http://www.forzamotorsport.net/en-us/news/wir_7_8_16 | cu: 1.3.11.0 Added in-race framerate counter, adjusted event requirements, time bonus, and Drivatar performance | http://forums.forzamotorsport.net/turn10_postsm524500_FM6--Apex-Version-Updates-list.aspx#post_524500 | |
18 | 6/3/2016 | Week in Review 20160603 | http://www.forzamotorsport.net/en-us/news/wir_6_3_16 | Apex content update | ||
19 | 6/2/2016 | content update | http://forums.forzamotorsport.net/turn10_postsm512190_FM6--Apex-Version-Updates-list.aspx#post_512190 | cu: 1.2.10.0 Curated liveries added, share photos, unlock framerate, bug fixes | ||
20 | 5/20/2016 | Week in Review 20160520 | http://www.forzamotorsport.net/en-us/news/wir_5_20_16 | Apex content update | ||
21 | 5/19/2016 | content update | http://forums.forzamotorsport.net/turn10_postsm506747_FM6--Apex-Version-Updates-list.aspx#post_506747 | cu: 1.1.9.0 Hardware detection and error messages | ||
22 | 5/12/2016 | content update | http://forums.forzamotorsport.net/turn10_postsm501843_FM6--Apex-Version-Updates-list.aspx#post_501843 | cu: ? Disable v-sync up to 60fps | ||
23 | 5/13/2016 | Week in Review 20160513 | http://www.forzamotorsport.net/en-us/news/wir_5_13_16 | Apex content update | ||
24 | 5/6/2016 | Week in Review 20160506 | http://www.forzamotorsport.net/en-us/news/wir_5_6_16 | Apex Open Beta released, Xbox Support links, Apex Forzatography forum | ||
25 | 4/29/2016 | Week in Review 20160429 | http://www.forzamotorsport.net/en-us/news/wir_4_29_16 | FM6:Apex Achievement List and Forza Rewards points | ||
26 | 4/28/2016 | FM6: Apex Open Beta announcement | http://www.forzamotorsport.net/en-us/news/fm6_apex_beta_announce | May 5th. Hardware System Requirements chart, updates coming throughout the summer, wheel support/Vsync/framerate counter features coming in the future. Asynchronous leaderboards for Race Points. No multiplayer or livery design editor, but curated designs in an early beta update. | ||
27 | 4/1/2016 | Week in Review 20160401 | http://www.forzamotorsport.net/en-us/news/wir_4_1_16 | Apex behind the scenes vid/UWP/Build | ||
28 | 3/1/2016 | Forzamotorsport 6: Apex announcement | http://www.forzamotorsport.net/en-us/news/fm6_apex_announce | Free, Spring 2016, Windows PCs, 63 cars, 20 tracks at 6 locations, 12-event Showcase Tour, new objective and scoring system | ||
29 | 2/18/2016 | The Making of the Forza Motorsport Score | http://www.forzamotorsport.net/en-us/news/hma_2_18_16 | Michael Nielsen and Kaveh Cohen discuss composing the music used in Forza Motorsport 6 | ||
30 | ||||||
31 | Forum and External Media | |||||
32 | 3/1/2016 | IGN: Apex on PC is not 'a microtransaction-driven game' | http://www.ign.com/articles/2016/03/01/forza-6-apex-on-pc-is-not-a-microtransaction-driven-game | Apex is free-to-play with optional microtransactions, but Design Director Andy Beaudoin told IGN that it’s “been built from the beginning, all the way to the end, not to be a microtransaction driven game.”, no VIP | ||
33 | 3/1/2016 | IGN: Forza: Future Xbox, PC games developing concurrently | http://www.ign.com/articles/2016/03/01/forza-future-xbox-pc-games-absolutely-developing-concurrently | Future Forza games will “absolutely” be developed concurrently for Xbox and PC, according to Turn 10 Design Director Andy Beaudoin | ||
34 | 3/1/2016 | IGN: Forza Motorsport 6: Apex announced | http://www.ign.com/articles/2016/03/01/forza-motorsport-6-apex-announced-free-to-play-on-pc | "Drivatars will be “seeded” from FM6 to Apex, then Drivatars will train over time in Apex as with all other current Forza titles" | ||
35 | 3/1/2016 | PCGamer: Phil Spencer on Microsoft's PC plans | http://www.pcgamer.com/phil-spencer-interview-on-microsofts-pc-gaming-strategy | Phil Spencer interviewed at the Xbox Spring Showcase on why FM6 isn't fully on PC, plans for the Universal Windows Platform (UWP) | ||
36 | 3/1/2016 | GameInformer: Microsoft Announces Free-To-Play FM6:Apex | http://www.gameinformer.com/b/news/archive/2016/03/01/microsoft-announces-free-to-play-forza-motorsport-6-apex-for-pc.aspx | No multiplayer or wheel support at launch | ||
37 | 3/1/2016 | YouTube: Apex announce trailer | https://www.youtube.com/watch?v=w8xREfr1YuA | Also available in the announcement article | ||
38 | 3/1/2016 | Xbox Wire: Spring Showcase Recap | http://news.xbox.com/2016/03/01/xbox-spring-showcase-recap/ | FM6: Apex listed | ||
39 | 9/30/2015 | It takes 4-5 months to build tracks for FM6 | http://techau.com.au/john-wendl-it-takes-4-5-months-to-build-tracks-for-forza-motorsport-6/ | John Wendl details how tracks are scanned for FM6: teams of 6 scan using Time of Flight cameras, 15 artists input data, 4-5 months time, multiple track teams | ||
40 | 9/27/2015 | Making of the FM6 tv commercial | http://www.fxguide.com/featured/racing-through-the-ages/ | a52 is the studio behind the work, and we asked them how they made this classic spot. | ||
41 | 9/17/2015 | Phil Hartman talks adding cars to FM6 | http://www.ign.com/articles/2015/09/17/how-forza-motorsport-6-makes-your-favourite-cars-matter | Australia is, per capita, the place where Forza is most popular | ||
42 | 9/10/2015 | Interview with Dan Greenawalt and Chris Bangle | http://killscreendaily.com/articles/two5six-conversation-forzas-dan-greenawalt-and-bmw-designer-chris-bangle | BMW designer Chris Bangle discusses decline of automotive design and rise of gaming influence on car design with Dan Greenawalt | ||
43 | 9/1/2015 | Gamesradar interviews Dan Greenawalt on damage simulation | http://www.gamesradar.com/forza-6-not-collision-sim-burnout-wrecks-happen | Licensing restrictions and coding difficulty in simulating realistic damage on cars in games | ||
44 | 8/27/2015 | FM6 car poster | https://twitter.com/ForzaMotorsport/status/637002676383838208 | Full size image of all the launch and Ten Year Anniversary cars in FM6 | http://t.co/DdzFIRd6J0 | |
45 | 6/26/2015 | Dan Greenawalt on CarCast podcast | http://carcastblog.adamcarolla.com/726/ | Dan Greenawalt on Adam Carolla's podcast mentions his typical day ("mostly meetings") | ||
46 | 6/23/2015 | Dan Greenawalt on Petersen Museum's Car Stories podcast | http://carstories.com/2015/06/dan-greenawalt-turns-us-race-car-drivers/ | Dan's history with cars and Turn 10. T10 doesn't tweak cars to improve on the simulation quality. Concept and tuner cars. How cars are scanned. Popularity of car types. Car roster choices. FH2 rain vs FM6 rain. "Most of my job is spent looking three years out." | ||
47 | 6/22/2015 | FM6 is DX11 not DX12 | http://www.ticgn.com/forza-motorsport-6-not-directx-12-game/#content-anchor | The Inner Circle Podcast interview with Dan Greenawalt says FM6 "runs on a modified version of the DirectX 11 engine which is currently in the Windows 8 based operating system on the Xbox One" | ||
48 | 6/15/2015 | Eurogamer overview of FM6 | http://www.eurogamer.net/articles/2015-06-15-forza-motorsport-6s-weather-and-night-racing-arent-dynamic | "also new are female avatars" | ||
49 | 6/15/2015 | Arstechnica overview of FM6 | http://arstechnica.com/gaming/2015/06/forza-motorsport-6-getting-dark-and-wet-in-a-world-first-hands-on/ | PBM: Physically Based Material lighting, hydroplaning, porosity physics, 148 surface types, no dynamic weather, improved audio physics, tire physics, coefficient of friction rather than multipliers to address wet, Drivatar professional setting eliminates griefing, better ugc tracking, online spectating, warm-up laps but not qualifying, Top Gear track in, unlocking vignettes during career. Alan Hartman, Dan Greenawalt, Bill Giese, Chris Tector, Nick Wiswell, Brian Beckman, John Wendl | ||
50 | 6/15/2015 | E3 Xbox briefing stage presentation | https://www.youtube.com/watch?v=3p2Efqt2bQY | Dan Greenawalt and Henry Ford III discuss partnership, new Ford GT descends from the ceiling | ||
51 | 6/15/2015 | E3 FM6 Gameplay Trailer | https://www.youtube.com/watch?v=kzYhIz_A7rQ | Announcing 26 destinations, over 450 Forzavista cars, 24 person multiplayer, Ford GT, wet track, track in Rio, September 15, pre-order now, song="Revolution" by Elias | ||
52 | 6/12/2015 | FM6 @ E3 | http://forums.forzamotorsport.net/turn10_postst32178_FM6---E3.aspx | FM.net forum discussion about news from E3, with pics, video, and articles | http://www.xbox.com/en-US/e3 | |
53 | 4/9/2015 | ForzaTech trademark | http://forums.forzamotorsport.net/turn10_postst34389_FORZATECH.aspx | "Microsoft has filed a trademark application for ForzaTech, which is Turn 10 Studios' proprietary graphics and simulation engine for Forza." | http://www.gamespot.com/articles/what-is-microsoft-s-forzatech-update/1100-6426455/ | |
54 | 1/14/2015 | Video: Interviews at FM6 announce event | https://www.youtube.com/watch?v=2Gc5xIevWXY&feature=youtube_gdata | Dan Greenawalt | ||
55 | 9/30/2014 | Xbox Wire: What's a Drivatar and Why Should I Care? (FH2) | http://news.xbox.com/2014/09/30/games-forza-horizon-2-drivatars | An overview of how Drivatars work in the world of Forza Motorsport and Forza Horizon games. | ||
56 | ||||||
57 | ||||||
58 | Official News Sources: | |||||
59 | FM Twitch.tv channel | www.twitch.tv/ForzaMotorsport | T10 Community team members play current Forza games and interact with viewers | |||
60 | FM Twitter feed | https://twitter.com/ForzaMotorsport | Announcements by T10 about server status and new articles | |||
61 | FM Facebook page | www.facebook.com/ForzaMotorsport | Contests, game with developers, and ALMS schedule for chatting and winning prizes | |||
62 | FM Instagram | https://www.instagram.com/forzamotorsportofficial/ | ||||
63 | FM.net News | http://www.forzamotorsport.net/en-US/news | new forum dedicated to T10 articles like Rear View Mirror and Heavy Metal Affliction, and update news | |||
64 | T10 YouTube channel | http://www.youtube.com/user/Turn10Studios | Videos related to game announcements, and behind the scenes at T10 | |||
65 | Xbox YouTube channel | https://www.youtube.com/channel/UCjBp_7RuDBUYbd1LegWEJ8g | Videos related to game announcements and contests | |||
66 | Xbox.com Media Assets | http://news.xbox.com/media/?Category=xbox-one-games&SubCategory=forza-motorsport-5 | Official logos, screenshots, and videos used for marketing FM6 | |||
67 | Major Nelson | www.majornelson.com | Xbox team member and blogger | https://twitter.com/majornelson | ||
68 | ||||||
69 | Other Info | |||||
70 | liveries: Forza Font | Biondi Sans Book? | ||||
71 | liveries: Spotter Guides | http://www.spotterguides.com | Liveries for entrants in world racing events to help identify the cars and drivers. | |||
72 | Drivingfast.net | http://www.drivingfast.net/ | Tips on driving. | |||
73 | site: Internet Games Car Database | http://www.igcd.net/movie.php?id=10000956&width=1600 | list of cars in video games with photos | |||
74 | Top Gear UK Power Lap Board (BBC) | http://www.bbc.co.uk/topgear/show/powerlaps.shtml | Lap times for cars driven around Top Gear's track by the Stig | |||
75 | Top Gear UK Power Lap Times (Wikipedia) | http://en.wikipedia.org/wiki/List_of_Top_Gear_test_track_Power_Lap_Times | Lap times for cars driven around Top Gear's track by the Stig | |||
76 | ||||||
77 | Support | |||||
78 | FM.net Terms of Service and list of forum Moderators | http://forums.forzamotorsport.net/turn10_topics2_News-Discussion.aspx | email forzafb@microsoft.com to contact developers | |||
79 | XBL Terms of Use | http://www.xbox.com/en-US/Legal/LiveTOU | ||||
80 | XBL Code of Conduct | http://www.xbox.com/en-US/legal/codeofconduct | ||||
81 | XBL Service Status | http://support.xbox.com/en-US/xbox-live-status/ | Outage updates | |||
82 | XboxSupport Twitter | https://twitter.com/XboxSupport | Outage updates, and responses to individual problems | |||
83 | Xbox.com Game Content Usage Rules | http://www.xbox.com/en-US/developers/rules | Updated January 2015, rules on using and promoting game content and logos etc. With questions, email gamevids@microsoft.com | https://www.youtube.com/watch?v=xOo1zyUbvdk&feature=youtu.be | ||
84 | Xbox Enforcement | http://enforcement.xbox.com/gamecontentreporting | ||||
85 | http://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/en-us.aspx |