Starship Weapons Chart
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MISSILESRANGEAdjacent <1 kmClose 1-10kmShort 1250kmMedium 10,000kmLong 25,000kmVery Long 50,000kmDistant 500,000kmExtreme 5,000,000km
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TypeThrustEnduranceDamageTime in turns to targetCost per 12TLType
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Basic12104d6Missiles cannot be used at this range due to warhead safeties15,0006Basic
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Decoy12102d635,0009Decoy
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Fragmentation12102d6, +2 vs small20,0008Fragmentation
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Jumpbreaker1210Special100,00013Jumpbreaker
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Long Range1683d625,0007Long Range
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Multi-Warhead10104d6 x 1d640,0007Multi-Warhead
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Nuclear 12106d6+crew hit45,0006Nuclear
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Ortillery71010d625,0007Ortillery
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Shockwave1210No sand use for rest of turn35,0007Shockwave
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Smart12104d630,0008Smart
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TorpedoesCumulative thrust49194494
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TypeThrustEnduranceDamageTime in turns to targetCost per 2TLType
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Basic12106d6Torpedoes cannot be used at this range due to warhead safeties5,0007Basic
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Bomb-Pumped1278d618,0009Bomb-Pumped
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EMP12102d6+ disables 3 systems16,0009EMP
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Nuclear 12108d615,0007Nuclear
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Ortillery71012,0008Ortillery
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Plasma12104d6, AP318,00012Plasma
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SandcastersDamageAdjacent <1 kmClose 1-10kmShort 1250kmMedium 10,000kmLong 25,000kmVery Long 50,000kmDistant 500,000kmExtreme 5,000,000kmCost per 12TLType
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Sand Cannisters1d6 vs lasers, 1d3 vs.ship, 8d6 vs. boarders 00Out of Range20,0005Sand Cannisters
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SandcutterHalves protection of sand cloud0014,0005Sandcutter
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Energy WeaponsNotesDamageAdjacent <1 kmClose 1-10kmShort 1250kmMedium 10,000kmLong 25,000kmVery Long 50,000kmDistant 500,000kmExtreme 5,000,000kmInterplanetary 50,000,000kmTLType
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Pulse Laser_+2 hit & damage vs small craft, missiles, boarders1d6x2x2Std/2/2/40007Pulse Laser
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Beam Laser-2 to hit small2d6VHYHYHYStd/2/2/4/807Beam Laser
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Particle Beamcrew hit3d6x2VHYHYHYStd/2/2/4/88Particle Beam
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Plasma Gun3d611Plasma Gun
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Fusion Gun4d6+ crew hit14Fusion Gun
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BarbettesDamageAdjacentCloseShortMediumLongVery LongDistantExtremeInterplanetaryTLType
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Laser3d6-2-1-10-1-1-2-2-37Laser
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Particle4d6-3-2-1-10-1-1-2-38Particle
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Railgun3d6-1-10-1-2-3Out of RangeOut of RangeOut of Range9Railgun
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Plasma4d611Plasma
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Fusion5d6+crew hit14Fusion
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MissileWarhead6Missile
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MineWarhead7Mine
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TorpedoWarhead7Torpedo
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Bay WeaponsDamageAdjacentCloseShortMediumLongVery LongDistantExtremeInterplanetaryTLType
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Particle Beam6d6 + crew hit-3-2-1-10-1-1-2-38Particle Beam
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Large Particle8d6 + crew hit-3-2-1-10-1-1-2-3Large Particle
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Fusion6d6 + crew hit-2-1-10-1-1-2-2-311Fusion
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Large Fusion8d6 + crew hit-2-1-10-1-1-2-2-3Large Fusion
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Meson8d6 + crew hit-3-2-1-10-1-1-2-312Meson
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Large Meson10d6 + crew hit-3-2-1-10-1-1-2-3Large Meson
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Meson Flicker(1d6+2 crew hits)-3-2-1-10-1-1-2-313Meson Flicker
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Large Flicker(2d6+1 crew hits)-3-2-1-10-1-1-2-3Large Flicker
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Railgun3d6x4-1-10-1-2-3Out of Range9Railgun
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Large Railgun3d6x6-1-10-1-2-3Out of RangeLarge Railgun
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Laser4d6-2-1-10-1-1-2-2-37Laser
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Large Laser7d6-2-1-10-1-1-2-2-3Large Laser
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Sandcaster8d6 (pebble only)-20-2Out of Range7Sandcaster
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