| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Note: The intention is to display my ability to adapt to existing IP. Primary focuses are on first-person shooters and open-world RPGs. Secondary focuses are on racing games. | |||||||||||||||||||||||||
2 | ||||||||||||||||||||||||||
3 | Genre: Military FPS, Multiplayer | |||||||||||||||||||||||||
4 | Game: Battlefield 6 | |||||||||||||||||||||||||
5 | Character Class: Medic | |||||||||||||||||||||||||
6 | Biography: Captain Wes "Wizard" Richards. A former LAPD Lieutenant, Richards joined the US Army Rangers in his uncle's footsteps. A highly skilled Army Combat Medic, he is a magician with tourniquets and stopping heavy bleeding rapidly. He prevented dozens of lives from being lost during Operation Mountain Lion in Germany. When off duty, he is a natural at digs in volleyball and a racecar movie buff. | |||||||||||||||||||||||||
7 | Category: When Player selects his Defibrillator or the Medic Syringe. Damage taken or not taken to player. | Line ID's | Trigger Distance | Trigger Event Requirement | ||||||||||||||||||||||
8 | Rarity: Common | |||||||||||||||||||||||||
9 | 1) I got you! | 1) class_medic_bark_healing_or_reviving_01 | <1 foot | Anytime a defribilator is used. | ||||||||||||||||||||||
10 | 2) You've got this. | 2) class_medic_bark_healing_or_reviving_02 | <1 foot | Anytime a defribilator is used. | ||||||||||||||||||||||
11 | 3) Low on body bags. | 3) class_medic_bark_healing_or_reviving_03 | <1 foot | Anytime a defribilator is used. | ||||||||||||||||||||||
12 | 4) Don't get too cocky son. | 4) class_medic_bark_healing_or_reviving_04 | <1 foot | Anytime a defribilator is used. | ||||||||||||||||||||||
13 | 5) Ready to spark your life. | 5) class_medic_bark_healing_or_reviving_ 05 | <1 foot | Anytime a defribilator is used. | ||||||||||||||||||||||
14 | Rarity: Uncommon. | |||||||||||||||||||||||||
15 | 1) Hold your horses! | 6) class_medic_bark_healing_or_reviving_06 | <1 foot | After half of the revive timer is used up on the friendly player AND receives a revive. | ||||||||||||||||||||||
16 | 2) No receipt provided. | 7) class_medic_bark_healing_or_reviving_07 | <1 foot | Revived player had less than 20% health remaining AND didn't cancel the revive for <50% of the waittime. | ||||||||||||||||||||||
17 | 3) Careful next time! | 8) class_medic_bark_healing_or_reviving_08 | <1 foot | For providing a med kit to three or more friendly players AND each one's health is below 40% | ||||||||||||||||||||||
18 | 4) What a dig! | 9) class_medic_bark_healing_or_reviving_09 | <1 foot | When player dives onto the ground AND revives one friendly player. | ||||||||||||||||||||||
19 | 5) Here's a bandaid for your mistake. | 10) class_medic_bark_healing_or_reviving_10 | <1 foot | Friendly player health < 30%. | ||||||||||||||||||||||
20 | ||||||||||||||||||||||||||
21 | Category: Barks during infantry and vehicle gameplay. | Line ID's | Trigger Distance | |||||||||||||||||||||||
22 | 1) Target has a boom-boom stick. | 1) class_medic_combat_barks_01 | <100ft | 1) Enemy player equips any shotgun AND is less than 30 feet away from player. No damage or health indicator requirement. | ||||||||||||||||||||||
23 | 2) Let's cook them like hotdogs. | 2) class_medic_combat_barks_02 | >300 ft. Randomly said 15 seconds after a match begins. | 2) When player equips the Repair Torch and damages a player or any ground vehicle. | ||||||||||||||||||||||
24 | 3) Take this guaze! | 3) class_medic_combat_barks_03 | <10ft, after healing a teammate. | 3) When the medic uses the medical syringe on someone with 50%> health. | ||||||||||||||||||||||
25 | 4) That's a mother-load of grenades. | 4) class_medic_combat_barks_04 | >50ft. | 4) Being shot at by infantry OR vehicles, resulting in under 50% health AND positioned near at least one teammate. | ||||||||||||||||||||||
26 | 5) Have a chocolaete bar. | 5) class_medic_combat_barks_05 | <10ft. | 5) For providing the same teammate with a med kit for the third time in a game. | ||||||||||||||||||||||
27 | 6) When player is revived: Glad to be back! | 6) class_medic_combat_barks_06 | <5ft. | 5) For providing the same teammate with a med kit for the second time in a game. | ||||||||||||||||||||||
28 | ||||||||||||||||||||||||||
29 | Genre: Military Science Fiction FPS, Multiplayer. Can be applied to a Third-Person Shooter. | |||||||||||||||||||||||||
30 | Game: Halo Infinite | |||||||||||||||||||||||||
31 | Category: Multiplayer Map Descriptions | |||||||||||||||||||||||||
32 | ||||||||||||||||||||||||||
33 | Concept: Yellow Acres Testing Facility. 4v4 Slayer, 2-Flag, King of the Hill. Symmetrical layout featuring UNSC Mantises outside, test-firing weapons and performing pilot training. | |||||||||||||||||||||||||
34 | Map 1: A jewel of higher education and UNSC manufacturing in the Inner Colonies, the city of Yellow Acres fortunately avoided horrific glassing by the Covenant. It serves as a testing facility for the initial versions of the Mantis. | |||||||||||||||||||||||||
35 | Concept: Timmy's Bedroom 3.0. | |||||||||||||||||||||||||
36 | Map 2: The dream playspace for Spartan IV Trainees. Perfect for Close-Quarters Combat and tripping over every surface. Beware of camouflage sword users. | |||||||||||||||||||||||||
37 | Concept: Haven + Lockout. | |||||||||||||||||||||||||
38 | Map 3: Vault 4. Used by the Forerunners for medicinal research, then turned into a laboratory to develop antibodies for Flood outbreaks. | |||||||||||||||||||||||||
39 | Category: Multiplayer Announcer Events. | |||||||||||||||||||||||||
40 | Concept: Reactions when taking out opponents in any gametype. | |||||||||||||||||||||||||
41 | Tone of Voice: Goofy. Impressed. Like if Edward Buck says lines #1, 2, 7, and 9. | Line ID's | Trigger Distance | Trigger Event Requiurement | ||||||||||||||||||||||
42 | 1) Hah, like smashing pumpkins. | halo_infinite_multiplayer_announcer_01 | >6 inches. | Two or more kills with the Gravity Hammer, not sequencially. | ||||||||||||||||||||||
43 | 2) Four? Now you're showing off. | halo_infinite_multiplayer_announcer_02 | >6 inches. | Achieving an Overkill. | ||||||||||||||||||||||
44 | 3) That'll teach them. | halo_infinite_multiplayer_announcer_03 | >6 inches. | Getting a Revenge kill. | ||||||||||||||||||||||
45 | 4) Permit Revoked. | halo_infinite_multiplayer_announcer_04 | >6 inches. | Another Medal for 'Vehicular Manslaughter'. | ||||||||||||||||||||||
46 | 5) Keep stacking those heads! | halo_infinite_multiplayer_announcer_05 | >6 inches. | Another Medal for 'Killtacular'. | ||||||||||||||||||||||
47 | 6) Hah, got 'em! | halo_infinite_multiplayer_announcer_06 | >6 inches. | Another Medal for 'Killtrocity'. | ||||||||||||||||||||||
48 | 7) You are an expert. | halo_infinite_multiplayer_announcer_07 | >6 inches. | Another Medal for 'Killamangaro'. | ||||||||||||||||||||||
49 | 8) Bringing the catastrophie early. | halo_infinite_multiplayer_announcer_08 | >6 inches. | Another Medal for 'Killtastrophie. | ||||||||||||||||||||||
50 | 9) Who's got the boomstick?! Me. | halo_infinite_multiplayer_announcer_09 | >6 inches. | A double kill with shotguns - UNSC, Covenant, or Banished. | ||||||||||||||||||||||
51 | 10) Lunchtime! | halo_infinite_multiplayer_announcer_10 | >6 inches. | When player get ten kills with the Scorpion Tank. | ||||||||||||||||||||||
52 | ||||||||||||||||||||||||||
53 | Concept: Spartan Callouts when eliminating enemy players in any gametype. | Line ID's | Trigger Distance | |||||||||||||||||||||||
54 | Tone of Voice: Serious, except for #5C. | halo_infinite_multiplayer_announcer_11 | >40ft | |||||||||||||||||||||||
55 | 1) Enemy Rockets Active! | halo_infinite_multiplayer_announcer_12 | <20ft | |||||||||||||||||||||||
56 | 2) We have the Oddball. Defend the Objective. | halo_infinite_multiplayer_announcer_13 | <15ft | |||||||||||||||||||||||
57 | 3) Flag Snatched. Cover me. | halo_infinite_multiplayer_announcer_14 | >10ft, or generally announced when a teammate grabs the enemy flag. | |||||||||||||||||||||||
58 | 4) Got a (insert power weapon) in use. | halo_infinite_multiplayer_announcer_15 | >10ft from player. Proximity-based. Player's announcer recognizes it automatically. | |||||||||||||||||||||||
59 | 5) The player who moves out farthest from their initial spawn, within the first five seconds: 5A) Taking Point! 5B) On the Double! 5C) Coffee's on me if we win. | halo_infinite_multiplayer_announcer_16 | >10ft. | |||||||||||||||||||||||
60 | ||||||||||||||||||||||||||
61 | Genre: Epic Fantasy - singleplayer and multiplayer. | |||||||||||||||||||||||||
62 | Game: The Elder Scrolls Online, or whatever is Skyrim's successor. | |||||||||||||||||||||||||
63 | Category: Armor and Stat Boosts. | |||||||||||||||||||||||||
64 | Context: A marketplace seller in Whiterun. You are selecting from their inventory menu. | |||||||||||||||||||||||||
65 | Tone of Voice: Serious, except for #1 - that's giving cheek. | Line ID's | Trigger Distance | |||||||||||||||||||||||
66 | 1) Uncommon Soul Gem. It ain't much, but, at least you can now outrun draugr. Boosts Sprint 16%. | elder_scrolls_merchant_reply_01 | Point Blank Range, within the player's menu screen purchasing items. | |||||||||||||||||||||||
67 | 2) Steel Grieves. 13% Strength for one minute against all opponents. | elder_scrolls_merchant_reply_02 | Point Blank Range, within the player's menu screen purchasing items. | |||||||||||||||||||||||
68 | 3) Iron Gloves. Once belonged to Ulfric Stormcloak. Damage Boost 30% against Elder Dragons, for thirty seconds. | elder_scrolls_merchant_reply_03 | Point Blank Range, within the player's menu screen purchasing items. | |||||||||||||||||||||||
69 | 4) Iron Dagger. Easy to sell. Every buyer you come across will accept this for payment. | elder_scrolls_merchant_reply_04 | Point Blank Range, within the player's menu screen purchasing items. | |||||||||||||||||||||||
70 | 5) Crafting an Uncommon Soul Gem. Takes two Common Soul Gems. Combines them to create an Uncommon Soul Gem. Single Use. | elder_scrolls_merchant_reply_05 | Point Blank Range, within the player's menu screen purchasing items. | |||||||||||||||||||||||
71 | ||||||||||||||||||||||||||
72 | Genre: Space Fantasy, Space Opera | |||||||||||||||||||||||||
73 | Game: Star Wars Battlefront II (DICE, 2017). | |||||||||||||||||||||||||
74 | Concept: Callouts when taking damage in multiplayer. | |||||||||||||||||||||||||
75 | Tone of Voice: Serious (Lines 1-5), Comedic (Lines 6 and 8), Surprised (Line 7). | Line ID's | Trigger Distance | |||||||||||||||||||||||
76 | 1) From being sniped by enemy Stormtrooper: Stormtrooper sniper - be advised! | battlefront_2_multiplayer_barks_galactic_assault_01 | >150ft from opponent. | |||||||||||||||||||||||
77 | 2) From being sniped by enemy Stormtrooper: Blast, the Empire has a sniper! | battlefront_2_multiplayer_barks_galactic_assault_02 | >200ft from opponent. | |||||||||||||||||||||||
78 | 3) From being sniped by enemy Stormtrooper: Stormtrooper has a long distance shot. | battlefront_2_multiplayer_barks_galactic_assault_03 | >250ft from opponent. | |||||||||||||||||||||||
79 | 4) Being hit or defeated by General Grievous: Somebody cut down that cyborg. | battlefront_2_multiplayer_barks_galactic_assault_04 | >300ft from opponent. | |||||||||||||||||||||||
80 | 5) Being hit or defeated by General Grievous: Blast that cyborg! | battlefront_2_multiplayer_barks_galactic_assault_05 | Point Blank Range from opponent. | |||||||||||||||||||||||
81 | 6) Being hit or defeated by General Grievous: I've made a fine addition to his collection. | battlefront_2_multiplayer_barks_galactic_assault_06 | Point Blank Range from opponent. | |||||||||||||||||||||||
82 | 7) Han Solo only: I bet you'd be half decent at Sabacc. | battlefront_2_multiplayer_barks_galactic_assault_07 | >10ft from opponent. | |||||||||||||||||||||||
83 | 8) Rebel Alliance Assault Class: Weak! You only grazed me! | battlefront_2_multiplayer_barks_galactic_assault_08 | >35ft from opponent. | |||||||||||||||||||||||
84 | ||||||||||||||||||||||||||
85 | Game: Star Wars Jedi: Survivor. | |||||||||||||||||||||||||
86 | Concept: Merrin helping Cal Kestis kill Imperials, or solving a puzzle. | |||||||||||||||||||||||||
87 | Tone of Voice: Sassy (Lines 3-5, 6-8) or Concerned (Lines 1, 2, and 7). | Line ID's | Trigger Distance | |||||||||||||||||||||||
88 | 1) I thought it went over there, Cal. | jedi_survivor_merrin_combat_barks_koboh_01 | >25ft from Cal. | |||||||||||||||||||||||
89 | 2) Cal they're converging fast on our right flank. | jedi_survivor_merrin_combat_barks_koboh_02 | <40ft from Cal. | |||||||||||||||||||||||
90 | 3) Even my Sisters were better shots, and we don't even bother with blasters. | jedi_survivor_merrin_combat_barks_koboh_03 | <40ft from Cal. | |||||||||||||||||||||||
91 | 4) Cal, you're not impressing me. | jedi_survivor_merrin_combat_barks_koboh_04 | <20ft from Cal. | |||||||||||||||||||||||
92 | 5) Bedtime boys. | jedi_survivor_merrin_combat_barks_koboh_05 | >30ft. from Cal. | |||||||||||||||||||||||
93 | 6) Oh, look - you finally figured out how to raise a stone ball. Not like it took me eight tries. | jedi_survivor_merrin_combat_barks_koboh_06 | >15ft from Cal. | |||||||||||||||||||||||
94 | 7) Smart move, Cal. | jedi_survivor_merrin_combat_barks_koboh_07 | <20ft from Cal. | |||||||||||||||||||||||
95 | 8) Will they regret doing that? Yes, I suspect so. | jedi_survivor_merrin_combat_barks_koboh_08 | >60ft from Cal. | |||||||||||||||||||||||
96 | ||||||||||||||||||||||||||
97 | Game: Racing Game. Singleplayer, Multiplayer. | |||||||||||||||||||||||||
98 | Genre: Open World | |||||||||||||||||||||||||
99 | Concept: The Announcer speaking to the player. | Line ID's | Trigger Distance | |||||||||||||||||||||||
100 | 1) On your Left! | racing_game_announcer_voiceover_reaction_01 | <10ft. |