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Note: The intention is to display my ability to adapt to existing IP.
Primary focuses are on first-person shooters and open-world RPGs. Secondary focuses are on
racing games.
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Genre: Military FPS, Multiplayer
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Game: Battlefield 6
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Character Class: Medic
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Biography:
Captain Wes "Wizard" Richards. A former LAPD
Lieutenant, Richards joined the US Army Rangers in his uncle's footsteps.
A highly skilled Army Combat Medic, he is a magician with
tourniquets and stopping heavy bleeding rapidly. He prevented
dozens of lives from being lost during Operation Mountain Lion in Germany.
When off duty, he is a natural at digs in volleyball and a racecar movie buff.





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Category: When Player selects his Defibrillator or the Medic Syringe.
Damage taken or not taken to player.
Line ID'sTrigger DistanceTrigger Event Requirement
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Rarity: Common
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1) I got you!1) class_medic_bark_healing_or_reviving_01<1 footAnytime a defribilator is used.
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2) You've got this.2) class_medic_bark_healing_or_reviving_02<1 footAnytime a defribilator is used.
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3) Low on body bags.3) class_medic_bark_healing_or_reviving_03<1 footAnytime a defribilator is used.
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4) Don't get too cocky son.4) class_medic_bark_healing_or_reviving_04<1 footAnytime a defribilator is used.
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5) Ready to spark your life.5) class_medic_bark_healing_or_reviving_ 05<1 footAnytime a defribilator is used.
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Rarity: Uncommon.
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1) Hold your horses!6) class_medic_bark_healing_or_reviving_06<1 footAfter half of the revive timer is used up on the friendly player AND receives a revive.
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2) No receipt provided.7) class_medic_bark_healing_or_reviving_07<1 footRevived player had less than 20% health remaining AND didn't cancel the revive for <50% of the waittime.
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3) Careful next time!8) class_medic_bark_healing_or_reviving_08<1 footFor providing a med kit to three or more friendly players AND each one's health is below 40%
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4) What a dig!9) class_medic_bark_healing_or_reviving_09<1 footWhen player dives onto the ground AND revives one friendly player.
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5) Here's a bandaid for your mistake.10) class_medic_bark_healing_or_reviving_10<1 footFriendly player health < 30%.
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Category: Barks during infantry and vehicle gameplay.Line ID'sTrigger Distance
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1) Target has a boom-boom stick.1) class_medic_combat_barks_01<100ft
1) Enemy player equips any shotgun AND is less than 30 feet away from player. No damage or health indicator requirement.
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2) Let's cook them like hotdogs.2) class_medic_combat_barks_02>300 ft. Randomly said 15 seconds after a match begins.2) When player equips the Repair Torch and damages a player or any ground vehicle.
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3) Take this guaze!3) class_medic_combat_barks_03<10ft, after healing a teammate.3) When the medic uses the medical syringe on someone with 50%> health.
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4) That's a mother-load of grenades.4) class_medic_combat_barks_04>50ft.4) Being shot at by infantry OR vehicles, resulting in under 50% health AND positioned near at least one teammate.
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5) Have a chocolaete bar.5) class_medic_combat_barks_05<10ft.5) For providing the same teammate with a med kit for the third time in a game.
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6) When player is revived: Glad to be back!6) class_medic_combat_barks_06<5ft.5) For providing the same teammate with a med kit for the second time in a game.
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Genre: Military Science Fiction FPS, Multiplayer. Can be applied to a Third-Person Shooter.
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Game: Halo Infinite
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Category: Multiplayer Map Descriptions
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Concept: Yellow Acres Testing Facility. 4v4 Slayer, 2-Flag, King of the Hill.
Symmetrical layout featuring UNSC Mantises outside, test-firing
weapons and performing pilot training.



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Map 1: A jewel of higher education and UNSC manufacturing in the
Inner Colonies, the city of Yellow Acres fortunately avoided horrific glassing
by the Covenant. It serves as a testing facility for the initial
versions of the Mantis.




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Concept: Timmy's Bedroom 3.0.
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Map 2: The dream playspace for Spartan IV Trainees.
Perfect for Close-Quarters Combat and tripping over every surface.
Beware of camouflage sword users.




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Concept: Haven + Lockout.
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Map 3: Vault 4. Used by the Forerunners for medicinal research, then turned into a laboratory to
develop antibodies for Flood outbreaks.




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Category: Multiplayer Announcer Events.
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Concept: Reactions when taking out opponents in any gametype.
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Tone of Voice: Goofy. Impressed. Like if Edward Buck says lines #1, 2, 7, and 9.Line ID'sTrigger DistanceTrigger Event Requiurement
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1) Hah, like smashing pumpkins.halo_infinite_multiplayer_announcer_01>6 inches.Two or more kills with the Gravity Hammer, not sequencially.
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2) Four? Now you're showing off.halo_infinite_multiplayer_announcer_02>6 inches.Achieving an Overkill.
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3) That'll teach them.halo_infinite_multiplayer_announcer_03>6 inches.Getting a Revenge kill.
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4) Permit Revoked.halo_infinite_multiplayer_announcer_04>6 inches.Another Medal for 'Vehicular Manslaughter'.
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5) Keep stacking those heads!halo_infinite_multiplayer_announcer_05>6 inches.Another Medal for 'Killtacular'.
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6) Hah, got 'em!halo_infinite_multiplayer_announcer_06>6 inches.Another Medal for 'Killtrocity'.
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7) You are an expert.halo_infinite_multiplayer_announcer_07>6 inches.Another Medal for 'Killamangaro'.
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8) Bringing the catastrophie early.halo_infinite_multiplayer_announcer_08>6 inches.Another Medal for 'Killtastrophie.
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9) Who's got the boomstick?! Me.halo_infinite_multiplayer_announcer_09>6 inches.A double kill with shotguns - UNSC, Covenant, or Banished.
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10) Lunchtime!halo_infinite_multiplayer_announcer_10>6 inches.When player get ten kills with the Scorpion Tank.
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Concept: Spartan Callouts when eliminating enemy players in any gametype.
Line ID'sTrigger Distance
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Tone of Voice: Serious, except for #5C.halo_infinite_multiplayer_announcer_11>40ft
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1) Enemy Rockets Active!halo_infinite_multiplayer_announcer_12<20ft
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2) We have the Oddball. Defend the Objective.halo_infinite_multiplayer_announcer_13<15ft
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3) Flag Snatched. Cover me.
halo_infinite_multiplayer_announcer_14>10ft, or generally announced when a teammate grabs the enemy flag.
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4) Got a (insert power weapon) in use.halo_infinite_multiplayer_announcer_15>10ft from player. Proximity-based. Player's announcer recognizes it automatically.
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5) The player who moves out farthest from their initial spawn, within the first five seconds:
5A) Taking Point!
5B) On the Double!
5C) Coffee's on me if we win.
halo_infinite_multiplayer_announcer_16>10ft.
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Genre: Epic Fantasy - singleplayer and multiplayer.


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Game: The Elder Scrolls Online, or whatever is Skyrim's successor.
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Category: Armor and Stat Boosts.
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Context: A marketplace seller in Whiterun. You are selecting from their inventory menu.
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Tone of Voice: Serious, except for #1 - that's giving cheek.Line ID'sTrigger Distance
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1) Uncommon Soul Gem.

It ain't much, but, at least you can now outrun draugr.
Boosts Sprint 16%.
elder_scrolls_merchant_reply_01Point Blank Range, within the player's menu screen purchasing items.
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2) Steel Grieves.

13% Strength for one minute against all opponents.
elder_scrolls_merchant_reply_02Point Blank Range, within the player's menu screen purchasing items.
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3) Iron Gloves.

Once belonged to Ulfric Stormcloak. Damage Boost 30% against Elder Dragons, for thirty seconds.
elder_scrolls_merchant_reply_03Point Blank Range, within the player's menu screen purchasing items.
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4) Iron Dagger.

Easy to sell. Every buyer you come across will accept this for payment.
elder_scrolls_merchant_reply_04Point Blank Range, within the player's menu screen purchasing items.
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5) Crafting an Uncommon Soul Gem.

Takes two Common Soul Gems. Combines them to create an Uncommon Soul Gem. Single Use.
elder_scrolls_merchant_reply_05Point Blank Range, within the player's menu screen purchasing items.
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Genre: Space Fantasy, Space Opera
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Game: Star Wars Battlefront II (DICE, 2017).
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Concept: Callouts when taking damage in multiplayer.
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Tone of Voice: Serious (Lines 1-5), Comedic (Lines 6 and 8), Surprised (Line 7).Line ID'sTrigger Distance
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1) From being sniped by enemy Stormtrooper: Stormtrooper sniper - be advised!
battlefront_2_multiplayer_barks_galactic_assault_01
>150ft from opponent.
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2) From being sniped by enemy Stormtrooper: Blast, the Empire has a sniper!
battlefront_2_multiplayer_barks_galactic_assault_02
>200ft from opponent.
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3) From being sniped by enemy Stormtrooper: Stormtrooper has a long distance shot.
battlefront_2_multiplayer_barks_galactic_assault_03
>250ft from opponent.
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4) Being hit or defeated by General Grievous: Somebody cut down that cyborg.
battlefront_2_multiplayer_barks_galactic_assault_04
>300ft from opponent.
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5) Being hit or defeated by General Grievous: Blast that cyborg!
battlefront_2_multiplayer_barks_galactic_assault_05
Point Blank Range from opponent.
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6) Being hit or defeated by General Grievous: I've made a fine addition to his collection.
battlefront_2_multiplayer_barks_galactic_assault_06
Point Blank Range from opponent.
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7) Han Solo only: I bet you'd be half decent at Sabacc.
battlefront_2_multiplayer_barks_galactic_assault_07
>10ft from opponent.
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8) Rebel Alliance Assault Class: Weak! You only grazed me!
battlefront_2_multiplayer_barks_galactic_assault_08
>35ft from opponent.
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Game: Star Wars Jedi: Survivor.
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Concept: Merrin helping Cal Kestis kill Imperials, or solving a puzzle.
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Tone of Voice: Sassy (Lines 3-5, 6-8) or Concerned (Lines 1, 2, and 7).Line ID'sTrigger Distance
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1) I thought it went over there, Cal.jedi_survivor_merrin_combat_barks_koboh_01>25ft from Cal.
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2) Cal they're converging fast on our right flank.jedi_survivor_merrin_combat_barks_koboh_02<40ft from Cal.
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3) Even my Sisters were better shots, and we don't even bother with blasters.jedi_survivor_merrin_combat_barks_koboh_03<40ft from Cal.
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4) Cal, you're not impressing me.jedi_survivor_merrin_combat_barks_koboh_04<20ft from Cal.
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5) Bedtime boys.jedi_survivor_merrin_combat_barks_koboh_05>30ft. from Cal.
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6) Oh, look - you finally figured out how to raise a stone ball. Not like it took me eight tries.jedi_survivor_merrin_combat_barks_koboh_06>15ft from Cal.
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7) Smart move, Cal.jedi_survivor_merrin_combat_barks_koboh_07<20ft from Cal.
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8) Will they regret doing that? Yes, I suspect so.jedi_survivor_merrin_combat_barks_koboh_08>60ft from Cal.
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Game: Racing Game. Singleplayer, Multiplayer.
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Genre: Open World
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Concept: The Announcer speaking to the player.Line ID'sTrigger Distance
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1) On your Left!racing_game_announcer_voiceover_reaction_01<10ft.