Voxel Chronicles Roadmap
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ThingNotesEst. Completion DateStartedFinished
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Player control (pathing) feels good to meDamn this is tricky - need to playtest it.2/23/20122/23/20122/26/2012
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Humanoid enemies swinging weapons2/24/20122/26/20122/27/2012
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Weapon swinging feels good to meRotation issue w/maces remains but overall improved2/25/20122/27/20122/27/2012
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Buffs & debuffs (to support HOT flasks...)Works for health (test other things later)2/26/20122/27/20122/29/2012
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Flask (hp/mana potion) generationNeed to balance amount & duration based on lvl2/27/20122/29/20122/29/2012
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Armor generationNeed to balance mats, prefixens, postfixers2/28/20122/29/20122/29/2012
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Spells (use player stats, targeting works)2/29/20122/29/2012
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Stats working correctly (items->player->weapons/spells)3/1/2012
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Sound effects3/2/2012
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In-editor glow specification3/3/2012
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Content creation (monsters, items, dungeon decor)on train / GDC downtime3/10/2012
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Monster generation / placement3/11/2012
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PLAYABLE
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Finish tutorial level3/12/2012
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Saving / Loading3/13/2012
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Stairs up to previous level3/14/2012
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Optimize level transitions3/15/2012
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THE UNKNOWABLE FUTURE
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Shadows3/16/2012
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Bump mapping3/17/2012
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TCRs3/21/2012
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Profiling & Optimization CPU-side3/22/2012
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Profiling & Optimization GPU-side3/23/2012
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Content creation4/22/2012
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Tracking down obscure errors4/27/2012
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BUGS
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Weapons not dropping properly
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Crash on exit
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Stats open while healing over time = major slowdownSame reason for slight pause when leveling
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Fireballs collide with invisible wall (?)
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FEEDBACK
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Numbers up faster / at angles
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