VII:DS Bestiary (V-0.1)
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Disclaimer: This is by no means a mandated list across sim, but is to be used as a cheat sheet for any content creators that are having difficulties coming up with VII:DS sheets for each and every enemy. [Stats may need to be adjusted for current needs.]Enemy Classes
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Melee: Enemy that only uses close ranged attacks.
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HumanoidMonsterMachineOtherRanged: Enemy that only uses close ranged attacks.
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T5 Slums SlackJaw (Melee)T5 Dark Nation (Caster/Melee)T5 Junk Bot (Melee)Caster: Enemy that primarly uses mage, but may also use ranged or melee attacks as supplement.
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T5 Slums DrugRunner (Ranged)T5 Malnourished Ahriman (Melee)T4 Raging Scrapper (Ranged)
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T4 Explosion Junky T4 Unstable Bomb (Caster)T4 Saucer
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T4 Makorin AddictT4 CactuarSpecialist: Enemy designed with speical mechanics in mind.
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T3 Milita GunnerT3 Armored Trash Golem (Specialist)
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T3 Milita BladeMasterT4 AhrimanT3 SweeperLeader: Enemy designed to use advanced tactics, and a mixture of combat styles
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T2 Milita CommanderT2 Cactuar
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T2 Augmented HumanT2 Grandhorn
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T2 Giant BombT1 Helicopter
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BOSS Behemoth (GM approval)
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Bestiary