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State of Decay 2
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ControlThe control will mostly do what you want it to do. It was good enough though a little sloppy.RNGThere is a good dynamic unpredictable feel created by the RNG while everything is still sensible and logical. Good use of loot tables attached to containers.
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State of Decay 2
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GameplayOKAudioOK
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VideoOKWritingOK
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GameplayBugsThere are bugs, you will hit them. They can be hilarious and won't ruin your game but there is always a risk there.MechanicsThe bases lack a bit of balance, we would like more depth to the building, more depth with the survivors would be a nice add. The shooting mechanics are a little simple but they are good enough.
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ControlOKRNGGood
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BugsOKMechanicsOK
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AccessibilityOKAIOK
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AudioAccessibilityThe accessibility is almost a good. FOV, full key rebinding, minimal to no requirement on colour, subs but no CC.AIThe AI does not break, the pathing is pretty good, the zombies tend to act like zombies however it does feel like just a script driving an entity.
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Sound EffectsOKVoice ActingOK
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Musical ScoreOK
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Video
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StyleOKAnimationOKSound EffectsGun sounds are rather anemic, zombies are very generic, cars sound OK. Everything sounds like it should but could sound better.Voice ActingThe voice acting is close to good but there is just not enough there to justify that score. What is there does add to the game.
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PerformanceGood
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Writing
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StorylineBadCharactersOK
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WorldbuildingOKMusical ScoreThe music is all atmospheric. It does not hurt the game but it certainly did not add anything to the game.
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StyleEverything is the same, which means it all fits, but it also all looks the same.AnimationThe animation looks fine, the zombies move well enough. There is some popping and funny ragdoll but it ends up being more charming than jarring.
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PerformanceYou should be able to run this game.
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StorylineThere is no story, there is simply a setting. The game is still fun but we would LOVE to have more here.CharactersThe characters are better than expected in the game but still rise to little more than a tool to deliver core game loop content to the player.
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WorldbuildingThe world building does not take away from the game. It relies on pre-existing knowledge and keeps it simple enough to allow you to focus on the core game loop.
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