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1 | How to use the calculators: | |||||||||||||||||||||||||
2 | - If you are unable to edit the document, you can download it as an Excel Spreadsheet to input your data. | |||||||||||||||||||||||||
3 | - Fill the tables with values of your equipment, your upgrades, your attributes, your feats and powers. Upgrades that provide damage range bonuses (eg Telgorn Jolt Cell III's +1-8 Electrical, or the Ostrine Edge's +2-16 Cold) are multipliable, while upgrades that provide static bonuses (eg Ultimate Diatium Energy Cell's +5 Energy or the Amplifying Chamber III's +6 Energy) are NOT multipliable. | |||||||||||||||||||||||||
4 | - Any fields that aren't relevant to your case should be left blank or filled with zeros. Damage ranges (eg 2-12 or 5-10) should be listed as their average value on the breakdown table (eg (2+12)/2=7). | |||||||||||||||||||||||||
5 | - Your strength bonus differs from your strength attribute. You can calculate your strength bonus here: | Character's Strength: | 8 | |||||||||||||||||||||||
6 | Character's strength bonus: | -1 | ||||||||||||||||||||||||
7 | ||||||||||||||||||||||||||
8 | - In the melee damage calculator, your strength bonus varies depending on what weapon set-up you're using (Duelling, two weapons and double-bladed weapon.) | |||||||||||||||||||||||||
9 | - Any decimals should be rounded down or ignored. For example, if your bonus is 5.5 according to this table, just write 5 on the damage breakdown table. | |||||||||||||||||||||||||
10 | Character's strength bonus: | |||||||||||||||||||||||||
11 | Main Hand | Off-hand | ||||||||||||||||||||||||
12 | Bonus while duelling: | 0 | N/A | |||||||||||||||||||||||
13 | Bonus with two weapons | 0 | 0 | |||||||||||||||||||||||
14 | Bonus with double-bladed weapon: | 0 | 0 | |||||||||||||||||||||||
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16 | - Your damage-per-combat-round shows up in the two tables to the right, with the green and red borders. To know which results are relevant to you, pay attention to your weapon's threat range, your combat feat of choice, the powers you're using and (if applicable) your lightsaber form. | |||||||||||||||||||||||||
17 | - Some weapons have built-in bonuses, some of which aren't shown in-game. Weapon damage is always multipliable, but some bonuses aren't. The following weapons have such bonuses (not including bonuses vs Droids): | |||||||||||||||||||||||||
18 | ||||||||||||||||||||||||||
19 | Melee Weapons | Weapon damage | Bonus 1 | Bonus 2 | Notes | |||||||||||||||||||||
20 | Plasma Torch | 1-1 | 1-6 | Multipliable bonus | ||||||||||||||||||||||
21 | Energy Baton | 1-1 | 1-3 | Multipliable bonus | ||||||||||||||||||||||
22 | Exchange Negotiator | 1-1 | 1-6 | Multipliable bonus | ||||||||||||||||||||||
23 | Gand Silencer | 1-1 | 1-8 | Multipliable bonus | ||||||||||||||||||||||
24 | Gand Discharger | 1-1 | 2-16 | Multipliable bonus | ||||||||||||||||||||||
25 | Rodian Death Blade | 1-6 | 1 | Non-multipliable bonus | ||||||||||||||||||||||
26 | Ryyk Blade | 1-6 | 2 | 3 | Non-multipliable bonus | |||||||||||||||||||||
27 | Twi'lek Spinning Blade | 1-6 | 2 | Non-multipliable bonus | ||||||||||||||||||||||
28 | Zabrak Vibroblade | 1-10 | 2 | Non-multipliable bonus | ||||||||||||||||||||||
29 | Tehk'la Blade | 1-10 | 5 | Non-multipliable bonus | ||||||||||||||||||||||
30 | Trandoshan Sword | 1-12 | 4 | Non-multipliable bonus | ||||||||||||||||||||||
31 | Shyarn | 1-12 | 5 | Non-multipliable bonus | ||||||||||||||||||||||
32 | Echani Vibrosword | 2-12 | 2 | 2 | Non-multipliable bonus | |||||||||||||||||||||
33 | Sith Tremor Sword | 2-12 | 2 | 3 | Non-multipliable bonus | |||||||||||||||||||||
34 | Gamorrean War Axe | 1-12 | 1-8 | Multipliable bonus | ||||||||||||||||||||||
35 | Geonosian Electro-Staff | 1-6 | 3-18 | Multipliable bonus | ||||||||||||||||||||||
36 | Sith War Sword | 2-16 | 1 | Non-multipliable bonus | ||||||||||||||||||||||
37 | Trandoshan Double-Blade | 2-16 | 4 | Non-multipliable bonus | ||||||||||||||||||||||
38 | Ludo Kressh's War Sword | 2-12 | 2 | Non-multipliable bonus | ||||||||||||||||||||||
39 | Freyyr's Warblade | 3-30 | 2 | Non-multipliable bonus | ||||||||||||||||||||||
40 | ||||||||||||||||||||||||||
41 | Ranged Weapons | Weapon Damage | Bonus 1 | Bonus 2 | Notes | |||||||||||||||||||||
42 | Mandalorian Blaster | 1-8 | 1 | Non-multipliable bonus | ||||||||||||||||||||||
43 | Systech Static Blaster | 1-8 | 1-6 | Multipliable bonus | ||||||||||||||||||||||
44 | Zabrak Blaster Pistol | 1-8 | 3 | Non-multipliable bonus | ||||||||||||||||||||||
45 | Onasi Blaster | 1-8 | 3 | Non-multipliable bonus | ||||||||||||||||||||||
46 | Systech Electric Blaster | 1-8 | 2-12 | Multipliable bonus | ||||||||||||||||||||||
47 | Micro-Pulse Blaster | 2-16 | 2 | Non-multipliable bonus | ||||||||||||||||||||||
48 | Arkanian Heavy Pistol | 1-10 | 1 | Non-multipliable bonus | ||||||||||||||||||||||
49 | Mandalorian Heavy Blaster | 1-10 | 1 | Non-multipliable bonus | ||||||||||||||||||||||
50 | Zabrak Heavy Blaster | 1-10 | 4 | Non-multipliable bonus | ||||||||||||||||||||||
51 | Freedon Nadd's Blaster | 1-10 | 2 | 2-20 | Bonus 2 is multipliable | |||||||||||||||||||||
52 | Elite Watchman Blaster | 1-4 | 1-10 | Multipliable bonus | ||||||||||||||||||||||
53 | Sith Disruptor | 1-6 | 1 | Non-multipliable bonus | ||||||||||||||||||||||
54 | Mandalorian Ripper | 1-6 | 2 | Non-multipliable bonus | ||||||||||||||||||||||
55 | Mandalorian Disintegrator | 2-12 | 4 | Non-multipliable bonus | ||||||||||||||||||||||
56 | Systech Aural Blaster | 1-4 | 3 | Non-multipliable bonus | ||||||||||||||||||||||
57 | Arkanian Sonic Blaster | 1-4 | 1-6 | 2 | Bonus 1 is multipliable | |||||||||||||||||||||
58 | Heavy Sonic Blaster | 1-4 | 1-6 | 1 | Bonus 1 is multipliable | |||||||||||||||||||||
59 | Dashade Sonic Blaster | 1-4 | 2 | Non-multipliable bonus | ||||||||||||||||||||||
60 | Dashade Sonic Disruptor | 1-4 | 1 | 1-10 | Bonus 2 is multipliable | |||||||||||||||||||||
61 | Aratech Droid Oxidizer | 1-6 | 2 | Non-multipliable bonus | ||||||||||||||||||||||
62 | Aratech Ionmaster | 1-6 | 1-8 | Multipliable bonus | ||||||||||||||||||||||
63 | Bothan Droid Disruptor | 1-10 | 1 | Non-multipliable bonus | ||||||||||||||||||||||
64 | Verpine Droid Disruptor | 1-10 | 2 | Non-multipliable bonus | ||||||||||||||||||||||
65 | Verpine Droid Disintegrator | 2-20 | 2 | Non-multipliable bonus | ||||||||||||||||||||||
66 | Bowcaster | 1-10 | 1 | Non-multipliable bonus | ||||||||||||||||||||||
67 | War Bowcaster | 1-10 | 1 | Non-multipliable bonus | ||||||||||||||||||||||
68 | Ceremonial Bowcaster | 1-10 | 3 | Non-multipliable bonus | ||||||||||||||||||||||
69 | Zabrak Blaster Carbine | 2-24 | 3 | Non-multipliable bonus | ||||||||||||||||||||||
70 | Sonic Rifle | 1-10 | 1-4 | Multipliable bonus | ||||||||||||||||||||||
71 | Sonic Disruptor | 1-10 | 1-10 | Multipliable bonus | ||||||||||||||||||||||
72 | Onderon Repeating Carbine | 4-24 | 1 | Non-multipliable bonus | ||||||||||||||||||||||
73 | Heavy Repeating Carbine | 2-16 | 1-6 | Multipliable bonus | ||||||||||||||||||||||
74 | Heavy Repeating Rifle | 2-16 | 1-6 | Multipliable bonus | ||||||||||||||||||||||
75 | Arkanian Blaster Rifle | 1-12 | 3 | Non-multipliable bonus | ||||||||||||||||||||||
76 | Mandalorian Assault Rifle | 1-12 | 2 | Non-multipliable bonus | ||||||||||||||||||||||
77 | Zersium Rifle | 2-24 | 1 | Non-multipliable bonus | ||||||||||||||||||||||
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79 | How to Read the Result Tables | |||||||||||||||||||||||||
80 | - First, choose which table is relevant to you: the green one doesn't include Master Speed/Fury, but the red one does. | |||||||||||||||||||||||||
81 | - Find out what your weapon's threat range is, and if it has a Keen upgrade (x2 threat range). | |||||||||||||||||||||||||
82 | - If you want to check your damage using Power Attack, Power Shot or Makashi, make sure to fill the relevant cells in the tables. Otherwise, leave them blank. | |||||||||||||||||||||||||
83 | - Melee weapons (ie NOT lightsabers) and ranged weapons can't take advantage of lightsaber forms. If you're using a melee weapon, leave the Makashi cell in the damage breakdown tables empty, and use the results in the Makashi results table. | |||||||||||||||||||||||||
84 | - The results assume the maximum possible accuracy (95%). If your accuracy is lower, your real results will be lower as well. | |||||||||||||||||||||||||
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86 | Guide to Weapon Threat Range | |||||||||||||||||||||||||
87 | Base Threat Range | Keen | Master Critical Strike | Keen + MCS | ||||||||||||||||||||||
88 | 20-20 (5%) | 19-20 (10%) | 17-20 (20%) | 16-20 (25%) | ||||||||||||||||||||||
89 | 19-20 (10%) | 17-20 (20%) | 13-20 (40%) | 11-20 (50%) | ||||||||||||||||||||||
90 | 18-20 (15%) | 15-20 (30%) | 9-20 (60%) | 6-20 (75%) | ||||||||||||||||||||||
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