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How to use the calculators:
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- If you are unable to edit the document, you can download it as an Excel Spreadsheet to input your data.
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- Fill the tables with values of your equipment, your upgrades, your attributes, your feats and powers. Upgrades that provide damage range bonuses (eg Telgorn Jolt Cell III's +1-8 Electrical, or the Ostrine Edge's +2-16 Cold) are multipliable, while upgrades that provide static bonuses (eg Ultimate Diatium Energy Cell's +5 Energy or the Amplifying Chamber III's +6 Energy) are NOT multipliable.
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- Any fields that aren't relevant to your case should be left blank or filled with zeros. Damage ranges (eg 2-12 or 5-10) should be listed as their average value on the breakdown table (eg (2+12)/2=7).
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- Your strength bonus differs from your strength attribute. You can calculate your strength bonus here:
Character's Strength:8
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Character's strength bonus:-1
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- In the melee damage calculator, your strength bonus varies depending on what weapon set-up you're using (Duelling, two weapons and double-bladed weapon.)
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- Any decimals should be rounded down or ignored. For example, if your bonus is 5.5 according to this table, just write 5 on the damage breakdown table.
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Character's strength bonus:
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Main HandOff-hand
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Bonus while duelling:0N/A
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Bonus with two weapons00
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Bonus with double-bladed weapon:00
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- Your damage-per-combat-round shows up in the two tables to the right, with the green and red borders. To know which results are relevant to you, pay attention to your weapon's threat range, your combat feat of choice, the powers you're using and (if applicable) your lightsaber form.
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- Some weapons have built-in bonuses, some of which aren't shown in-game. Weapon damage is always multipliable, but some bonuses aren't. The following weapons have such bonuses (not including bonuses vs Droids):
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Melee WeaponsWeapon damageBonus 1Bonus 2Notes
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Plasma Torch1-11-6Multipliable bonus
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Energy Baton1-11-3Multipliable bonus
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Exchange Negotiator1-11-6Multipliable bonus
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Gand Silencer1-11-8Multipliable bonus
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Gand Discharger1-12-16Multipliable bonus
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Rodian Death Blade1-61Non-multipliable bonus
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Ryyk Blade1-623Non-multipliable bonus
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Twi'lek Spinning Blade1-62Non-multipliable bonus
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Zabrak Vibroblade1-102Non-multipliable bonus
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Tehk'la Blade1-105Non-multipliable bonus
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Trandoshan Sword1-124Non-multipliable bonus
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Shyarn1-125Non-multipliable bonus
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Echani Vibrosword2-1222Non-multipliable bonus
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Sith Tremor Sword2-1223Non-multipliable bonus
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Gamorrean War Axe1-121-8Multipliable bonus
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Geonosian Electro-Staff1-63-18Multipliable bonus
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Sith War Sword2-161Non-multipliable bonus
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Trandoshan Double-Blade2-164Non-multipliable bonus
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Ludo Kressh's War Sword2-122Non-multipliable bonus
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Freyyr's Warblade3-302Non-multipliable bonus
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Ranged WeaponsWeapon DamageBonus 1Bonus 2Notes
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Mandalorian Blaster1-81Non-multipliable bonus
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Systech Static Blaster 1-81-6Multipliable bonus
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Zabrak Blaster Pistol1-83Non-multipliable bonus
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Onasi Blaster1-83Non-multipliable bonus
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Systech Electric Blaster1-82-12Multipliable bonus
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Micro-Pulse Blaster2-162Non-multipliable bonus
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Arkanian Heavy Pistol 1-101Non-multipliable bonus
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Mandalorian Heavy Blaster 1-101Non-multipliable bonus
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Zabrak Heavy Blaster 1-104Non-multipliable bonus
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Freedon Nadd's Blaster 1-1022-20Bonus 2 is multipliable
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Elite Watchman Blaster1-41-10Multipliable bonus
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Sith Disruptor1-61Non-multipliable bonus
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Mandalorian Ripper 1-62Non-multipliable bonus
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Mandalorian Disintegrator2-124Non-multipliable bonus
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Systech Aural Blaster1-43Non-multipliable bonus
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Arkanian Sonic Blaster 1-41-62Bonus 1 is multipliable
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Heavy Sonic Blaster1-41-61Bonus 1 is multipliable
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Dashade Sonic Blaster1-42Non-multipliable bonus
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Dashade Sonic Disruptor1-411-10Bonus 2 is multipliable
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Aratech Droid Oxidizer1-62Non-multipliable bonus
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Aratech Ionmaster1-61-8Multipliable bonus
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Bothan Droid Disruptor1-101Non-multipliable bonus
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Verpine Droid Disruptor1-102Non-multipliable bonus
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Verpine Droid Disintegrator2-202Non-multipliable bonus
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Bowcaster1-101Non-multipliable bonus
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War Bowcaster1-101Non-multipliable bonus
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Ceremonial Bowcaster1-103Non-multipliable bonus
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Zabrak Blaster Carbine2-243Non-multipliable bonus
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Sonic Rifle1-101-4Multipliable bonus
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Sonic Disruptor1-101-10Multipliable bonus
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Onderon Repeating Carbine4-241Non-multipliable bonus
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Heavy Repeating Carbine2-161-6Multipliable bonus
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Heavy Repeating Rifle2-161-6Multipliable bonus
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Arkanian Blaster Rifle1-123Non-multipliable bonus
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Mandalorian Assault Rifle1-122Non-multipliable bonus
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Zersium Rifle 2-241Non-multipliable bonus
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How to Read the Result Tables
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- First, choose which table is relevant to you: the green one doesn't include Master Speed/Fury, but the red one does.
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- Find out what your weapon's threat range is, and if it has a Keen upgrade (x2 threat range).
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- If you want to check your damage using Power Attack, Power Shot or Makashi, make sure to fill the relevant cells in the tables. Otherwise, leave them blank.
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- Melee weapons (ie NOT lightsabers) and ranged weapons can't take advantage of lightsaber forms. If you're using a melee weapon, leave the Makashi cell in the damage breakdown tables empty, and use the results in the Makashi results table.
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- The results assume the maximum possible accuracy (95%). If your accuracy is lower, your real results will be lower as well.
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Guide to Weapon Threat Range
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Base Threat RangeKeenMaster Critical StrikeKeen + MCS
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20-20 (5%)19-20 (10%)17-20 (20%)16-20 (25%)
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19-20 (10%)17-20 (20%)13-20 (40%)11-20 (50%)
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18-20 (15%)15-20 (30%)9-20 (60%)6-20 (75%)
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