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2 | TarkirWolf 2 | ||||
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6 | By Someone Else 37 | ||||
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8 | Rules | 1. Each player must make a lynch vote in the game thread every day. Votes must be boldfaced. | |||
9 | 2. Players that don't vote may be smited. The first time, I'll let it slide; after that, nope. | ||||
10 | 3. Bolas and Yasova will be placed in a convo at the start of the game, and their converts will be added as needed. | ||||
11 | 4. Each Bolas conspirator may vote for a player to roast in the wolf convo each day. What they do to those who don't is up to them. | ||||
12 | 5. The wolves may roast Nobody at any time, even if Nobody is already dead. Note that Nobody is immune to kills other than lynching. | ||||
13 | 6. Game ends when either Bolas or Ugin are dead, thereby fulfilling one of their teams' win conditions. | ||||
14 | 7. I must be invited to all game-related convos. Even if you're dead! | ||||
15 | 8. All dead players (save Nobody) will be placed in another convo. | ||||
16 | 9. Dead players, don't PM the living. Living players, don't PM your dead buddies. | ||||
17 | 10. I'm OK with ghosting, just don't overdo it or give out game-relevant information. No PMs, though. | ||||
18 | 11. No screenshots or direct quotes of convos, on penalty of death by flash-freezing. Because I'm totally Ojutai. | ||||
19 | 12. Also, no indirect quoting of role convos in such a way as to make your role excessively clear. Basically, don't quote the convo OP. Period. | ||||
20 | 13. In the event of a tie in a lynch or poison vote, the player with the longest standing vote will be lynched or cooked. | ||||
21 | Order of Powers | ||||
22 | Shrieker -> Lynch -> Icefall -> Sarkhan -> Cleric -> Necromancer -> Ventmaw -> Wardscale -> Acid-Spewer -> Wolfkill -> Bolas -> Yasova -> Ugin -> Whisperer | ||||
23 | Additional Notes | ||||
24 | Most games won't need additional notes, probably. Feel free to remove. | ||||
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26 | Thanks to Shazam for this fancy rolesheet template that I tweaked. | ||||
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28 | On Manifestation: | ||||
29 | - While manifested, players may not use their abilities or their normal accounts. | ||||
30 | - Manifested players will be given an alt to use on the game thread and in convos. Failure to do this is considered ghosting. | ||||
31 | - If a manifested player is targeted by any ability other than the lynch, that ability will be redirected to a random manifested player. | ||||
32 | -- So if there are two manifested players and either is targeted by an ability, each has a 50% chance of getting hit by it. | ||||
33 | - Manifested players may un-manifest themselves at any point in the order of power or during the day without permission/confirmation from me. | ||||
34 | -- Which means you can snap out of your disguise a split second before using your normal ability and have it work fine. | ||||
35 | - The Manifested status does not wear off on its own. Once such disguised, you won't decloak until you do so explicitly. I intend for there to be a lot of manifestations by the end of the game. | ||||
36 | - After un-manifesting yourself, you can no longer use the alt for anything. | ||||
37 | |||||
38 | On Sarkhan's second ability: | ||||
39 | - If Sarkhan watches Ugin be killed by Bolas's team, the unconverted Natives will win, and the converted Ntives will lose, respectively. | ||||
40 | -- "killed by Bolas's team" is defined as such: Wolfkilled, killed by a Converted Acid-Spwewer/Shrieker/Wardscale Dragon/etc, | ||||
41 | --- Wolfkilled | ||||
42 | --- Killed by a Converted Acid-Spwewer Dragon, Lightning Shrieker, Wardscale Dragon, or Smoldering Efreet | ||||
43 | --- Lynched when the majority of the votes on Ugin were placed by Converted players | ||||
44 | This is in an attempt to match the flavor of Sarkhan's saving of Ugin in the story. Bolas managed to knock Ugin out of the sky (with help from Yasova and a bunch of mind-controlled Dragons), then left the plane of Tarkir thinking he had accomplished what he came to do. However, he didn't count on Sarkhan's presence (which, incidentally, was arranged 1280 years later by Ugin's ghost), and after Bolas left, Sarkhan used an artifact taken from the future to form a kind of stone cocoon around Ugin. The such encased Spirit Dragon rested, healed, and regained his strength for the next 1280 years until a different character totally unrelated to this story shattered it and released the Dragon inside. | ||||
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46 | ROLE | SPECIES | POWER | NOTES | |
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48 | Tarkir Natives (Village) | ||||
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50 | Win Condition: Kill Bolas, or "kill" Ugin while Sarkhan's watching him | ||||
51 | Ugin, the Spirit Dragon | Dragon | Each night, may manifest any two players, temporarily rendering them indistinguishable and powerless swirls of draconic magic. | Ugin gave the humanoids of Tarkir this magic so they could protect themselves from the predatory dragons. | |
52 | Sarkhan Vol | Human | Each night, may watch a player to determine the target(s) of their power. Sarkhan will only get the intended targets- Sarkhan will not know if his target was blocked, or if his target's target was already dead before his target's ability could've taken place. Also, if Sarkhan happens to watch Ugin on a night when Ugin is killed by Bolas&co (see above), the Tarkir Natives will win instead of lose. | Ugin created the hedrons five thousand years ago, yet Sarkhan obtained this shard one thousand years in the future. | |
53 | Asharin Cleric | Human | Every other night, may choose to protect a player from death at no risk to him/herself. | Typical doctor role. | |
54 | Smoldering Efreet | Efreet | Upon death, may kill his/her killer (or the last player to vote if lynched or wolfkilled) or a target player of his/her choice. | What's this role usually called? Hunter? Bomb? I know I called it Berserker in Mirran AltSanity... | |
55 | Sultai Necromancer | Naga | Once per game, may zombify another player to bring them back to life. The Necromancer may then control the zombie's power until it dies again. | The only Sultai-marked card in Fate Reforged that I liked was a Zombie, so I made this one up. | |
56 | Flamerush Rider | Human | Lynch vote counts double. | Ventmaw can double Flamerush Rider's vote twice, for four votes. | |
57 | Temur Whisperer | Human | Each night, may divine the role and abilities of any target player and related information, including win condition, alt if manifested, identity if an alt, controller if zombified, and controllee's power if Necromancer. Ignores the manifestation target scrambling rule. | This whisperer has a Lens of Clarity. | |
58 | Wardscale Dragon | Dragon | Each night, may guard a player. If the player is attacked, Wardscale Dragon will take the hit and kill the attacker (or the last person to vote in lynch/wolf convo). If successful, the original wolfkill target will not be revealed publicly. | Bodyguard, yay. | |
59 | Icefall Regent | Dragon | Every night, may roleblock a player. Icefall Regent will not be told whether or not this accomplished anything. | Better than Icefall's actual ability, which would block a single target until Icefall dies. | |
60 | Acid-Spewer Dragon | Dragon | Every third day, may spew deadly acid upon any target player. | I wanted some roles that would be extra-useful to Bolas and co. | |
61 | Lightning Shrieker | Dragon | Once per game, may electrocute any target player before anything else can happen in the night. Their lynch vote will not be canceled, but any other ability will. | Baby Zombie sprint! | |
62 | Savage Ventmaw | Dragon | Every other night, may target another player. That player may use their ability an extra time on the next night, regardless of and without affecting cooldowns. | I'm ignoring color restrictions here for simplicity's sake. | |
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65 | Bolas and Conspirators | ||||
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67 | Win Condition: Kill Ugin (for real, i.e. without Sarkhan saving him) | ||||
68 | Nicol Bolas | Dragon | Each night, may plant a beautiful vision of a dragon-free Tarkir into the mind of a humanoid, swaying them to his side. Fails if used on a Dragon or on Sarkhan; the target will be notified. Wolfkill vote always counts as longest standing in case of a tie. Also will planeswalk away from any non-lynch kill. | Why Bolas wants to destroy the Multiverse, I have no idea; but evidently, he does. | |
69 | Yasova Dragonclaw | Human | Each night, may use mind-controlling magic on a dragon, compelling them to work for her. Fails if used on a humanoid or on Ugin; the target will be notified. | Dragonslayer and forty-ish-times-great grandmother of Surrak Dragonclaw, best known for punching a bear. | |
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76 | Neutral | ||||
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78 | Win Condition(s): N/A | ||||
79 | Summit Prowler | Yeti | Is Nobody. Immune to smites, cannot post in the game thread or in convos, but otherwise a normal player. Wins when lynched. | Dragons, no dragons; the yeti cares not. | |
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88 | Abilities/Misc. | ||||
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90 | Additional power, held alongside a role. | ||||
91 | Manifested | Is given an alt; cannot post on the game thread or in convos except through it. Cannot use their power. If targeted by a power role (save the lynch), the target will be redirected to a different manifested player at random. Player may remove this ability from themselves at any time during the day or at any point in the order of powers. Granted by Ugin's ability. | Yes, you can un-manifest yourself an instant before you use your normal power. | ||
92 | Converted | Win condition permanently aligns with Bolas. Granted when Bolas or Yasova successfully use their abilities. | |||
93 | Zombie | Wins with the Necromancer who granted this ability. Cannot use their normal ability (because the Necromancer is controlling it). | |||
94 | Empowered | This player gets a free activation of their normal ability the night after this ability is granted. This free activation does not interfere with Cleric's and Acid-Spewer's cooldowns; however, since "once per game" abilities can still only happen on one night per player, in order to make use of Empowered, these players must use their normal abilities on two targets at once. For example, an Empowered Lightning Shrieker could simulatneously take out two foes, or an Empowered Necromancer could simultaneously raise two zombies and control both of their abilities. Granted by Savage Ventmaw. | This ability vanishes the night after it is granted, whether it is used or not. Mana is quite volatile stuff. Also, it does not stack: a player with multiple simultaneous instances of Empowered will only get one bonus activation. | ||
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