| A | B | C | D | E | F | |
|---|---|---|---|---|---|---|
1 | 'c.S > ...' indicates that any combo ender can be used. If you're unsure, use (2S) > 2H > 236K~K/P If two or more combos share a cell, pick one of them to learn. | |||||
2 | ||||||
3 | ||||||
4 | STARTER | FULL COMBO | COMBO RECIPE | DAMAGE (KY) | ||
5 | POSITION | NOTES | ||||
6 | NORMAL ATTACK COMBOS | |||||
7 | 5P/2P | Anywhere | —5P/2P > (5P/2P) > 6K > 236K~K/P | — | 000000 | |
8 | CH 2P | Anywhere | —CH 2P, 2K > 2D > 214S | Sets up 2D yo-yoki | 000000 | |
9 | CH 6P | Anywhere | —CH 6P > 236K[6]~K/P | — | 000000 | |
10 | 5K | Anywhere | —5K > 2D > 214S | Sets up 2D yo-yoki | 000000 | |
11 | CH 5K | Anywhere | —CH 5K, 2K > 2D > 214S | Sets up 2D yo-yoki | 000000 | |
12 | AA 5K | Anywhere | —AA 5K, 66 > 2K, c.S > ... | — | 000000 | |
13 | CH AA 5K | Anywhere | —CH AA 5K, 66 > c.S > 2H > 214S, 2H > 214K, 5K > 214K, c.S > ... | — | 000000 | |
14 | Anywhere | —CH AA 5K, 66 > c.S > 2H > 214S, 5K > 66 > 2K, 2K > 214K, c.S > ... | Low damage, but very consistent | 000000 | ||
15 | 2K | Anywhere | —2K > 2D > 214S | Sets up 2D yo-yoki | 000000 | |
16 | Corner | —2K > 6H > j.236H, 6H > j.214K, c.S > 6H/5D → 5[D] | For confirming 2K off of blocked 214K mix | 000000 | ||
17 | CH 2K | Anywhere | —2K, 2K > 2D > 214S | Sets up 2D yo-yoki | 000000 | |
18 | c.S | Anywhere | —c.S > dl. f.S > 5H > 236K[6]~K/P or —c.S > 2S > 2H > dl. 236K[6]~K/P | Opponent must land from c.S's crumple | 194318 194321 | |
19 | Anywhere | —c.S > (2S) > 2H > 214S | Sets up 2H yo-yoki | 194325 | ||
20 | Corner | —c.S > 6H > j.236S, 6H, c.S > 6H > j.214K → 5[D] or —c.S > 6H > j.236S, 6H > dl. j.214K, c.S > 6H/5D → 5[D] | First combo is more damage, second combo is easier | 000000 000000 | ||
21 | Corner | —c.S > 6H, dl. c.S > 2H > 214H, 2H > 214K > j.H, dl. c.S > 2S > 2H > 236K ~ K → 6H | 'Ping-pong combo' Use when the wall is damaged | 000000 | ||
22 | CH c.S | Anywhere | —CH c.S > 5[D], 5K > 66 > 5K/2K, c.S > ... | — | 000000 | |
23 | Corner | —CH c.S > 5[D], 5K > 6H, c.S > 2H > 236S, 6H/5D → 5[D] | — | 000000 | ||
24 | AA c.S | Anywhere | —AA c.S > 2H > 214S, 5K > 66 > 2K, 2K > 214K, c.S > ... or —AA c.S > 2H > 214S, 5K > 66 > 2K, 2K > 5[D], 66 > c.S > ... | Low damage, but very consistent | 000000 000000 | |
25 | Anywhere | —AA c.S > 2H > 214S, 2H > 214K, 5K > 214K, dl. c.S > ... or —AA c.S > 2H > 214S, 2S(1) > 2H > dl. 214K, c.S > ... | — | 000000 000000 | ||
26 | Anywhere | —AA c.S > 2H > 214S, 5K > 66 > c.S > 5[D], 66 > c.S > ... | Needs a somewhat high c.S | 000000 | ||
27 | Anywhere | —AA c.S > 9 > j.S > j.66 > j.S, 5K > 66 > c.S > ... or —AA c.S > 9 > j.S > j.66 > j.S, 5K > 66 > 2K, c.S > ... | For when c.S catches a backdash from far away such that 5K wouldn't connect | 000000 000000 | ||
28 | CH AA c.S | Anywhere | —CH AA c.S > 5[D], 5K > 66 > c.S > ... | — | 000000 | |
29 | Anywhere | —CH AA c.S > 5[D], c.S > 6H, c.S > ... | Needs a somewhat high c.S, use as a DP punish | 000000 | ||
30 | f.S | Anywhere | —f.S > 5H ~ H > w236K[6] | — | 000000 | |
31 | Corner | —f.S~S > 236K[6]~P, 2K > 6H → 5[D] | — | 000000 | ||
32 | CH f.S | Anywhere | —CH f.S > 5H > 236K[6]~K/P or —CH f.S ~ S > 236K[6]~K/P | — | 000000 | |
33 | 2S | Anywhere | —2S > 5H ~ H > whiff 236K[6] | — | 000000 | |
34 | Corner | —2S~S > whiff 236K~P, 5K > 6H → 5[D] | — | 000000 | ||
35 | CH 2S | Anywhere | —2S > 5H > 236K[6]~K | Doesn't work at max range | 000000 | |
36 | Corner | —CH 2S ~ S > 236K~P, 2K > 6H → 5[D] | — | 000000 | ||
37 | 5H | Anywhere | —5H ~ H > whiff 236K[6] | — | 000000 | |
38 | Corner | —5H ~ H > 236K~P, 2K > 6H → 5[D] | — | 000000 | ||
39 | CH 5H | Anywhere | —CH 5H ~ H > 23[6]K~K/P | — | 000000 | |
40 | Anywhere | —CH 5H > 236K[4], 2K > 2D > 214S | Sets up 2D yo-yoki | 000000 | ||
41 | 2H | Anywhere | —2H ~ H > whiff 236K[6] | — | 000000 | |
42 | Corner | —2H ~ H > 236K~P, 2K > 6H → 5[D] | — | 000000 | ||
43 | CH 2H | Anywhere | —CH 2H > 214S, 5K > 66 > c.S > 5[D], c.S > ... | — | 000000 | |
44 | Anywhere | —CH 2H > 214S, 2H > dl. 214K, dl. 5[D], c.S > ... | Inconsistent on CH AA 2H hit | 000000 | ||
45 | Anywhere | —CH 2H > whiff 236K[4], c.S > 2H > 214S, 2H > 214K, 5K > 214K, c.S > ... | Allows Bridget to reposition herself by doing 236K[6], 236K[4] or 236K | 000000 | ||
46 | AA 2H | Anywhere | —AA 2H > 214S, 5K > 66 > 2K, 2K > 214K, c.S > ... or —AA 2H > 214S, 5K > 66 > 2K, 2K > 5[D], 66 > c.S > ... | — | 000000 000000 | |
47 | Anywhere | —AA 2H > 214S, 5K > 66 > c.S > 5[D], 66 > c.S > ... | — | 000000 | ||
48 | CH AA 2H | Anywhere | —CH AA 2H > 214H, 2H > 214K~j.H, 5[D], c.S > ... | — | 000000 | |
49 | Anywhere | —CH AA 2H > whiff 236K[4], c.S > 2H > 214S, 2H > 214K, 5K > 214K, c.S > ... | Allows Bridget to reposition herself by using 236K[6], 236K[4] or 236K | 000000 | ||
50 | SPECIAL ATTACK COMBOS | |||||
51 | 214K | Anywhere | —214K, c.S > 2D > 214S | Sets up 2D yo-yoki | 000000 | |
52 | Anywhere | —214K > j.D, 5K > 66 > 2K, c.S > ... | Use for corner carry | 000000 | ||
53 | Corner | —214K, c.S > 6H > j.236H, 6H > j.214K, c.S > 6H/5D → 5[D] | — | 000000 | ||
54 | 236K | Anywhere | —236K ~ P, 2K > 236K ~ K / P | — | 000000 | |
55 | Corner | —236K ~ P, 2K > 6H > j.236H, 66 > 5K > 6H → 5[D] | — | 000000 | ||
56 | RRC EXTENSIONS | |||||
57 | LOW SCALING | Anywhere | —... > 66RRC > 5[D], 5K > 66 > c.S > ... or —... > 66RRC > 5[D], 5K > 66 > 2K, c.S > ... | First route is more consistent | 000000 | |
58 | Cornered | —... > 66RRC > (c.S) > 2H > 214H, 5K > 66 > 2K > 6H, c.S > 2S > 2H > 236K~P → 5[D] or —... > 66RRC > (c.S) > 2H > 214S, 5K > 66 > 2K, 5K > 66 > c.S > 2S > 2H > 236K~K → 6H | Sideswitch routes | 000000 | ||
59 | MEDIUM SCALING | Anywhere | —... > RRC > 66 > 5[D], c.S > ... | 000000 | ||
60 | 623P, 4D / 6D HIGH SCALING | —... > 88RRC > j.214S, 66 > 2H > 214 ~j.H, [4] > c.S > ... | 000000 | |||
61 | ANY | Anywhere | —... > 66RRC > c.S > 2S > 2H > 236K~K/P | 000000 | ||
62 | 236D COMBOS | |||||
63 | LOW SCALING | Anywhere | —... > 236[D] > dl. 5[D], 5K > 66 > c.S > ... | |||
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67 | ||||||