ABCDEF
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'c.S > ...' indicates that any combo ender can be used.
If you're unsure, use (2S) > 2H > 236K~K/P
If two or more combos share a cell, pick one of them to learn.
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STARTERFULL COMBOCOMBO RECIPEDAMAGE (KY)
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POSITIONNOTES
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NORMAL ATTACK COMBOS
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5P/2PAnywhere5P/2P > (5P/2P) > 6K > 236K~K/P000000
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CH 2PAnywhereCH 2P, 2K > 2D > 214SSets up 2D yo-yoki000000
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CH 6PAnywhereCH 6P > 236K[6]~K/P000000
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5KAnywhere5K > 2D > 214SSets up 2D yo-yoki000000
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CH 5KAnywhereCH 5K, 2K > 2D > 214SSets up 2D yo-yoki000000
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AA 5KAnywhereAA 5K, 66 > 2K, c.S > ...000000
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CH AA 5KAnywhereCH AA 5K, 66 > c.S > 2H > 214S, 2H > 214K, 5K > 214K, c.S > ...000000
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AnywhereCH AA 5K, 66 > c.S > 2H > 214S, 5K > 66 > 2K, 2K > 214K, c.S > ...Low damage,
but very consistent
000000
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2KAnywhere2K > 2D > 214SSets up 2D yo-yoki000000
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Corner2K > 6H > j.236H, 6H > j.214K, c.S > 6H/5D5[D]For confirming 2K off of blocked 214K mix000000
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CH 2KAnywhere2K, 2K > 2D > 214SSets up 2D yo-yoki000000
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c.SAnywherec.S > dl. f.S > 5H > 236K[6]~K/P or
c.S > 2S > 2H > dl. 236K[6]~K/P
Opponent must land from c.S's crumple194318
194321
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Anywherec.S > (2S) > 2H > 214SSets up 2H yo-yoki194325
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Cornerc.S > 6H > j.236S, 6H, c.S > 6H > j.214K5[D] or
c.S > 6H > j.236S, 6H > dl. j.214K, c.S > 6H/5D5[D]
First combo is more damage,
second combo is easier
000000
000000
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Cornerc.S > 6H, dl. c.S > 2H > 214H, 2H > 214K > j.H, dl. c.S > 2S > 2H > 236K ~ K6H'Ping-pong combo'
Use when the wall is damaged
000000
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CH c.SAnywhereCH c.S > 5[D], 5K > 66 > 5K/2K, c.S > ...000000
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CornerCH c.S > 5[D], 5K > 6H, c.S > 2H > 236S, 6H/5D5[D]000000
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AA c.SAnywhereAA c.S > 2H > 214S, 5K > 66 > 2K, 2K > 214K, c.S > ... or
AA c.S > 2H > 214S, 5K > 66 > 2K, 2K > 5[D], 66 > c.S > ...
Low damage,
but very consistent
000000
000000
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AnywhereAA c.S > 2H > 214S, 2H > 214K, 5K > 214K, dl. c.S > ... or
AA c.S > 2H > 214S, 2S(1) > 2H > dl. 214K, c.S > ...
000000
000000
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AnywhereAA c.S > 2H > 214S, 5K > 66 > c.S > 5[D], 66 > c.S > ...Needs a somewhat high c.S000000
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AnywhereAA c.S > 9 > j.S > j.66 > j.S, 5K > 66 > c.S > ... or
AA c.S > 9 > j.S > j.66 > j.S, 5K > 66 > 2K, c.S > ...
For when c.S catches a backdash from far away
such that 5K wouldn't connect
000000
000000
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CH AA c.SAnywhereCH AA c.S > 5[D], 5K > 66 > c.S > ...000000
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AnywhereCH AA c.S > 5[D], c.S > 6H, c.S > ...Needs a somewhat high c.S,
use as a DP punish
000000
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f.SAnywheref.S > 5H ~ H > w236K[6]000000
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Cornerf.S~S > 236K[6]~P, 2K > 6H 5[D]000000
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CH f.SAnywhereCH f.S > 5H > 236K[6]~K/P or
CH f.S ~ S > 236K[6]~K/P
000000
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2SAnywhere2S > 5H ~ H > whiff 236K[6]000000
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Corner2S~S > whiff 236K~P, 5K > 6H 5[D]000000
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CH 2SAnywhere2S > 5H > 236K[6]~KDoesn't work at max range000000
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CornerCH 2S ~ S > 236K~P, 2K > 6H5[D]000000
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5HAnywhere5H ~ H > whiff 236K[6]000000
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Corner5H ~ H > 236K~P, 2K > 6H 5[D]000000
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CH 5HAnywhereCH 5H ~ H > 23[6]K~K/P000000
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AnywhereCH 5H > 236K[4], 2K > 2D > 214SSets up 2D yo-yoki000000
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2HAnywhere2H ~ H > whiff 236K[6]000000
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Corner2H ~ H > 236K~P, 2K > 6H5[D]000000
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CH 2HAnywhereCH 2H > 214S, 5K > 66 > c.S > 5[D], c.S > ...000000
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AnywhereCH 2H > 214S, 2H > dl. 214K, dl. 5[D], c.S > ...Inconsistent on CH AA 2H hit000000
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AnywhereCH 2H > whiff 236K[4], c.S > 2H > 214S, 2H > 214K, 5K > 214K, c.S > ...Allows Bridget to reposition herself by doing 236K[6], 236K[4] or 236K 000000
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AA 2HAnywhereAA 2H > 214S, 5K > 66 > 2K, 2K > 214K, c.S > ... or
AA 2H > 214S, 5K > 66 > 2K, 2K > 5[D], 66 > c.S > ...
000000
000000
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AnywhereAA 2H > 214S, 5K > 66 > c.S > 5[D], 66 > c.S > ...000000
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CH AA 2HAnywhereCH AA 2H > 214H, 2H > 214K~j.H, 5[D], c.S > ...000000
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AnywhereCH AA 2H > whiff 236K[4], c.S > 2H > 214S, 2H > 214K, 5K > 214K, c.S > ...Allows Bridget to reposition herself by using 236K[6], 236K[4] or 236K000000
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SPECIAL ATTACK COMBOS
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214KAnywhere214K, c.S > 2D > 214SSets up 2D yo-yoki000000
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Anywhere214K > j.D, 5K > 66 > 2K, c.S > ...Use for corner carry000000
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Corner214K, c.S > 6H > j.236H, 6H > j.214K, c.S > 6H/5D5[D]000000
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236KAnywhere236K ~ P, 2K > 236K ~ K / P000000
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Corner236K ~ P, 2K > 6H > j.236H, 66 > 5K > 6H5[D]000000
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RRC EXTENSIONS
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LOW SCALINGAnywhere... > 66RRC > 5[D], 5K > 66 > c.S > ... or
... > 66RRC > 5[D], 5K > 66 > 2K, c.S > ...
First route is
more consistent
000000
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Cornered... > 66RRC > (c.S) > 2H > 214H, 5K > 66 > 2K > 6H, c.S > 2S > 2H > 236K~P5[D] or
... > 66RRC > (c.S) > 2H > 214S, 5K > 66 > 2K, 5K > 66 > c.S > 2S > 2H > 236K~K → 6H
Sideswitch routes000000
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MEDIUM SCALINGAnywhere... > RRC > 66 > 5[D], c.S > ...000000
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623P, 4D / 6D
HIGH SCALING
... > 88RRC > j.214S, 66 > 2H > 214 ~j.H, [4] > c.S > ... 000000
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ANYAnywhere... > 66RRC > c.S > 2S > 2H > 236K~K/P000000
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236D COMBOS
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LOW SCALINGAnywhere... > 236[D] > dl. 5[D], 5K > 66 > c.S > ...
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