W* Complete Classes BiS & Gearing Table - PRE GA(20)
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WARRIORENGINEERSTALKERESPERMEDICSPELLSLINGERKEYSPECIALS
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BRUTALITYAPSR+CSRAPCHR+CSRSR+CSRSR+CSRAP - Assault PowerAbsorbant Shields: Restores 296 shield whenever you kill an enemy. Can only occur every 10.00s.
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FINESSESR+CSRAPSR+CSRSR+CSRDR+DCHRAPSP - Support PowerAdaptive Armor: Taking damage grants a 50% chance to gain a Defense for 3.0s. Defense: Increases Armor by 142. Stacks 5 times.
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MOXIECHR+CSRCHR+CSRCHR+CSRAPCHR+CSRCHR+CSRB - BrutalityAdvantage: When your Shields are above 50% your Primary Stats are increased by 29.
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TECHSPSPSPDR+DCHRAPDR+DCHRF - FinesseApple Care: Whenever you do direct healing you have a 10% to gain 12 Focus. This can only occur once every 25s while your shields are at 100%.
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INSIGHTDR+DCHRDR+DCHRDR+DCHRSPSPSPM - MoxieArmor Shred: Landing a hit grants a 10% chance to apply a debuff reducing Armor by 290 for 10.0s. Can only occur every 2.50s.
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GRITHPHPHPHPHPHPT - TechBananarang: Whenever you deal direct damage you have a 30% chance to shoot out a bananarang, dealing 2250 physical damage to up to 10 enemies in front of you. This can only occur once every 15s while your shields are at 100%.
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[ Tank/DPS ][ Heal/DPS ]I - InsightBlur: Landing a hit grants a 10% chance to increase your Movement Speed by 18% for 5.0s. Can only occur every 2.00s.
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G - GritCalisthenics: Increases your base Movement Speed by 8%. Additionally, whenever your endurance is depleted you gain a buff increasing your Armor by 576 for 5.0s.
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SR - Strikethrough RatingCherry Bomb: Whenever you deal direct damage you have a 25% chance to place a cherry bomb at the target's location. The cherry bomb explodes after (?)s dealing 3405 technology damage. This can only occur once every 25s while your shields are at 100%.
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REPUTATIONNOTE: Elder Gem items are not listed as Best Option items because it is recommended that Elder Gems are to be first spent on the Genesis Key and then followed by maxing your Ability and AMP Point Upgrades.

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Also that all Alternative pieces and possibly some of the Best Option items may not be 100% accurate in terms of Best to Worst. (i.e Top to Bottom) as everybody has different stat weights and some items lower down maybe better then those higher up (Example: items with SR etc...), so I'd advise not to strictly follow these lists for gearing but more of a guide on where these items are found or what stats they have and whether they are useful for you, any items I've missed out and should be added or items that should be moved around feel free to message me.


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And with the Crafted example stats, these stats are not necessarily the stats you should be aiming for, they're just placeholders of what the crafted items can have on them.
CHR - Crit Hit RatingConcentration: Landing a hit or heal grants a 10% chance to increase your Primary Stats by 22 for 5.0s.
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Liked - 2000CSR - Crit Severity RatingDasher: Dash Regeneration increases by 24%. Additionally, when you Dash your Movement Speed increases by 20% for 4.0s.
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Accepted - 4000HP - HealthFocused Will: Dropping below 50% Focus immediately restores 17 Focus. Can only occur every 15.00s.
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Popular - 8000DR - Deflect Rating (Tanking BiS only)Hard to Hit: Anytime you are struck in combat you have a 15% chance to gain a buff that increases your Deflect Rating by 104 for 5.0s.
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Esteemed - 16000DCHR - Deflect Crit Rating (Tanking BiS only)Heal Bomb: Dropping below 75%, 50%, or 25% Focus restores 500 health to yourself and 4 allies within 10m. Can only occur every 25.0s.
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Beloved - 32000SCM - Shield Capacity Maximum (Tanking BiS only)Impact: Whenever you crit with a direct damage or healing ability you will instantly deal 566 bonus damage or 566 bonus healing respectively. Can only occur every 2.50s.
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BH - Base HealthKilling Machine: Whenever you kill an enemy, gain 11 to all Primary Stats for 5.0s. Stacks 5 times.
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A - Armor (Tanking BiS only)Kinetic Converter: Taking damage grants a 10% chance to restore 319 shield. Can only occur every 5.00s.
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FRR - Focus Recovery RateLemon Aid: Whenever you do direct healing you have a 20% to gain 100 Focus Recovery rating for 30s. This can only occur once every 30s while your shields are at 100%.
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{??} - IMBUEMENT Stat/SpecialNo Fear: When your Shield is depleted you gain a buff increasing your Primary Stats by 17 for 10.0s. Can only occur every 10.00s.
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No Pain No Gain: Whenever you are crit with a direct damaging attack you have a 50% chance to instantly restore ??? health. Can only occur every 2.50s.
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Orange Guard: Whenever you deal direct damage you have a 25% to deal an additional 2560 and heal your shields for 100% of the damage done. This can only occur once every 30s while your shields are below 50%.
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Pile On: Landing a Critical Hit or Critical Heal increases your Critical Hit Severity Rating by 62 for 4.0s.
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Power Dash: Dashing grants an Empower for 5.0s. Empower: Increases all Primary Stats by 30.
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Power Shift: Landing a hit or a heal grants a 10% chance to restore 104 shield. Can only occur every 2.50s.
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Protection: While your Shield is active you gain 1 Interrupt Armor. Can only be re-applied every 40.00s.
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Rage: Whenever you Crit your Assault and Support Power are increased by 11 for 6.0s. This can stack up to 3 times.
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Reduced Burden: Landing a heal grants a 10% chance to restore 11 Focus.
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Refresh: Landing a heal a 15% chance to restore an additional 20 health and increase your Focus Recovery Rating by 30 for 4.0s.
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Siphon Essence: Restores ?? Focus whenever you kill an enemy. This can only occur every 3.00s.
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Slow it Down: Landing a hit grants a 10% chance to Snare foes reducing Movement Speed by ?% for 5s.
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Sour Grapes: Whenever you deal direct damage you have a 20% to deal an additional 2250 physical damage. This can only occur once every 10s while your shields are at 100%.
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Spiked Armor: Whenever you take direct damage, you have a 10% chance to deal ?? damage back to your attacker. Can only occur every 2.50s.
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Sturdy: Whenever you Dash you gain a buff that increases your Armor by 432 for 5.0s. Stacks 2 times.
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Unleash Anger: Landing a hit or a heal grants a buff increasing your Critical Hit Rating by 19 for 5.0s. Stacks 4 times and all stacks are removed on your next Critical Hit or Heal.
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/u/Lewtac // itsLew (Wildstar Forums)
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