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Standard benchmark
System :
CPU : Intel Celeron Tualatin 1200MHz
MB : NMC 6BX (440BX)
RAM : 256 SD-RAM
FSB@100MHz
SND : Yamaha XG YMF724
Matrox M3D rev. B PowerVR Revolution Drivers
24Bit Mode | Optimized 2D/3D acceleration
WinME + KernelEX last updates
19961997199819992000
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Primary cardChips&Technologies F65550 BATi Rage II+DVDARK Logic ARK2000mtOak Spitfire (oti64111)Intel i740SiS 6326S3 ViRGE/GX2Tseng ET6000Chips&Technologies B69000Rendition Verite V2100Alliance ProMotion at25Cirrus Logic Laguna3DTrident 3D Image 97503Dfx Voodoo BansheeMatrox G200 MilleniumATi 3D Rage LT ProATi Rage 128 GLATi Rage Fury PronVidia Riva TNT2 M64S3 Trio3D/2x3dfx Voodoo 4 4500nVidia Geforce 256Notes
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Turok31.128.619.634.335.335.440.136.239.235.538.433.7Fail Code : FBmipmapping : everything, 640x480
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Forsaken - Nuke44.4841.2330.8549.11Fail Code : FB47.435037.834.91
38.22 Fail Code : UR
38.92 Fail Code : UR
42.8848.73Nuke Demo. 640x480, Full details, all sounds On, Violence Yes
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Quake II - timedemo - 512x38429.1Fail Code : Res24.0122.130.5Fail Code : Res24.82924.229.930.329.7
29.9 Fail Code : Tex
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Quake II - timedemo - 800x600151515.0815.117.715.215.817.217.217.717.717.3
17.4 Fail Code : Tex
512x384, windowed, max texture quality, 8bit textures, low sound quality
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Nascar HeatFail Code : NascarFail Code : Nascar18.06Fail Code : NascarFail Code : Nascar20.0718.819.714 Fail Code : UR14.1 Fail Code : UR14.4 Fail Code : UR22.8Fail Code : Nascar640x480, all minimum
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Dethkarz - Metro City26.6627.0626.62Fail Code : FB30.1230.1530.40
22.28 Fail Code : UR
22 Fail Code : UR22.8 Fail Code : UR29.31Fail Code : S3640x480, high detail
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Unreal - FlyBy30.2531.2333.3228.1031.2832.4832.8631.0232.813232.9532.3232.46640x480, high texture detail, console : summon timedemo.timedemo, Unreal.ini : True : Translucency, ShinySurfaces, Coronas, FastUglyRefresh, VertexLighting
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Half-Life - 3fingers blowout22.9623.920.4423.0719.9719.8820.6324.2623.1723.5723.62322.74640x480, EAX on, console : timedemo blowout
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Final Reality Demo 2D Overall rating8.347.668.47.827.798.197.627.657.957.918.247.677.638,47default options
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Final Reality Demo Robots23.4122.2724.0123.75Fail Code : FB26.1726.0627.9
19.57 Fail Code : UR
19.08 Fail Code : UR
19.17 Fail Code : UR
24.5126.08black screendefault options
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Final Reality Demo City Scene23.5321.9322.7724Fail Code : FB25.3522.38Fail Code : BS
19.43 Fail Code : UR
18.67 Fail Code : UR
18.97 Fail Code : UR
24.2623.12black screendefault options
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NotesBaytek Bayviewdriver 4.10.1717Hercules Stingray 64Venus Solitaire 2mb 4.02.2405
Real3D Starfighter 8mb SD-RAM
Real3D driver v3.22
No name 8mb SG-RAM 80MHz rev. D
SiS 3.02 driver
PowerColor SG-RAMNMC 2mb MD-RAM
WinME driver
NCR 4.11.01.2500Diamond Stealth S220
V2.3 reference driver
4mb EDOChaintech 85MHz version
V2.00 driver
Daytona 64TAGP 2X, 16mb, 4.90.2465 driverAGP 4X, 32mb, 6.60-010926m driverdriver 4.12.01.390
REV 7E
GenericAmigamerlin 2.9 driver
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General note
Audio On on all benchmarks to represent typical PCI bandwidth usage, enable 24bit mode in PowerVR Driver
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AGP Card
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PCI Card
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Best score
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Worst score
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FAIL CODES
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Res
Can't go below 640x480
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FB
Sytem freezes during the benchmark or in game's menu. Tried at least twice
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Nascar
Crash at lunch. "Your video card returned an error. Are your vdieo drivers up to date ?" (they are). Might be memory related
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S3
No textures on cars. Very slow. White game menu with yellow and grey squares
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BS
The benchmark look OK but I get a black screen when it just finishes, meaning I'm unable to display results. I know there are workarounds but I didn't want to spend time on it and judged relevant to inform about that
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Tex
low detail textures on human and weapon models
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UR
In this case, I had to run the D3D benchmark with "optmized" off ("standard" on) in Revolution driver's settings. Otherwise graphics are corrupted (I suspect tiles to be visible) Rage 128 cards, full clear blue or full black on Voodoo Banshee cards. Might be corrected with older ATi drivers (those of the Rage LT Pro are OK while also Rage 128 based).
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Impact of PCI ports overclocking with either AGP or PCI primary cards. FSB and CPU also are overclocked. Might be more important than PCI overclock, maybe less. We might tell depending which game shows measurable improvement (depending if it's known to be CPU dependant or not).
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Config :
CPU : Intel Celeron Tualatin 1400MHz @1638MHz
FSB@117MHz PCI@39MHz
Chips&Technologies F65550 BARK Logic ARK2000mtIntel i740SiS 6326Tseng ET6000
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Turok 48.147,121.147.5
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MDK211.613,914.3414.2913.8714.35
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Quake II timedemo32.224,524.730.12828.8
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Expandable (min/avg/max)10/20.06/319/21.37/369/19.07/309/21.31/3610/21.89/38
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Incoming Lux-et-Robur23.9924.5824.1124.8729.26
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Final Reality Demo 2D Overall rating10.3310.1910.2510.0113.83
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Final Reality Demo Robots25.5226.9727.2027.8632.40
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Final Reality Demo City Scene20.4923.6425.0126.4927.78
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Notesslight but consistant improvement. Impressive results on Quake II
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Improvement
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Neutral
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Deterioration
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Impact of AGP port overclocking
System :
FSB@100MHz AGP@100MHz PCI@33MHz
Intel i740SiS 6326ATi 3D Rage LT Pro
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Turok 512x38447,321.148,7
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MDK214,314.2714,46
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Quake II timedemo24.330,3
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Expandable (min/avg/max)9/18.91/299/23.77/47
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Incoming Lux-et-Robur21.2325,08
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Final Reality Demo 2D Overall rating9.218,96
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Final Reality Demo Robots26,9922.1327,58
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Final Reality Demo City Scene25,620.4325,27
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No measurable difference
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