7DaysToDie GameStage Rechner
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SchwierigkeitsgradNomad0,2
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Spielerlevel20
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Aktueller Tag5
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Anzahl Tode0
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Bonus für aktuellen Tag0,2
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Malus für Tode2
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Dein GameStage :
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gameStage = playerLevel + (playerLevel * ((daysSurvived * daysAliveDifficultyBonus) + gameDifficutlyMultiplier))
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SchwierigkeitsgradFaktor
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Scavenger0
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Adventure0,1
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Nomad0,2
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Warrior0,3
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Survivalist0,4
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Insane0,5
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gameStage = 0;
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weight = startingWeight;
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foreach (player in PartySortedByPlayerLevel) {
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gameStage += (leven * (1+(daysAliveDifficutltyBons * 0.1) + GlobalGameDifficultyBonus) * weight;
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weigth -= diminishingReturns
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if weight <= 0 break
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Game Stage