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Hello, I am Fachewachewa.
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This is my documentation of Steam games I mostly find by going through all releases every week.
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You can find me on
BskyTwitterCohost (RIP)
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You can find my games on
ItchGM48
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Those lists are sorted by month. They are NOT exhaustive. This is *Steam Only*
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This is a personal selection of what I find interesting.
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It's not all unknown games, this includes major releases (less likely to be personal choices), and lesser known ones too.
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If you find this useful, feel free to share, use, copy (please don't if you're paid, do your own work), improve, etc. A shoutout would be nice though.
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And if you find something you like in there, let me know, it's always nice to hear!
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Due to the amount of games (300+ per week?) I will miss stuff. I also ignore some types of games
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What you wont find:
Horny games, DLCs, free Prologues (or Demos), untranslated games and low effort trend chasing
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Because I like to look at the steam page and reviews to learn about the games, I tend to skip some genres (less my thing, more difficult to judge personally, or high % of low effort)
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Less likely genres:
Survivor likes, Horror, Visual Novels, Point & Click, Farming, Crafting Survival, Platformers
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There are exception, if I see one that seems special, has a clear hook, etc.
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The Upcoming tab is a more personal selection of games releasing in the next months. (I don't think there's a easy way to find 1.0 releases though, so keep that in mind)
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How I do it
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SteamDB
offers a bunch of sorting options like minimum followers or number or reviews, but I keep everything (only keeping "games" and excluding adult content)
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I do a quick look at the upcoming week (or month, at the start of the month) and then go back to the week's previous releases.
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I do this on sunday, because usually, only spam releases during the weekend (not always the case, but I think Valve doesn't recommend it)
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Then a bunch of sorting through spam.
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Those can take different form, for example:
default/tutorial projects, probably for the same devs
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Thumbnails are either terrible default font on random landscapes, or cartoony font with a recognizable style
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After that, I look at the Steam pages of the games that caught my attention. I try to understand how the game works (trailer/description) and what its hook is.
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Finally, I look at the reviews to get a general feel of what people like or don't about it. (I love detailed negative reviews, they tend to be the most informative)
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Some shoutouts, how I hear about games
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Best Indie Games (YT)
Clemmy probably does the most exhaustive lists of upcoming and recent releases. Still has preferences, but you'll find most of everything with quick recaps.
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@SteamReleases (twitter)
(or any similar account) Posts every(?) release in your feed (please use chronological order). A good amount of games get on my radar that way. [those have all kinda died? here's one on bsky]
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Thinky Third Thursday
I love puzzles. This is a monthly curated list from Alan Hazelden. Goes through major releases, but also includes those sweet free itch games.
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Thinky Games
An entire website dedicated to thinky games, puzzles & more. News, reviews, but the killer feature is a big curated database with recs and tags.
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nocaps (yt)
recent follow, they go through a bunch of projects they find interesting, sometimes going by theme, and looking at upcoming releases. good as a side channel.
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RockPaperShotgun
If you want to read classic games press, this is it. For me it's the one place where every game gets treated the same way.
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Indieventure
Not necessarily the most focused on discovery, but for general indie* game talk, it's a good, fun podcast
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Knoebel (bsky/twitter)
Covers news in a pretty open and diverse way, doesn't push "deals" for 5% off AAAs with partnered links, and has handy news recap and releases schedules every week.
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Jesse Guarascia (bsky)
Does big lists of demos during NextFest, usually looks at all kinds of games, and the only person I've heard talk about Can of Wormholes in a podcast!!
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You Missed These Games
Dejobaan's weekly newsletter about recent Steam games with 100+ reviews >80% positive. Not the most obscure but still far from what you'll read about elsewhere.
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Steam250's Hidden Gems
I rarely use this, but this is a good way to find relatively popular and very well recieved game that didn't get the usual kind of coverage. Rarely changes though.
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Notable Releases (bsky)
Another selection of games that cut through the noise.
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Game devs in general
Just follow people whose games you like, there's a good chance it'll lead you to more games you'll like (!!!)
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How to read the spreadsheets
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It should be easy enough, but just in case I'll go over some details.
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Dev/Pub: I go by what's showed on steam. Sometimes there are multiple devs and I'll shorten it
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Genre: This is just for ease of use, plus I'm french and some definitions vary. Don't look into this too much
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Release: Since a lot of games tend to do Early Access, Standard is a normal release, while 1.0 is a release out of EA
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Date: should be obvious in context, but this is day/month/year
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Followers (release): I take this number on SteamDB's charts on the day before release, since it usually increases with release. Good representation of popularity. I think the ratio to get wishlist numbers is x12 on average
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Review #: I go by Steam's number. For paid games, they don't count games received for free or from a 3rd party key seller. If a game changes pricing model, I show the total number with [] and count it for % of positive
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(Useful for basic sale estimation, around x30, but it varies a lot, check this for more info)
https://gamalytic.com/
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Day+ release: This is just the number of days between release and the moment I count reviews. Sometimes I update games laters, if they had next to no reviews
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Head of it before: Mostly just another idea of the popularity and what I follow. I tend to play a lot of demos too, so I find a lot of games like that. "Prob Twitter" is just the general "heard of it somewhere I guess"
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If I discover a game during my weekly or monthly check of upcoming release on SteamDB, I count it as a "Nope". Also: I might forget about games!!
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Why the numbers?
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Idk, I find it interesting. It also shows what kind of games get popular, and how some genre or specific catch can find a decent audience even if they're almost completely unknown before release.
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While doing this document is time consuming, I don't think going through releases itself is especially long or hard work (especially with the right filters).
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And even if all of this is personal picks, I think looking at how popular a game is before release vs its reception gives a good idea of how much potential is still untapped, and that a public exists for those games.
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It's probably safe to assume games around and below 500 followers at release didn't have any kind of coverage.
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Also of note, very low follower counts are usually an indication of Steam pages created not long before release.
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Anyways, my point with this is: "There are too many games" has always been a lie. It's still possible to look at comercial releases and find interesting stuff you've never heard of before.
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Don't give up before even trying just because people say 15 000 games release on Steam every year, this isn't a real number.
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No one is expected to be exhaustive, stop looking for excuses. Games marketing is broken, and it won't fix itself.
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Alright, now go find your next favourite game 😉😉😜
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*indie:
I really don't like that term, no one is able to define it, indie studios sometimes don't make indie games, some publicly traded publishers are still considered indie somehow, etc.
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It really doesn't matter, games are games. To me the term is either used by bigger teams to get special treatment (shoutout to that recent trend of indie AAAs), or as a way to say "that's the games you can ignore"
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And while you're at it, stop talking about IPs and stop acting like "tiple A" is a good thing that means anything more than "has a huge budget". Unless you have one of these boring job that requires you to do it (no, not games journalism), in that case I'm sorry.
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