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| 2 | Level: | 1 | SCARED OF THE DARK? | Alex Clark | Dream Moon | Wardrobifier | ||||||||||||||||||
| 3 | 0 XP | Next level at 30 XP | Male Human | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
| 4 | illuminatedSeeker [IS] | Land of ___ and ___ | Colt Commander | College Outfit | Nothing | |||||||||||||||||||
| 5 | pageofspace | "Light drives them away, take the Light." | Accessory | Accessory | Accessory | |||||||||||||||||||
| 6 | Skill | Stat | Bonus | Total | Pocket Flashlight | College Pin | ||||||||||||||||||
| 7 | Athletics | Str | +0 | +1 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
| 8 | Endurance | Con | +0 | +2 | 0 | 0 | 20 / 20 | 1 | 1 | Colt Commander | Tier 0 PistolKind | ||||||||||||||
| 9 | Acrobatics | Dex | +0 | +3 | Temporary HP | 100% | Hit Die Roll | A gun that goes Pew | ||||||||||||||||
| 10 | Sleight of Hand | Dex | +0 | +3 | 0 | 1d8+2 | ||||||||||||||||||
| 11 | Stealth | Dex | +0 | +6 | ||||||||||||||||||||
| 12 | Engineering | Int | +0 | +0 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
| 13 | Investigation | Int | +0 | +1 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | His favored gun, chambered in 9mm. Will defend him 'till the end. | ||||||||||||||
| 14 | Occult | Int | +0 | +0 | Initiative | +3 | 14 | Nothing | Tier 0 NothingKind | ||||||||||||||||
| 15 | Animal Handling | Wis | +0 | +2 | Literally a Hand | |||||||||||||||||||
| 16 | Insight | Wis | +0 | +4 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
| 17 | Medicine | Wis | +0 | +2 | Strength | 12 (1) | +0 | Rupture | 0 | |||||||||||||||
| 18 | Perception | Wis | +0 | +4 | Constitution | 14 (2) | Fortitude | 13 | Sunder | 0 | ||||||||||||||
| 19 | Sanity | Wis | +0 | +4 | Dexterity | 16 (3) | +0 | Fade | 0 | Your hand. | ||||||||||||||
| 20 | Survival | Wis | +0 | +2 | Intelligence | 10 (0) | Reflex | 15 | Cripple | 0 | College Outfit | Tier 0 Apparel | |||||||||||||
| 21 | Deception | Cha | +0 | -1 | Wisdom | 14 (2) | +0 | Setback | 0 | Comfortable and Light. | ||||||||||||||
| 22 | Intimidation | Cha | +0 | -1 | Charisma | 8 (-1) | Will | 11 | Max HP Redux | 0 | ||||||||||||||
| 23 | Performance | Cha | +0 | -1 | +0 | |||||||||||||||||||
| 24 | Persuasion | Cha | +0 | -1 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
| 25 | Sometimes you don't need really anything complex. | |||||||||||||||||||||||
| 26 | Resources | Pocket Flashlight | College Pin | |||||||||||||||||||||
| 27 | Artifice | Pistol Ammo | Name | Name | Name | Emits light from the chest. | Shows the College Spirit. | |||||||||||||||||
| 28 | 2 | 2 | 10 | 10 | | | | | | | |||||||||||||||||||
| 29 | ||||||||||||||||||||||||
| 30 | Current | 2 | Current | 10 | Current | Current | Current | |||||||||||||||||
| 31 | Maximum | 2 | Maximum | 10 | Maximum | Maximum | Maximum | |||||||||||||||||
| 47 | ||||||||||||||||||||||||
| 48 | Self Defense | PistolKind | Tier | 0 | Stat | DEX | Hit | +5 to hit | Tier | 0 | Stat | STR | Hit | +3 to hit | ||||||||||
| 49 | Type | Ranged One-Handed Reload Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | |||||||||||||
| 50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
| 51 | Gun | Qd6+DEX | 1d6+3 | Major action: Make a ranged attack against a single target within range. Decrease rounds by 1. [Base damage: Qd6+DEX, basic] | ||||||||||||||||||||
| 52 | Faceoff | Qd4+DEX | 1d4+3 | Major action: Make one ranged attack at each target within range. Decrease rounds by 1 per attack made. [Base damage: Qd4+DEX] | ||||||||||||||||||||
| 53 | Unload | Qd4+DEX | 1d4+3 | Major action: Make three ranged attacks with disadvantage against a single target within range. Decrease rounds by 3. [Base damage: Qd4+DEX] | ||||||||||||||||||||
| 54 | Flush | Major action: Make a ranged attack against a single target within range, targeting Will resistance. If you break resistance, the target must move half their base speed in a direction of your choosing, then is Crippled (half) for 1 round. Decrease rounds by 3. | ||||||||||||||||||||||
| 55 | Mawp | Qd3+DEX | 1d3+3 | Major action: Make a ranged attack against all targets within range, targeting Fortitude resistance. For each target, if you break resistance, they are Dazed and Deafened for 1 round. Decrease rounds by 4. [Base damage: Qd3+DEX] | ||||||||||||||||||||
| 56 | Fresh Mag | Major action: Fully restore rounds. This is a basic abilitech. | ||||||||||||||||||||||
| 71 | Range: 40 feet, Rounds: 10 | |||||||||||||||||||||||
| 72 | Alex's Pistols will usually come with a Flashlight. | |||||||||||||||||||||||
| 73 | ||||||||||||||||||||||||
| 125 | ||||||||||||||||||||||||
| 126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
| 127 | Racial | Childhood: Had to be Sharp You cannot be surprised in a strife, and you have advantage to roll for initiative. | Strategist | You are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight. | Artifice | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Finesse, Control, Evasion, or Redirection. | |||||||||||||||||||
| 128 | Rapidity, lvl 1, Strategist | Once per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check. | Remember, you pick one Step every two levels! | Panoply: Exposed | You have experience against the vigilant. If you suffer any flaws dice when leveraging your ability to remain physically hidden, remove one flaws die (min 0). If you find yourself in a situation where another party attempts to search for you, inflict one flaws die on your opponent. | |||||||||||||||||||
| 129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
| 130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
| 131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
| 132 | Pick this at level 13! | |||||||||||||||||||||||
| 133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
| 134 | Pick this at level 5! | |||||||||||||||||||||||
| 135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
| 136 | Pick this at level 17! | |||||||||||||||||||||||
| 137 | Pick this at level 19! | |||||||||||||||||||||||
| 138 | ||||||||||||||||||||||||
| 139 | Briefcase Modus is just Leon's Briefcase from RE4. | |||||||||||||||||||||||
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| 148 | Grist and Boondollars | Sylladex (Briefcase Modus) | ||||||||||||||||||||||
| 149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Default | Flashlight | Spare Batteries | Phone | ||||||||||||||||
| 150 | T1 | 0 | Dad's Old Journal | |||||||||||||||||||||
| 151 | T2 | 0 | You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected. | |||||||||||||||||||||
| 152 | T3 | 0 | ||||||||||||||||||||||
| 153 | T4 | 0 | ||||||||||||||||||||||
| 154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
| 155 | Boondollars | 0 | ||||||||||||||||||||||
| 156 | (extra space) | 0 | Briefcase | Sanity | ||||||||||||||||||||
| 157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
| 158 | (extra space) | 0 | ||||||||||||||||||||||
| 169 | ||||||||||||||||||||||||