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PROPOSE EXAMPLE 14The HP landscape would look like this with suggested changes:
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NOTE:AGI 2.25% per AGI point17: 970 - Gnome, Ling
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NOTE:HP FORMULA CHANGED. ---- Check right side for details
18: 1020 - Elf, Saurian (-1), DElf
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Gnome 1 int16 21 17 23 22 2020% less fizzles.
19: 1070 - HElf, Drake (-1)
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Elemental14 19 20 21 23 14
20: 1120 - Human, Goblin, Elemental
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Halfling18 23 17 20 20 220.2 second reduction on exhaust timer21
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Dark Elf2 char20 22 18 20 20 18add 1 allocation point, 2HP per tick, 10% less fizzles
22: 1220 - hOrc, Dwarf (-1)
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Elf18 22 18 21 21 22
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Half Elf19 21 19 20 20 21
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Human20 20 20 20 20 20Highlights
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Saurian-1 end22 22 18 14 14 14-1 allocation points..
The range would be about 160 more narrow with changes above
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Drakeblood-1 end21 22 19 12 12 20-1 allocation pointsGnome +70
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Half Orc-2 wis24 19 22 14 12 144HP per tick. .-1 allocation pointsElf +60
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Dwarf-1 end21 19 22 17 20 166 armor bonus instead of 4 (So 1.5% bonus instead of 1%)Halfling +70
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Goblin19 22 20 17 17 14>>>>> 12.5% bonus to MR instead of 20%Saurian 0
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Helf + 50
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Delf +40
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Drake -10
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Human+40
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Goblin +40
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Elemental +40
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Orc - +20
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Dwarf -40
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PROPOSE EXAMPLE 19The HP landscape would look like this with suggested changes:
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NOTE:AGI 2.25% per AGI point17: 970 - Gnome, Ling
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NOTE:HP FORMULA CHANGED. ---- Check right side for details
18: 1020 - Elf, Saurian (-1), DElf
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Gnome 1 int16 21 17 23 22 2025% less fizzle, -1 allocation points..
19: 1070 - HElf, Drake (-1)
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Elemental14 19 20 21 23 14
20: 1120 - Human, Goblin, Elemental
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Halfling18 23 17 20 20 22 +1 agi on dodge21
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Dark Elf2 char20 22 18 20 20 18 +1 allocation point, 2HP per tick, 10% less fizzles
22: 1220 - hOrc, Dwarf (-1)
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Elf18 22 18 21 21 2250% less fizzle, +1 allocation point
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Half Elf19 21 19 20 20 2115% less fizzle
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Human20 20 20 20 20 2010% less fizzleHighlights
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Saurian-1 end22 22 18 14 14 14-1 allocation points..
The range would be about 160 more narrow with changes above
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Drakeblood-1 end21 22 19 12 12 20-1 allocation pointsGnome +70
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Half Orc24 19 22 14 14 144HP per tick. .-1 allocation pointsElf +60
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Dwarf-1 end21 19 22 17 20 166 armor bonus instead of 4 (So 1.5% bonus instead of 1%)Halfling +70
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Goblin1 wis19 22 20 17 18 145% bonus to MR, +1 allocation pointSaurian 0
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Helf + 50
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Delf +40
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Drake -10
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Human+40
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Goblin +40
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Elemental +40
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Orc - +20
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Dwarf -40
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