A | B | C | D | E | F | |
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1 | Glitches | Description | Links | Credit | Difficulty | |
2 | [insert glitch here] Gray = Extension of Info | [insert description of glitch here] | [name and link] (additional rows for extra links) | [name of who found it] | [rating] | |
3 | Miscellaneous Glitches | View Miscellaneous Glitches | Loading... | Loading... | ||
4 | General Tools for Glitchhunting | Tools that are Applicable Throughout the Game. | Loading... | |||
5 | Text Storage (NPCs) | Mash X, Y, +, - or L/R right as any of the listed NPCs turn around, and then mash out of Olivia's text with X. You can now store that textbox while moving around. | MuzYoshi and SolidifiedGaming | 3 / 10 Easy | ||
6 | Text Storage NPC List: Toad/Sniffit (front of Shroom City) Yellow Sniffit (top-left corner of the lake) Yellow Sniffit (under palm tree near the Kiosk) | Double Storage ...Twitter Link... | AstrasEvolution | |||
7 | Item Menu Text Storage ...Twitter Linkk... | LegendofLinkk | ||||
8 | Text Wall Double Interaction ...YouTube Link... | dirkdv | ??? | |||
9 | Vehicle Text Storage | In a boot car or boat, Mario can move an additional frame after pressing X to speak to Olivia. This can be exploited to hit cutscenes and talk to Olivia simultaneously. | Olivia + Boat Cutscene ...Twitter Link... | まち a.k.a. city_yoshy | ??? | |
10 | Spinning Text Storage | Possible by facing away from and talking to the Red Snifit in Snifit Hotel. By continuously spinning, Mario can move arbitrarily far, activate any of the prompts in the room, walk during door animation, or slide through loading zones | Alt. Method Here | ...Twitter Link 1.. Speeeeen | ...Twitter Link 2... | Kuma | ||
11 | Teeter Storage (TeeS) | By opening the item/+ menu as Mario's about to teeter at a ledge, the game gives him both states. Keep holding toward the ledge before exiting menu or the glitch will end. You can't open doors, crush toads, collect things, or enter combat. Once Mario triggers something, the glitch ends. | How to ...Twitter Link... | AstrasEvolution | 2 / 10 Easy (Won't hold at some ledges) | |
12 | A similar state applies if you dig, press X, open the sea chart, or use an item instead. Causes varying effects, including invulnerability to enemies/some hazards. | Unable to enter combat ...Twitter Link... | ||||
13 | Bottomless Pit Storage | If Mario activates a Bottomless Pit and a cutscene trigger at the same time, he will fall very fast, and regain control while being thrown out. Falling in again during this = storage. Results in a state very similar to Teeter Storage, however prompts can still be activated. | Fast Fall Pit Wow ...Twitter Link... | SqeakyTheHedgehog | ||
14 | Conga Clipping (Door Clip) ⦿ | Mario is unaffected by walls when using doors/gates. With a line of partners Mario walks further out, letting him clip into objects. It's also possible to briefly move in this state via spinning text storage. | ||||
15 | Floating Party Members | Hammer your partner and jump away, then open the item menu to cancel their jump. This will disable their gravity, and warping will simply change the height they float at. Can be cancelled if the partner jumps/walks down slopes. | Prof. Toad into Fire Vellumental Temple https://youtu.be/KyE2lwKmpnY | SolidifiedGaming | 2 / 10 Easy | |
16 | Possible for partners in positions not immediately behind you, but the setup is a bit more involved. | Recreation / Demonstration https://youtu.be/230T5Vahj7k | MilsTailsPrower | |||
17 | Default Respawn | Voiding out causes Mario to be placed at a default room position, similar to Hazard Respawn in TTYD. Additionally falling into a hole or a floor hazard without setting "safe ground" also results in a default respawn. This can be accomplished by loading a room and hitting the hazard without touching the ground. | MilsTailsPrower + Glitch Hunting Team | |||
18 | Getting Further Into Trigger Walls | If you run close to parallel with a trigger wall, it will let you further into it before activating. This has been exploited in EDDIE's spa early and Mils' Bowser cutscene skip. | ||||
19 | Invisible Wall Knockback Barrier Interaction | Some triggers/shortcuts are near sources of knockback, with invisible barriers preventing you from going past them. These are only meant to collide with Mario during knockback, however using a menu, digging or talking to Olivia also work. | Knockback Barrier Example ...Twitter Link... | LegendofLinkk | 2 / 10 Easy | |
20 | Standing on a Janky Wall https://twitter.com... | Chuck13s | ||||
21 | This interaction extends to Mushrooms! Using Mushrooms we can interact with these walls while moving! | Getting High with Shrooms ...YouTube Link... | Zaku | |||
22 | Floor Hazard Override | Events/triggers that remove Mario's movement will take priority over floor hazards such as spikes and oil. Mario can jump first frame after the trigger due to this. | Jumping Off of Spikes ...YouTube Link... | ??? | ||
23 | Hammer Phasing (1.0 Only) | Mario's Hammer can collect items through solid objects. For example, If you hit the coffin in a certain way, the hammer can collect the MAX-Up Heart. | Early Heart Upgrade (Temple of Shrooms) ...Twitter Link... | Poloine | 2 / 10 Easy | |
24 | Duplicate Lever Discovery | In Action | niji_sta_KB and sekisei_79 | ||||
25 | ||||||
26 | Event Flag Interruption | If you interupt an event that modifies the flags of an area, it can cause multiple objects to coexist that otherwise wouldn't. Acheived by leaving the area during the event. Previously only possible on emulator. | Sewer Hook Softlock Link 1 Crab + EV Circle Link 2 | Glitch Hunting Team | ||
27 | Disabled Triggers (Time Stop) | Some actions put Mario in a state deactivating most triggers. Includes: tattle, menus, dig, item collect cutscene, etc. By regaining movement while in this state, event triggers remain disabled until the action is ended. | Via Item + Buffered Tattle at a Ledge ...Twitter Link... | Glitch Hunting Team | ||
28 | Bypassing Missing Partner Crashes | Some triggers that need a party member will crash when that party member is missing. However, many such crashes can be avoided if we have the relevant party member immediately before entering the room with the trigger. | Goombario | |||
29 | Ignoring Camera Transitions | Using knockback, getting blocked by collision, fishing storage, or some other method of leaving an area where the camera changes, we can access the rest of the map with things unloaded, moved, etc. | Shangri Spa Example ...Twitter Link... | Zaku | Varies | |
30 | Swag Hammer | If you are aligned next to a trigger, and can activate it by simply turning in that position, you can swing the hammer and activate the trigger at the same time, Processing order and effects may vary. | Interrupted Camera Transition ...Twitter Link... | 2 / 10 Easy | ||
31 | Climbing slopes | Using an item on a slope will let you walk on it briefly. You can also dig/call Olivia while on a slope which lets you jump in place without sliding. | Slope Climbing Linkk 1 Slope Jumping Linkk 2 | LegendOfLinkk | 3 / 10 Easy | |
32 | Bonk Clipping | When you hit your head on a tree or block, it briefly shrinks Mario's hitbox which allows him to clip within a few frames. | Bonk Clip ...Twitter Link... | TheGalaxyBeeMaster | ||
33 | Jump Buffering | It's possible to buffer jump by having the action get interupted. (i.e. falling off, damage) Can happen at a ledge or hole. Potentially can buffer other inputs? | Example ...Twitter Link... | Various People | ||
34 | Pivotting | Pivoting with ZL / ZR or the hammer let's you access more precise facing angles. For some prompts, this lets you activate them from unintended positions. | - | |||
35 | Simultaneous Actions | An umbrella that most non-OoB glitches fall under. By forcing multiple actions to happen at the same time, you can find unintended, potentially exploitable results! | - | |||
36 | Interaction Exploits / Glitches | Very particular tricks with interesting applications. | Loading... | |||
37 | Arrow Storage | During the EV Fight only, Olivia resets the rings if you fail to complete the puzzle in your 2nd turn. This stores the last arrow you used, letting you hit the tail early. | Arceusplayer13 | 1 / 10 Easy Peasy | ||
38 | Durability/Item Usage Preservation | During the fight against Tape, the game fails to tick down weapon use/remove your item when destroying its casing. First noticed in popirea's WR of 6:48 | Glitch Hunting Team | 1 / 10 Automatic | ||
39 | Bobby Cloning | Losing Bobby after executing a Station Clip and running through the tall grass to the bridge, then picking up a 2nd Bobby from a different cutscene skipped at the lake... Saving/auto-saving with 5 partners, or gaining a 6th partner will crash your game! | 2+ Bobbys in Battle | ...Twitter Link... Guides in description Chuck13s' Tutorial | ...YouTube Link... | Icay Tutorial by Chuck13s | 6 / 10 Tricky Tedious | |
40 | Respawning Bobby (Par-tay Members) | If Bobby is gone, he will rejoin upon saving and reloading in Autumn Mountain with another partner in the party. Does not work after the boulder is destroyed, as all party member will disappear after the game is reloaded. | Goombario | |||
41 | Respawning Bobby (The Princess Peach) | After blowing up the Sweetpaper Valley boulder, ignoring Olivia you can enter and exit Breezy Tunnel with Bobby Clones, which respawns the Oarsman. Going to The Princess Peach without Bobby at this point will respawn him. | Goombario | |||
42 | Professor Toad Cloning | Cloned Professor Toads can leave the desert. Original method requires bringing 2 Bobbys to the temple by having 4 Bobbys before exploding the boulder. This works with at least 2 of the same party member, which facilitates freezing partners. WARNING: DONT BRING 4 PARTNERS when gaining Faceless Toad, as the 5th partner bricks the save!!! | Original Demonstration See Description for details ...Youtube Link... | Goombario | 3 / 10 Easy | |
43 | Prof. Toad Clones ANYTIME | Using the Floating Party Member glitch, hit the trigger to have Professor Toad leave for his spot, then quickly run for the entrance. You'll know it worked if Toad isn't crossing his arms while you leave. Before the final step, make toad run to his spot and rejoin for consistency. | Done W/Out Partners | ...Original Clip... Tutorial | ...YouTube Link... | Solved/spearheaded by: Goombario 1st performed by: Zaku | 3 / 10 Consistent with Setup | |
44 | Faceless Toad Smuggling | Bring at least one partner and its clone to the Temple of Shrooms. After sitting the faceless Toad(s) at the exit, enter and quickly exit the temple again. | Y_U | 2 / 10 Easy | ||
45 | 5+ Partners Break | Recruiting a Faceless Toad as the 5th party member causes an overflow that corrupts save data. In this case and with Bowser Jr, the game crashes when pausing and on Mario's turn in battles, even after leaving and removing partners. | Goombario | |||
46 | Feelin' Fungi Smuggling | Trigger walls can be bypassed using knockback / being in a higher priority interaction. (ex: Talking to Olivia) Knowing this, we can use hammer bros to smuggle Feelin' Fungi members from ♣ Club Island. | With Just Joy | ...YouTube Link... | MilsTailsPrower | 3 / 10 Easy | |
47 | With All Members | ...Twitter Link... | Y_U | 4 / 10 Consistent with Setup | |||
48 | Kamek DELETION (Not the only method) | Same principle as Professor Toad Cloning. Make Kamek float using the pipe on the chained path to Rainbow Spa. Cross the trigger to have Kamek move back to the pipe, and run through the exit when Kamek runs back. | Killing Kamek ...Twitter Link... | Zaku | 4 / 10 Consistent with Setup | |
49 | Folded Bowser DELETION | Requires 3 clones, and performed at endgame Peach's Castle before inserting her key. By manipulating the partners such that the 2 clones in front of Luigi stop following Mario, entering the castle causes Bowser to be deleted. WARNING: Attempting to go further into the hall results in a crash, due to the game failing to load dialogue spoken by Bowser. | Killing Bowser ...Twitter Link... | Zaku | 4 / 10 Consistent with Setup | |
50 | Prompt Storage (Fishing Storage) | By buffering dig/sea chart into a teeter & activating a prompt while still teetering, you can store the prompt text. This leads to bizarre glitches involving the fishing pole especially. Doesn't work with the prompts: "talk" "open" | Fish Storage (The Reel Broken Glitch) ...Original.Clip... | ...Clip at Overlook... | Zaku and LegendofLinkk | 4 / 10 Precise | |
51 | Fishing Storage now proven possible with Olivia, the item menu, & simply precise positioning! BotW's BLS glitch in Origami King, before BLS was a thing. Prone to Crashes. | Using Olivia | ...Link 1... Using Item Menu | ...Link 2... Just Timing | ...Chuck13s'.Clip... | Zaku and Chuck13s | 7 / 10 Precise Timing | ||
52 | Fishing Storage Properties | float across gaps while in cutscenes/using Olivia, weird and quick aerial momentum, ignoring triggers, changed hitbox after casting bobber, letting you clip anywhere, glitchy cameras/transitions when quitting fishing and leaving areas, saving in remote locations/situations, pushing npcs/entities, start battles remotely... | ...Distance Fishing... | ...Area Change... ...Flying.via.Olivia... | ...NPC Pushing... ...Down.Warp... | ...Altered.Hitbox... ...NPC.Transport... | Glitch Hunting Team | ||
53 | Fishing Timer Override | By leaving the fishing game as a fishing alert pops up for you to catch something, you can partially despawn the related fish, causing the timer normally limiting how long you have before it escapes to never start. Using this you can catch fish, treasures, and enemies from wherever you'd like. | ...Battle + Leave Area... | ...Battle at 0 HP... ...Action + Battle... | ...Battle + EV Circle... ...Battle + Item... | ...Kids Meal Combo... | Zaku! | ||
54 | Boot Walling | Mario can be obstructed by the boot car when returning from a trigger wall. Usually this teleports Mario to a set location, other results are documented with different angles. 2nd wall can be bypassed by jumping parallel and then holding towards the wall in midair. | Boot Walling Examples https://youtu.be/m6_D4dzlkgI | Chuck13s | 3 / 10 Easy | |
55 | Temple of Shrooms Shenanigans ...Twitter Link... | Zaku | ||||
56 | Goom Walling | When a Paper Macho enemy charges at you, there is a moment where they stop glowing and do not inflict damage on contact. It can push you through invisible trigger walls during this. Follows similar logic to Boot Walling. | Demonstration ...YouTube Link... | Zaku | 3 / 10 Easy | |
57 | Skipping The 1st Paper Macho Goomba ...Original Strat... | ...Updated Strat... | |||||
58 | Partner Walling | For certain actions, partners are able to push Mario, acting as psuedo-npcs. Potentially leads to bypassing even more text walls and more sequence breaking. | Partner Pushing in Shogun ...Twitter Link... | Zaku | ||
59 | Cosplayers Skip (Shogun Studios) | Have Bobunosuke push Mario past the door frame to skip the cuscene with the Shogun cosplayers. Makes Princess (chain chomp) invisible and enemies won't spawn. NOT compatible with fishing storage. | CS with Dupes | ...Original Clip... CS with 1 Bobby | ...Updated Clip... | 7 / 10 Precise | ||
60 | Boot Car NPC Pushing | Many NPCs in the Scorching Sandpaper Desert will hop when Mario boosts into them with the Boot Car. Dismounting while directly under the Toad will push it away. | ||||
61 | Boot Summon Pushing | When summoning the Boot Car with the Boot Whistle, the Boot Car is able to push origami Toads, buried Toads, enemies, etc. | You can Push Them ...Twitter Link... | 2 / 10 Easy | ||
62 | Overlapping Damage Storage | If you take damage from multiple sources at once, 1 attack will take precedence, even causing the second attack to hit after moving Mario far away, even while dead. | Overlapping Damage Storage ...YouTube Link... | baconsizzles_ | 5 / 10 Precise Timing | |
63 | ODS Done with Olivia/Whistle ...Twitter Link... | Zaku | 4 / 10 A bit tricky | |||
64 | By doing teeter storage on spikes in the Whispering Woods, Mario will take damage in the menu/Olivia dialogue/use of an item. Healing at 0hp does not work. | Damage While Menuing ...Twitter Link... | ??? | 4 / 10 A bit tricky | ||
65 | The fire activates twice if you run into it a certain way. Is this a result of the fire being controllable? | Double Damage from Fire and Camera Bypassed ...Twitter Link... | Zaku | 2 / 10 Easy | ||
66 | Missing Boots Entry | Results in the default boots being missing from the weapon select menu during battle, yet still in Mario's inventory. | Missing Boots?! ...Default Boots... | ...Again... | MEGA3280 and baconsizzles_ | 3 / 10 Easy | |
67 | Setup for Missing Boots | 1) Use Default Hammer 2) Break the Hammer in the slot 1 below 3) Next turn, break the hammer that enters slot 1 | Setup to remove Boots ...Twitter Link... | Y_U | ||
68 | Unequipped Default Weapon | Unknown cause. Results in the default hammer being unequipped and its corresponding spot is open. Cannot be discarded. Bizarre slot swap priorities, and you can place it in a different slot. | Where did the Hammer Go??? ...Twitter Link... | Zaku | ||
69 | Accessory Weapon Manipulation | Through a complicated setup, it is possible to use overflown Parter data to add an accessory into the weapon inventory. Might relate to Unequipped Default Weapon? | This is INSANE!!! ...Twitter Link... | ...Diagram... | Y_U | 6 / 10 Convoluted | |
70 | Useful Out of Bounds / Sequence Breaks | Out of Bounds Tricks usful for either RTA or other applications | Loading... | |||
71 | Station Clip | By standing between the post and stair rail, you can jump onto the railing of the tram stop and hop out of bounds. Proceeding to the right into the meadow skips 4 cutscenes. This is estimated to save around 2-3 minutes. | Station Clip Input Display https://youtu.be/Gl1779oaKP8 | MilsTailsPrower | 4 / 10 Precise | |
72 | Alternate Entry Angle, maybe possible https://twitter.com/zinic... | Zinic | ||||
73 | Gooper Blooper Skip (GBS) | Uses a bomb conga clip out the port side doors of The Princess Peach to skip the Paper Macho Blooper/Yellow Box. This is possible because when voiding out, you skip a trigger where Bobby tells you to turn back. Theoretically possible with fireball knockback? | Tutorial ...YouTube Link... | Chuck13s and TheBigGuap | 2 / 10 Easy | |
74 | Colgate™️ Clip | A clip into the stairs preceding the Ice Vellumental bust, skipping the Floor 2 puzzle of the Sea Tower. | The Colgate™️ Clip AstrasEvolution's Input Display: https://youtu.be/r85sVgHS4EM | MilsTailsPrower | 3 / 10 Easy | |
75 | Ticketless Shogun (Sign Clip) | A clip between a wall and the sign posted at the entrance of Shogun Studios, allowing Mario to enter the park for free. Toads assume Mario has a Commoner's Pass. | Ticketless Sign Clip | MilsTailsPrower | 5 / 10 Precise | |
76 | Alt. Strat with Hand Cam: https://www.youtube.com... | baconsizzles_ | ||||
77 | Also possible without TeeS using mushrooms or a well placed jump in the right angle, to avoid the prompt. | baconsizzles_ | ||||
78 | Princess Skip (FML Skip) | Jump over the fence by spamming jump near the center of the bowl after using a mushroom. Once on the other side, position Mario such that when the bug is hammered, toad pushes Mario past the trigger walls. | Fence, Mario, Luck (fml) Skip ...YouTube Link... | MilsTailsPrower | 8 / 10 Precise / Luck | |
79 | Using either a timed jump to ignore the prompt, or by running into the fence until the prompt just disappears then jumping and turning towards the middle of the fence, you can make the jump without a mushroom. | No Mushroom Required | ||||
80 | Spring of Bliss Early | By jumping straight down and adjusting in the air to go just right enough to fall onto the fence, you can get past the trigger walls and visit the Spa of Bliss early. | Spa of Bliss Early ...YouTube Link... | EDDIE | ||
81 | Big Sho' Theater Early | Using fishing storage it is possible to either float over the Big Sho' Theater door from the belltower, or clip into the door directly. Both skip the entirety of the ninja house. | Belltower Method ...Twitter Link... | Icay | 4 / 10 Finnicky | |
82 | Door Clip Method ...Twitter Link... | Goombario | ||||
83 | Overlook Tower Early | We can clip into the loading zone of Overlook Tower via fishing storage. Use ZL/ZR to angle Mario down + slightly left, then keep jumping in place. To leave the tower, keep tap jumping down and left (It'll be blind). | Overlook Tower Clip ...Original Clip... | ...Leaving the Tower... | Zaku and Icay | 6 / 10 Tricky Precise | |
84 | You can use EV Magic Circles past the Red Streamer, however you cannot select Earth Vellumental from the diamond magic circles in Purple Streamer. | EV Outside of Red Streamer ...Twitter Link... | ||||
85 | Luigi Skip (Luigi's Circuit) | Using the lip of the "outer crust" in Peach's Courtyard, we can jump over the wall and walk around the flower bed to skip saving Luigi in Toad Town. | The Week 1 (and 1 Year) Find ...Twitter Link... | Icay, MilsTailsPrower, and Zaku | 2 / 10 Easy | |
86 | Void Out in Autumn Mountain | Nearly identical to "OoB near Chestnut Valley Entrance." The difference is the bonk underneath the tree is done with down-left momentum. After fully clipping through the fence, walking left/down may make Mario fall OoB. | Demonstration of 1st Success ...YouTube Link... | Goombario | 5 / 10 Tricky | |
87 | The Eddy River loading zone can be reached via falling out of bounds in Autumn Mountain by holding a down-left input--with more bias towards the down direction--before respawning. Reaching the loading zone this way loads the Eddy River on emulator, but it crashes on console. | Goombario | ||||
88 | AstrasEvolution's input display: https://youtu.be/eSN3e-4Q1yg | |||||
89 | Kamek Cutscene Skip | By lining up at the edge of a trigger wall near stairs leading to Bowser's Castle and then holding precisely up, Mario can squeeze by that cutscene with Kamek. Has interesting side effects. Does not skip Boss Sumo Bro. | Saves 30 Seconds! ...YouTube Link... | MilsTailsPrower | 6 / 10 Precise | |
90 | Goomba Clip into Chestnut Valley | It is possible to clip past the fence that blocks off access to Chestnut Valley rather than jumping off the bridge. This is achieved by using Teeter Storage and getting pushed through by the Paper Macho Goomba. | Community Theory Proven by Glitchy// | 5 / 10 Tricky | ||
91 | Miscellaneous Out of Bounds Tricks | Out of Bounds Tricks that are currently just novelties | Loading... | |||
92 | First proof that falling out of bounds and voiding out does not result in a game over! | Out of Bounds in Ice Temple ...Twitter Link... | MilsTailsPrower | |||
93 | On top of boats in Autumn Mountain Link 1 | Link 2 | Kornelbut | 3 / 10 Easy | |||
94 | Heart Island Boulder Clip ...Twitch Link... | Fuey500 | ||||
95 | Briefly clip a cabinet in Overlook Tower ...Twitter Link... | A-Tastic | 2 / 10 Easy | |||
96 | Only works before the river is filled. | Autumn Mountain Tuna Clip OoB ...Twitter Link... | Ben.S | 6 / 10 Tricky | ||
97 | Clip near Chesnut Valley Entrance ...Twitter Link... | TheGalaxyBeeMaster | 3 / 10 Easy | |||
98 | Jumping towards the folded toad while at the edge of the crate causes you to clip inside of it. | Autumn Mountain Leaf Clip ...YouTube Link... | baconsizzles_ | 2 / 10 (Leaf) 4 / 10 (No Leaf) | ||
99 | By jumping at the corner of the red house in toad town you can briefly clip inside and get onto the roof | Toad Town Clip onto roof ...Twitter Link... | teFATmonke | 1 / 10 Easy | ||
100 | Toad Town Yellow Roof Clip ...Twitter Link... | FlipZ | 4 / 10 Finnicky |