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Dev dpAutoRigSystem
Commited version4.04.09
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https://github.com/nilouco/dpAutoRigSystem
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#TaskProgrammerPriorityLevelChangeStatusTypeModuleBranchPublishingUpdatedReported versionNotesComments
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003Numbering algorithm6 - Light2 - MediumFixWaiting to StartMainUtils0 - None2020-08-02Fix duplicating guide number when greather than 10, or when renaming numbering order. Use max and padding as Publisher/Pipeliner module.
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004Flip arms up locators5 - Normal3 - HardFixWaiting to StartLibraryRibbon0 - None2020-08-02Fix ribbon up locators flipping for arms, line 707, temp fix applied.
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005Guide joint correct place7 - Low3 - HardFixWaiting to StartGuideFinger0 - None2020-08-02Find correct place to guide joints of 3 phalanges finger module.
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006Mirror naming6 - Light1 - EasyFixWaiting to StartMainFkLine0 - None2020-08-02Mirror naming fix when change name after created a mirror guide
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009Unlimit Mouth_Ctrls6 - Light0 - SweetFixWaiting to StartExtraFacialControl0 - None2020-08-02Don't limit Mouth_Ctrl when working on indirectSkinning setup
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011Guide level options7 - Low1 - EasyImprovementWaiting to StartGuidedpAutoRig0 - None2020-08-02Change dialogBox to have options for Simple/Default/Complete guides to create.
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012Tweaks guide size6 - Light1 - EasyImprovementWaiting to StartGuideTweaks0 - None2020-08-02Create tweaks guides with the size of the Head_Head_Ctrl bounding box if exists.
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013Holder joint color7 - Low1 - EasyEnhancementWaiting to StartIntegratedTweaks0 - None2020-08-02Colorize holder joint.
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014Quadruped types7 - Low2 - MediumEnhancementWaiting to StartIntegratedQuadruped0 - None2020-08-02Create a window with icons or dialogBox with buttons like: default, dog, cat, giraffe, elephant, lion, etc... by functions.
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016Right side tire geo deform6 - Light3 - HardFixWaiting to StartStandardWheel0 - None2020-08-02Need to find a way to map right side tire in order to create the lattice deform. Maybe search it by name or have a new UI text field?
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017Wheel lattice division7 - Low3 - HardImprovementWaiting to StartStandardWheel0 - None2020-08-02Option to chose how many heigh divisions there're in the lattice or calculate how close to the ground to get a better tire deformation.
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018Drive like a carX - Dream4 - InsaneAdd FeatureWaiting to StartStandardCar0 - None2020-08-02Make car turns when rotating steering, affecting root moving and rotation.
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020Check linear unit6 - Light3 - HardImprovementWaiting to StartLibraryUtils0 - None2020-08-02Check linear unit metrics in order to create guides or controls with the expected world size (Meter, Centimeter, etc).
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024ReOrient leg7 - Low2 - MediumFixWaiting to StartStandardLimb0 - None2020-08-02Check reOrient limb module def in leg flipping knees.
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029Head isolate5 - Normal2 - MediumImprovementWaiting to StartStandardHead0 - None2020-08-02Integrate Head.follow and Neck.autoRotate in order to allow head isolate works when chest rotates.
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033Eye LookAt annotation8 - Plus0 - SweetEnhancementWaiting to StartStandardEye0 - None2020-08-02Add annotation to eyeLookAt_Ctrl and attribute to visilitity.
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034Eye LookAt scale Iris Pupil8 - Plus1 - EasyAdd FeatureWaiting to StartStandardEye0 - None2020-08-02Add eyeLookAt_Ctrl iris, pupil scale attributes and connect then to a zeroOut_Grp scale.
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036Eye LookAt AutoRotate8 - Plus1 - EasyEnhancementWaiting to StartStandardEye0 - None2020-08-02LookAt AutoRotate in Z when Head rotates Z.
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037Eye socket joints5 - Normal2 - MediumAdd FeatureWaiting to StartStandardEye0 - None2020-08-02Implement EyeSock jonts, 4 or 8 (up, down, in, out, diagonal) for eye contour skinning. Put them in the center of eye to easy rotation.
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038Spine chest parent9 - Idea1 - EasyImprovementWaiting to StartGuideSpine0 - None2020-08-02Parent Spine_Loc3 guide children to the last Spine segment guide.
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039Spine volume variation7 - Low3 - HardFixWaiting to StartStandardSpine0 - None2020-08-02Squash stretch error when we scale Rig 100 times, 0.001 for example.
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041Wheel annotation7 - Low1 - EasyImprovementWaiting to StartStandardWheel0 - None2020-08-02Move annotation text translateY with radius control translateX like frontLoc.
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042Wheel floor contact8 - Plus3 - HardAdd FeatureWaiting to StartStandardWheel0 - None2020-08-02Wheel floor contact setup.
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047Callable MatchMesh7 - Low3 - HardGeneralWaiting to StartExtraMatchMesh0 - None2020-08-02Make MatchMesh script callable by cmds.
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048Unparent MatchMesh7 - Low2 - MediumImprovementWaiting to StartExtraMatchMesh0 - None2020-08-02Don't unparent nodes if using referenced files.
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049Don't reset transformations7 - Low1 - EasyImprovementWaiting to StartExtraMatchMesh0 - None2020-08-02Don't reset transformations?
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051Recreate SpaceSwitcher9 - Idea3 - HardImprovementWaiting to StartExtraSpaceSwitcher0 - None2020-08-02Improve or recreate SpaceSwitcher script in order to work well without using keyframes.
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060Invert copyPasteAttr8 - Plus1 - EasyAdd FeatureWaiting to StartExtraCopyPasteAttr0 - None2020-08-02Option to invert values (like checkboxes for X, Y, Z or all) and set opposity values when pasting them.
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063Volume attenuation8 - Plus2 - MediumEnhancementWaiting to StartStandardLimb0 - None2020-08-02Calculate volumeVariation attenuation (squareRoot, md = pow de 0.5).
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066Add Controls to Library9 - Idea4 - InsaneControlsWaiting to StartMainControls0 - None2020-08-02Add control to library. Create a new shape, icon, preset.gear, cylinder, heart, etc
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069Guides orientation9 - Idea2 - MediumGeneralWaiting to StartGuidedpAutoRig0 - None2020-08-02Guides direct pointing using aimConstraint (active or desactive)? Maybe implement it for clavicles or neck?
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070Run all by codeX - Dream4 - InsaneGeneralWaiting to StartMaindpAutoRig0 - None2020-08-02Make all commands independent from UIs
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072English tutorialsX - Dream3 - HardDocumentationWaiting to StartMaindpAutoRig0 - None2020-08-02Create tutorials in English
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073Module help to wiki9 - Idea2 - MediumDocumentationWaiting to StartGitHubdpAutoRig0 - None2020-08-02Link to wiki for each module help (using i = icon to know about the description of the module).
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074Get name method8 - Plus3 - HardGeneralWaiting to StartLanguagedpAutoRig0 - None2020-08-02Change langDic to getName() method insted to read from a dictionary variable?
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075Pivot control8 - Plus2 - MediumControlsWaiting to StartMaindpAutoRig0 - None2020-08-02Create dynamic pivot control, maybe for Spine_HipsA_Ctrl?
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076Pivot module9 - Idea3 - HardNewWaiting to StartExtradpAutoRig0 - None2020-08-02Create a module to add pivot control to a selected control.1 - parent pivot control child of the parent control; 2 - connect the translate of the pivot ctrl to the rotate pivot; 3 - connect the translate of the pivot ctrl to the scale pivot.
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079Naming convention file8 - Plus3 - HardNamingWaiting to StartLibrarydpAutoRig0 - None2020-08-02Create an extra file to store all naming conventions. Maybe using a json file.
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080Naming convention preset9 - Idea3 - HardNamingWaiting to StartPresetdpAutoRig0 - None2020-08-02Create preset for naming convention with an UI to add new or edit existing.
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081Find groups for attribute5 - Normal2 - MediumNamingWaiting to StartMaindpAutoRig0 - None2020-08-02Get important groups by attribute instead of naming to be messaged in All_Grp, like (scalableGrp, dataGrp, allGrp, etc).
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082Path module9 - Idea3 - HardNewWaiting to StartStandarddpAutoRig0 - None2020-08-02Create a new module for motion path setup.
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083Skinning categoriesX - Dream3 - HardUIWaiting to StartMaindpAutoRig0 - None2020-08-02Add category to listed geometries in Skinning tab: Skinned, SameName, Not Skinned?
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084Replace folliclesX - Dream4 - InsaneGeneralWaiting to StartMaindpAutoRig0 - None2020-08-02Remove all follicles and replace it to geometry constraint (like Spine, Rivet, Ribbon) or just matrices or new UVpin constraint.https://bindpose.com/maya-matrix-nodes-part-3-matrix-rivet/
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087Chose control curve to use5 - Normal2 - MediumAdd FeatureWaiting to StartGuidedpAutoRig0 - None2020-08-02Add UI layout like jumpBox to chose witch control curve will be used in that guide, as breath guide to ball control shape on biped, for example.
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088Change joint drawLabelSaul Almeida9 - Idea2 - MediumNewWork in ProgressMaindpAutoRig088-joint-draw-label-panel3 - Modified2024-04-11Create a tool to set joint.drawLabel for selected joints, by UI or all joints. Use it to hide them in a publish validator?
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089Corner delta setup8 - Plus3 - HardAdd FeatureWaiting to StartExtraFacialControl0 - None2020-08-02Check all constraint suffix to avoid _PAC for example in Limb AC.Use ShapeEditor combined targets?
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093Guide nodes message6 - Light3 - HardImprovementWaiting to StartGuidedpAutoRig0 - None2020-08-02Change guideName to find guideNodes using message attribute on Guide_Base (moduleGrp) instead of listing relatives.
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094Store language9 - Idea2 - MediumNamingWaiting to StartPresetdpAutoRig0 - None2020-08-02Check stored language name in order to create a new guide using the same language (user choose)?
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095Update wiki documentation7 - Low2 - MediumDocumentationWaiting to StartGitHubdpAutoRig0 - None2020-08-02Update wiki documentation in order to explain correctelly features and add new modules.
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097UpPin Rivet8 - Plus3 - HardEnhancementWaiting to StartExtraRivet0 - None2020-08-02Rivet option to upPin proximity feature for Maya 2020.
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098Wrap deformer proximity8 - Plus2 - MediumIssueWaiting to StartExtraTargetMirror0 - None2020-08-02TargetMirror using wrap deformer proximity feature for Maya 2020.
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099Shape Inverter8 - Plus2 - MediumNewWaiting to StartExtradpAutoRig0 - None2020-08-02Shape Inverter to calculate delta.cmds.loadPlugin('invertShape', qt=True); cmds.invertShape()
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101Examples9 - Idea1 - EasyMenuWaiting to StartMaindpAutoRig0 - None2020-08-02Share guides and Rigs done as example.Have a menu to send to a spreadSheet maybe?
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102GymX - Dream3 - HardNewWaiting to StartExtradpAutoRig0 - None2020-08-02Have pre-animated cycles to load or unload to check body and/or face Rig like calisthenic moviments at a gym.StudioLibrary?
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103Picker2 - ToDo4 - InsaneNewWaiting to StartIntegrateddpAutoRig0 - None2020-08-02Share a default generic picker to Animators for integrated modules like biped, quadruped, etc.AnimSchool picker?
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104dpAR Manual8 - Plus3 - HardDocumentationWaiting to StartMaindpAutoRig0 - None2020-08-02Share a manual eBook like a wiki into a pdf file
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105Feathers7 - Low4 - InsaneNewWaiting to StartStandarddpAutoRig0 - None2020-08-02Create a new module to build a feather setup or many feathers to compose a wing or bird tail.
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106Bird8 - Plus2 - MediumNewWaiting to StartIntegrateddpAutoRig0 - None2020-08-02Combine modules including feathers to create a bird setup.Depends of Feathers module to be created before.
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107Tentacle3 - Important3 - HardNewWaiting to StartStandarddpAutoRig0 - None2020-08-02New module to tentacle setup.https://www.youtube.com/watch?v=Cf9tlL81ecA
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108Octopus8 - Plus2 - MediumNewWaiting to StartIntegrateddpAutoRig0 - None2020-08-02Combine modules including tentacles to create an octopus setup.Depends of Tentacle module to be created before.
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109Rotate shape7 - Low2 - MediumAdd FeatureWaiting to StartMainControls0 - None2020-08-02Create a button in Controls UI to call a method to rotate shape (using step like 90 degree) in X, Y or Z.
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110Scale shape to fit node7 - Low3 - HardImprovementWaiting to StartMainControls0 - None2020-08-02Read the node to be replaced curve shape and get the bounding box to scale the shape in order to fit the respective node and have the same size.
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113Reverse setupX - Dream4 - InsaneNewWaiting to StartMaindpAutoRig0 - None2020-08-02Store Rigged guides or info in order to rebuild all Rig system or just a module and recreate it after change the back step.Refer to OMTK. Use temporary joints to store skinWeights?
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114Preset design8 - Plus3 - HardEnhancementWaiting to StartPresetControls0 - None2020-08-02Create a control preset to achieve Guga's design curves example.
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115Reverse Fk8 - Plus3 - HardAdd FeatureWaiting to StartStandardFkLine0 - None2020-08-02Add the feature to reverse Fk setup.
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116Game tabX - Dream0 - SweetUIWaiting to StartExtradpAutoRig0 - None2020-08-02Create a game tab layout in order to put all gaming tools
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117Set Rig to game engineX - Dream4 - InsaneNewWaiting to StartExtradpAutoRig0 - None2020-08-02Prepare all Rig to work well in a game engine like Unity, Unreal. Maybe store main joints to parent like controls hierarchy?Game ready destructive process?
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118Batch UnitExportX - Dream4 - InsaneImprovementWaiting to StartExtradpAutoRig0 - None2020-08-02Change code to works in batch to export many ranges as user wants.
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119Useful tab9 - Idea2 - MediumUIWaiting to StartMaindpAutoRig0 - None2020-08-02Create a new tab to put all one button commands like matchMesh, addHandFollow, etc?
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121PreMatrix setup5 - Normal4 - InsaneNewWaiting to StartExtradpAutoRig0 - None2020-08-02Tool to setup preMatrix into skinCluster nodes in order to create a chain of deformation and avoid tweaks using incorrect orientation.
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122Target RecoverX - Dream3 - HardNewStand byExtradpAutoRig648-delta-target0 - None2020-08-02Use negative delta in order to recover an old target from a modified shape.Refer Urselo.
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125Control curves6 - Light1 - EasyNewWaiting to StartPresetControls0 - None2020-08-02Add new control curvesFrom Guga's file reference, CapsuleFlat, Gear, Hill, Pulse, Wave, Helmet, Curved, Lune, Convex, SemiCircle, Bracelet, Arc, DoubleArc, (cvJointLoc: arrows turned), arrowCute (like Samuel Rig), 4Arrows, Glasses, Heart, SquarePoint (as global).
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126Combined control curves6 - Light1 - EasyNewWaiting to StartPresetControls0 - None2020-08-02Add new combined control curvesPrism (3 dimonds), Locators (clips as miniWorld), X (plus rotated 45), Capsule
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129Eyelids closed naming7 - Low0 - SweetNamingWaiting to StartLanguageEnglish0 - None2020-08-05Review naming changing Close to Closed in English dictionary for blink target in Facial Controls module.
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130Independent version file5 - Normal3 - HardImprovementWaiting to StartMaindpAutoRig0 - None2020-08-05Create a file just to store the current version in order to don't change dpAutoRig main file.Also for log.
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131Auto Skinning Tweaks9 - Idea3 - HardImprovementWaiting to StartIntegratedTweaks0 - None2020-08-06Create a plane to store the desired skinning weights in order to copy it to tweak target.
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133Hide joints on playback7 - Low1 - EasyAdd FeatureWaiting to StartMaindpAutoRig0 - None2020-08-06Set to hide joints on playback.
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135Deform Lattice all points7 - Low2 - MediumAdd FeatureWaiting to StartExtraHeadDeformer0 - None2020-08-08Add possibility to change 2 floors of the lattice base to deformable or not.
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136Log Single indirectSkinning8 - Plus2 - MediumEnhancementWaiting to StartMaindpAutoRig0 - None2020-08-13Inform about Single module created using indirectSkinning (Animation or Gaming) in the log file after generated Rig.
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138Scaled Spine Middle Joint5 - Normal2 - MediumFixWaiting to StartStandardSpine0 - None2020-08-17Fix Spine middle joint when we have a scaled Rig.Maybe this issue is related to volume variation.
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142Rebuild blendShapes3 - Important2 - MediumNewWaiting to StartExtradpAutoRig0 - None2020-08-28Create a tool to rebuild blendShape targets when we change the original base mesh (without?) change the topology.Have a window like TargetMirror with old and new base meshes and targets to extract. Create a temporary blendShape node, set 1 to new mesh slider and loop to set 1 and duplicate each rebuilt target mesh.
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146Offset mirrored guidesX - Dream3 - HardEnhancementWaiting to StartGuidedpAutoRig0 - None2020-09-09Add guide offset value when we create the mirror.
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151Joint color by module8 - Plus1 - EasyEnhancementWaiting to StartMaindpAutoRig0 - None2020-09-13Colorize joints by module in order to help skinning paint weights UI.
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153Lattice mode to falloff6 - Light1 - EasyImprovementWaiting to StartExtraHeadDeformer0 - None2020-09-15Change HeadDeformer lattice FFD to falloff instead of all mode.
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163Suffix dictionary5 - Normal2 - MediumNamingWaiting to StartMaindpAutoRig0 - None2020-10-23Create a json file with a suffix dictionary and naming convention to be used in the code instead of write name directely.
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169Quadruped leg glich5 - Normal3 - HardFixCanceledStandardLimb0 - None2020-10-26Fix quadruped limb extra control autoOrient attibute cycle error when it's 1.Need to move timeline foward and backward to see the problem in the knee. Fixed usind SD evaluation mode on Maya preferences
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170Standardize Gets and Sets7 - Low1 - EasyEnhancementWaiting to StartMaindpAutoRig0 - None2020-10-27Conform all gets and sets functions to a default convention.
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171Review UI accent naming7 - Low0 - SweetFixWaiting to StartMaindpAutoRig0 - None2020-10-27Check all UI naming to find accent errors from dictionary.See Braco button in Portuguese, for example.
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174Zero out group button naming5 - Normal1 - EasyNamingWaiting to StartMainControls0 - None2020-10-28Check UI zero out group button in Control tab to fix repeated naming.
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175Rebuild guide naming4 - High1 - EasyNamingWaiting to StartGuidedpAutoRig0 - None2020-11-01Review guide suffix naming.
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178Review concatenate using format5 - Normal2 - MediumEnhancementWaiting to StartMaindpAutoRig0 - None2020-11-02Review all string formating in the whole code in order to update to the new .format style.https://pyformat.info/
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181Quadruped Ears Up and Down7 - Low0 - SweetEnhancementWaiting to StartIntegratedQuadruped0 - None2020-11-06Add ears up and down fkLine to quadruped complete mode.
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182Eyelid tweaks inside blinkX - Dream3 - HardAdd FeatureWaiting to StartStandardEye0 - None2020-11-06Add many joints to eyelid in order to control tweaks and avoid indirectSkinningRef: https://vimeo.com/66583205
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183Smart blinkX - Dream3 - HardAdd FeatureWaiting to StartStandardEye0 - None2020-11-06Add feature to close eyelids and keep them over the eyeglobe.
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184Eye UpLoc integration5 - Normal1 - EasyImprovementWaiting to StartIntegratedEye0 - None2020-11-08Integrate Eye UpLoc group to receive a parentConstraint from fatherGuide. There's Head integration already.
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189Check guides before Rig6 - Light2 - MediumAdd FeatureWaiting to StartGuidedpAutoRig0 - None2020-11-13Check all guides integrations before start the Rig of them.We could check things like: Ankle (leg and foot) positions; Clavicle, shoulders rotations (aiming); Some guide rotations like limb corners, eyes or tweaks.
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195Arrange spine fk 00 ctrl shape6 - Light1 - EasyImprovementWaiting to StartStandardSpine0 - None2020-11-24Check distance from fk 00 ctrl to last fk ctrl (hips to chest) in order to find the best place to edit fk 00 ctrl shape.If the spine is very small, the fk 00 ctrl shape is over fk 01 ctrl shape currentely.