ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKAL
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1. LAST NAME, FIRST NAME (AND ALIAS OR CODE NAME IF APPLICABLE)2. PROFESSION (RANK IF APPLICABLE)
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Stanley, James Agent TriggerFederal Agent
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3. EMPLOYER4. NATIONALITY
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FBI - Criminal Investigative Division(U.S.A.) Boise,idaho
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5. SEX6. AGE AND D.O.B.7. EDUCATION AND OCCUPATIONAL HISTORY
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Male35 (June 27)Master degree criminology police detective 10 years
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8. STATISTICSSCOREx5DISTINGUISHING FEATURES11.BONDSSCORE
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Strength (STR)1050%Wife Kathrine14
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Constitution (CON)1365%Son Thomas14
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Dexterity (DEX)1050%Daughter Jenny14
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Intelligence (INT)1260%
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Power (POW)1470%
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Charisma (CHA)1155%
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9.DERIVED ATTRIBUTESMAXIMUMCURRENT12.MOTIVATIONS AND MENTAL DISORDERS
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Hit Points (HP)12Extreme Violence
Add +10% to your Agent’s Occult skill. Reduce SAN
by 5. Subtract 3 from your Agent’s CHA and each
Bond. Your Agent is Adapted to Violence (see page 73
)Hard Experience
Add +10% to your Agent’s Occult and +10% to any
four skills other than Unnatural. This can bring skills
higher than 80%. Reduce your Agent’s SAN by 5.
Remove one Bond.
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Willpower Points (WP)14
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Sanity Points (SAN)8960
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Breaking Point (BP)56
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10.PHYSICAL DESCRIPTION
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tall 6.4 caucsian male well built brown hair neatly trimed beard and a scar the goes accross his left eye13.INCIDENTS OF SAN LOSS WITHOUT GOING INSANE
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ViolenceXXXadaptedHelplessness
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Accounting (10%)First Aid (10%)30%Ride (10%)
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Alertness (20%)50%Forensics (0%)70%Science (0%)
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Anthropology (0%)Heavy Machinery (10%)
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Archaeology (0%)Heavy Weapons (0%)Search (20%)70%
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Art (0%)History (10%)SIGINT (0%)
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HUMINT (10%)80%Stealth (10%)
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Artillery (0%)Law (0%)60%Surgery (0%)
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Athletics (30%)50%Medicine (0%)Survival (10%)
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Bureaucracy (10%)50%Melee Weapons (30%)Swim (20%)
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Computer Science (0%)60%Military Science (0%)Unarmed Combat (40%)60%
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Craft (0%)Unnatural (0%)10%
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Navigate (10%)30%Foreign Languages and Other Skills:
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Criminology (10%)80%Occult (10%)30%
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Demolitions (0%)XPersuade (20%)81%
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Disguise (10%)Pharmacy (0%)
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Dodge (30%)Pilot (0%)
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Drive (20%)50%
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Firearms (20%)71%Psychotherapy (10%)
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Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.
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