What suggestions would you make to us for improving the course next semester?
Level of effort [Level of effort you put into the course]
Contribution to learning [Level of skill/knowledge at start of course]
Contribution to learning [Level of skill/knowledge at end of course]
Contribution to learning [Level of skill/knowledge required to complete the course]
Contribution to learning [Contribution of course to your skill/knowledge]
Skill and responsiveness of the instructor [Instructor was an effective lecturer/demonstrator]
Skill and responsiveness of the instructor [Presentations were clear and organized]
Skill and responsiveness of the instructor [Instructor stimulated student interest]
Skill and responsiveness of the instructor [Instructor effectively used time during class periods]
Skill and responsiveness of the instructor [Instructor was available and helpful]
Skill and responsiveness of the instructor [Grading was prompt and had useful feedback]
Course content [Learning objectives were clear]
Course content [Course content was organized and well planned]
Course content [Course workload was appropriate]
Course content [Course organized to allow all students to participate fully]
What aspects of this course were most useful or valuable?
How would you improve this course?
Why did you choose this course?
How Was Your Interaction with your Assistant Instructor?
Was your AI available when needed?
What Could Your AI Do Differently to Improve Your Experience?
|4/17/2017 9:43:30||Michael Chabin||Kelly McClinton|
More opportunities to use VR equipment
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Things in Unity, like editing terrain and the parent/child relationship.
More detail on how scripts worked. Slower paced, more focused Blender tutorials.
She was always very helpful.
|4/17/2017 9:42:30||Michael Chabin||Kelly McClinton|
I expected to learn more programming.
Modeling custom objects to place in the world.
It is a interesting class which taught me skills I didn't expect, but the title of the class is programing virtual worlds and expected more programming.
Fine, not really sure which one was my aI.
|4/17/2017 9:54:10||Michael Chabin||Kelly M.|
Since this is the programming of worlds then this should focus more on getting the fundamentals of coding in mind more than reusing code.
Allowing class time to get used to Unity and its functions.
I would make the first few weeks strictly coding assignments and practices to get used to looking or creating code that the class does not provide.
AI spent time with other people that needed more help.
Have an understanding of other software that students will use to create their world.
|4/17/2017 9:47:56||Michael Chabin|
Andy Hunsucker, Kelly McClinton, James Walsh
Having everything a little more coordinated in terms of submitting assignments.
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Learning how Unity worked and getting to make environments with it.
I would improve it by making everything a little more concise in terms of submitting assignments and instructions on how to do so.
For the most part okay. There were times when I felt like a highschooler being hounded for attendance, but otherwise fine.
Not worry so much about people that are late or absent, and put more focus on helping people.
|4/17/2017 9:48:14||Michael Chabin||Kelly McClinton|
Become more organized by having actual due dates that don't change weekly
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Learning how to create virtual worlds
Become more organized and have clear requirements on assignments
|4/17/2017 9:54:32||Michael Chabin||Kelly McClinton|
More time with blender
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The in class learning and helping was the most valuable, as well as offering office hours
More structured tutorials for blender
|4/17/2017 9:45:21||Michael Chabin||Kelly McClinton|
Clearer instructions on homework
|Satisfactory||Satisfactory||Satisfactory||Satisfactory||Satisfactory||Agree||Agree||Strongly agree||Agree||Strongly agree||Strongly agree||Agree||Neutral||Agree||Strongly agree|
How to integrate VR into Unity
Review more scripts with VR controllers
|4/17/2017 9:56:48||Michael Cabin||Kelly McClinton|
Faster pace more time to work on final.
|4/17/2017 11:15:24||Michael Chabin|
Kelly McClinton, Andy Hunsucker
The course that I signed up for was Programming Virtual Worlds, but I never felt like we programmed much beyond the fourth or fifth week. It was my hope for this class that I would learn more about how to program things within a virtual environment, things like basic artificial intelligence or interaction designs, but it seemed more like a crash course on Unity - which is available from plenty of places, the Media department included. I didn't learn anything in this class that I didn't already know about Unity. Ironically, 'Programming Virtual Worlds' actually just gave me room for improving my art skills over anything else.
I'm always appreciative of a project-driven course that simply gives you a theme and allows you do the rest, so the chance to utilize my creativity for each project was great. I'd only like to see more of them over the course of the class.
Since the project is due the week before finals, I would like to see some kind of optional event where the class could get together and show off their projects. If you had to offer extra credit for it, so be it - but I'm interested to see what others are doing, how they improved, and I don't always get to see everything.
It could be rough around the edges at times, but we got along well enough. They were helpful, if not always knowledgeable, about what needed to be done for a more detailed project.
Work on addressing more complicated problems in Unity or in virtual reality in general, things like artificial intelligence or more complicated interactions. Give a lesson on designing narratives for virtual reality, as that's what we're expected to public our projects for.
|4/18/2017 5:48:16||Michael Chabin||Kelly McClinton|
Divide course into subcourses to allow for specialization. The overall topic is too broad to cover everything in detail.
|Satisfactory||Satisfactory||Very good||Fair||Very good||Agree||Neutral||Agree||Neutral||Strongly agree||Neutral||Neutral||Neutral||Agree||Agree|
General knowledge of modeling programs and developement software.
Better organization over all, or splitting the course into more specialized sub-courses.
|4/17/2017 9:43:09||Michael Chabin||Kelly Mcclinton|
This class needs more structure. Each class I understand whats going on, but because there is little continuity, I cannot remember how to recreate what we learned in class. This then becomes very frustrating.
|Very good||Satisfactory||Very good||Very good||Very good||Agree||Neutral||Strongly agree||Agree||Agree||Strongly agree||Neutral||Neutral||Agree||Strongly agree||3d Modeling|
Focus on less topics and go more in depth with those topics
Everyone in this class was extremely helpful. The only improvement is on the course structure itself.
|4/17/2017 9:50:17||Michael Chabin||Kelly McClinton|
Though it was well organized, even more organization couldn't hurt!
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The enthusiasm that Professor Chabin brought to the class, along with the cooperative tag team duo he and Kelley have.
I wouldn't change anything. This class is incredibly fun.
Kelly was very helpful and always available for students. One of the best AI I've ever had.
Nothing. Kelley did a great job.
|4/17/2017 9:45:25||Michael Chabin||Kelly McClinton|
Students show work to rest of class periodically so we can see what our peers are doing
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SAme as above, sharing peer projects to see where others are at
|Interest||She is fantastic||Yes|
Honestly ,she is great