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DragonTypical AlignmentCRAssociated Damage TypeBreath WeaponShape change?PersonalityLair LocationFavored TreasureSource
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ChromaticBlackCEWyrmling2Acid15 ft ine, Dex 11NoEvil and sadistic, hate seeing the weak prosper, will watch prey beg and let them escape before recapturing. Would die before letting anyone gain mastery over it. Hate and fear other dragons, hate all creatures. Swamps and jungles, ruinsThe treasures & magic items of crumbled empires/conquered kingdomsMonster Manual 87
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Young730 ft line, Dex 14No
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Adult1460 ft line, Dex 18No
Other possible categories:
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Ancient2190 ft line, Dex 22Noregional effects
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BlueLEWyrmling3Lightning30 ft line, Dex 12NoVain, terrritorial, dramatic, lords power over other creatures. Patient and methodical. Drags out conflict. Enjoys feeling a sense of superiority. Deserts & arid landscapesAnything valuable-looking, especially gems, especially blueMonster Manual 90minions
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Young960 ft line, Dex 16No
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Adult1690 ft line, Dex 19No
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Ancient23120 ft line, Dex 23No
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GreenLEWyrmling2Poison15 ft cone, Dex 11NoCunning, treacherous, use misdirection and trickery. Nasty temper, enjoy subverting and corrupting the good-hearted. Aggression to gain power and wealth. Manipulative schemer, plays off deepest desires. Smooth and sophisticated, except among other dragons when they are crass & rudeVerdant places-- jungles, bayous, pine forests, anywhere with abundant vegatationSentient creatures bound to its will, emeralds, wood carvings, instruments, sculpturesMonster Manual 93
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Young830 ft cone, DC 14No
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Adult1560 ft cone, Dex 18No
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Ancient2290 ft cone, Dex 22No
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RedCEWyrmling4Fire15 ft cone, Dex 13NoCovetous, seek to increase hoard. Rageful and impulsive. Arrogant. Obsessive collecters. View all other dragons as inferiorMountain badlands, high isolated peaks & hills, warm caverns. Near geothermal & lava ventsWealth, anything of monetary value, treasure claimed from slayed enemiesMonster Manual 97
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Young1030 ft cone, Dex 17No
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Adult1760 ft cone, Dex 22No
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Ancient2490 ft cone, Dex 25No
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WhiteCEWyrmling2Cold15 ft cone, Con 12NoMost animalistic, viscious and cruel, driven by hunger & greed. Primal and vengeful. Hunters. Extrodinary memories. Avoid all others, even dragons of their own kind. Freezing tempurtures and areas of solitude. Forgotten mountain holds, inaccessible chasms, frozed caverns beneath glacial ice, places of heavy wind. Things resembling the sparkle of ice, especially diamonds. Ivory and scupture claimed from ships and those in arctic environmentsMonster Manual 100
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Young630 ft cone, Con 15No
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Adult1360 ft cone, Con 19No
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Ancient2090 ft cone, Con 22No
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GreatwymCE/ associated alignment27NoSee associated typeFizbin's Treasury of Dragons 168
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MetallicBrassCGWyrmling1Fire20 ft line, Dex 11 OR cone, Con 11 or falls unconsciousNoGregacious, craving conversation and sunlight. Very talkative. Trusting of those who enjoy conversation, but knows when they're being manipuulatied, and will engage in mutual trickery. Most want to converse with interesting, intelligent beingsHot, dry, rocky areas-- desert canyons, caves beneath mesa, ancient stone ruins. Amongst rocksAny magic item that can allow it to converse with interesting personalities, with sentience, allowing communication, or lamps with djinniMonster Manual 104
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Young640 ft line, Dex 14 OR cone, Con 14 or falls unconsciousNo
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Adult1360 ft line, Dex 18 OR cone, Con 18 or falls unconsciousYes
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Ancient2090 ft line, Dex 21 OR cone, Con 21 or falls unconsciousYes
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BronzeLGWyrmling2Lightning40 ft line, Dex 12 OR 30 ft cone, Str 12 or pushed 30ftNoOppose and fight against tyranny, will fight for good. rocky, inaccssable coastlines. sea stacks. submerged ruins. Often straddle land and seaLoot from sunken ships, coral and pearlsMonster Manual 107
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Young860 ft line, Dex 15 OR 30 ft cone, Str 15 or pushed 40ftNo
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Adult1590 ft line, Dex 19 OR 30 ft cone, Str 19 or pushed 60ftYes
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Ancient22120 ft line, Dex 23 OR 30 ft cone, Str 23 or pushed 60ftYes
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CopperCGWyrmling1Acid20 ft line, Dex 11 OR 15 ft cone, Con 11 or slowedNoIncorrigible pranksters, joke tellers, & riddlers. Gregacious and even-tempered, but with a covetous streat and be dangerous when hoards are threatened. Appreciates wit, jokes, humerous stories, riddles. Annoyed when creatures don't laugh or accept tricks in good humor. Fond of bards. Cautious and craft about their hoard. Dry uplands, hilltopss, mountainous foothills-- caves, crags, tunnels. Metals & precious stonesMonster Manual 110
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Young740 ft line, Dex 14 OR 30 ft cone, Con 14 or slowedNo
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Adult1460 ft line, Dex 18 OR 60 ft cone, Con 18 or slowedNo
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Ancient2190 ft line, Dex 22 OR 90 ft cone, Con 22 or slowedYes
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GoldLGWyrmling3Fire15 ft cone, Dex 13 OR 15 ft cone, Str 13 or weakenedNoMagestic, foes of evil. Devours wealth. Aloof and grim. Private. Keeps up their assumed forms and help out peopleHidden and far from civilization, ruins, near to waterGems, culinary delicacies, items thy can learn from, trophies from successes in livesMonster Manual 113
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Young1030 ft cone, Dex 17 OR 30 ft cone, Str 17 or weakenedNo
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Adult1760 ft cone, Dex 21 OR 60 ft cone, Str 21 or weakenedYes
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Ancient2490 ft cone, Dex 24 OR 90 ft cone, Str 24 or weakenedYes
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SilverLGWyrmling2Cold15 ft cone, Con 13 OR Con 13 or paralyzedNoFriendly, social, helpful. Loves humans. VirtuousMountaintops near the cloudsRelics of human historyMonster Manual 116
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Young930 ft cone, Con 17 OR Con 17 or paralyzedYes
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Adult1660 ft cone, Con 20 OR Con 20 or paralyzedYes
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Ancient2390 ft cone, Con 24 OR Con 24 or paralyzedYes
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GreatwymLG/ associated alignment28​See associated typeFizbin's Treasury of Dragons 209
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GemAmethystNWyrmling4Force15 ft cone, Str 13 or speed 0NoSpecializing in psionics, amethyst dragons like to learn about and understand cosmic forces, the worlds of the material plane, the forces of the outer planes, and protect against intrusions of the Far Realm. Curious and enjoy collecting knowledgeCaverns near water, usually freshwater, mountain lakesKnowledge & magic dealing with planes, cosmos, distant worlds. Treasures from different worlds, items that allow teleportation between planesFizbin's Treasury of Dragons 160
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Young930 ft cone, Str 17 or speed 0​
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Adult1690 ft cone, Str 20 or speed 0​
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Ancient2390 ft cone, Str 23 or speed 0​
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CrystalCNWyrmling2RadiantNoStudy the stars, divine the future from the stars, connected to the Positive plane giving a nurturing, optimistic attitude. May adopt other dragons's eggs, but fiercly defend their homes Cold, icy areas. frigid, picturesque, clear views of the sky. Polar expanses, dizzying mountain peaks, glacial floes.Diamonds & baubles that reflect light, prophecies, astronomy, star charts, divination magic items, items that create/manipulate light, healing magicFizbin's Treasury of Dragons 169
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Young5​
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Adult1260 ft attack, Dex 17​
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Ancient19​
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EmeraldLNWyrmling2PsychicNoCurious, cunning, manipulative. Make heavy use of illusions. Shy but curious, enjoys observing people, attention to detail, may observe humans close up by disguising as one of themAbandoned caves and ruins, places of extrme heat such as volcanoes of geothermal ventsKnowledge-- local, of people, of magical events. History of magical phenomena. Magic items that create illusionsFizbin's Treasury of Dragons 195
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Young8​
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Adult1460 ft cone, Int 18 or -1d6 rolls​
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Ancient21​
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SapphireLNWyrmling3ThunderNoMilitant and territorial, focused on war strategy. Focus on protecting against abberations of the far realmEnormous caverns, complex tunnel systemsWeapons & armor, records of military history & tactics, items protecting agianst psychic intrustion or damage Fizbin's Treasury of Dragons 214
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Young9​
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Adult1560 ft cone, Con 19 or incapacitated​
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Ancient22​
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TopazCNWyrmling2NecroticNoDeath and decay, powerd by the negative plane. View destruction as natural and will destroy to make way for the new. Dislike company, irritible when disturbed. Intrigued by the undead.Within seaside cliffs, near the sea, near beachesMagic that creates, raises undead, destroys, manipulates negative energy. Fizbin's Treasury of Dragons 220
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Young7​
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Adult1360 ft cone, Con 17 or str disadv​
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Ancient20​
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GreatwyrmNE/Associated aligment26​See associated typeFizbin's Treasury of Dragons 201
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DeepNEWyrmling1PsychicNoHoard secrets, delighting in knowledge of far-off lands. seek out insights and tricks to use against others. Social manipulation and crafty dealmaking. Look down on creatures not useful to themRecesses of the underdark, often not far from settlementsSecrets & knowledge of far-off landsFizbin's Treasury of Dragons 173
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Young5​
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Adult1160 ft cone, Wis 16 or frightened​
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Ancient18​
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MoonstoneNWyrmling2Radiant NoGraceful and elegant, playful in youth but wise storytellers in age. Gentle and curious. Specialize in travelers from far away and in projecting themselves into the realm of dreams. Collection of personally significant locations connected through portals, crossing planes, places kissed by the moonSilver, platinum, mithral. Treasues without a monetary value (but perhaps a sentimental one)Fizbin's Treasury of Dragons 211
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Young8​
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Adult1590 ft cone, Con 18 or unconscious OR line, Dex 18​
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Ancient21​
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Dragon TurtleNWyrmling4FireNoClever, smart, voracious, hunt at seaUnderwater caves & coral reefs. Sometimes coastalTreasure from sunken shipsMonster Manual 119/ Fizbin's Treasury of Dragons 191
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Young10​
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Adult1760 ft cone, Con 18​
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Ancient24​
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LunarLE/NEWyrmling2Cold15ft cone, Con 13 or speed 1/2NoCapricius & xenophobicBurrow in desolate moonsTrophies, spelljammer helms, any treasure it can takeSpelljamer: Adventures in Space
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Young730 ft cone, Con 15 or speed 1/2​
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Adult1360 ft cone, Con 18 or speed 1/2​
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Ancient1990 ft cone, Con 21 or speed 1/2​
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SolarNWyrmling3Radiant10ft sphere, Con 14NoTerritorial carnivoresInside suns, in wildspaceFoodSpelljamer: Adventures in Space
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Young920 ft sphere, Con 17​
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Adult1430 ft sphere, Con 19​
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Ancient2140 ft sphere, Con 23​
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Sea SerpentNYoung8Cold​Agile hunters, feed on sailors they've knocked into the water. Fiercely territorialUnderwater/at seaCargo of sunken shipsFizbin's Treasury of Dragons 219
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Ancient14​
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ShadowAlignment it had previouslyTemplateNecrotic​May retain its previous personality, having become dispirited from time spent in ShadowfellThe shadowfell--a shadowfell version of the lair the may have had on the material planeMonster Manual 84
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Elder BrainLE22Psychic​An elder brain that has taken over a dragon to serve as the general to illithid armiesIllithid hive/lairFizbin's Treasury of Dragons 194
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FaerieCG1-2None5 ft radius, Wis 11 or random/no movementNoFriendly, clever, trickster, enjoys invisibly watching the targets of its pranksIn Feywild or near portals of the feywild. Or, around people/cities. Varying, as faerie dragons will abandon their lair to adventure. Monster Manual
91
GhostAny17Cold​A dragon spirit that haunts their hoardThe lair it would have had in lifeFizbin's Treasury of Dragons 203
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Pseudo- dragonNG1/4NoneNoneNoQuiet, shy, defensive, foms close bonds with an agreeable compainion but doesn't put up with ill treatmentIn cities and around peopleMonster Manual 254
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DracolichAlignment it had in life (usually evil)TemplateNecrotic/ damage it was associated with in life​Narcissitic, driven to rule over all. intelligent tyrant creating complex webs of schemes, motivated by greed and powerlust. Act from the shadows, cunning. The lair it would have had in lifeincludes gem that is its phylactoryMonster Manual 83
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HollowAny18Radiant​A metallic dragon that has sought out undeath in order to protect an artifact or fulfill and oathThe lair it would have had in lifeFizbin's Treasury of Dragons 206
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