| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Issue / Rule | Version | Page | Question / feedback | Work around? | John's Answer | ||||||||||||||||||||
2 | Guild Leader | 3.22 alpha | 8 | Must there be Guild leaders? Is there an overall leader? | Yes. All four leaders are like Lt. Semms like there should be an overall leader. No mechanical benefit. | You don't have to have leaders slotted as guild talents. Some guilds don't need them, or choose not to operate that way. They do cost extra upkeep, so there's a reason to go without. | ||||||||||||||||||||
3 | Sieze a claim | 3.22 alpha | 9 | Can you sieze a claim with Gloom or Flame? | Probaby not? | Depends on the fiction. I can see using Gloom for some weird magical claim. Flame is harder to imagine. | ||||||||||||||||||||
4 | Vice | 3.22 alpha | 5 | Chris Weeks: Why might a character begin with vice in a non-content state? | Rich: In a previous version, you could have a vice at "desperate", and it would actually give you +1 die in a Desperate Maneuver. That's the only reason I could think of, unless you're some drama queen. | Yeah, there used to be a benefit. Now, everyone starts at content. | ||||||||||||||||||||
5 | Running Jobs | 3.22 alpha | 11 | WTF | John, here's my guess on what happens. NB, this is transwikied from a chat log. So you've got a dice pool. You drop 'em, Fiasco-style, to narrow down the elements. So say our Guild is doing a job. We have Shadow 3, so we roll 4d6 and the GM rolls 3d6. We get 1,1,3,5 and GM gets 2,2,5 Thanks to Wolfram Alpha for the dice. So we're all looking at the table. Step 1, the Client. I spend our 3 to say (in character) "Skinner! We got contacted on the DL by Sophia, a refugee from Skovland!" Paul (sorry, paul) does step 2 and says "Yeah! It's a (spends a 1) Santification from the cult!" Now we've got 1,5 and you've got 2,2,5. You spend your 2 for step 3 and say "Ah yes, the Occult Collector, Stavro. I've heard he had a spot of trouble." Paul spends a 1 and says "Yup, it's his manor home in Whitecrown."("Rich is it cool if I spend that die twice?" "Sure!") And I say, "I lean forward and scowl. That's the place with all the wards! It'll be tricksy." (Spending our 5 for step 5, earning a no-prize) Rich keeps his 2,5 for later troubles or twists. (Although it may be better to have the GM hide some rolls.) Bam, setup. | Yep, that's exactly right. | ||||||||||||||||||||
6 | Assessment Rolls | 3.22 alpha | 3, 5 | the the left-hand side of the character sheet lists the rolls. However, "Assessment" has its own roll type that is described on page 5. Would be helpful if it were on the character sheet... somewhere | sure, just direct players to the rule on page five when as Assessment roll is applicable. | This came up in our game last night, too. There's room on the Razors sheet for it. I'll have to get tricky to add it to the Blades sheet, but I'll figure it out. | ||||||||||||||||||||
7 | Assessment Rolls | 3.22 alpha | 5 | Rules say "When you ask questions, start with one of the assessment questions related to the talent you’re using. If you have extra questions, you can ask more assessment questions, or ask any follow-up questions you like. The GM will answer honestly." So.... starting with the second question, can you ask *ANY* assessment question, or just related to your talent? Cam you really, truly ask *ANY* follow-up question? | We're going with you have to follow suit, as it were. Ask only for the assessing talent. | Yep, that's what I meant. You can ask any follow-up question, but if it's silly and abusive, that's on you. :) | ||||||||||||||||||||
8 | Backup rolls | 3.22 alpha | 4 | Say I'm backup. Do we explain or show the cost before I decide to be backup? And please confirm the re-roll specifics: do we re-roll all dice or a subset? | We are assuming that it's re-roll all the dice. We also like of the PC "seeing the heat" before they decide to take it or walk away. | Re-roll all the dice. You know what the trouble is before you agree to take it. | ||||||||||||||||||||
9 | Turf War | 3.22 alpha | 9 | Sample Claims don't have Resistance | We made it up/forgot about it, | |||||||||||||||||||||
10 | Assessment Rolls | 3.22 alpha | 5 | Can you help or provide backup for an Assessment roll? | We said no to backup and yes to help. | Yep, that's how we do it, too. | ||||||||||||||||||||
11 | General | 3.22 alpha | NA | What's the value of 1 Coin to a PC? | Making it up. Seems like 1-Coin is about a week's worth of upkeep, so we're starting from there. | I need to put that benchmark in the text, but, mechanically, it's worth a temporary boost up to the next asset level, so you can roughly judge the value from the assets list. It might be worth the loan of a better weapon, or a nicer outfit and meal to impress a date, etc. | ||||||||||||||||||||
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