Publish 4 Checklist
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
View only
 
|
 
Still loading...
BCDEFGHIJKLMNOPQRSTU
1
http://review.swgemu.com/#/q/status:merged,n,zhere -->http://goo.gl/qXeECV100.00%
2
100%100%
3
StatusChangeCommit SubjectTested by +1Tested by +2Notes
4
Donehttp://review.swgemu.com:8080/#/c/373/[Adjusted] loot chance and ratios on all varieties of rancorChrimarsorbust1
5
Donehttp://review.swgemu.com:8080/#/c/378/[Added] wanted posters to stormtroopersChriNaikoi
6
Donehttp://review.swgemu.com:8080/#/c/381/[Fixed] /setpermission and /paymaintenance can no longer be used on civic structuresNaikoiBjald
7
Done[Fixed] civic structures' structure terminal will no longer have radial menu options that they should not haveNaikoiBjald
8
Donehttp://review.swgemu.com:8080/#/c/383/[Added] Screenplay to populate static spawns on north half of TalusNaikoiScurby
9
Donehttp://review.swgemu.com:8080/#/c/386/[fixed] mantis 3210 - fishing pole quality modsScurbyEchoMishaps are definately more prevalent with lower quality poles. Tested v 2%, 49%, and 99% poles and mishap rate was relational to the lower pole quality. Stolen Bait and Yanked Line was more common than Snags. Pole Quality also appears to be directly related to the cast distance (higher quality = shorter cast) which also makes it easier to pull in a fish with higher quality poles when not "parallel casting". - Echo
10
Donehttp://review.swgemu.com:8080/#/c/388/[Change] Commented lightsaber_vader from darth_vader loot groupNaikoiBert
11
Donehttp://review.swgemu.com:8080/#/c/397/[Fixed] Weapon cert on blacksun executioners hack.BertNaikoi
12
Donehttp://review.swgemu.com:8080/#/c/405/[fixed] mantis 3913 tusken rifle deals energy dmgBertNaikoi
13
Donehttp://review.swgemu.com:8080/#/c/411/Added .gitignore for gtest-1.6.0 folder.X
14
Donehttp://review.swgemu.com:8080/#/c/412/Added unit test example in objects/area/areashapes/test/CircularAreaShapeTest.cpp.X
15
Donehttp://review.swgemu.com:8080/#/c/270/[fixed] Matis Bug #3220ScurbyCem
16
Donehttp://review.swgemu.com:8080/#/c/310/[fixed] Mantis 3076: Eopie lair typeBertNaikoiRegular eopie lairs fixed, but desert ones still have insect hills
17
Donehttp://review.swgemu.com:8080/#/c/262/[Added] LuaControlDevice classX
18
Done[Added] giveControlDevice method to DirectorManagerX
19
Done[Added] Conversation screens and logic to recruiters for the purchase of faction pets (currently disabled).X
20
Donehttp://review.swgemu.com:8080/#/c/309/[fixed] Mantis 3456: Faction mission descriptionsBertNaikoiRecon mission 19 still shows up messed up for the title but that is because of the client string files.
21
Donehttp://review.swgemu.com/#/c/402/[fixed] mantis 4145 max treasury withdrawalNaikoiBjald
22
Donehttp://review.swgemu.com:8080/#/c/417/Added two more unit tests to CircularAreaShape to test Jenkins verification.X
23
Donehttp://review.swgemu.com:8080/#/c/418/Added Google Mock 1.6.0X
24
Donehttp://review.swgemu.com:8080/#/c/420/[Added] compilation and linkage of Google Mock.X
25
Donehttp://review.swgemu.com/#/c/422/[Fixed] typo that caused an error in rebel recruiter conversationsChriIvo
26
Donehttp://review.swgemu.com:8080/#/c/425/[fixed] Mantis bug# 3500 when trying to declare residency in a theatre, we need to check for a THEATREBUILDING as well as BUILDING.NaikoiBert
27
Donehttp://review.swgemu.com:8080/#/c/424/[Fixed] mantis 3750ScurbyX
28
Donehttp://review.swgemu.com:8080/#/c/284/[Changed] Non-faction mission terminals will no longer populate their destroy mission lists from the world creature spawn files.NaikoiScurby
29
Donehttp://review.swgemu.com:8080/#/c/421/[added] armor to rancors loot tablesChriBert
30
Done[added] armor as loot and created loot groups for itChriNaikoimissed an includes line in groups.lua for chitin_armor_looted lootgroup. included it with http://review.swgemu.com:8080/#/c/434/ marsorbust
31
Donehttp://review.swgemu.com:8080/#/c/416/[added] Add isResidence variable to BuildingObjects in BerkeleyX
32
Donehttp://review.swgemu.com:8080/#/c/427/[added] Spawning of defenses at placmenet of bases is now configurableX
33
Done[added] Vulnerability delay on placement of bases is now configurableX
34
Done[fixed] Fixed some locksX
35
Donehttp://review.swgemu.com:8080/#/c/428/sampleDNA commandScurbymarsorbustThis is a work in progresssampling dna works, have filled my inventory with samples 3 times now. - marsorbust
36
Donehttp://review.swgemu.com/#/c/429/[fixed] pointer arithmetic warningX
37
Done[fixed] stability issueX
38
Donehttp://review.swgemu.com/#/c/275/[added] Chance for Dots to drop on looted weapons.ChriNaikoi
39
Donehttp://review.swgemu.com/#/c/430/[database] Populate isResidence in BuildingObjects in Berkeley playerstructures databaseX
40
Done[added] BuildingObject now tracks whether or not it is owner residenceX
41
Donehttp://review.swgemu.com/#/c/285/[added] Check for createEvent's args to prevent corruptionX
42
Donehttp://review.swgemu.com/#/c/433/[fixed] Loot manager script from my previous review.NaikoiChri
43
Donehttp://review.swgemu.com:8080/#/c/432/[fixed] (sampledna) creature sample limit is now observedScurbyBert
44
Donegenerating samples now properly randomize.ScurbyBert
45
DoneDextertiy is now properly copied into the sample.ScurbyBert
46
Donehttp://review.swgemu.com:8080/#/c/435/[fixed] Weapon Object's DoT not filling attribute listNaikoiScurby
47
Done[fixed] Weapon Object DoT's not applying in combatNaikoiBjaldthe dot is applying and animating, but not ticking any damage - marsorbustWas able to have the dot tick and properly deal damage.. Think there is something to the duration and tick time. if the duration is under 40 sec you wont get a tick.The dots are ticking but on the wrong stats.  They are all off one so a health fire will burn strength, str disease will be const, etc.  Having fire and poison able to target subs is causing creatures and npcs to die without their HAM actually going down (they die from a sub getting to 0) - Bert
48
Donehttp://review.swgemu.com:8080/#/c/434/[added] bone armor and chitin armor to tuskens loot tableNaikoiBjald
49
Done[added] armor to jawa's loot tableNaikoiBjald
50
Donehttp://review.swgemu.com:8080/#/c/431/[added] Cities now add and remove citizens when growning or contracting radiusNaikoiBjald
51
Done[changed] Citizen cleanup now verifies owner residenceX
52
Donehttp://review.swgemu.com/#/c/436/[Added] additional templates to garden draft schematicsNaikoiBert
53
Done[Fixed] Choosing an additional template now loads the new template dataScurbyBertafter selecting a different garden and clicking back on large/medium it will keep the previous garden selected when creating item and not just being the generic large or medium garden - BertAlso when selecting a different garden the place on planet doesn't change - Bert
54
Donehttp://review.swgemu.com/#/c/437/[updated] Mantis Bug #4204x
55
DoneAdjust aggro chance to take skill into effect. High skill vs CL less likely to aggro. always a 5% chance to aggro on a success, unless the creature can provide no more samples in which case it dies.ScurbyEchoLower level creatures do seem to aggro less than in the previous rendition of this check. - Echo
56
DoneAlso added some extra adjustments to ensure if you sample a creature to death you may NOT harvest from the corpse.ScurbyEchoChecked limitation by having multiple BEs sample the creature to death as well. Still works correctly. Additionally, the number of times a creature can be sampled still applies when multiple BEs are sampling. - Echo
57
DoneAlso Fixed a missing mean * level in the dna manager.ScurbyX
58
Donehttp://review.swgemu.com/#/c/443/[update] Mantis Bug# 4204, fixed typo in dna manager, causing LQ samples to have an undefined max value causing weird number generation. Also added a secondary defensive measure to ensure samples can never go below 0 or above 1000.ScurbyX
59
Donehttp://review.swgemu.com/#/c/444/[fixed] Posture is now verified when doing position updatesScurbyPete
60
Donehttp://review.swgemu.com/#/c/441/[fixed] Master level BH informant position fixed.NaikoiBert
61
Donehttp://review.swgemu.com/#/c/442/[Fixed] movement during and after cover state - mantis 2994, 3579, 2415ScurbymarsorbustThis fixes movement speed only. Technically, it also fixes how the buff is applied and removed (it used to be two different buffs, now it's just one). But yeah, AI still don't react differently to characters who take cover. --Ivo
62
Donehttp://review.swgemu.com/#/c/440/[database] Changed CityRegion cityTreasury variable to float in Berkeley and CityRegion classX
63
Donehttp://review.swgemu.com:8080/#/c/452/[fixed] mantis 3135 always 100 uses on powerupsmarsorbustBert
64
Donehttp://review.swgemu.com:8080/#/c/450/[Added] locked containers, satchels, and cargo pockets to lootScurbymarsorbust
65
Donehttp://review.swgemu.com:8080/#/c/451/Fix max range for courage, it was set to be same as low causing all samples to have the same courage.ScurbyBert
66
Donehttp://review.swgemu.com:8080/#/c/453/[Added] Screenplay to populate static spawns on RoriNaikoiEcho• 3 Nudfuhs at 212,5130 are a bit close and overlapping
• BH at -3650,5531 has White Text - No attackable model available
• Downed Corvette listed in linked screenplay mobs have been changed to "a strong mercenary" - Note Page 2, Line 80 (http://review.swgemu.com:8080/#/c/553/)
• Many Nudfuhs at -400,-5480 are a bit close and overlapping
• Rancher at -433,-5441 has White Text - Unsure if it is supposed to be non-attackable or not
-Echo
Nudfuhs overlapping corrected on Page 3, Line 84 - http://review.swgemu.com/#/c/641/
67
Donehttp://review.swgemu.com:8080/#/c/449/[Added] Loot to marauder NPC'sScurbyBert
68
Donehttp://review.swgemu.com:8080/#/c/448/[Added] the ability to have guilds on structure permission listsNaikoiScurby
69
Donehttp://review.swgemu.com:8080/#/c/415/[Fixed] groups to only be able to have one song playing at onceScurbyNaikoi
70
Done[Fixed] /changemusic to work while grouped, if no one else in the group is playing musicScurbyNaikoi
71
Done[Added] /changebandmusic, /stopband, and /startband commandsScurbyNaikoi
72
Donehttp://review.swgemu.com:8080/#/c/446/[fixed] Desert Eopie lair's now display the correct lair.ScurbyNaikoi
73
Donehttp://review.swgemu.com/#/c/455/[fixed] mantis 3536 trap count display at one useScurbymarsorbust
74
Donehttp://review.swgemu.com:8080/#/c/461/[Fixed] /startmusic and /startband to work with the nalargon and omni boxNaikoiScurby
75
Donehttp://review.swgemu.com:8080/#/c/447/[fixed] Adjusted the award area of the Dathomir Imperial Prison badge and the Kobala Spice Mine badge on RoriNaikoiScurby
76
Donehttp://review.swgemu.com:8080/#/c/462/[Fixed] typos preventing locked containers from having loot insideScurbymarsorbust
77
Done[Added] chance for locked containers to be emptyScurbymarsorbust
78
Done[Fixed] locked containers not being able to be movedScurbymarsorbust
79
Donehttp://review.swgemu.com:8080/#/c/463/[Fixed] all nalargons and omni boxes warping to the group leader when /startband is usedScurbyNaikoi
80
Donehttp://review.swgemu.com:8080/#/c/464/[added] Property tax can now be collected on buildingsBertIknarProperty tax is actually reducing the maint on structures by the amount it lists instead of adding on to it - BertChanging city taxes did not update the maintance pool clock on the structure. -Iknar
81
Donehttp://review.swgemu.com:8080/#/c/465/[Changed] slicing terminals now requires slicing 1 skillScurbyBert
82
Done[Fixed] skill required to jam a faction base's uplink terminalScurbyBert
83
Donehttp://review.swgemu.com:8080/#/c/458/[fixed] mantis 3654 area attacks consume only one pupScurbymarsorbust
84
Donehttp://review.swgemu.com:8080/#/c/457/[fixed] Dot Weapons attribute to start at 0 rather than 1 to fix combat-related functions.Scurbymarsorbustticking on the correct pools now, however fire dots are ticking wounds and damage only on the first tick, after the first tick its only doing wounds. also the ratio of wounds to damage isn't right. should be 2:1 damage:wounds. - marsorbust
85
Done[updated] Reworked the min/max system for Dots, they are now in a lua object table, see documentation in comments.marsorbustScurbypoison dots duration is consistantly exceeding the max set in the .lua, also the potency on all dots is sometimes exceeding the max set in the .lua this may be because the max is less then the level the weapon is looted/generated at? - marsorbustdots seem to be generating with appropriate stats now - marsorbust
86
Done[updated] Re-reworked a few dot weapon drop formulas.marsorbustScurby
87
Donehttp://review.swgemu.com:8080/#/c/468/[added] spawns to rori_narmle screenplayEchoScurbyDisregard • scoundrel at lines 101 & 102 (18,10 & 22,10) are not anywhere near Narmale
Disregard • narmale_militia_commander at line 151 (8,65) is not anywhere near Narmale
Disregard • narmale_militia_ensign at line 152 (36,38) is not anywhere near Narmale
• gundark_ruffian (male) at line 73 (-5416,-2088) has a nude appearance
• gundark_hooligan at lines 110-115 (-5170,-2073) 2 are overlapping - respawned in same x,y when killed
• Narmale Militia at lines 140-145 (-5462,-2101) are all in a straight line - unsure if formation is intentional
• Narmale Militia at lines 159-162 (-5158,-2252) are all in a straight line - unsure if formation is intentional
• Scout Trainer at line 234 (-5211,-2925) is about 500m from Narmale - unsure if placement is intentional
-Echo
check cellid on those,.. they are inside a building, so using the building coordinates not the world coordinates - marsorbustline 73 i'll look into, probably just need to remove the naked template... lines 110-115 have a 10m square that the 5 of them can spawn in, they will be in different positions in that square each time the server is restarted, and there is a chance that they can end up with the same x,y coordinates,.. lines 140-145 and 159-162 are supposed to be in formation, the narmle militia on live would patrol the city in small groups walking in formation like that. the scout trainer is in the correct location, he was there about 500m south of narmle during all of pre-cu - marsorbust
88
Done[added] loot to a few thug npc'sEchoScurbyValidated various ranges of loot available from the "Thugs" groups in Narmale - Echo
89
Donehttp://review.swgemu.com:8080/#/c/467/[fixed] mantis 4203 carbineer burstshot2 should be cone attackScurbyBert
90
Donehttp://review.swgemu.com:8080/#/c/469/[updated] reduce sample success rate to be more inline with pre-cuScurbymarsorbust
91
Donehttp://review.swgemu.com:8080/#/c/470/[Fixed] invisible players are no longer attackable or healableScurbyBert
92
Donehttp://review.swgemu.com:8080/#/c/369/[added] Screenplay - Jinda ritualist cave POImarsorbustScurbycave looks good, loot containers are working, but the jinda do not actually have loot hooked up to them yet - marsorbustloot, weapons, and attacks added. see page 4 line 10 - marsorbust
93
Donehttp://review.swgemu.com:8080/#/c/471/[added] Garage tax is now collected in player cities.ScurbyBertgarage tax does not show up in city status report - BertFix pushed to display tax: http://review.swgemu.com/572 - Kliv
94
Donehttp://review.swgemu.com:8080/#/c/473/[added] spawns outside the walls at the rebel outpost on RoriIknarEchoAll 26 placements/positions look good. - Echo
95
Donehttp://review.swgemu.com:8080/#/c/375/[fixed] PA halls should have the same modifiers as player houses.ScurbyBert
96
Donehttp://review.swgemu.com:8080/#/c/472/[Added] ability to area rez to gmrevive commandScurbyBert
97
Donehttp://review.swgemu.com:8080/#/c/476/[fixed] Removed extra check as it was not needed since min is unsigned.ScurbyEchoVerified pre-defining of vlqMin - Echo
98
Donehttp://review.swgemu.com:8080/#/c/474/[Refactor] CraftingManager is now a shim for the new Labratory framework. This framework allows us to change the assembly and experimentation behaviour by configuring the draftschematic object. This allows for specific assebmly processes for genetic templates, droids, creatures, etc.. We can no customize these 2 behaviours by adding labs as needed instead of hacking into the crafting manager.ScurbyIvo
99
Donehttp://review.swgemu.com:8080/#/c/475/[Added] the ability to buff and area buff to /gmrevive Syntax: /gmrevive [buff] [name]|[area [range]]ScurbyNaikoi
100
Donehttp://review.swgemu.com/#/c/466/[added] Diktat QuestIvoNaikioiDaclif's 5th quest - mercenaries are not attackable. On the final quest, Daclif mentions giving a reward but nothing is given, should there be one? -IvoLooks like you should be awarded 400 credits. -NaikoiHe says "As a token of my faith in your discretion, please accept this reward -- a desirable art object from my personal collection." when giving you the credits for his 6th mission, but gives no item. -Ivo
Loading...
 
 
 
Page 1 (Done)
Page 2 (Done)
Page 3 (Done)
Page 4 (Done)
Page 5 (Done)
Page 6 (Done)
Page 7 (Done)
Page 8 (Done)
Notes and TODO
Dot stacking
Skill Mods Research
Skill Mods Current
Imp TP
Marauder TP
Skill Buffs