ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAXAYAZBABBBCBDBEBFBGBHBIBJ
1
Welcome to the HELLDIVERS 2 SUPER DPS-ATTHON!!!!!!
2
By: The_Shaq_Attack on Youtube, Twitter, Reddit, and various other strange places
3
4
5
6
7
NOTES ON RELOAD TIME: Because reload time isn't explicitly stated in the weapon information, and because animation times were counted during testing, all reload times are approximations. I've decided I will round up to whole numbers when applicable, and so there is a margin of error to consider; Despite this I still believe these stats to be representative of the weapon stats in game. ALSO, Single reloads are counted as 0.33 seconds multiplied by the ammo capacity
8
9
10
SideArmsAssault Rifles
Battery Based (SEE NOTES ON BATTERY WEAPONS)
Marksman RiflesShotgunsSMGs
11
Weapon:
P-2_Peacemaker
P-4_Senator
P-19 Redeemer
Weapon:
AR-23 Liberator
AR-23E Liberator Explosive
AR-23P Liberator Penetrator
JAR-5 Dominator
PLAS-1 Scorcher
Weapon:LAS-5 SCYTHEWeapon:R-63 Diligence
R-63 Diligence Counter Sniper
Weapon:SG-8 Punisher
SG-8S Slugger
SG-225 Breaker
SG-225IE Breaker Incendiary
SG-225SP Breaker Spray&Pray
Weapon:MP-98 KnightSMG-37 Defender
12
Stats aquired from in game descriptionsDamage:6015060Damage:555545200100Damage:300Damage:112128Damage:360280330180144Damage:5070
13
Capacity:15631Capacity:4530301515Capacity:NACapacity:2015Capacity:1616132526Capacity:5045
14
NOTES ON BATTERY WEAPONS: Fire Limit is how long the weapon can go without overheating, stun time is an unkown, DPS is built into the weapon stats. Due to all these factors, here's what I have to note: DamagePerMag is essentially just the amount of damage you can get out before overheating your battery with a continous unstopped blast.Recoil:234311Recoil:1528197520Recoil:1Recoil:3553Recoil:110110552845Recoil:2010
15
FireRate:9002001100FireRate:640320640250250FireRate:NAFireRate:350350FireRate:8080300300330FireRate:1380520
16
Aquired via testingMagCount:67.605MagCount:8111177MagCount:7MagCount:97MagCount:3.83.5879MagCount:88
17
ApproxReloadTime(seconds):
1.51.981.5
ApproxReloadTime(seconds):
22222
ApproxReloadTime(seconds):
3
ApproxReloadTime(seconds):
22
ApproxReloadTime(seconds):
5.285.28222
ApproxReloadTime(seconds):
22
18
Formulas used:(FireRate/60)*Damage = DPSDPS:9005001100DPS:586.67293.33480833.33416.67DPS:300DPS:653.33746.67DPS:480373.331650900792DPS:1150606.67
19
Capacity/(FireRate/60) = FiringTimeFiringTime:11.81.69FiringTime:4.225.632.813.63.6FiringTime:8FiringTime:3.432.57FiringTime:12122.654.7FiringTime:2.175.19
20
DamagePerMag*MagCount = TotalMagDamageTotalMagDamage:540068409300TotalMagDamage:1980018150148502100010500TotalMagDamage:16800TotalMagDamage:2016013440TotalMagDamage:2160015680343203150033696TotalMagDamage:2000025200
21
Damage*Capacity = DamagePerMagDamagePerMag:9009001860DamagePerMag:24751650135030001500DamagePerMag:2400DamagePerMag:22401920DamagePerMag:57604480429045003744DamagePerMag:25003150
22
What is effective DPS?: Effective DPS is essentially your DPS when accounting for reload times, however due to a difference in animation when reloading with an empty mag, your DPS can vary depending on how efficient you're being with magazines (Is this really all that important? Probably not, but now you know!)
DPS*(FiringTime/(FiringTime+ApproxReloadTime) = EffectiveDPS
EffectiveDPS:360238.1582.91EffectiveDPS:397.99216.39280.52535.71267.86EffectiveDPS:218.18EffectiveDPS:412.63420EffectiveDPS:333.33259.26932.61642.86556.54EffectiveDPS:598.96437.97
23
Testing+Game descriptionsArmor Pen:LIGHTMEDIUMLIGHTArmor Pen:LIGHTLIGHTMEDIUMMEDIUMLIGHTArmor Pen:LIGHTArmor Pen:LIGHTLIGHTArmor Pen:LIGHTMEDIUMLIGHTLIGHTMEDIUMArmor Pen:LightLight
24
Stats aquired from in game descriptions )Elemental effect:NONENONENONEElemental effect:NONEEXPLOSIVENONEExplosive?EXPLOSIVEElemental effect:Beam????Elemental effect:NONENONEElemental effect:NONENONENONEINCENDIARYNONEElemental effect:NONENONE
25
One Handed?:YESYESYESOne Handed?:NONONONONOOne Handed?:NOOne Handed?:NONOOne Handed?:NONONONONOOne Handed?:YESYES
26
Reloading Type:MAGSINGLEMAGReloading Type:MAGMAGMAGMAGMAGReloading Type:BATTERY BASEDReloading Type:MAGMAGReloading Type:SINGLESINGLEMAGMAGMAGReloading Type:MAGMAG
27
Aquired via testingAutomatic?:NONOYESAutomatic?:YESYESNONONOAutomatic?:YESAutomatic?:NONOAutomatic?:NONOYESNOYESAutomatic?:YESYES
28
Burst?:NONONOBurst?:YESNOYESYESNOBurst?:Kinda???Burst?:NONOBurst?:NONONOYESNOBurst?:YESYES
29
What the fuck is firing time?: That's the amount of time it would take you (in seconds) to completely empty a magazine at full blastSemi?:YESYESYESSemi?:YESYESYESYESYESSemi?:Kinda???Semi?:YESYESSemi?:YESYESYESYESYESSemi?:YESYES
30
31
32
Notes on MagCount: Mag Count is calculated as your total mags INCLUDING THE MAG IN YOUR GUN. The best way to understand this is to think about when you're dropping into a game. For the Peacemaker do you have five mags or six? Well your hud says you have five, but that's not counting the one inside your gun. I calculate it this way because I would assume that when you pick up ammo you're reloading to ensure you have a full magazine as well as a full mag inventory.
33
34
35
36
DPSEFFECTIVE-DPSFiringTime (in seconds)DamagePerMagazineTotalMagDamageSingle shot damage/listed damage
37
38
39
40
What is TotalMagDamage?: TotalMagDamage is just the damage you can get out of your total mag count. Essentially it's just DamagePerMag multiplied by the total number of mags you have at full capacity
41
42
43
44
45
46
47
Are there limitations to this chart?: Uh, fuck yeah. There's always gonna be limitations. For example; I have no idea what the true reload times are, all of the reload times are approximate and only representative of reloads WITHOUT an empty gun. Essentially this means the effectiveDPS isn't going to be 100% accurate, but tbh I'm ballparking for 90% here. ALSO, just because a weapon has the highest DPS or highest effectiveDPS doesn't mean it's the "best" weapon or the "meta" weapon; It's simply it's highest damage potential when used properly at it's effective range. You're not gonna be getting 582-EDPS at 150 meters with the Redeemer, that's what the Marksman rifles are for. You get the picture, these are all numbers and what said numbers mean is entirely up to the viewer. Interpret as you will
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100