ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
Dagger 1H (no enchants) (10 dex)472 frames for 8 hits => 58.75 per hithit sequance: 19,78,137,195,255,312,372,431,489visual: 4-5 delay frames | 27-28 attack frames (incl. delay) | 31-32 recovery
2
Dagger 1H (no enchants) (4 dex)560 frames for 8 hits => 70.00 per hithit sequance: 20,90,160,231,300,370,441,511,580[59 / (1 - 0.18) = 71.95] _ [4 + 55 / (1 - 0.18) = 71.07] _ [59 * (1 + 0.18) = 69.62]
3
Dagger 1H (no enchants) (1 dex)618 frames for 8 hits => 77.25 per hithit sequance: 20,97,173,251,329,406,483,560,638[59 / (1 - 0.27) = 80.82] _ [4 + 55 / (1 - 0.27) = 79.34] _ [59 * (1 + 0.27) = 74.93]
4
5
Dagger 1H (no enchants) (1 dex) (-20% att)690 frames for 8 hits => 86.25 per hithit sequance: 31,118,205,290,377,462,549,635,721
6
Dagger 1H (speed) (10 dex)416 frames for 8 hits => 52 per hit
7
Dagger 1H (no recovery) (10 dex)217 frames for 8 hits => 27.125 per hithit sequance: 18,45,73,100,127,154,181,208,235
8
Dagger 1H (no recovery) (24 dex)170 frames for 8 hits => 21.125 per hithit sequance: 18,38,60,83,104,125,146,167,18824 dex chosen because 27/1.42 = 19.01 (i.e. better decimal precision)
9
Dagger 1H+M.Shield (no recovery) (10 dex)217 frames for 8 hits => 27.125 per hithit sequance: 10,38,64,92,118,145,173,200,227but we've got 21.125. Strange. this means that part of action was not affected by DEX; probably the delay
10
Dagger 1H+S.Shield (no recovery) (10 dex)216 frames for 8 hits => 27.000 per hithit sequance: 22,50,76,103,129,157,184,211,238
11
Dagger DW (no enchants) (10 dex)335 frames for 8 hits => 41.875 per hit* see tests below
12
Dagger DW (rh speed) (10 dex)309 frames for 8 hits => 38.625 per hit* see tests below
13
Dagger DW (oh speed) (10 dex)310 frames for 8 hits => 38.750 per hit* see tests below
14
Dagger DW (both speed) (10 dex)285 frames for 8 hits => 35.625 per hit* see tests below
15
Dagger DW (no recovery) (10 dex)212 frames for 8 hits => 26.500 per hit* see tests below
16
17
Dagger DW hits)LeftRight
18
each hit happened
on frame X
9-> 41Action time = delay + attack_phase_duration + recovery_phase_duration1H style action:
19
50-> 44Distance between two consecutive hits is equal to action timedelay = 4 frames (ignored by DEX)
20
(301 - 9 = 292)94-> 40attack_duration = 22-23 frames (3 frames are ignored by DEX); So it is 19-20?
21
(344 - 50 = 294)134-> 43recovery = ~32-33 frames
22
177-> 43
23
(344 - 9 = 335)230-> 40DW style action:
24
260-> 41delay = 4 frames (ignored by DEX)
25
301-> 43attack_duration = 22-23 frames (3 frames are ignored by DEX); So it is 19-20?
26
344recovery = ~16 frames
27
Dagger DW hitsLeftRight
28
RH with speed12-> 36
29
48-> 40
30
(278 - 12 = 266)88-> 36
31
(321 - 48 = 273)124-> 41
32
165-> 36
33
(321 - 12 = 309)201-> 41
34
242-> 36
35
278-> 43
36
321
37
Dagger DW hitsLeftRight
38
OH with speed13-> 40
39
53-> 37
40
(289 - 13 = 276)90-> 41
41
(323 - 53 = 270)131-> 37
42
168-> 41
43
(323 - 13 = 310)209-> 37
44
246-> 43
45
289-> 34
46
323
47
Dagger DW hitsLeftRight
48
Both daggers with speed10-> 36
49
46-> 35
50
(258 - 10 = 248)81-> 40
51
(295 - 46 = 249)121-> 32
52
153-> 33
53
(295 - 10 = 285)186-> 38
54
224-> 34
55
258-> 37
56
295
57
Dagger DW hits (No Recovery)LeftRight
58
Both daggers with speed10-> 27
59
37-> 26
60
(194 - 10 = 184)63-> 27
61
(222 - 37 = 185)90-> 25
62
115-> 28
63
(222 - 10 = 212)143-> 25
64
168-> 26
65
194-> 28
66
222
67
Dagger DW hits (Low Recovery v1)LeftRight
68
RH with speed (+20%)
Swift Aim (+20%)
13-> 28visual:
69
41-> 37LH delay: 4
70
(233 - 13 = 220)78-> 28LH recovery: 9-10
71
(270 - 41 = 229)106-> 35RH recovery: there is no running line to use as starting point, so it's
72
141-> 28either 1 or zero
73
(270 - 13 = 257)169-> 37
74
206-> 2715 * (1 - 1.4 + 1) = 9
75
233-> 3715 * (1 - 1.44 + 1) = 8.4
76
27015 * (1 - 1.4*1.4 + 1) = 0.6
77
Dagger DW hits (Low Recovery v2)LeftRight
78
RH with speed (+20%)
Gloves of Quickness (+15%)
16-> 27visual:
79
43-> 38LH delay: 4
80
(244 - 16 = 228)81-> 29LH recovery: 10
81
(283 - 43 = 240)110-> 38RH recovery: 2-3
82
148-> 29
83
(283 - 16 = 267)177-> 3815 * (1 - 1.35 + 1) = 9.75 (sum method)
84
215-> 2915 * (1 - 1.30 + 1) = 10.5 (double; additive)
85
244-> 3915 * (1 - 1.38 + 1) = 9.3 (double; multiplicative)
86
28315 * (1 - 1.30*1.4 + 1) = 2.7
87
Dagger DW hits (Low Recovery v3)LeftRight
88
No speed enchants
Gloves of Quickness (+15%)
12-> 38visual:
89
50-> 36LH delay: 4
90
(270 - 12 = 258)86-> 36LH recovery: 10
91
(305 - 50 = 255)122-> 37RH recovery: 10
92
159-> 37
93
(305 - 12 = 293)196-> 36
94
232-> 3815 * (1 - 1.15 + 1) = 12.75
95
270-> 3515 * (1 - 1.30 + 1) = 10.5 (double; additive)
96
30515 * (1 - 1.32 + 1) = 10.2 (double; multiplicative)
97
Dagger DW hits (Low Recovery v4)LeftRight
98
No speed enchants
Gloves of Quickness (+15%) Swift Aim (+20%)
14-> 29visual:
99
43-> 32LH delay: 4
100
(224 - 14 = 210)75-> 30LH recovery: 4