| A | B | C | D | E | |
|---|---|---|---|---|---|
1  | Note: Sheet is a little outdated -- Will be updated at the next update | ||||
2  | Category | Item | Grouping | Enchantment Description | Information | 
3  | Magical Enchantments (Blue) | ||||
4  | Weapon | ||||
5  | Magical | Weapon | None | Damage increased by 15%-30% for 30s after Backstab | Grouping - An enchantment that shares a grouping with another enchantment cannot be found together on the same item | 
6  | Magical | Weapon | None | Stagger Damage increased by 15%-30% for 30s after Backstab. | |
7  | Magical | Weapon | None | Stagger Damage increased by 15%-30% for 20s after Kill. | Fatality - Kill an enemy with a charged attack or a rune attack | 
8  | Magical | Weapon | A | Damage increased by up to 3%-10% based on Durability | |
9  | Magical | Weapon | A | Deal 25%-50% Explosion Damage on Kill | Gems - Do not impact groupings. You can have a quartz (Electric infusion) gem and roll any "a" grouping enchantment still. | 
10  | Magical | Weapon | A | Deal 7%-25% Damage on Staggering an Enemy | Infusion - Overwrites the physical damage of a weapon and makes the weapon deal elemental damage instead. These are 4x rarer than any other enchantment. | 
11  | Magical | Weapon | A | Attack Stamina Cost decreased by 7%-15%. | Regainable Health - Gives the player a window of opportunity to regain the health they lose when they are hit by an enemy. Health can be regained by hitting an enemy. Healing scales regainable health. | 
12  | Magical | Weapon | A | Attack Speed increased by 3%-10% based on Durability | Increased Lifesteal - GIVES you lifesteal. It doesn't increase other sources of lifesteal. Healing increases scales lifesteal. | 
13  | Magical | Weapon | A | Damage increased by 6%-20% when at High Focus | |
14  | Magical | Weapon | A | Attack Stamina Cost decreased by 7%-25% at Low Health | |
15  | Magical | Weapon | A | Damage increased by 2%-5% for each Nearby Enemy | |
16  | Magical | Weapon | A | Stagger Damage increased by 4%-15%. | |
17  | Magical | Weapon | A | Stagger Damage increased by 6%-20% for 4s after Charged Attack. | |
18  | Magical | Weapon | A | Deal 15-50% Explosion Damage on Rune Attack with 10% chance | |
19  | Magical | Weapon | A | Damage increased by 3%-10% | |
20  | Magical | Weapon | A | Rune Damage increased by 4%-15% | |
21  | Magical | Weapon | A | Heat Damage Infusion | |
22  | Magical | Weapon | A | Cold Damage Infusion | |
23  | Magical | Weapon | A | Lightning Damage Infusion | |
24  | Magical | Weapon | A | Plague Damage Infusion | |
25  | Magical | Weapon | A | Attack damage increased by 6%-20% for 5s after Rune Attack. | |
26  | Magical | Weapon | A | Normal attack damage increased by 4%-15% for 4s after Charged Attack. | |
27  | Magical | Weapon | C | Stamina Recovery increased by 6%-20% based on Durability | |
28  | Magical | Weapon | C | Attack Stamina Cost decreased by 7%-25% after Backstab | |
29  | Magical | Weapon | D | Durability increased by 30%-100%. | |
30  | Magical | Weapon | H | Healing increased by 4%-15% based on Durability | |
31  | Magical | Weapon | K | Item Weight decreased by 3%-10%. | |
32  | Shield | ||||
33  | Magical | Shield | A | Damage increased by up to 3%-10% based on Durability | |
34  | Magical | Shield | A | Deal 7-25% Damage on Parry | |
35  | Magical | Shield | A | Damage increased by 5%-10% for 5 seconds after Block | |
36  | Magical | Shield | A | Damage increased by 4%-15% for 5 seconds after Parry | |
37  | Magical | Shield | A | Deal 5%-15% Damage on Block | |
38  | Magical | Shield | B | Focus Gain increased by 4%-15% based on Durability | |
39  | Magical | Shield | B | Gain 2-5 Focus on Block. | |
40  | Magical | Shield | B | Gain 5-15 Focus on Parry | |
41  | Magical | Shield | C | Stamina Recovery increased by 6%-20% based on Durability | |
42  | Magical | Shield | C | Gain 2-5 Stamina on Blocked Attacks. | |
43  | Magical | Shield | C | Gain 9-30 Stamina on Parry | |
44  | Magical | Shield | C | Attack Stamina Cost decreased by 7%-25% for 5s after Parry. | |
45  | Magical | Shield | D | Durability increased by 30%-100%. | |
46  | Magical | Shield | H | Healing increased by 4%-15% based on Durability | |
47  | Magical | Shield | K | Item Weight decreased by 3%-10%. | |
48  | Bow | ||||
49  | Magical | Bow | A | Damage increased by up to 3%-10% based on Durability | |
50  | Magical | Bow | A | Heat Damage Infusion | |
51  | Magical | Bow | A | Cold Damage Infusion | |
52  | Magical | Bow | A | Lightning Damage Infusion | |
53  | Magical | Bow | A | Plague Damage Infusion | |
54  | Magical | Bow | A | Damage increased by 4%-15% if no Enemies nearby | |
55  | Magical | Bow | A | Damage increased by 4%-15% for 5 seconds after Damage Dodged | |
56  | Magical | Bow | A | Deal 4-15% Damage on Damage Dodged | |
57  | Magical | Bow | B | Focus Gain increased by 4%-15% based on Durability | |
58  | Magical | Bow | B | Gain 5-15 Focus on Damage Dodged | |
59  | Magical | Bow | C | Stamina Recovery increased by 6%-20% based on Durability | |
60  | Magical | Bow | C | Dodge Stamina Cost decreased by 7%-25% | |
61  | Magical | Bow | C | Gain 5-15 Stamina on Damage Dodged | |
62  | Magical | Bow | D | Durability increased by 30%-100%. | |
63  | Magical | Bow | H | Healing increased by 4%-15% based on Durability | |
64  | Magical | Bow | K | Item Weight decreased by 3%-10%. | |
65  | Helmet | ||||
66  | Magical | Helmet | None | Poise Defense increased by 1-3. | |
67  | Magical | Helmet | A | Heat Damage increased by 4%-15% | |
68  | Magical | Helmet | A | Cold Damage increased by 4%-15% | |
69  | Magical | Helmet | A | Lightning Damage increased by 4%-15% | |
70  | Magical | Helmet | A | Plague Damage increased by 4%-15% | |
71  | Magical | Helmet | B | Focus Gain increased by 4%-15% | |
72  | Magical | Helmet | B | Focus Cost decreased by 7%-25% at Full Focus | |
73  | Magical | Helmet | B | Focus Cost decreased by 6%-25% at Low Health | |
74  | Magical | Helmet | B | Gain 3-10 Focus on inflicting Any Buildup | |
75  | Magical | Helmet | B | Max Focus increased by 7%-25% | |
76  | Magical | Helmet | B | Focus Cost decreased by 6%-20% for 6s after Rune Attack. | |
77  | Magical | Helmet | B | Regenerate Focus in Combat | |
78  | Magical | Helmet | C | Stamina Recovery increased by 6%-20% based on Durability | |
79  | Magical | Helmet | D | Durability increased by 30%-100%. | |
80  | Magical | Helmet | D | Chance to ignore Durability Loss increased by 6%-20%. | |
81  | Magical | Helmet | E | Cold Resistance increased by 10%-20%. | |
82  | Magical | Helmet | E | Heat Resistance increased by 10%-20%. | |
83  | Magical | Helmet | E | Lightning Resistance increased by 10%-20%. | |
84  | Magical | Helmet | E | Plague Resistance increased by 10%-20%. | |
85  | Magical | Helmet | E | Stagger Resistance increased by 7%-15%. | |
86  | Magical | Helmet | H | Regainable health increased by 10%-20% | |
87  | Magical | Helmet | H | Healing increased by 4%-15% based on Durability | |
88  | Magical | Helmet | K | Item Weight decreased by 3%-10%. | |
89  | Magical | Helmet | L | Damage Taken decreased up to 2%-6% based on Durability | |
90  | Magical | Helmet | L | Armor increased by 10%-20%. | |
91  | Armor | ||||
92  | Magical | Armor | None | Poise Defense increased by 1-3. | |
93  | Magical | Armor | B | Gain 3-10 Focus on Staggering an Enemy | |
94  | Magical | Armor | B | Focus Gain increased by 4%-15% based on Durability | |
95  | Magical | Armor | D | Durability increased by 30%-100%. | |
96  | Magical | Armor | D | Chance to ignore Durability Loss increased by 6%-20%. | |
97  | Magical | Armor | E | Cold Resistance increased by 10%-20%. | |
98  | Magical | Armor | E | Heat Resistance increased by 10%-20%. | |
99  | Magical | Armor | E | Lightning Resistance increased by 10%-20%. | |
100  | Magical | Armor | E | Plague Resistance increased by 10%-20%. | |