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1 | Magical Enchantments | |||||||||||||||||||||||||
2 | Weapon | Shield | Bow | Helm | Armor | Pants | Gloves | |||||||||||||||||||
3 | Damage increased by 15%-30% for 30s after Backstab | Damage increased by up to 3%-10% based on Durability | Damage increased by up to 3%-10% based on Durability | Poise Defense increased by 1-3. | Poise Defense increased by 1-3. | Poise Defense increased by 1-3. | Poise Defense increased by 1-3. | |||||||||||||||||||
4 | Stagger Damage increased by 15%-30% for 30s after Backstab. | Deal 7-25% Damage on Parry | Heat Damage Infusion | Heat Damage increased by 4%-15% | Gain 3-10 Focus on Staggering an Enemy | Damage increased by 4%-15% for 5 seconds after Damage Dodged | Physical Damage increased by 4%-15% | |||||||||||||||||||
5 | Stagger Damage increased by 15%-30% for 20s after Kill. | Damage increased by 5%-10% for 5 seconds after Block | Cold Damage Infusion | Cold Damage increased by 4%-15% | Focus Gain increased by 4%-15% based on Durability | Deal 4-15% Damage on Damage Dodged | Burn Buildup increased by 6%-20%. | |||||||||||||||||||
6 | Damage increased by up to 3%-10% based on Durability | Damage increased by 4%-15% for 5 seconds after Parry | Lightning Damage Infusion | Lightning Damage increased by 4%-15% | Durability increased by 30%-100%. | Gain 5-15 Focus on Damage Dodged | Shock Buildup increased by 6%-20%. | |||||||||||||||||||
7 | Deal 25%-50% Explosion Damage on Kill | Deal 5%-15% Damage on Block | Plague Damage Infusion | Plague Damage increased by 4%-15% | Chance to ignore Durability Loss increased by 6%-20%. | Focus Gain increased by 4%-15% based on Durability | Freeze Buildup increased by 6%-20%. | |||||||||||||||||||
8 | Deal 7%-25% Damage on Staggering an Enemy | Focus Gain increased by 4%-15% based on Durability | Damage increased by 4%-15% if no Enemies nearby | Focus Gain increased by 4%-15% | Cold Resistance increased by 10%-20%. | Stamina Cost decreased by 7%-25% at Full Health | Infect Buildup increased by 6%-20%. | |||||||||||||||||||
9 | Attack Stamina Cost decreased by 7%-15%. | Gain 2-5 Focus on Block. | Damage increased by 4%-15% for 5 seconds after Damage Dodged | Focus Cost decreased by 7%-25% at Full Focus | Heat Resistance increased by 10%-20%. | Stamina Cost decreased by 7%-25% at Low Health | On Parry, deal 7%-25% of Weapon Damage. | |||||||||||||||||||
10 | Attack Speed increased by 3%-10% based on Durability | Gain 5-15 Focus on Parry | Deal 4-15% Damage on Damage Dodged | Focus Cost decreased by 6%-25% at Low Health | Lightning Resistance increased by 10%-20%. | Stamina Recovery increased by 6%-20% | Damage increased by 4%-15% for 5 seconds after Parry | |||||||||||||||||||
11 | Damage increased by 6%-20% when at High Focus | Stamina Recovery increased by 6%-20% based on Durability | Focus Gain increased by 4%-15% based on Durability | Gain 3-10 Focus on inflicting Any Buildup | Plague Resistance increased by 10%-20%. | Stamina Cost decreased by 8%-25% at High Focus | Damage increased by 3%-10% based on Durability | |||||||||||||||||||
12 | Attack Stamina Cost decreased by 7%-25% at Low Health | Gain 2-5 Stamina on Blocked Attacks. | Gain 5-15 Focus on Damage Dodged | Max Focus increased by 7%-25% | Stagger Resistance increased by 7%-15%. | Gain 5-15 Stamina on Damage Dodged | Focus Gain increased by 4%-15% based on Durability | |||||||||||||||||||
13 | Damage increased by 2%-5% for each Nearby Enemy | Gain 9-30 Stamina on Parry | Stamina Recovery increased by 6%-20% based on Durability | Focus Cost decreased by 6%-20% for 6s after Rune Attack. | Max Health increased by 4%-15% | Dodge Stamina Cost decreased by 7%-25% | Gain 5-15 Focus on Parry | |||||||||||||||||||
14 | Stagger Damage increased by 4%-15%. | Attack Stamina Cost decreased by 7%-25% for 5s after Parry. | Dodge Stamina Cost decreased by 7%-25% | Regenerate Focus in Combat | Regainable health increased by 10%-20% | Durability increased by 30%-100%. | Stamina Recovery increased by 6%-20% based on Durability | |||||||||||||||||||
15 | Stagger Damage increased by 6%-20% for 4s after Charged Attack. | Durability increased by 30%-100%. | Gain 5-15 Stamina on Damage Dodged | Stamina Recovery increased by 6%-20% based on Durability | Health increased by 4%-15%. | Chance to ignore Durability Loss increased by 6%-20%. | Gain 9-30 Stamina on Parry | |||||||||||||||||||
16 | Deal 15-50% Explosion Damage on Rune Attack with 10% chance | Healing increased by 4%-15% based on Durability | Durability increased by 30%-100%. | Durability increased by 30%-100%. | Healing increased by 6%-20% | Cold Resistance increased by 10%-20%. | Durability increased by 30%-100%. | |||||||||||||||||||
17 | Damage increased by 3%-10% | Item Weight decreased by 3%-10%. | Healing increased by 4%-15% based on Durability | Chance to ignore Durability Loss increased by 6%-20%. | Item Weight decreased by 3%-10%. | Heat Resistance increased by 10%-20%. | Chance to ignore Durability Loss increased by 6%-20%. | |||||||||||||||||||
18 | Rune Damage increased by 4%-15% | Item Weight decreased by 3%-10%. | Cold Resistance increased by 10%-20%. | Damage Taken decreased by 6%-20% at Low Health | Lightning Resistance increased by 10%-20%. | Heat Resistance increased by 10%-20%. | ||||||||||||||||||||
19 | Heat Damage Infusion | Heat Resistance increased by 10%-20%. | Damage taken decreased by 2%-5% for each Nearby Enemy | Plague Resistance increased by 10%-20%. | Cold Resistance increased by 10%-20%. | |||||||||||||||||||||
20 | Cold Damage Infusion | Lightning Resistance increased by 10%-20%. | Damage Taken reduced by 6%-20% at Max Stamina | Stagger Resistance increased by 7%-15%. | Lightning Resistance increased by 10%-20%. | |||||||||||||||||||||
21 | Lightning Damage Infusion | Plague Resistance increased by 10%-20%. | Damage Taken reduced by 2-5% per nearby enemy (up to 5% max). | Healing increased by 4%-15% based on Durability | Plague Resistance increased by 10%-20%. | |||||||||||||||||||||
22 | Plague Damage Infusion | Stagger Resistance increased by 7%-15%. | Armor increased by 10%-20%. | Regainable health increased by 10%-20% | ||||||||||||||||||||||
23 | Regainable health increased by 10%-20% | Damage Taken decreased up to 2%-6% based on Durability | Movement Speed increased by 4%-15% for 10 seconds after Kill | Stagger Resistance increased by 7%-15%. | ||||||||||||||||||||||
24 | Attack damage increased by 6%-20% for 5s after Rune Attack. | Healing increased by 4%-15% based on Durability | Movement Speed increased by 3%-10%. | Healing increased by 4%-15% based on Durability | ||||||||||||||||||||||
25 | Normal attack damage increased by 4%-15% for 4s after Charged Attack. | Item Weight decreased by 3%-10%. | Item Weight decreased by 3%-10%. | Regainable health increased by 10%-20% | ||||||||||||||||||||||
26 | Stamina Recovery increased by 6%-20% based on Durability | Armor increased by 10%-20%. | Armor increased by 10%-20% | Gain 3%-10% Health on Kill. | ||||||||||||||||||||||
27 | Attack Stamina Cost decreased by 7%-25% after Backstab | Damage Taken decreased up to 2%-6% based on Durability | Damage Taken decreased up to 2%-6% based on Durability | Item Weight decreased by 3%-10%. | ||||||||||||||||||||||
28 | Durability increased by 30%-100%. | Armor increased by 10%-20%. | ||||||||||||||||||||||||
29 | Healing increased by 4%-15% based on Durability | Damage Taken decreased up to 2%-6% based on Durability | ||||||||||||||||||||||||
30 | Item Weight decreased by 3%-10%. | |||||||||||||||||||||||||
31 | ||||||||||||||||||||||||||
32 | ||||||||||||||||||||||||||
33 | ||||||||||||||||||||||||||
34 | ||||||||||||||||||||||||||
35 | Plagued Enchantments | |||||||||||||||||||||||||
36 | Weapon | Shield | Bow | Helm | Armor | Pants | Gloves | |||||||||||||||||||
37 | 5–10 Focus on Backstab. | Poise Defense increased by 5-10 while Blocking | Damage increased by up to 7%-15% based on Durability | Bomb not consumed with 10%-20% chance | Poise Defense increased by 5-10 while Charging | Poise Defense increased by 5-10 while Charging | Bomb Damage increased by 15%-30% | |||||||||||||||||||
38 | Gain 3%-5% Health on Backstab. | Damage increased by up to 7%-15% based on Durability | Damage increased by 10%-20% if no Enemies nearby | Heat Damage increased by 7%-25% | Frozen Enemy Armor decreased by 25%-50% | Deal 4%-15% Damage on Damage Dodged | Deal 15%-30% Damage on Parry | |||||||||||||||||||
39 | Heat Infusion | Damage increased by 15%-30% for 6 seconds after Parry. | Heat Infusion | Cold Damage increased by 7%-25% | Deal 4%-15% Damage on Damage Taken | Damage increased by 5%-10% after Sprinting for 2 seconds. | Damage increased by 15%-30% for 6 seconds after Parry. | |||||||||||||||||||
40 | Cold Infusion | Damage increased by 10%-20% for 6 seconds after Block | Cold Infusion | Lightning Damage increased by 7%-25% | Damage increased by 15%-30% for 6 seconds after Stagger. | Damage increased by 15%-30% for 6 seconds after Damage Dodged. | Burn Buildup increased by 15%-30%. | |||||||||||||||||||
41 | Lightning Infusiion | Damage increased by 10%-20% for 6 seconds after Block | Lightning Infusion | Plague Damage increased by 7%-25% | Burn Damage increased by 25%-50% | Focus Gain increased by up to 10%-25% based on Durability | Shock Buildup increased by 15%-30%. | |||||||||||||||||||
42 | Plague Infusion | Damage increased by 15%-30% for 6 seconds after Parry. | Plague Infusion | Gain 8-15 Focus on any Buildup | Infected Enemy Stagger Resistance decreased by 15%-30% | Stamina Cost decreased by 15%-30% at Low Health | Freeze Buildup increased by 15%-30%. | |||||||||||||||||||
43 | Attack Speed increased by 7%-15% based on Durability | Stamina Recovery increased by up to 7%-25% based on Durability. | Deal 4%-15% Damage on Damage Dodged | Focus Cost decreased by 15%-30% at Low Health | Focus Gain increased by up to 10%-25% based on Durability | Dodge Stamina Cost decreased by 18%-35% at Low Health | Infect Buildup increased by 15%-30%. | |||||||||||||||||||
44 | Rune Damage increased by 10%-20% | Indestructible | Damage increased by 15%-30% for 6 seconds after Damage Dodged. | Stamina Recovery increased by up to 7%-25% based on Durability. | Focus Cost decreased by 15%-30% for 5s after Stagger. | Stamina Cost decreased by 10%-20% at Low Focus | Physical Damage increased by 7%-25% | |||||||||||||||||||
45 | Damage increased by 15%-30% while at Low Health | Gain 2%-6% Health on Parry. | Stamina Recovery increased by up to 7%-25% based on Durability. | Indestructible | Stamina Recovery increased by up to 7%-25% based on Durability. | Indestructible | Focus Gain increased by up to 10%-25% based on Durability | |||||||||||||||||||
46 | Damage increased by 15%-30% while at Full Health | Healing increased by up to 6%-20% based on Durability | Dodge Stamina Cost decreased by 20%-40% at Low Health | Healing increased by up to 6%-20% based on Durability | Indestructible | Healing increased by up to 6%-20% based on Durability | Stamina Recovery increased by up to 7%-25% based on Durability. | |||||||||||||||||||
47 | Damage vs Large Enemies increased by 15%-30% | Item Weight decreased by 7%-15%. | Indestructible | Gain 3%-6% Health once per Rune Attack. | Max Health increased by 5%-10% of Max Focus | Gain 3%-5% Health on Damage Dodged | Instantly restore 25–40 Stamina on Stagger. | |||||||||||||||||||
48 | Damage increased by 20%-40% for 20s after Fatality. | Damage Taken decreased by 7%-15% while Blocking | Healing increased by up to 6%-20% based on Durability | Healing increased by 9-30% at Low Focus | Regenerate Health in Combat Periodically | Max Stamina increased by 3%-5% of Max Focus | Indestructible | |||||||||||||||||||
49 | Damage increased by 15%-30% for 30s after Backstab. | Gain 3%-5% Health on Damage Dodged | Healing increased by 9%-30% at Low Focus. | Hunger Limit increased by 1. | Movement Speed increased by 7%-15% for 6s after Charged Attack. | Gain 2%-6% Health on Parry. | ||||||||||||||||||||
50 | Charged Attack Damage increased by 10%-20% | Item Weight decreased by 7%-15%. | Item Weight decreased by 7%-15%. | Overall Speed increased by 7%-15% for 6 seconds after Shock Buildup | Item Weight decreased by 7%-15%. | Healing increased by up to 6%-20% based on Durability | ||||||||||||||||||||
51 | Normal attack damage increased by 12%-25% for 5s after Charged Attack. | Damage Taken decreased by 7%-15% at Low Focus | Item Weight decreased by 7%-15%. | Damage Taken decreased by up to 5%-10% based on Durability | Gain 5%-10% Health on Kill. | |||||||||||||||||||||
52 | Attack damage increased by 15%-30% for 6s after Rune Attack. | Damage Taken decreased by up to 5%-10% based on Durability | Damage Taken decreased by 25%-50% for 6 seconds after any buildup taken. | Gain 5%-10% Health on Staggering an Enemy | ||||||||||||||||||||||
53 | Deal 15%-30% Damage on Staggering an Enemy | Damage Taken decreased by 12%-25% at Low Health | Item Weight decreased by 7%-15%. | |||||||||||||||||||||||
54 | Damage increased by up to 7%-15% based on Durability | Damage Taken decreased by 12%-25% at Full Focus | Damage Taken decreased by up to 5%-10% based on Durability | |||||||||||||||||||||||
55 | Stagger Damage increased by 12%-25% at Low Health | Damage Taken decreased by 10%-20% while Charging | ||||||||||||||||||||||||
56 | Stagger Damage increased by 20%-40% for 20s after Fatality. | Damage Taken decreased by up to 5%-10% based on Durability | ||||||||||||||||||||||||
57 | Damage increased by 15%-30% at Full Focus | |||||||||||||||||||||||||
58 | Gain 12–25 Focus on Fatality. | |||||||||||||||||||||||||
59 | Gain 5–10 Focus on Backstab. | |||||||||||||||||||||||||
60 | Gain 8-15 Focus on Kill. | |||||||||||||||||||||||||
61 | Stamina Recovery increased by up to 7%-25% based on Durability. | |||||||||||||||||||||||||
62 | Attack Stamina Cost decreased by 15%-30% for 6 seconds after parry | |||||||||||||||||||||||||
63 | Stamina Cost decreased by 15%-30% for 20s after Fatality. | |||||||||||||||||||||||||
64 | Indestructible | |||||||||||||||||||||||||
65 | Healing increased by up to 6%-20% based on Durability | |||||||||||||||||||||||||
66 | Gain 5%-10% Health on Kill. | |||||||||||||||||||||||||
67 | Gain 5%-10% Health on Staggering an Enemy | |||||||||||||||||||||||||
68 | Gain 2%-4% Health on Charged Attack. | |||||||||||||||||||||||||
69 | Gain 5%-10% Health on Fatality. | |||||||||||||||||||||||||
70 | Movement Speed increased by 7%-15% for 5s after Rune Attack. | |||||||||||||||||||||||||
71 | Item Weight decreased by 7%-15%. | |||||||||||||||||||||||||
72 | ||||||||||||||||||||||||||
73 | ||||||||||||||||||||||||||
74 | ||||||||||||||||||||||||||
75 | Plagued Downsides | |||||||||||||||||||||||||
76 | Weapon | Shield | Bow | Helm | Armor | Pants | Gloves | |||||||||||||||||||
77 | Unrepairable | Block disabled | Unrepairable | Armor Decreased by 20-30% | Armor Decreased by 20-30% | Armor Decreased by 20-30% | Armor Decreased by 20-30% | |||||||||||||||||||
78 | Equip Load Decreased by 20%-30% | Unrepairable | Equip Load Decreased by 20%-30% | Damage Taken Increased by 21-30% After Damage Taken | Max Equip Load Decreased | Damage Taken Increased by 21-30% After Damage Taken | Parry disabled | |||||||||||||||||||
79 | Lose Focus in Combat periodically | Equip Load Decreased by 20%-30% | Lose Focus in Combat periodically | Unrepairable | Damage Taken Increased by 21-30% After Damage Taken | Unrepairable | Damage Taken Increased by 21-30% After Damage Taken | |||||||||||||||||||
80 | Focus Cost increased by 26%-40% | Lose Focus in Combat periodically | Focus Cost increased by 26%-40% | Damage Taken Increased by 26%-40% If Not at Full Focus | Unrepairable | Equip Load Decreased by 20%-30% | Unrepairable | |||||||||||||||||||
81 | Lose 10-15 Focus each time you take Damage | Focus Cost increased by 26%-40% | Lose 10-15 Focus each time you take Damage | Equip Load Decreased by 20%-30% | Equip Load Decreased by 20%-30% | Damage Taken Increased by 26%-40% If Not at Full Focus | Equip Load Decreased by 20%-30% | |||||||||||||||||||
82 | Take 20%-30% Damage on Focus Use. | Lose 10-15 Focus each time you take Damage | Take 20%-30% Damage on Focus Use. | Max focus decreased by 18-25% | Damage Taken Increased by 26%-40% If Not at Full Focus | Max focus decreased by 18-25% | Damage Taken Increased by 26%-40% If Not at Full Focus | |||||||||||||||||||
83 | Healing decreased by 9%-14% for each Nearby Enemy | Take 20%-30% Damage on Focus Use. | Lose Health in Combat periodically | Lose Focus in Combat periodically | Max focus decreased by 18-25% | Lose Focus in Combat periodically | Max focus decreased by 18-25% | |||||||||||||||||||
84 | Lose Health in Combat periodically | Lose Health in Combat periodically | Dodge Stamina Cost increased by 26%-40% | Focus Cost increased by 26%-40% | Lose Focus in Combat periodically | Focus Cost increased by 26%-40% | Lose Focus in Combat periodically | |||||||||||||||||||
85 | Attack Stamina Cost increased by 20%-30% | Lose 10-15 Focus each time you take Damage | Focus Cost increased by 26%-40% | Lose 10-15 Focus each time you take Damage | Focus Cost increased by 26%-40% | |||||||||||||||||||||
86 | Take 20%-30% Damage on Focus Use. | Lose 10-15 Focus each time you take Damage | Take 20%-30% Damage on Focus Use. | Lose 10-15 Focus each time you take Damage | ||||||||||||||||||||||
87 | Focus gain decreased by 32%-50% | Take 20%-30% Damage on Focus Use. | Lose Health in Combat periodically | Take 20%-30% Damage on Focus Use. | ||||||||||||||||||||||
88 | Lose Health in Combat periodically | Healing decreased by 13%-20% | Max Health decreased by 14%-20% | Lose Health in Combat periodically | ||||||||||||||||||||||
89 | Max Health decreased by 14%-20% | Lose Health in Combat periodically | Max Stamina decreased by 14%-20% | Max Health decreased by 14%-20% | ||||||||||||||||||||||
90 | Max Stamina decreased by 14%-20% | Max Health decreased by 14%-20% | Stamina Cost increased by 13%-20% | Max Stamina decreased by 14%-20% | ||||||||||||||||||||||
91 | Stamina Cost increased by 13%-20% | Max Stamina decreased by 14%-20% | Dodge Stamina Cost increased by 26%-40% | Stamina Cost increased by 13%-20% | ||||||||||||||||||||||
92 | Stagger Resistance decreased by 26%-40% | Stamina Cost increased by 13%-20% | Movement Speed decreased by 7%–25% | Attack Stamina Cost increased by 20%-30% | ||||||||||||||||||||||
93 | Stagger Resistance decreased by 26%-40% | Heavy Roll only. | Stagger Resistance decreased by 26%-40% | |||||||||||||||||||||||
94 | Stagger Resistance decreased by 26%-40% | |||||||||||||||||||||||||
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96 | ||||||||||||||||||||||||||
97 | ||||||||||||||||||||||||||
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99 | ||||||||||||||||||||||||||
100 |