A | B | C | D | E | |
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1 | Category | Item | Grouping | Enchantment Description | Information |
2 | Magical Enchantments (Blue) | ||||
3 | Weapon | ||||
4 | Magical | Weapon | None | Damage increased by 15%-30% for 30s after Backstab | Grouping - An enchantment that shares a grouping with another enchantment cannot be found together on the same item |
5 | Magical | Weapon | None | Stagger Damage increased by 15%-30% for 30s after Backstab. | |
6 | Magical | Weapon | None | Stagger Damage increased by 15%-30% for 20s after Kill. | Fatality - Kill an enemy with a charged attack or a rune attack |
7 | Magical | Weapon | A | Damage increased by up to 3%-10% based on Durability | |
8 | Magical | Weapon | A | Deal 25%-50% Explosion Damage on Kill | Gems - Do not impact groupings. You can have a quartz (Electric infusion) gem and roll any "a" grouping enchantment still. |
9 | Magical | Weapon | A | Deal 7%-25% Damage on Staggering an Enemy | Infusion - Overwrites the physical damage of a weapon and makes the weapon deal elemental damage instead. These are 4x rarer than any other enchantment. |
10 | Magical | Weapon | A | Attack Stamina Cost decreased by 7%-15%. | Regainable Health - Gives the player a window of opportunity to regain the health they lose when they are hit by an enemy. Health can be regained by hitting an enemy. Healing scales regainable health. |
11 | Magical | Weapon | A | Attack Speed increased by 3%-10% based on Durability | Increased Lifesteal - GIVES you lifesteal. It doesn't increase other sources of lifesteal. Healing increases scales lifesteal. |
12 | Magical | Weapon | A | Damage increased by 6%-20% when at High Focus | |
13 | Magical | Weapon | A | Attack Stamina Cost decreased by 7%-25% at Low Health | |
14 | Magical | Weapon | A | Damage increased by 2%-5% for each Nearby Enemy | |
15 | Magical | Weapon | A | Stagger Damage increased by 4%-15%. | |
16 | Magical | Weapon | A | Stagger Damage increased by 6%-20% for 4s after Charged Attack. | |
17 | Magical | Weapon | A | Deal 15-50% Explosion Damage on Rune Attack with 10% chance | |
18 | Magical | Weapon | A | Damage increased by 3%-10% | |
19 | Magical | Weapon | A | Rune Damage increased by 4%-15% | |
20 | Magical | Weapon | A | Heat Damage Infusion | |
21 | Magical | Weapon | A | Cold Damage Infusion | |
22 | Magical | Weapon | A | Lightning Damage Infusion | |
23 | Magical | Weapon | A | Plague Damage Infusion | |
24 | Magical | Weapon | A | Attack damage increased by 6%-20% for 5s after Rune Attack. | |
25 | Magical | Weapon | A | Normal attack damage increased by 4%-15% for 4s after Charged Attack. | |
26 | Magical | Weapon | C | Stamina Recovery increased by 6%-20% based on Durability | |
27 | Magical | Weapon | C | Attack Stamina Cost decreased by 7%-25% after Backstab | |
28 | Magical | Weapon | D | Durability increased by 30%-100%. | |
29 | Magical | Weapon | H | Healing increased by 4%-15% based on Durability | |
30 | Magical | Weapon | K | Item Weight decreased by 3%-10%. | |
31 | Shield | ||||
32 | Magical | Shield | A | Damage increased by up to 3%-10% based on Durability | |
33 | Magical | Shield | A | Deal 7-25% Damage on Parry | |
34 | Magical | Shield | A | Damage increased by 5%-10% for 5 seconds after Block | |
35 | Magical | Shield | A | Damage increased by 4%-15% for 5 seconds after Parry | |
36 | Magical | Shield | A | Deal 5%-15% Damage on Block | |
37 | Magical | Shield | B | Focus Gain increased by 4%-15% based on Durability | |
38 | Magical | Shield | B | Gain 2-5 Focus on Block. | |
39 | Magical | Shield | B | Gain 5-15 Focus on Parry | |
40 | Magical | Shield | C | Stamina Recovery increased by 6%-20% based on Durability | |
41 | Magical | Shield | C | Gain 2-5 Stamina on Blocked Attacks. | |
42 | Magical | Shield | C | Gain 9-30 Stamina on Parry | |
43 | Magical | Shield | C | Attack Stamina Cost decreased by 7%-25% for 5s after Parry. | |
44 | Magical | Shield | D | Durability increased by 30%-100%. | |
45 | Magical | Shield | H | Healing increased by 4%-15% based on Durability | |
46 | Magical | Shield | K | Item Weight decreased by 3%-10%. | |
47 | Bow | ||||
48 | Magical | Bow | A | Damage increased by up to 3%-10% based on Durability | |
49 | Magical | Bow | A | Heat Damage Infusion | |
50 | Magical | Bow | A | Cold Damage Infusion | |
51 | Magical | Bow | A | Lightning Damage Infusion | |
52 | Magical | Bow | A | Plague Damage Infusion | |
53 | Magical | Bow | A | Damage increased by 4%-15% if no Enemies nearby | |
54 | Magical | Bow | A | Damage increased by 4%-15% for 5 seconds after Damage Dodged | |
55 | Magical | Bow | A | Deal 4-15% Damage on Damage Dodged | |
56 | Magical | Bow | B | Focus Gain increased by 4%-15% based on Durability | |
57 | Magical | Bow | B | Gain 5-15 Focus on Damage Dodged | |
58 | Magical | Bow | C | Stamina Recovery increased by 6%-20% based on Durability | |
59 | Magical | Bow | C | Dodge Stamina Cost decreased by 7%-25% | |
60 | Magical | Bow | C | Gain 5-15 Stamina on Damage Dodged | |
61 | Magical | Bow | D | Durability increased by 30%-100%. | |
62 | Magical | Bow | H | Healing increased by 4%-15% based on Durability | |
63 | Magical | Bow | K | Item Weight decreased by 3%-10%. | |
64 | Helmet | ||||
65 | Magical | Helmet | None | Poise Defense increased by 1-3. | |
66 | Magical | Helmet | A | Heat Damage increased by 4%-15% | |
67 | Magical | Helmet | A | Cold Damage increased by 4%-15% | |
68 | Magical | Helmet | A | Lightning Damage increased by 4%-15% | |
69 | Magical | Helmet | A | Plague Damage increased by 4%-15% | |
70 | Magical | Helmet | B | Focus Gain increased by 4%-15% | |
71 | Magical | Helmet | B | Focus Cost decreased by 7%-25% at Full Focus | |
72 | Magical | Helmet | B | Focus Cost decreased by 6%-25% at Low Health | |
73 | Magical | Helmet | B | Gain 3-10 Focus on inflicting Any Buildup | |
74 | Magical | Helmet | B | Max Focus increased by 7%-25% | |
75 | Magical | Helmet | B | Focus Cost decreased by 6%-20% for 6s after Rune Attack. | |
76 | Magical | Helmet | B | Regenerate Focus in Combat | |
77 | Magical | Helmet | C | Stamina Recovery increased by 6%-20% based on Durability | |
78 | Magical | Helmet | D | Durability increased by 30%-100%. | |
79 | Magical | Helmet | D | Chance to ignore Durability Loss increased by 6%-20%. | |
80 | Magical | Helmet | E | Cold Resistance increased by 10%-20%. | |
81 | Magical | Helmet | E | Heat Resistance increased by 10%-20%. | |
82 | Magical | Helmet | E | Lightning Resistance increased by 10%-20%. | |
83 | Magical | Helmet | E | Plague Resistance increased by 10%-20%. | |
84 | Magical | Helmet | E | Stagger Resistance increased by 7%-15%. | |
85 | Magical | Helmet | H | Regainable health increased by 10%-20% | |
86 | Magical | Helmet | H | Healing increased by 4%-15% based on Durability | |
87 | Magical | Helmet | K | Item Weight decreased by 3%-10%. | |
88 | Magical | Helmet | L | Damage Taken decreased up to 2%-6% based on Durability | |
89 | Magical | Helmet | L | Armor increased by 10%-20%. | |
90 | Armor | ||||
91 | Magical | Armor | None | Poise Defense increased by 1-3. | |
92 | Magical | Armor | B | Gain 3-10 Focus on Staggering an Enemy | |
93 | Magical | Armor | B | Focus Gain increased by 4%-15% based on Durability | |
94 | Magical | Armor | D | Durability increased by 30%-100%. | |
95 | Magical | Armor | D | Chance to ignore Durability Loss increased by 6%-20%. | |
96 | Magical | Armor | E | Cold Resistance increased by 10%-20%. | |
97 | Magical | Armor | E | Heat Resistance increased by 10%-20%. | |
98 | Magical | Armor | E | Lightning Resistance increased by 10%-20%. | |
99 | Magical | Armor | E | Plague Resistance increased by 10%-20%. | |
100 | Magical | Armor | E | Stagger Resistance increased by 7%-15%. |