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Character Overview:
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Enyo ArcadiaWounds:Stats:Skills:Inventory:
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Sons of Antaeus100%Physique:Dexterity:Mind:Charisma:Medicae:Mechanics:Psychic Skill:Weapons:Accessories:Grenades & Ammo:
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Assault6555000Power SwordGrenade
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Special Ability 1:Endurance!The Assault endures whatever shall come upon him and survive!
=> This is a passive ability, it activates when you were supposed to die, but miraculously you survive (with 1-10% HP left; may not work if you get completely incinerated, etc.)
Bolt PistolGrenade
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Special Ability 2:Astartes Combat KnifeSpecial Ammo Clip
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Special Ability 3:
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Special Ability 4:
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Tromwell OakenshieldWounds:Stats:Skills:Inventory:
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Imperial Fists100%Physique:Dexterity:Mind:Charisma:Medicae:Mechanics:Psychic Skill:Weapons:Accessories:Grenades & Ammo:
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Apothecary5555600ChainswordNartheciumGrenade
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Special Ability 1: Siege ExpertServing in the Imperial Fists chapter made the Apothecary quite experienced in their specialty: Sieges. This allows him to assess effective defense and/or assault plans
=> GM input on how the best way to coordinate a siege-attack and/or a defense
Bolt PistolBook on XenologySpecial Ammo Clip
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Special Ability 2:Astartes Combat Knife
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Special Ability 3:
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Special Ability 4:
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Sven GreylocWounds:Stats:Skills:Inventory:
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Space Wolves100%Physique:Dexterity:Mind:Charisma:Medicae:Mechanics:Psychic Skill:Weapons:Accessories:Grenades & Ammo:
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Wolf Scout5565000ShotgunGrenade
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Special Ability 1:Lone WolfThe Scout operates in general better when alone. It seems like the universe favors this.
=> Next action (only possible when alone) succeeds automatically.
(Can only work if you also got skill set. I.E. you can't suddenly repair a Thunderhawk)
Astartes Combat KnifeGrenade
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Special Ability 2:Bolt PistolSpecial Ammo Clip
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Special Ability 3:
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Special Ability 4:
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Gargen BolrukWounds:Stats:Skills:Inventory:
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Carcharodon Astra100%Physique:Dexterity:Mind:Charisma:Medicae:Mechanics:Psychic Skill:Weapons:Accessories:Grenades & Ammo:
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Chaplain5457000Crozius ArcanumBook on XenologyGrenade
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Special Ability 1:Eviscerator Incarnate The Chaplain remembers his origins and turns into a living weapon, making each of his MELEE hits far more effective and... Fatal.
=> More Melee Damage for next attack
Bolt PistolSpecial Ammo Clip
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Special Ability 2:Astartes Combat Knife
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Special Ability 3:
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Special Ability 4:
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Gilroy ArchibaldWounds:Stats:Skills:Inventory:
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Storm Wardens100%Physique:Dexterity:Mind:Charisma:Medicae:Mechanics:Psychic Skill:Weapons:Accessories:Grenades & Ammo:
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Tactical5556000BolterGrenade
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Special Ability 1:Call of HeroismBorn and destined to become a hero, this Tactical Marine can rely on his faith to succeed in mortal combat.
=> May cause bigger success in attempted action during combat
Bolt PistolGrenade
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Special Ability 2:Sacris ClaymoreSpecial Ammo
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Special Ability 3:Special Ammo
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Special Ability 4:
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