ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
Travel PaceNoticing Threats and SurpriseFaerzress
2
PaceMiles Per DayEffect
To notice a threat:
-Always filled with dim light
3
Fast8
-5 to Perception, No Foraging
-Must be able to percieve threat
-Creature in area has advantage on saves vs Divination magic
4
Normal6
-Not engaged in other activities (navigation or foraging)
if divination does not allow save, caster must succeed on DC 15
5
Slow4Advantage on Foraging checks, Can use StealthTo Surprise:
Con save or lose spell.
6
-Encounter occurs while party is moving
-Creature attempting to teleport into, within, or out of Faerzress must
7
Foraging
-Party is using Stealth travel
make DC 15 Con save or take 1d10 damage and the teleport fails. If
8
SizeFood per DayWater per Day
-At least one party member can notice threat and
the destination is known only by description, must check for mishap
9
Tiny1/4 lb1/4 gallon
communicate to the rest of the group.
-Tainted, when spell is cast within Faerzress area, caster
10
Small1 lb1 gallon
rolls d20, on a 1, roll on Wild Magic Surge table.
11
Medium1 lb1 gallonNavigation
Faerzress cannot be dispelled but can be surpressed by AntiMagic
12
Large4 lbs4 gallons
Each day of travel or after short/long rest
Madness
13
Huge16 lbs16 gallons
DC 10 Wis (Survival) check. +5 for slow pace
Save vs Madness when:
14
DC to Forage 15 to 20
Failed means they are lost for 1d6 hrs and then
-Characters encounter or witness something particularly alien or
15
Success equals 1d6+Wis mod lbs of food/gallons of water
check again
disturbing (such as a demon lord)
16
Creature Food Yield. Food good one day, Con/Wis save to eat
-Staying in a Faerzress area for 8 or more hours
17
spoiled meat. If Wis save is failed, could add level of Madness
Pursuit
-Creature takes Psychic damage, esp in Faerzess area
18
SizeFood Gained
Begins at 4, when reaches 5, forward scouts have
Madness Levels
19
Tiny1 lb
found party. If drop to 0, drow will have to find trail again
LevelEffect
20
Small4 lbs
-1 level for each day party travels at fast pace
1
Short Term Madness (1d10 min)
21
Medium16 lbs
-1 level if a character covers tracks during day
2
Long Term Madness (1d10x10 hours)
22
Large32 lbs
DC16 Wisdom (Survival)
3
Indefinite Madness (until cured)
23
A character can go without food for 3+Con Mod days (min 1), at the end of each daybeyond this limit without food, must make Con save 15 or gain a level of exhaustion. A character must drink a gallon of water a day or gain a level of exhaustion. They can attempt to drink half that amount, but must make Con Save 15 or gain a level of Exhaustion
-1 level if party crosses obscuring terrain (i.e. river)
Start at 0, suffer effect when level increases. If level reaches 3+,
24
-1 level if party splits, then track seperately
set back to 1 and give additional new madness.
25
+1 level per encounter not bypassed or eluded
Calm Emotions suppresses madness. Lesser Restoration, Remove
26
+1 level each day party travels at slow pace
Curse, and Dispel Evil remove short/long madness. Gr. restoration
27
cures indefinite madness and resets level to 0
28
29
Underdark Travel Times
30
LocationVelkynvelveSloobludopGracklstughNeverlight GroveBlingdenstoneMenzoberranzan
31
Velkynvelve-8 days28 days36 days30 days26 days
32
Sloobludop8 days-20 days26 days20 days20 days
33
Gracklstugh28 days20 days-12 days20 days27 days
34
Neverlight Grove36 days26 days12 days-16 days24 days
35
Blingdenstone30 days20 days20 days16 days-8 days
36
Menzoberranzan26 days20 days27 days24 days8 days-
37
38
39
40
41
42
43
44
45
46
47
48
49
50
Random Fungi Chart
51
RollTypeFood YieldWater YieldSize/AppearanceNotes
52
01-10Barrelstalk1d6+4 lbs1d4+4 gallonsLarge, cask shapedHolds water
53
11-20Bluecap1 lb per loafBlue capped mushroomFlour, needs to be made in bread
54
21-30Fire LichenPale orange white lichenPaste is spicy, adds flavor to bread or made into liquor
55
31-40Ripplebark1d4+6 lbsShelf-like mass of rotten fleshCan eat raw, better roasted
56
41-50Trillimac1d6+4 lbs4-5 ft tall, broad gray-green cap light gray stalk.Top can be used to make paper or a hat, stalk soaked in water for hour, can be eaten like bread
57
58
51-60Waterorb1 lb1 gallonBulbous spongy fungusFound in shallow water
59
61-70Zurkhwood1d4+4 lbsUp to 40-50' highTrees of Underdark, used in place of wood, spores are edible
60
71-75NightlightTall Tube shaped bioluminescentSheds bright light 15' radius, dim light 15 beyond. Goes out if cut or uprooted, Will turn on/off with a touch
61
62
76-80Nilhogg's NoseSmall mushroomGain advantage on Wis (Perception) checks based on smell for 1d4 hours, After effect ends, gain disadvantage on smell checks for same amt of time
63
64
81-85OrmuBioluminescent green mossSheds dim light in 5' radius, can be made into phosphorescent powder or pigment, found near steam tunnels and vents
65
66
86-90Timmask2' tall toadstool with orange and red stripes across beige capUprooting or destroying releases 15' radius cloud of spores. DC 14 Con save or be poisoned and confused (per the spell) for 1 minute.
67
68
91-95Tongue of MadnessLarge human tongueIf eaten, DC 12 Con Save or compulsively speak all thoughts aloud for next hour. Lesser Restoration can remove effect
69
70
96-100Torchstalk1-2' tall mushroom with combustible capBurns for 24 hours when lit (equal to torch), 1 in 6 chance can explode when lit, creatures within 10' take 1d6 fire damage.
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100