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Tremis Utchen
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Level: 4Skills
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chasteYeoman (CY)130 XPNext level at 140 XPSkillModSum+Prof.
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Female Olive (Violet reflavor)AthleticsStr+3â– 
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Class of AspectCurrent Status EffectsEnduranceCon+0â–¡
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Land of _____ and _____AcrobaticsDex+4â–¡
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AssignedCuteAtBirthSleight of HandDex+6â– 
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Hit PointsHit Dice (1d8)Str12 (1)â–¡Fort11StealthDex+4â–¡
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22 / 224 / 4Con10 (0)+0EngineeringInt+2â–¡
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100%100%Dex18 (4)â– Ref18InvestigationInt+4â– 
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Int14 (2)+0OccultInt+2â–¡
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HP LostHD Lost0Wis10 (0)â–¡Will12Animal HandlingWis+0â–¡
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Temp. HPMax HD4Cha14 (2)+0ConcentrationWis+0â–¡
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InsightWis+0â–¡
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Current StanceSpeed30 feetExhaustion0AC14MedicineWis+0â–¡
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Initiative+4Proficiency+2+0PerceptionWis+2â– 
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SanityWis+0â–¡
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RESOURCESSurvivalWis+0â–¡
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Bomb ArrowsDeceptionCha+4â– 
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4 / 4IntimidateCha+2â–¡
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100%PerformanceCha+2â–¡
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PersuasionCha+2â–¡
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Expended:0Current:Current:Current:
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Maximum:4Maximum:Maximum:Maximum:
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WEAPONSTier 0 ShortBowKindTier 0 BombKind4 AC Light Armor
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Rrobin's BowAmmo66Ammo0--The cloak of Rrobin Huoode shimmers in the light, never looking quite the same hue from day to day. One day it can look bronze, and the next, purple. This serves to disguise Tremis from those who might recognize her, either from previous infractions or from being recognized - unless she wants to be. Beings rolling Insight or Investigation against your Deception to recognize you (as yourself or a previously used, not-currently equipped alias) have disadvantage.
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Bomb ArrowsN/A
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ARMOR
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Hood
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EQUIPMENT
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Nothing
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Legendary bow of Rrobin Utchen. Some novelty-arrows you ordered.Shadow watch you.
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N/Aeffecteffecteffecteffect
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ShortbowKindBombKind (NvltyArrowKind)+6 vs. AC
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Tierammo--deXPPlusTierammoDEXPlus
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nameDamageDescriptionDamagenameDamageDescriptionDamage
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ArrowQd4+DEXMajor action: make a melee attack against a single target within range.1d4+4ExplosiveQd6Major action: Throw a normal bomb, making a ranged attack against Reflex resistance, targeting all creatures within a 5 foot radius.1d6
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UnloadSticky BombQd8Major action: Throw a sticky bomb, making a ranged attack against a target’s Reflex resistance. If you hit, the bomb sticks to the target; if you miss, it sticks to whatever surface it lands on. At the start of your next turn, the bomb detonates, making another attack against all targets within a 5 foot radius. This attack automatically hits whatever target to which it is stuck. Decrease cache by 1.1d8
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Split ShotQd6+DEXMajor action: Major action: Make Three ranged attacks, each with disadvantage, each against a single target within range. 1d6+4FlashbangMajor action: Throw a flashbang, making a ranged attack against Reflex resistance, targeting all creatures within a 10 foot radius. For each target, if you break resistance, the target is Blinded until the start of your next turn. Decrease cache by 1.
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Qd6+DEXSmokescreen
Major action: Throw a smoke bomb, creating a smokescreen in a 15 foot radius from where the bomb lands. Terrain within the cloud is considered heavily obscured, and lasts 1 minute or until blown away by strong wind. You may use this as a minor action to drop it at your feet. Decrease cache by 1.
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StunQd3
Major action: Throw a stun grenade, making a ranged attack against a target’s Fortitude resistance. If you hit, the target loses its major action on its next turn. Decrease cache by 1.
1d3
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Incendiary
Major action: Throw an incendiary grenade, creating a firestorm in a 10 foot radius of difficult terrain. Creatures that start their turn in or enter this area take 3Q damage. This effect lasts 5 rounds or until doused by water. Decrease cache by 1.
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Other Notes:Other Notes:
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PSIONICSKey Stat
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Minor PowerMajor Powerint
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â– 
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Other Notes:
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1Remaining0Remaining
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IllusionRange: 100 feetPlus+4 to hitRange: 100 feetPlus+4 to hit
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NameDescriptionNameDescription
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Smoke and Mirrors
At-will: Make an attack roll, then create a sound or image that lasts for 1 minute (10 rounds). The illusion is inanimate, must fit within a 5 foot cube, cannot move, cannot shed light, and cannot deafen someone. The illusion is also intangible, and is disbelieved if objects are seen passing through it. Using this subpower again dispels the illusion and creates a new one, and it can be dispelled early as a free action.
Minor slot: Make an attack roll, then create up to P/2 sounds or images that lasts for 1 minute (10 rounds). The illusion must fit within a 10 foot cube, has movement speed of 30 feet, cannot shed light, and cannot deafen someone. The illusion is also intangible, and is disbelieved if objects are seen passing through it. Using this subpower again dispels current illusions and creates new ones, and it can be dispelled early as a free action.
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Shroud Self
At-will: Make an attack roll, then create an intangible illusion on yourself that makes you appear as someone or something else. You have disadvantage on the attack roll if the illusion is of a different size category or non-humanoid shape. This lasts 1 hour or upon making an attack.
Major slot: Turn Invisible for P/2 minutes or until you make an attack action.
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FOrtify Illusion
At-will: As a reaction when a creature interacts with an illusion in range, make an attack roll against that creature’s Will resistance. If you break resistance, they cannot tell that it is an illusion, and will rationalize anything to the contrary to the best of their ability. Once the illusion breaks, the creature is aware it was an illusion. Using this subpower again immediately dispels the currently affected illusion and targets another illusion within range.
Minor slot: Your illusions have their durations increased by 1 minute (10 rounds), and any checks to scrutinize them have disadvantage.
Major slot: Your illusions become tangible for their duration, and any checks to scrutinize them have disadvantage. Illusions made tangible are considered to have 1 hit point, AC/resists of 10, and will vanish if they run out of hit points. Tangible illusions may not take offensive actions.
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Other Notes: Other Notes:
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Psionic PowerRange: 120 feetPlus+4 to hitPsionic PowerRange: 120 feetPlus+4 to hit
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NameDescriptionNameDescription
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Other Notes: Other Notes:
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SpecializationPillars and Pathsâ–¡Sneak Attack
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PillarSentinelâ–¡Blast Shot
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â– Skill Sageâ–¡Bandolier