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1 | The Basics [01] | Blockout [02] | Exploration [03] | Creation Techniques: Forms [04] | Creation Techniques: Details [05] | Creation Techniques: Surface [06] | Presentation [07] | |||||||||||||||||||||||||||||||
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3 | 0:09:09 | 001 Interface and Menus | 0:04:07 | 001 Append and Insert | 0:05:02 | 001 Basic Render Output | 0:03:11 | 001 3D Text | 0:05:34 | 001 Live Boolean Basics | 0:05:23 | 001 Mouthbag Creation | 0:06:01 | 001 Layer Basics | ||||||||||||||||||||||||
4 | 0:03:51 | 002 Camview and Thumbnail | 0:03:18 | 002 Insert Mesh Brush Basics | 0:06:04 | 002 Simple Draw Overs | 0:01:06 | 002 SVG Vector 3D | 0:09:48 | 002 Live Boolean IMM | 0:06:01 | 002 ZRemesh Facial Topology | 0:06:10 | 002 Mask and Transpose Posing | ||||||||||||||||||||||||
5 | 0:05:51 | 003 Document | 0:07:09 | 003 Brush Auto Masking | 0:06:41 | 003 Spotlight Basics | 0:04:08 | 003 Text Bend Arc Alpha | 0:02:54 | 003 Live Boolean Union Mesh | 0:10:40 | 003 ZSphere Topology Cleanup | 0:02:12 | 003 Transpose Master | ||||||||||||||||||||||||
6 | 0:04:54 | 004 Menus and Palettes | 0:11:47 | 004 Subtool Splitting | 0:02:49 | 004 Quick Head Refine | 0:07:18 | 004 Tool Menu Deformers | 0:03:38 | 004 Live Boolean Dynamic Subd | 0:30:39 | 004 ZModeler Edge Extrude Retopology | 0:08:10 | 004 ZSphere Posing | ||||||||||||||||||||||||
7 | 0:09:55 | 005 Navigation | 0:03:16 | 005 Insert Mesh Null and Dynamic Size | 0:04:29 | 005 Spotlight Skin Painting | 0:07:03 | 005 Gizmo Deformer Base Functionality | 0:07:24 | 005 Live Boolean Start Groups | 0:12:13 | 005 Dynamic Retopology | 0:05:03 | 005 Transpose Master ZSphere Rig | ||||||||||||||||||||||||
8 | 0:06:08 | 006 Primitives and Polymesh3D | 0:08:03 | 006 Custom IMM Brush | 0:06:31 | 006 Spotlight Concept Panels | 0:17:12 | 006 Gizmo Deformers | 0:04:06 | 006 Live Boolean Panel Slice | 0:03:05 | 006 Freeze Subdivision Levels | 0:15:44 | 006 Transpose Master Hard Surface Dynamics | ||||||||||||||||||||||||
9 | 0:12:29 | 007 ZProjects ZTools and QuickSave | 0:03:40 | 007 IMM Crease and Polypaint | 0:05:32 | 007 Spotlight Options | 0:06:51 | 007 Project Primitive Base Functionality | 0:04:21 | 007 Live Boolean Array Mesh | 0:04:46 | 007 ZProject Brush and Smart Resym | 0:02:07 | 007 Head Refine Timelapse | ||||||||||||||||||||||||
10 | 0:02:07 | 008 Startup Document Material and Project | 0:03:58 | 008 Projection Strength and MatchMaker Brush | 0:00:43 | 008 Snapshot 3D Preamble | 0:06:20 | 008 Remesh By Dynamesh | 0:01:15 | 008 Live Boolean Surface Noise | 0:00:46 | 008 Reconstruct Subdivisions | 0:04:51 | 008 Pros for Native ZBrush Rendering | ||||||||||||||||||||||||
11 | 0:02:52 | 009 Undos | 0:02:32 | 009 Dynamic Solo | 0:03:52 | 009 Snapshot 3D Geometry Creation and Boolean | 0:09:17 | 009 Remesh By Union | 0:03:09 | 009 Boolean Curve Brush | 0:09:07 | 009 UV Master | 0:03:46 | 009 Cameras and View | ||||||||||||||||||||||||
12 | 0:14:35 | 010 Brush Basics | 0:05:58 | 010 Remember Draw And Dynamic | 0:06:22 | 010 Snapshot 3D Extend Quick Select Mirror and Frame | 0:03:35 | 018 ZRemesher Basics | 0:04:32 | 010 Live Boolean Dynamesh | 0:14:30 | 010 Sculpting and Texturing with Morph UV | 0:05:11 | 010 Shadow and AO Settings | ||||||||||||||||||||||||
13 | 0:05:26 | 011 Symmetry | 0:05:47 | 011 IMM Direction | 0:01:04 | 011 Snapshot 3D and Dynamesh | 0:02:21 | 011 Remesh By Decimation | 0:03:27 | 011 Live Boolean Master | 0:00:19 | 011 Misc Test Object | 0:04:00 | 011 Lights and Materials | ||||||||||||||||||||||||
14 | 0:04:22 | 012 Move and Snakehook Brush | 0:10:09 | 012 IMM Creation | 0:07:52 | 012 Spotlight 2 Snapshot 3D Complex Alpha Creation | 0:10:12 | 012 Shadowbox | 0:03:24 | 012 IMM Reverse Insert | 0:03:56 | 012 UV Tile Options | 0:06:01 | 012 Render Layers and Image Size | ||||||||||||||||||||||||
15 | 0:04:03 | 013 Saving Brushes | 0:02:17 | 013 IMM Resources | 0:03:15 | 013 Alpha Creation Techniques | 0:11:45 | 013 ZSpheres | 0:04:12 | 013 Live Boolean Coplanar | 0:05:43 | 013 Surface Noise Basics | 0:02:46 | 013 Materials and Polypaint | ||||||||||||||||||||||||
16 | 0:02:49 | 014 3D Components | 0:08:32 | 014 Dynamesh Booleans | 0:00:40 | 014 Reference See Through | 0:11:38 | 014 ZSketch | 0:09:27 | 014 Modifying Boolean Transitions | 0:04:33 | 014 Noise Maker | 0:03:11 | 014 Background Image | ||||||||||||||||||||||||
17 | 0:09:04 | 015 Subdivisions | 0:03:08 | 015 Mirror Ideation | 0:01:28 | 015 Reference Spotlight ZAppLink | 0:02:21 | 015 ZSphere Mannequin Posing | 0:12:14 | 015 Multi Alpha Brush | 0:03:26 | 015 Surface Noise UV | 0:04:26 | 015 LightCap and Macro | ||||||||||||||||||||||||
18 | 0:05:09 | 016 Geometry Distribution | 0:24:04 | 016 Curve Brush Basics | 0:03:11 | 016 Reference Spotlight Timeline | 0:07:32 | 016 New Snakehook Functionality | 0:06:08 | 016 Brush Organization Options | 0:00:51 | 016 Brush Surface Noise | 0:03:33 | 016 Custom Floor Plane | ||||||||||||||||||||||||
19 | 0:07:56 | 017 Dynamesh | 0:11:42 | 017 Tri Part Curve Brush | 0:00:59 | 017 Reference Kuadro | 0:01:58 | 017 Transpose Modeling | 0:05:55 | 017 Chisel Continuous Stroke | 0:04:54 | 017 Document Tiling | 0:04:01 | 017 Importing HDR Images | ||||||||||||||||||||||||
20 | 0:06:06 | 018 Sculptris Pro | 0:15:55 | 018 Curve Weld Snap Around and Vine | 0:07:37 | 018 Reference Floor Plane | 0:11:13 | 018 ZRemesher Basics | 0:01:19 | 018 Shift Snap Straight Lines | 0:05:59 | 018 Hard Surface Document Tile | 0:01:58 | 018 Wax Preview | ||||||||||||||||||||||||
21 | 0:05:22 | 019 Universal Camera | 0:10:28 | 019 ZSphere Basics | 0:01:12 | 019 Reference Snapshot | 0:10:44 | 019 ZRemesh Tank Top Cloth Simulation Creation | 0:10:20 | 019 Vector Displacement Mesh | 0:02:19 | 019 Document Tiling Alternatives | 0:03:06 | 019 Shadow Settings and Flat Shadows | ||||||||||||||||||||||||
22 | 0:04:14 | 020 Mirror And Weld | 0:10:46 | 020 Controlling Curves | 0:06:22 | 020 Document Capture | 0:06:49 | 020 ZRemesh Hard Surface | 0:01:26 | 020 Brush Magnify | 0:08:10 | 020 Applying Surface Noise | 0:02:10 | 020 Material Cel Shading Preamble | ||||||||||||||||||||||||
23 | 0:08:13 | 021 Smooth Brush Modifiers | 0:21:29 | 021 Curve Alpha Brushes Repel Strength and Picker | 0:05:51 | 021 ZBrush to Photoshop | 0:07:17 | 021 Extract | 0:01:12 | 021 Multi Alpha Brush From Images | 0:00:48 | 021 Null Name Object | 0:11:29 | 021 Material Cel Shading | ||||||||||||||||||||||||
24 | 0:07:38 | 022 Masking Basics | 0:14:43 | 022 Extrude Profile Brushes | 0:00:19 | 022 Robot Sketch | 0:05:55 | 022 Topology Brush | 0:04:53 | 022 Custom Alphas and Mid Value | 0:04:18 | 022 JSPlacement | 0:08:16 | 022 BPR Filter Overview | ||||||||||||||||||||||||
25 | 0:13:44 | 023 Masking Options | 0:21:32 | 023 Other Hair Creation Techniques | 0:04:48 | 023 Kitbashing Ship | 0:01:44 | 023 Morph Diff | 0:03:40 | 023 Projection Master Overview | 0:07:41 | 023 JSPlacement Surface Noise | 0:03:07 | 023 BPR Filter Noise Setup | ||||||||||||||||||||||||
26 | 0:17:11 | 024 Brush Options | 0:03:53 | 024 Curve Strokes | 0:09:24 | 024 Kitbashing Robot | 0:07:09 | 024 Curve Creation Brushes | 0:04:53 | 024 Hard Surface VDM Projection Master | 0:13:42 | 024 Nanomesh Basics | 0:05:58 | 024 BPR Filter Modulators Mask and Depth | ||||||||||||||||||||||||
27 | 0:06:55 | 025 Hard Surface Basic Brushes | 0:20:24 | 025 Snake Curve Brushes | 0:04:20 | 025 Plane Insert | 0:03:01 | 025 Groups Loops | 0:03:14 | 025 Project Primitive VDM | 0:02:54 | 025 MicroPoly vs MicroMesh | 0:04:00 | 025 BPR Filter Modulators Blur Cavity and Edge | ||||||||||||||||||||||||
28 | 0:04:19 | 026 Visibility Modifier | 0:14:11 | 026 Mesh Mask Balloon | 0:11:25 | 026 Concept Sculpt | 0:12:12 | 026 Panel Loops | 0:17:05 | 026 XTractor Brushes | 0:25:26 | 026 MicroPoly in Depth | 0:03:51 | 026 BPR Filter Modulators Gray Range | ||||||||||||||||||||||||
29 | 0:07:07 | 027 Polygroup Basics | 0:03:00 | 027 Eyelids | 0:05:35 | 027 Concept Sculpt Split and Refine | 0:02:25 | 027 Panel Loop Preset Plugin | 0:04:37 | 027 Custom Tri Curve Panel Brush | 0:02:27 | 027 Wrap Mode | 0:02:38 | 027 BPR Filter Modulators RGB and Normal | ||||||||||||||||||||||||
30 | 0:05:32 | 028 Material Basics | 0:18:47 | 028 Robot Blockout | 0:03:15 | 028 Concept Functionality | 0:07:47 | 028 ZSphere Retopology Accessories | 0:03:35 | 028 TriCurve Live Boolean Panels | 0:01:33 | 028 NanoTile Wrap Plane | 0:02:10 | 028 BPR Filter Cel Shading Preamble | ||||||||||||||||||||||||
31 | 0:04:26 | 029 Hotkeys | 0:05:55 | 029 Robot Blockout Variant | 0:04:31 | 029 Decimation Master | 0:03:25 | 029 ZSphere Retopology and Project | 0:01:28 | 029 Live Boolean Test Cube | 0:04:23 | 029 Nanotile Birdseed | 0:04:12 | 029 BPR Filter Cel Shading Flat Shading | ||||||||||||||||||||||||
32 | 0:26:55 | 030 ZModeler Polygon Actions | 0:09:49 | 030 Figure Blockout | 0:02:25 | 030 Concept Sculpt Resources | 0:03:33 | 030 ZSphere Retopology Bridge | 0:04:24 | 030 Recessed Live Boolean Deconstruction | 0:07:02 | 030 Nanotile Plugin | 0:03:50 | 030 BPR Filter Cel Shading Outline Edge and Cavity | ||||||||||||||||||||||||
33 | 0:21:09 | 031 ZModeler Edge Actions | 0:03:08 | 031 Figure Blockout Variant | 0:03:15 | 031 Split Screen Mode | 0:01:43 | 031 Local Symmetry | 0:03:11 | 031 Custom Recessed Live Boolean | 0:09:00 | 031 Array and Nano Tiling | 0:05:00 | 031 BPR Filter Drop Shadow Reflection and Aberration | ||||||||||||||||||||||||
34 | 0:08:59 | 032 ZModeler Point Actions | 0:09:35 | 032 Figure Blockout Sculpt | 0:15:21 | 032 Dynamic Simulation Menu | 0:05:28 | 032 ZSphere Refine Topology Mesh | 0:06:15 | 032 Compound Live Boolean IMM | 0:06:32 | 032 NanoMesh Axis Symmetry Macro | 0:03:22 | 032 BPR Filter Saturation and Material Shading | ||||||||||||||||||||||||
35 | 0:32:49 | 033 Dynamic Subdivisions and Creasing | 0:17:55 | 033 Robot Blockout Sculpt | 0:06:39 | 033 On Brushed and On Masked | 0:10:44 | 033 Using Techniques Together | 0:06:01 | 033 Relief Sculpture Techniques | 0:03:08 | 033 Nanomesh Ship Panels | 0:04:01 | 033 BPR Filter Displace Line Sketch | ||||||||||||||||||||||||
36 | 0:06:28 | 034 Dynamic Thickness | 0:10:32 | 034 Shoe Laces | 0:07:39 | 034 Inflate Deflate Expand Contract | 0:05:39 | 034 Lightweighting Demo | 0:10:49 | 034 Mesh Fusion | 0:16:07 | 034 Array Mesh Basics | 0:01:56 | 034 BPR Filter Contrast Options | ||||||||||||||||||||||||
37 | 0:02:08 | 035 Installing Plugins | 0:16:20 | 035 Spotlight Clothing Pattern Dress Creation | 0:08:44 | 035 Remesh | 0:01:22 | 035 Polygroup From Polypaint | 0:06:19 | 035 Fibermesh Basics | 0:05:52 | 035 BPR Filter Screentones | ||||||||||||||||||||||||||
38 | 0:15:20 | 036 Subtool Organization | 5:31:29 | 0:09:09 | 036 Custom Plane Clothing Pattern Dress Creation | 0:23:12 | 036 Mesh Extrude Brushes | 0:10:48 | 036 PolygroupIt Surface | 0:01:55 | 036 Fibermesh Cards | 0:03:59 | 036 BPR Filter Restore and Composite | |||||||||||||||||||||||||
39 | 0:09:52 | 037 Folders | 0:04:35 | 037 Record Playback and Scrub Deformation Over Time | 0:17:12 | 037 Mesh Project Brush | 0:09:33 | 037 Polypainting For PolygroupIt | 0:04:36 | 037 Fibermesh Grooming | 0:06:38 | 037 BPR Filter Texture and Texture Overlay | ||||||||||||||||||||||||||
40 | 0:07:47 | 038 ZBrush Scale | 0:14:32 | 038 Dynamic Cords and Tubes IMM Replacement | 0:06:04 | 038 Mesh Splat Brush | 0:03:00 | 038 PolygroupIt With Polypaint | 0:01:17 | 038 Morph Guided Fibermesh | 0:05:57 | 038 Making Your Own Tiling Alpha | ||||||||||||||||||||||||||
41 | 0:16:57 | 039 Gizmo Base Functionality | 0:06:40 | 039 Dynamic Cords Tubs And Ropes With MicroPoly | 0:03:26 | 039 Hard Surface Geo From PolygroupIt | 0:02:41 | 039 Micromesh Fibermesh | 0:06:50 | 039 BPR Filter Overpaint Color Canvas | ||||||||||||||||||||||||||||
42 | 0:05:46 | 040 Gizmo Extra Functionality | 0:03:24 | 040 Material Breakup Previs | 0:02:23 | 040 Polypaint Fibermesh | 0:03:20 | 040 BPR Filter Overpaint Color Sketch Lines | ||||||||||||||||||||||||||||||
43 | 0:07:08 | 041 Subtool Practice | 0:01:56 | 041 Geometry Crease Bevel | 0:01:29 | 041 Fibermesh Lightbox | 0:01:36 | 041 BPR Filter Save and Load Render Sets | ||||||||||||||||||||||||||||||
44 | 0:13:59 | 042 Polypaint Basics | 0:17:55 | 042 Thick Skin Basics | 0:17:24 | 042 Hair Fibermesh Dynamic Simulation | 0:04:37 | 042 BPR Filter Overpaint Texture | ||||||||||||||||||||||||||||||
45 | 0:13:19 | 043 Polypaint Strokes | 0:08:19 | 043 Thick Skin Clay Brush | 0:03:08 | 043 ZModeler Polygrouping Options | 0:03:40 | 043 BPR Filter Vignette and Exporting Your Image | ||||||||||||||||||||||||||||||
46 | 0:14:23 | 044 Polypaint Options | 3:37:48 | 4:35:48 | 0:08:42 | 044 Thick Skin Clay Finishers | 0:04:51 | 044 More Masking Options | 0:02:11 | 044 BPR Filter Lightbox Render Sets | ||||||||||||||||||||||||||||
47 | 0:11:43 | 045 Custom Interface and Menus | 0:10:11 | 045 Thick Skin and Dynamic Cloth | 0:02:48 | 045 Surface Noise Dynamesh Boolean | 0:05:56 | 045 Turntable Movie | ||||||||||||||||||||||||||||||
48 | 0:05:47 | 046 File Size Cleanup | 0:17:08 | 046 Thick Skin Hard Surface Techniques | 0:03:30 | 046 Timeline Movie | ||||||||||||||||||||||||||||||||
49 | 0:07:45 | 047 Clip Curve Basics | 4:35:34 | 4:51:12 | xxx More Fibermesh Options and Settings | 0:07:45 | 047 Sculptris Pro And Decimation | |||||||||||||||||||||||||||||||
50 | 0:09:56 | 048 Slice and Trim Brush | Foundation | xxx_Stencil_Functionality_and_Drop_3D | xxx_ZRemesh_and_Project_History_for_Posing | 0:03:16 | 048 3D Print Preparation | |||||||||||||||||||||||||||||||
51 | 0:01:46 | 049 BRadius | Intermediate | 0:06:38 | 049 3D Print Supports and Print | |||||||||||||||||||||||||||||||||
52 | 0:09:26 | 050 Dynamesh Groups | Ancillary | 0:05:49 | 050 Map Baking | |||||||||||||||||||||||||||||||||
53 | 0:01:57 | 051 Dynamesh Freeze Subdivision Level | 0:10:01 | 051 Maya Blendshapes Plugin | ||||||||||||||||||||||||||||||||||
54 | 0:01:04 | 052 Stroke Pause | 0:06:49 | 052 ZBrush GoZ | ||||||||||||||||||||||||||||||||||
55 | 0:07:50 | 053 Transpose Basics | ||||||||||||||||||||||||||||||||||||
56 | 0:07:59 | 054 NonManifold Geometry | 4:12:41 | |||||||||||||||||||||||||||||||||||
57 | 0:03:32 | 055 Draw Size Preferences | ||||||||||||||||||||||||||||||||||||
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