Revised Story Engineering Beat Sheet
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
View only
 
 
ABCDEFGHIJKL
1
PROJECT TITLE
2
3
LOGLINE
4
5
THEME
6
7
MCS PERSONAL THEME, INCORRECT THEME, & MISBELIEF
8
9
WORD COUNT (update this and the rest will auto-calculate)
10
50,000
11
PAGE COUNT (the math here assumes Times New Roman--change the formula below from 275 to 250 for Courier New)
12
182
13
#PARTS & MILESTONESDESCRIPTIONCHARACTER ARCPAGE (approx.)WORD COUNTCH
14
1Part 1--The Setup. Introduce protagonist, hook the reader, and setup First Plot Point (foreshadowing, establishing stakes); major goal is establishing empathy (not necessarily likability) for the protagonist. Orphan (setup): MC seeks wrong internal goal (or chases after incorrect personal theme) based on misbelief; this represents the time during which we build up and view the character’s world using the wrong filter (ie: through the filter of their incorrect theme & their misbelief).145112500
15
1.aOpening Scene: Opening scene or sequence of story; protagonist must be introduced within first 1-3 scenes.1511250
16
1.bHook Moment: Something that creates a question the reader wants an answer to or an itch that needs to be scratched; doesn't need context with protagonist's needs or stakes.1912500
17
1.cInciting Incident: *Optional* Game-changing event occurring during Part 1, often leading to a decision at the First Plot Point.13619875
18
1.dFirst Plot Point: Antagonistic forces fully comes into play, defining the goal, stakes, and obstacles for protagonist; first time the meaning and implications of antagonistic events are seen.36451000012500
19
2Part 2--The Response: The protagonist's reaction to the new goal/stakes/obstacles revealed by the First Plot Point; the protagonist doesn't need to be heroic yet (retreats/regroups/doomed attempts/reminders of antagonistic forces at work).Wanderer (response): focus on MC’s reaction to the journey ahead. They are still connected to their incorrect personal theme & their misbelief, though cracks are beginning to show through.46911250025000
20
2.aFirst Pinch Point: Reminder of the story's antagonistic forces, not filtered by narrative or protagonist's description, but directly visible to the reader.6818750
21
2.bMidpoint: New information or awareness that changes the experience or understanding of context for the protagonist and/or reader; a catalyst activating new decisions/actions.9125000
22
3Part 3--The Attack: Midpoint information/awareness causes the protagonist to change course in how to approach the obstacles; the hero is now empowered with information on how to proceed, not merely reacting anymore; protagonist also ramps up battle with inner demons.Warrior (attack): understanding of past confusion regarding incorrect personal theme and correct personal theme; beginning separation from misbelief (inner demons).921362500037500
23
3.aSecond Pinch Point: Reminder of the story's antagonistic forces, as the antagonist ups the game against the protagonist's attacks.11431250
24
3.bAll Is Lost Lull: *Optional* A slower paced, all-hope-is-lost lull before the Second Plot Point.1151353125037500
25
3.cSecond Plot Point: The final injection of new information into the story (doesn't need to be fully understood by the protagonist yet); protagonist's quest is accelerated.13637500
26
4Part 4--The Resolution: The protagonist summons the courage and growth to come up with solution, overcome inner obstacles, and conquer the antagonistic force; all new information must have been referenced, foreshadowed, or already in play (otherwise, deus ex machina).Martyr (resolution): final separation from inner misbelief about self & the world; destruction of incorrect personal theme & true discovery of true personal theme; resolution between inner need and outer want; ultimate choice regarding behavior. Achieving inner need & ending destruction of misbelief; comes to full understanding about personal them.
1371823750050000
27
Loading...
Main menu