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HDfleshleathermetalstonewoodspecial movementimmunities and vulnerabilitiesnotes
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Black Pudding103-241 roundchain 1r, plate 2r, add'l round per +1 (Basic D&D: 1 turn)2" thickness in 1 round (Basic D&D: 1 turn)walls, ceilings; can flow through narrow openingsimmune to cold; melee hits and lightning divide
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Black Slime9+1 to 12+14-24[1 round][chain 2r, plate 4r, add'l 2 rounds per +1][2 rounds]can move "on any REAL surface"vulnerable only to lightning, disintegration, petrification (8-48, slows)(Arduin)
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Black Were-Ooze (Fool's Bane)8+1 to 12+14-24[1 round][chain 2r, plate 4r, add'l 2 rounds per +1][2 rounds][can move "on any REAL surface" in slime form, or per were-form][vulnerable only to lightning, disintegration, petrification (8-48, slows)]disguises itself as similarly colored monster or black stone (Arduin)
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Blue Slime32-12[yes]yesyesimmune to all attacks save lightning or magical fire(Arduin)
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Brown Moldn/an/an/an/an/an/aimmobile save for growthnot vulnerable to attack except by magical cold. fire causes it to grow rapidlydrains heat
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Brown Pudding115-201 roundno1 roundimmune to acid, cold, poison; melee hits and lightning divide
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Crumbler1 to 33-13 (30' radius) or 5-30 (single target up to 40')yesyesyesyes[can flow through small openings]immune to cold, fire, paralysis"sandy" ooze; eats by sonic attack rather than acid (Arduin)
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Crystal Ooze44-16 and paralysis[yes][chain 1r, plate 2r, add'l round per +1][no][1 round]slow (10' round)immune to heat, cold, acid. weapons do only 1 point of damage per hit; wooden weapons must save v. acid or break/dissolve. normal damage from lightning, magic missile.aquatic
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Denzelian6[no][no]no; they avoid it1' per week[no]slow (10' round)
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Dun Pudding8+14-241 roundchain 2r, plate 4r1 roundimmune to acid, cold, poison; melee hits and lightning divide
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Emerald Ooze8+1 to 16+14-40 transformed to ooze per pseudopod[yes]immune to weapon attacks, paralysis and lightning. 50% magic resistant, half damage from tech/energy weapons.flesh tranformed to emerald ooze attacks in subsequent rounds (Arduin)
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Gelatinous Cube42-8 and paralysis[eventually]nono[eventually]resistant to cold (partial: 1-4 and slowed on failed save), immune to electricity, hold spells, paralyzation, polymorph
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Gibbering Mouther4+31/round/mouth attached[eventually]can warm and alter consistency of stone w/in 5" [may consume it eventually as well][eventually]faster on viscous terrain such as mud or quicksand[Treasure Type Q even though it eats "whatever is edible and within reach...animal, vegetable, or mineral." Are gemstones "hard candy" for them?]
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Glaft2-6 hit points1-8[1-8 rounds][1-8 rounds][1-8 rounds]immune to acidlive in colonies of up to 100. (Arduin)
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Gold Slime3+1 to 18+11-6 per 3 HD and life level drain (!)immune to fire, cold, weapon attacks. 75% magic resistant. clerical death spell does 10-100. lightning causes it to gain hit points equal to damage rolled(Arduin)
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Gray Ooze3+32-16[yes]chain 1r, plate 2r, add'l round per +1nonoslow (10' round)immune to heat, cold, spells (other than lightning bolt). can be hurt by weapons but they may be corroded
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Green Slime2transforms to green slime in 1-4 rounds[1-4 rounds]plate 3r1" thickness in 1 hourimmobile, but can grow on (and drop from) walls and ceilings. (Basic D&D: slow (10' round))only burning, freezing or a cure disease spell can harm it
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Lava Ooze94-24 + 3-18/r for 1-4 rounds per pseudopod[yes][yes][yes][yes]can flow through small openings [and tunnel through rock]immune to fire. double damage from cold. [weapons striking it may be subject to melting.](Basic D&D)
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Mustard Jelly7+145-20[eventually][no][no][eventually]immune to weapons, cold does half damage, lightning and magic missiles cause it to gain hit points equal to damage rolledcan divide itself and attack as two half strength jellies
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Ocher Were-Jelly[6+1][3-12][eventually][no][no][eventually][walls, ceilings; can flow through narrow openings] or per were-form[lightning bolts divide]disguises itself as similarly colored, monster, door, treasure chest, etc. (Arduin)
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Ochre Jelly63-12[eventually] (Basic D&D: 1 round)[no][no][eventually] (Basic D&D: 1 round)walls, ceilings; can flow through narrow openingslightning bolts divide
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Olive Slime2+2parasitic[1-4 rounds][plate 3r][1" thickness in 1 hour]immobile save for growthimmune to all but acid, fire, freezing cold, cure disease, plant-affecting spellsturns victim into slime creature in 7-12 days.
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Russet Mold12-16 hp/10 square feetsporesn/an/an/an/aimmobile save for growthimmune to cold, fire, weapons. vulnerable to acid, alcohol, herbicide, salt, continual light, cure diseasespores are toxic (5-20 and save v. poison or die from sickness in 2-5 turns; slain rise as vegepygmies)
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Silver Slime5+1 to 20+13-36nononono[can flow through small openings]immune to weapon attacks, fire and cold; lightning causes it to gain hit points equal to damage rolled. paralyzation and petrification do 6-36, sonics scatter (but do no harm)tracks by heat (Arduin)
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Slithering Tracker5paralysis[no][no][no][no]can flow through small openingsdrains all plasma from paralyzed victim
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Stunjelly42-8 and paralysis[eventually][no][no][eventually]walls [but not ceilings][resistant to cold (partial: 1-4 and slowed on failed save). immune to electricity, hold spells, paralyzation, polymorph]
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Symbiotic Jelly2n/an/an/an/an/aslow (10' round; generally stationary)co-feeds on energy with a carnivore that shares its lair
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White Pudding97-281 roundno1 roundimmune to acid, cold, poison; melee hits and lightning divide
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White Slime5+1 to 204-48 envelopment or 1-12 per 5 HD by pseudopodslow (10' round)immune to acid and poison(Arduin)
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Yellow Moldn/a1-8[slowly]nonoslowlyimmobile save for growthaffected only by fire; continual light causes 2-12 turns dormancyspores
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