Project Cars 2 VR Performance Settings
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PURPOSE: To figure out which settings impact performance the most; to maximize visual vs performance
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METHOD: Set all settings to minimum, use oculus debug to watch performance headroom, record numbers
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OUTCOME: 'Recommended' column are chosen results for best VR, -5% to +20% headroom; consistent 90 FPS
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Performance Headroom
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Minor / OFF / NOMax / ON / YESRecommended (My Settings)
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ITEMIMPACTLow P.H.
High P.H.
Low P.H.
High P.H.
Low P.H.
High P.H.
OpinionReq Restart
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Resolution (mirror)medium424625461360x7683046
Display resolution, not VR. Has impact; pick lowest tolerable resolution for game menu reading.
yes
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Windowedlow30462546windowedFull seems better; minor impact, less spikes; will choose windowed for convenienceyes
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TESTING BELOW ON 1360X768 WINDOWED, MINOR PERFORMANCE HEADROOM RESULTS ARE REPEATED FOR ALL SETTINGS
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Texture Resolutionlow30462942highMedium is pretty safe, high will require a trade off (such as lower shadow and grass)no
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Texture Filteringmedium304622408xLess performance impact than msaano
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V-Synclow30462042noLow impact but pointless in VR anyhowno
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MSAAhigh3046825mediumNoticeable impact, greater performance variance during highsyes
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Post AA / FXAAlow30462846offHigh Setting: Major performance improvement over MSAA, lower quality visualsyes
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Post AA / SMAAlow30462641offUltra Setting: Major performance improvement over MSAA, lower quality visualsyes
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Super Samplingextreme3046-50-301.2test at 1.0 and 2.0 - Extreme exponential impactyes
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1.4828test at 1.4 - Extreme exponential impactyes
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1.21830test at 1.2 - Extreme exponential impactyes
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Reflectionsmedium30462036highDrastic visual improvement, rain puddles reflect track details on ultrano
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Environment Mapmedium30462036high
Bug? Steering wheel lights of indy car reflecting off front aerial - noticeable on low, clear on ultra
no
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Car Detaillow/medium30462640highNot as large of an impact as environment map and reflectionsno
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Track Detaillow/medium30462240highMore stuff on the side of the track, tents and people - wide scans decrease perf headin-race
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Pit Crew Detaillow30463046allWorthlessin-race
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Shadow Detaillow/medium30462540mediumTRADE OFF - I chose to turn shadow down to medium and increase texture to highno
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Enhanced Mirrorlow30462540yesSide note, the new custom reflection angles on mirrors in VR is awesomeno
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Motion Blurpositive?30463050highPerformance better with motion blur?no
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Render Frames Ahead
medium/high30461Not reasonable with VR
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Detailed Grasslow/medium30462946mediumGet that grassno
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Particle Levellow/medium30462740highAwesome for when a car sprays dirt in front of your vehicleno
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Particle Densitylow/medium30462740highAwesome for when a car sprays dirt in front of your vehicleno
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PC SPECCAR/TRACKKEY
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i7 6700 @ 4.6 GHzTrackDonington Park GPIMPACT = Influence of adjusting the setting on performance; high impact = low performance on high setting
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EVGA 1080ti FTW3 HybridCarIndy (IR-12 Chevy)Low P.H. = Lowest performance headroom experienced during test
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32 GB (4x8) DDR4 3000 ConditionsThunderstormHigh P.H. = Highest performance headroom experienced during test
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VR Platform tested on RIFTOpponents16Minor / Off / No = Minor setting / Setting off / Set no
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View POV - no helmetMax / On / Yes = Max setting / Setting on / Set yes
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Simulating driver's helmet high perf cost
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