Stuart Trevor | triffCo - Shotlist
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Stuart Trevor | triffCoShotlist
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Showreel: https://vimeo.com/47216876Projects: http://triff.co/projects/triff@triff.co | +44 (0) 7816 541436
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Showreel (no overlays): https://vimeo.com/47062439
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Evolution Studios/SCEE
MotorStorm (PS3)
GUI/front-end festival videos
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Video: Concept, creative direction, external liaison, edit, grade, in-game implementation

Game credit: 3d Arist, Cinematics & Video Lead
FCP6, After Effects, Color Finesse (video)

3ds Max, Maya, Photoshop (yellow buggy model)
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Dune buggy model
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Dune buggy model
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Evolution Studios/SCEE
MotorStorm Pacific Rift (PS3)
GUI/front-end festival videos
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Video: Concept, creative direction, external liaison, edit, grade, in-game implementation

Game credit: Creative Lead/Senior Artist
FCP7, After Effects, SpeedGrade, Photoshop
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Evolution Studios/SCEE
MotorStorm Pacific Rift (PS3)
Intro
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Video: Edit, titles, grade, in-game implementation

Game credit: Creative Lead/Senior Artist
FCP7, After Effects, Looks, Photoshop
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Evolution Studios/SCEE
MotorStorm Pacific Rift
Announce Trailer / X Movie
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Video: Concept, creative direction, external liaison, edit, grade

Game credit: Creative Lead/Senior Artist
FCP7, After Effects, Looks, Photoshop
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Evolution Studios/SCEE
MotorStorm
Announce Trailer / X Movie
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Video: Dune buggy 3d model, 1080p multi-pass re-render/comp

Game credit: 3d Arist, Cinematics & Video Lead
3ds Max, V-Ray, After Effects, Premiere Pro, Photoshop
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Evolution Studios/SCEE
MotorStorm
Intro
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Video: Edit, titles, colour grade, post effects, dune buggy model

Game credit: 3d Arist, Cinematics & Video Lead
3ds Max, V-Ray, After Effects, SpeedGrade, PFTrack, Premiere Pro, Photoshop
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Namco Bandai/Maverick Media
Dark Souls
Hardcore, Character and Enemy trailers
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Concept, VO script/direction, game capture, edit, titlesFCP7, After Effects, Photoshop
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SEGA/Maverick Media
Binary Domain
EU trailer campaign
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Concept, VO script, game capture, editFCP7, After Effects, Photoshop
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Evolution Studios/SCEE
MotorStorm Pacific Rift (PS3)
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Videos: Creative direction of Festival video elements, directed all in-game movies and captured/edited most of the game trailers

Game credit: Creative Lead/Senior Artist
Maya, 3ds Max, Photoshop, lots and lots of other apps...
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TBWA\CHIAT\DAY
MotorStorm TV ad (PS3)
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Original concept - specifically the unseen destruction concept used here and the extensively used PlayStation 'white room' were taken from the MS1 brand book and presumably sold back to Sony marketing :)
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Animal Logic
MotorStorm Pacific Rift TV ad (PS3)
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Video: MSPR island layout, heightmap/compPhotoshop, various heightmap/DEM utilities
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Evolution Studios/SCEE
MotorStorm (PS3)
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Videos: All MotorStorm promos and in-game movies, most of them involing an all-nighter to hit a very tight deadline sandwiched between the game being ready to show and E3 or a similarly immovable game show.

Game credit: 3d Arist, Cinematics & Video Lead
3ds Max, Photoshop, FCP, Premiere Pro, After Effects and many, many other apps...
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Evolution Studios/SCEE
MotorStorm (PS3)
Inlay and box art
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Inlay concept, comp, environment, texturing and post.

Emergency two day replacement for a failed (and almost very embarrassing) attempt at the same brief by an outsourcer.
Maya, Photoshop, 3ds Max
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Concept, external direction, buggy model, texturing, postPhotoshop, 3ds Max
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Evolution Studios/SCEE
MotorStorm Pacific Rift (PS3)
Promo & marketing art
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Buggy model, animation, effects (pre-final version shown), produced and animated originally for the MSPR announcement at Gameshare but subsequently used as a worldwide marketing asset.3ds Max, V-Ray, PFlow
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Namco Bandai/Maverick Media
Ridge Racer Unbounded
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Destruction VFX/rendering3ds Max, Mental Ray, RayFire
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Sony Computer Entertainment
PlayStation Home: MotorStorm
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Game credit: Art Director

Along with team of 8 artists and a producer, we built four environments and numerous individual assets to promote the MotorStorm Festival in Sony's PlayStation Home social.....thing.
Maya, Photoshop........Hansoft, Excel...
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Evolution Studios/SCEE
MotorStorm DLC
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Game credit: Creative Lead (DLC)

I worked with subsets of Evo's World, Vehicle and Creative teams to release four tracks and a number of vehicle/livery packs along with new game modes for MotorStorm.
Maya, Photoshop
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Steel Monkeys
Corvette sting
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Video: Concept, modeling, rendering, edit, post, implementation

Game credit: 3d & Video Artist
3ds Max, Brazil r/s, After Effects
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