CDEFGHIJK
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Hand (Size 5):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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17
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Random from Discarded:Total Deck:
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17
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Random from Hand:Random Card of Type:
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Any
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Reloaded:
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Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:2
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 0
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1d10+4+1d4
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(Optional) Current Location:
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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Blessings are available for use.[quote=Harsk] [b]Hand: [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 17 [b]Discard:[/b] 0 [b]Buried:[/b] 0
[b]Hero Points:[/b] 0
[b]NOTES:[/b]
[b]Available Support: [/b]Blessings are available for use.
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Prayer 2, Longbow, Prayer 3, Compass, Incitation, Frog, Archer, Orison, Battleaxe, Balmberry, Korvosan Guard, Crowbar, Bat, Prayer 1, Hide Armor, Shortbow, Heavy Crossbow
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
[b]Dexterity d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
Ranged +2
[b]Constitution d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
Fort +1
[b]Intelligence d6[/b] [ooc]☐ +1[/ooc]
[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
Perception +2
SUrvival +3
[b]Charisma d4[/b] [ooc]☐ +1[/ooc]






Favored Card: [b]Weapon[/b]
[b]Hand Size: [/b]5 [ooc]☐ 6[/ooc]
[b]Proficiencies:[/b]
[i]Weapon, Light Armor[/i]
[b]POWERS:[/b]
On any combat check, you may recharge a card or reload a weapon to add 1d4 (☐ 1d6).
On your check that invokes the Axe or Bow trait, add 1d6 (☐ 1d8); against a Giant monster, add another 1d4.
At the end of your turn, you may examine the top card of your location. (☐ Then, you may shuffle your location.)

[/spoiler]
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[quote=Harsk] [b]Hand: [/b]Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] HarskHisDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may not examine locations.

If you explored this turn, you may not explore again.

If you didn't suffer this scourge on this turn, at the end of your turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 17 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Hero Points:[/b] 05ENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Available Support: [/b]Blessings are available for use.
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Prayer 2, Longbow, Prayer 3, Compass, Incitation, Frog, Archer, Orison, Battleaxe, Balmberry, Korvosan Guard, Crowbar, Bat, Prayer 1, Hide Armor, Shortbow, Heavy Crossbow
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Dexterity d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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Ranged +2
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[b]Constitution d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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Fort +1
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[b]Intelligence d6[/b] [ooc]☐ +1[/ooc]
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[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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Perception +2
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SUrvival +3
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[b]Charisma d4[/b] [ooc]☐ +1[/ooc]
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Favored Card: [b]Weapon[/b]
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[b]Hand Size: [/b]5 [ooc]☐ 6[/ooc]
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[b]Proficiencies:[/b]
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[i]Weapon, Light Armor[/i]
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[b]POWERS:[/b]
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On any combat check, you may recharge a card or reload a weapon to add 1d4 (☐ 1d6).
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On your check that invokes the Axe or Bow trait, add 1d6 (☐ 1d8); against a Giant monster, add another 1d4.
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At the end of your turn, you may examine the top card of your location. (☐ Then, you may shuffle your location.)
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[/spoiler]
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