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TimestampWhat's your name?How do you like your Plot?How do you like your Quests?How do you like your Difficulty?How do you like your Roleplaying?How do you like your Optimization?How do you like your Suspension of Disbelief?Fighting Comments?Plot - CommentsQuests - CommentsDifficulty - CommentsRoleplaying - CommentsOptimization - CommentsReality - CommentsHow much Combat?How Serious - CommentsHow Serious?Anything else you want to mention?What is your experience with the Game System?Experience - CommentsWhat's your Favorite Level Range?Level Range - CommentsWhat kind of character do you want to play?How long do you like your sessions?Session Length - Comments
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11/15/2012 9:13:23Dylan5: Freeform/Sandbox - You plop us down in a world, and we are totally free to go whatever direction we want. We will do what we want, and form our own objectives3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.1: Roleplaying- Mechanics are secondary. The important thing is fleshing out my character. I'll be happy if an entire session goes by with mostly character roleplaying1: Optimized - I will spend days researching and make my character 100% optimized. He is going to kick ass.5: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.Basically, this plot is about a war between various races and an army composed of orcs and goblinoids.3: Gimme 50/50. Half of the time combat and half the time not combat.5: Serious - It's really hard to roleplay if people aren't taking the game seriously. I don't want people just screwing around. Our actions should count.
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11/22/2012 22:17:053: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.2:3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.2424
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11/24/2012 18:58:5944:1: Hardcore- My first character is going to die. Probably my second and third character too. I don't want you to pull any punches. I want to get ambushed if we don't set up watches, and I want enemies to focus fire on the weak, and coup-de-gras the downed.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.23: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.23: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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11/25/2012 18:43:053: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.4:1: Hardcore- My first character is going to die. Probably my second and third character too. I don't want you to pull any punches. I want to get ambushed if we don't set up watches, and I want enemies to focus fire on the weak, and coup-de-gras the downed.23: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.5: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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12/19/2012 19:05:003: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.2:3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.21: Fantastic - I really don't care why these kobolds were just waiting around for me, or what they eat in the totally improbably dungeon crawl. Ridiculous is fine, as long as it is fun!3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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1/6/2013 17:01:56
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4/22/2013 20:17:06Michael3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.4:3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.1: Optimized - I will spend days researching and make my character 100% optimized. He is going to kick ass.5: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.24
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5/24/2013 0:57:11Penn3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.5: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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6/27/2013 16:05:435: Initiative - We make our own quests. No asking around in a tavern for orcs to kill. We will observe the world and do what we want with it.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.
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8/5/2013 1:11:28Sam
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10/6/2013 15:40:51Colin3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.4:3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.2223: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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10/21/2013 4:55:283: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.225: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.44
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11/13/2013 12:56:3422:3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.23: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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11/14/2013 1:25:49Ethan
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11/14/2013 1:28:50Ethan3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.1: Fantastic - I really don't care why these kobolds were just waiting around for me, or what they eat in the totally improbably dungeon crawl. Ridiculous is fine, as long as it is fun!3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything elseI'm a pretty 50/50 kind of guy...
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11/14/2013 13:36:28Tim3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.2:223: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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11/14/2013 17:06:42Alex3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.25: Not-Optimized - I could care less about success in a fantasy world. My character will have flaws, and may not shine at everything. But, it's all part of the experience.3: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.4
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11/14/2013 17:57:18Mikhaile3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.23: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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11/14/2013 18:44:12
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11/14/2013 21:36:48Tim3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.5: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.3: Gimme 50/50. Half of the time combat and half the time not combat.5: Serious - It's really hard to roleplay if people aren't taking the game seriously. I don't want people just screwing around. Our actions should count.
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11/14/2013 22:34:48dan3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.1: Obvious - Our quests come to us. We don't need to do anything to seek them out, and we are happy with whatever is given to us. You want us to kill some goblins? Let's kill some goblins!2:3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.1: Fantastic - I really don't care why these kobolds were just waiting around for me, or what they eat in the totally improbably dungeon crawl. Ridiculous is fine, as long as it is fun!5: Peaceful - I am totally happy if there is not a single combat for the entire session.1: Silly! - Dude, I play this game to have fun. I'm gonna be a jokester, and I'm going to do things that are hilarious at the table
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11/15/2013 0:13:44
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11/15/2013 1:08:253: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.
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11/15/2013 17:25:59wd
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11/16/2013 4:43:015: Freeform/Sandbox - You plop us down in a world, and we are totally free to go whatever direction we want. We will do what we want, and form our own objectives3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.1: Optimized - I will spend days researching and make my character 100% optimized. He is going to kick ass.3: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.5: Serious - It's really hard to roleplay if people aren't taking the game seriously. I don't want people just screwing around. Our actions should count.
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11/16/2013 17:14:34Erik Ensign43: Sometimes our quests come to us, other times we will be given free time to do what we want.2:1: Roleplaying- Mechanics are secondary. The important thing is fleshing out my character. I'll be happy if an entire session goes by with mostly character roleplaying1: Optimized - I will spend days researching and make my character 100% optimized. He is going to kick ass.5: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.Again, RP and mechanics are both tons of fun. So as much of both as possible. I want an in-depth to test my character's own complexity in and combat of an exciting nature to test the boundaries of my mechanical power and versatility!It depends on the strength of the DM and their story. If it tends to be too lame, I may go off the rails looking or making my own stakes. If I love my character though, I may be content just to see what the DM has in mind.This is on the same lines as the plot and the strength of the DM. What are they trying to do? I am totally okay with making my own quests. It depends on what is allowed character-wise. I would say 1, but my friends are idiots and would not survive.I think both hardcore rp and mechanics I can sink my teeth into are possible. But given one over the other, the fun comes from loving a character. I would like to be able to do both.This is part of the fun for me. The problem is not everyone optimizes at the same level, so some PCs will feel left behind.This relates to the love of RP. I like being part of a story!3: Gimme 50/50. Half of the time combat and half the time not combat.I am a silly guy in real life. In RP, I take it a bit too seriously I think. I want a story and I like having an adventure. As long as other people can be silly if they want and have fun, then good. You'll be laughing no matter what if you're with your friends playing an RPG.4This hobby is the greatest thing in the entire world.
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11/16/2013 17:20:423: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.43: Gimme 50/50. Half of the time combat and half the time not combat.4
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11/18/2013 16:01:073: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.23: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.4
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11/21/2013 1:57:323: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.2:1: Roleplaying- Mechanics are secondary. The important thing is fleshing out my character. I'll be happy if an entire session goes by with mostly character roleplaying5: Not-Optimized - I could care less about success in a fantasy world. My character will have flaws, and may not shine at everything. But, it's all part of the experience.43: Gimme 50/50. Half of the time combat and half the time not combat.4
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11/21/2013 13:07:08Jeremy23: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.223: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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11/21/2013 14:09:27AM43: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.425: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.Heavily (almost primarily) combat but separated by enough other stuff to flavor the game, provide good character motivation, and to prevent turn fatigue. Most of the characters abilities are combat centric, getting to execute the abilities he earns is one of the main reasons you want to advance. Combat is a huge part of what makes it a game, and not choose your own adventure.4 leaning towards 3
3 with the addition that aside from big mistakes very bad luck could get you killed.4 close to 3, but not all conversations (or even any) really need to be role-played as back and forth dialogue. I'll come up with character idea or concept (often including specific mechanics, like trip or combat reflexes) and afterwards use research to refine idea, but wont resort to op gimmicks or mechanics that were never intended to work together but techncially do and provide large advantages. Avoid serious cheese.6 almost hardcore realism where possible. Personally like actions of npc's to be weighed to a nicety in terms of what they will do and why UNLESS its killing the fun. Where possible while still preserving fun and story and when there's time make it all make total sense.2Humor is good but should always make sense. Characters generally shouldn't do things that make no sense for their motivations just because its funny in the context of the game, and even decisions taken for humor reasons should generally still carry their full consequences. That being said, burning down the whole fort, stealing the cold fungus trap, or releasing the tiger type things are pretty much always funny and great, so a certain small amount of leeway is fine to preserve that fun.4
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12/5/2013 14:00:133: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.4:21: Optimized - I will spend days researching and make my character 100% optimized. He is going to kick ass.1: Fantastic - I really don't care why these kobolds were just waiting around for me, or what they eat in the totally improbably dungeon crawl. Ridiculous is fine, as long as it is fun!3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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12/12/2013 6:57:02
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12/16/2013 1:47:1623: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.223: Gimme 50/50. Half of the time combat and half the time not combat.2
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12/23/2013 0:04:17
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12/23/2013 9:58:56Viaken43: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.25: Not-Optimized - I could care less about success in a fantasy world. My character will have flaws, and may not shine at everything. But, it's all part of the experience.24I can be serious, too, and don't mind it, but my default is definitely to make terrible puns and clever jokes.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything elseThanks for making this!
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1/2/2014 18:54:18
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1/4/2014 1:19:03Larry3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.1: Obvious - Our quests come to us. We don't need to do anything to seek them out, and we are happy with whatever is given to us. You want us to kill some goblins? Let's kill some goblins!4:43: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.5: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.23: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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1/7/2014 14:02:3941: Obvious - Our quests come to us. We don't need to do anything to seek them out, and we are happy with whatever is given to us. You want us to kill some goblins? Let's kill some goblins!2:23: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.2I like an overarching plot combined with a sandbox.GMs hardwork needs to pay off ;)A challenge is always more fun3: Gimme 50/50. Half of the time combat and half the time not combat.1: Silly! - Dude, I play this game to have fun. I'm gonna be a jokester, and I'm going to do things that are hilarious at the table
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1/10/2014 23:26:10
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1/14/2014 15:32:31Christopher Gerard Butler3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.3: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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1/16/2014 10:54:593: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.2:3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.23: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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1/16/2014 23:09:16
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1/16/2014 23:10:243: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.3: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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1/23/2014 23:40:23Twitch43: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.23: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.3: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.I... I like punching things....I often think in terms of "Stimulus-Response" whenever I'm in a campagin, keeping my focus on how my character would react to the present situation. From there, I like to think of all the ways things could progress later down the line, and how character dynamics can alter that. I'm interested in organic development, which requires for the world to be open and flexible. However, I do like there to be some guidance on what to do next, and having some overarching plot definitely helps provide the aforementioned stimulus that drives things forward.Seems fairly self explanatory. I like having things thrown at me and seeing what my characters' response will be. I also like forming my own goals based on backstory, and pursuing those when time allows.I don't like being unfairly gibbed out of nowhere, but if you screw up and do something stupid, you should suffer the consequences. Death should be a possibility, but it should also be meaningful.I suck at roleplaying any serious role live, but given some time to think before I post, I enjoy the hell out of roleplaying. If I have a good character, it becomes one of the main reasons I'm in a campaign. But you know what else fun? Rolling dice. And by extension, the amount of unpredictability that mechanics can bring. It mixes things up, makes things interesting.I like to be mechanically competent, and will spend a decent amount of time trying to build something efficient. However, I don't go for full-out optimization, and will sometimes sacrifice usefulness if an alternative is too flavorful to pass up.Honestly depends on the situation. If something is unrealistic but downright funny, then I don't care as long as I'm having fun. But if something feels contrived just to force a situation, that irks me.3: Gimme 50/50. Half of the time combat and half the time not combat.Honestly depends on the campaign. But generally speaking, I'm too lighthearted of a person to be serious 24/7.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything elseSometimes, when I'm alone, I fill my bathtub with vinegar and pretend I'm a pickle.
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1/25/2014 2:41:47Jenny43: Sometimes our quests come to us, other times we will be given free time to do what we want.2:3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.5: Not-Optimized - I could care less about success in a fantasy world. My character will have flaws, and may not shine at everything. But, it's all part of the experience.3: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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1/27/2014 4:38:27Kiashi3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.22223: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
55
2/11/2014 6:58:06
56
2/14/2014 11:24:481: Obvious - Our quests come to us. We don't need to do anything to seek them out, and we are happy with whatever is given to us. You want us to kill some goblins? Let's kill some goblins!
57
2/14/2014 11:27:01James3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.4:3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.1: Roleplaying- Mechanics are secondary. The important thing is fleshing out my character. I'll be happy if an entire session goes by with mostly character roleplaying5: Not-Optimized - I could care less about success in a fantasy world. My character will have flaws, and may not shine at everything. But, it's all part of the experience.443: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
58
2/17/2014 19:14:55fdghfdhg3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.1: Roleplaying- Mechanics are secondary. The important thing is fleshing out my character. I'll be happy if an entire session goes by with mostly character roleplaying5: Not-Optimized - I could care less about success in a fantasy world. My character will have flaws, and may not shine at everything. But, it's all part of the experience.5: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.5: Peaceful - I am totally happy if there is not a single combat for the entire session.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
59
2/21/2014 21:52:363: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.1: Hardcore- My first character is going to die. Probably my second and third character too. I don't want you to pull any punches. I want to get ambushed if we don't set up watches, and I want enemies to focus fire on the weak, and coup-de-gras the downed.243: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.4
60
2/22/2014 10:49:273: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.4:3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.223: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.24
61
3/4/2014 16:36:32Render3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.223: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.43: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
62
3/8/2014 11:50:46Pug5: Freeform/Sandbox - You plop us down in a world, and we are totally free to go whatever direction we want. We will do what we want, and form our own objectives3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.443: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
63
3/11/2014 13:41:25Ben3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.5: Not-Optimized - I could care less about success in a fantasy world. My character will have flaws, and may not shine at everything. But, it's all part of the experience.3: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
64
3/16/2014 3:53:4343: Sometimes our quests come to us, other times we will be given free time to do what we want.1: Hardcore- My first character is going to die. Probably my second and third character too. I don't want you to pull any punches. I want to get ambushed if we don't set up watches, and I want enemies to focus fire on the weak, and coup-de-gras the downed.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.5: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.3: Gimme 50/50. Half of the time combat and half the time not combat.4
65
3/18/2014 12:35:04
66
3/18/2014 12:35:37test1: Railroady/Predetermined - We are on a set path, and there is little we can do to alter it. It's like reading a book. I trust you with forming a good story, I just want to play a part.
67
3/20/2014 10:38:58ELIAS3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.
68
3/26/2014 2:06:29
69
3/26/2014 22:33:443: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.4:3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.25: Not-Optimized - I could care less about success in a fantasy world. My character will have flaws, and may not shine at everything. But, it's all part of the experience.43: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
70
3/26/2014 22:39:37kanga3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.1: Roleplaying- Mechanics are secondary. The important thing is fleshing out my character. I'll be happy if an entire session goes by with mostly character roleplaying3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.3: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
71
3/26/2014 23:01:20Tanor3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.3: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
72
3/26/2014 23:03:59Jimmy44:4:1: Roleplaying- Mechanics are secondary. The important thing is fleshing out my character. I'll be happy if an entire session goes by with mostly character roleplaying4243: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
73
3/26/2014 23:13:38---->this_is_mike_lyons43: Sometimes our quests come to us, other times we will be given free time to do what we want.2:23: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.5: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.Personally, I'm fine with anything where my character has agency, Within the story. otherwise, We might as well be playing with mannequins.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
74
3/27/2014 0:01:56Gennasea3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.1: Hardcore- My first character is going to die. Probably my second and third character too. I don't want you to pull any punches. I want to get ambushed if we don't set up watches, and I want enemies to focus fire on the weak, and coup-de-gras the downed.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.5: Not-Optimized - I could care less about success in a fantasy world. My character will have flaws, and may not shine at everything. But, it's all part of the experience.1: Fantastic - I really don't care why these kobolds were just waiting around for me, or what they eat in the totally improbably dungeon crawl. Ridiculous is fine, as long as it is fun!we don't seem to really role play as much as I think we could sometimes... We should really as a team work on that, for it seems nobody cares so far.
I'm pretty much a lazy ass. but if someone else makes it, I'm all for the whole complex thing.23: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
75
4/2/2014 2:31:14Phil3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.1: Roleplaying- Mechanics are secondary. The important thing is fleshing out my character. I'll be happy if an entire session goes by with mostly character roleplaying1: Optimized - I will spend days researching and make my character 100% optimized. He is going to kick ass.5: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.Ideally, the campaign would be balanced in roleplaying and fighting.Ideally, the spotlight for all the characters is shared equally, all having importance. Everyone and everything has importance, not to fight over the spotlight and who can be the biggest asshole. Ideally, I would think of the campaign divided up into days. Each day, you can go on a side quest (whether for fun or to further a friendship with an NPC or PC), do a job, interact with NPCs or fellow PCs to form friendships, work on a hobby or job, train and study, but still main events and quests occurring on certain days, while other quests last for one day while others take span over days, where some may have a deadline to when the quest must be completed.Simply put, not too easy, but not too hard. Just the right amount of challenge, for class, party and skill levels for all players.Definitely should have roleplay. However, remember that all the PCs are important and the spotlight is shared equally.I like to look at guides on how to get started. Ideally, all the players and GM should talk about multiclassing and homebrewing parts of certain classes and ensure that they are balanced but still fun if they don't want to use pre-made builds, the default classes or archetypes.As mentioned before, everyone and and everything should have a purpose.3: Gimme 50/50. Half of the time combat and half the time not combat.It should be balanced: sometimes serious, at times light-hearted humor, a little bit or romance, sadness and pure epicness. 3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
76
4/8/2014 14:46:24jack3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.
77
4/8/2014 14:47:52jack3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.2:3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.25: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.24
78
4/8/2014 14:48:13jack3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.
79
4/9/2014 10:55:03Erik3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.243: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
80
4/9/2014 16:22:46
81
4/12/2014 0:01:34david1: Railroady/Predetermined - We are on a set path, and there is little we can do to alter it. It's like reading a book. I trust you with forming a good story, I just want to play a part. twtsttest
82
4/16/2014 23:00:57bubba zinetti3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.223: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
83
4/19/2014 3:37:29Nick3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.2:3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.23: Gimme 50/50. Half of the time combat and half the time not combat.4
84
4/27/2014 2:11:09midge3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.4:5: Mechanics - Man, we're not playing make-believe. This game is about numbers, and I like to watch my character in action. Let those dice fly, roleplaying just slows me down.3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.5: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.3: Gimme 50/50. Half of the time combat and half the time not combat.1: Silly! - Dude, I play this game to have fun. I'm gonna be a jokester, and I'm going to do things that are hilarious at the table
85
5/3/2014 20:18:33Steele3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.21: Optimized - I will spend days researching and make my character 100% optimized. He is going to kick ass.3: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.23: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
86
5/10/2014 19:29:18Peter3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.2:3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.23: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.Sorry I keep choosing 3 but that's basically me in DnD. I trust you with the plot, I just want to be able to have some freedoms, or I'm able to do different things, like we can go on with this quest but choosing where to go, like a dungeon is a great idea.Design a quest that's possible for us to do but not too easy. So we can finish it and go do another quest.
I trust your judgment, but then again I would like to not die.
I really am middle of the road on this, I'm fine doing either but I dot like one way stronger than the other.I will usually find my role and stick to it. I wont try to multiclass or change my guy too much from that central role.I trust your judgment on this to make it all make sense but also be be a little fantasy there. 3: Gimme 50/50. Half of the time combat and half the time not combat.Me2Nope
87
5/14/2014 20:05:39az1: Railroady/Predetermined - We are on a set path, and there is little we can do to alter it. It's like reading a book. I trust you with forming a good story, I just want to play a part. 1: Obvious - Our quests come to us. We don't need to do anything to seek them out, and we are happy with whatever is given to us. You want us to kill some goblins? Let's kill some goblins!1: Hardcore- My first character is going to die. Probably my second and third character too. I don't want you to pull any punches. I want to get ambushed if we don't set up watches, and I want enemies to focus fire on the weak, and coup-de-gras the downed.1: Roleplaying- Mechanics are secondary. The important thing is fleshing out my character. I'll be happy if an entire session goes by with mostly character roleplaying1: Optimized - I will spend days researching and make my character 100% optimized. He is going to kick ass.1: Fantastic - I really don't care why these kobolds were just waiting around for me, or what they eat in the totally improbably dungeon crawl. Ridiculous is fine, as long as it is fun!1: Fighting! - I love combat! I would be happy if the vast majority of sessions were spent in combat.1: Silly! - Dude, I play this game to have fun. I'm gonna be a jokester, and I'm going to do things that are hilarious at the table
88
5/14/2014 20:28:38Owlette3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.2:224Depends really. If we stick on the same combat for too long it gets kinda boring, but if we know that we are going to get into a dramatic confrontation that is life or death for the party, I don't mind spending a while playing on it. Whatever really! As long as it could be interesting and fun to play I wont mind. Always nice to go around and come up with out own thing.I would like enemies to make smart decisions. Focus the wizard, defend their squishies and swarm the fighter. They need to have as much of a chance as us. Facerolling is not always fun.Roleplaying is great fun. As long as we get plenty done during the session, I don't mind roleplaying because I like it!Im not going to go grab cleave on my caster or ranger. I will make decisions from my knowledge of the game.As long as there are specific reasons for things to be where they are I am fine! Don't want to come across a beholder playing cards in a forest for no reason.3: Gimme 50/50. Half of the time combat and half the time not combat.As I have seen, some humor ends up slowing the game down but if its funny and relatively serious then I love it!3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything elsenop
89
5/14/2014 20:30:42Dante3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.2223: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
90
5/15/2014 17:40:35Johan43: Sometimes our quests come to us, other times we will be given free time to do what we want.2:1: Roleplaying- Mechanics are secondary. The important thing is fleshing out my character. I'll be happy if an entire session goes by with mostly character roleplaying25: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.Combat only when necessary, like in any other reasonable place, unless the whole thing is not reasonable. In that case, BRING IT ON!I am all in for story as long as it doesn't limit exploration and what players would do within reason, if there is absolutely anything that cannot be done because it would "mess with the plot" I simple will not enjoy it because it breaks immersion and is completely unnatural.I think that as adventurers and as incredibly capable as most PCs are quests would be natural since they are often qualified to deal with a lot of minor problems and I think that is okay.I don't like difficulty as a setting, the setting should be as cruel or nice as it is and each place has their own set of dangers and each situation is different, I like it when things happen the way they would happen based on the circumstances, there is no reason for the world to love us or hate us unless we give earn it.Roleplay is the biggest part of a RPG.I want my character stats to live up to my character concept, all their strengths and all their weaknesses.Even fantasy has to be consistent within itself, otherwise is just a bunch of random stuff put together.4Whatever the players and the DM wants, if players want fun they will look for fun.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything elseThis questionnaire is very nice to look for players, very good idea.

I am mostly a roleplay kind of player, I like social situations more than combat but I enjoy the thrill of helping other people overcome challenging situations and the bonds formed during combat.
91
5/15/2014 18:15:38Taylor White3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.3: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.23: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
92
5/15/2014 19:42:51Allen3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.25: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
93
5/15/2014 21:01:12brian3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.2:3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.243: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
94
5/16/2014 0:56:23trailblazer573: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.25: Not-Optimized - I could care less about success in a fantasy world. My character will have flaws, and may not shine at everything. But, it's all part of the experience.1: Fantastic - I really don't care why these kobolds were just waiting around for me, or what they eat in the totally improbably dungeon crawl. Ridiculous is fine, as long as it is fun!3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything elsei've not been on the player side in quite sometime. I only want to have some fun on that side for once.
95
5/16/2014 4:58:15Amir3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.23: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.I optimize generally but sometimes I do things just cause I think they are cool.3: Gimme 50/50. Half of the time combat and half the time not combat.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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5/16/2014 13:29:003: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.5: Initiative - We make our own quests. No asking around in a tavern for orcs to kill. We will observe the world and do what we want with it.2:3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.25: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.3: Gimme 50/50. Half of the time combat and half the time not combat.4
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5/16/2014 14:08:45Mike3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.2:3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.5: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.I like variety as long as makes sense to the adventure. I want combat, puzzles, character development, investigations, traps, etc. The more that can be thrown at a player the more it challenges him/her, and if your stuck doing one thing for a while it can get tedious. Plus it gives the DM a chance to be creative.I would like some direction to the story line, but it's always good to feel like you have an impact on what's happening and that everything isn't predetermined. However, I'm not the kind of player who tries to push the boundaries if something is obviously past the scope of the adventure.Still a little new to RPG's so going out and finding my own quests seems a bit daunting, but some freedom to explore the worlds that people put the time in to create is what it's all about, right?You don't feel accomplishment for success if there is no chance for failure. However, I do like to get invested in my characters so please don't make me replace them every other session. It creates less of an impact when they die if it happens all the time anyway.I want to immerse myself in a story, so if it makes logical sense to do something I say go for it. At the same time, though, there are rules for a reason and they shouldn't just be disregarded.I want my character to be successful but not to the detriment of the adventure. That just wouldn't be fun.The way I see it, I'm trying put myself in a story that a person took the time create. The less something makes sense the harder it is for... anyone really to do that. Now I know we're dealing with mythical monsters and magic so a lot can be easily explained away. As long as it feels like some thought was put into something I'll probably go with it.3: Gimme 50/50. Half of the time combat and half the time not combat.Wow I picked a lot of 3's. Anyway, who doesn't like some humor in their games? The point is to have fun. If it goes with the flow of the game I won't have problem with it. On the other hand, if a player is being ridiculous for the sake of being silly it will take me out of the game a bit. Obviously there is a time to be serious as well as not so serious.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything elseI've wanted to get into RPG's for a while now. I've dabbled in DND 3.5 and more recently 2nd edition and I would like to try Pathfinder. I'm pretty easy-going and friendly (at least that's what they tell me) so I should get along with group members just fine. Eventually I would like to DM but for now I want to gain more experience as a player.
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5/16/2014 14:22:08Mike3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.2:3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.5: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.I like variety as long as makes sense to the adventure. I want combat, puzzles, character development, investigations, traps, etc. The more that can be thrown at a player the more it challenges him/her, and if your stuck doing one thing for a while it can get tedious. Plus it gives the DM a chance to be creative.I would like some direction to the story line, but it's always good to feel like you have an impact on what's happening and that everything isn't predetermined. However, I'm not the kind of player who tries to push the boundaries if something is obviously past the scope of the adventure.Still a little new to RPG's so going out and finding my own quests seems a bit daunting, but some freedom to explore the worlds that people put the time in to create is what it's all about, right?You don't feel accomplishment for success if there is no chance for failure. However, I do like to get invested in my characters so please don't make me replace them every other session. It creates less of an impact when they die if it happens all the time anyway.I want to immerse myself in a story, so if it makes logical sense to do something I say go for it. At the same time, though, there are rules for a reason and they shouldn't just be disregarded.I want my character to be successful but not to the detriment of the adventure. That just wouldn't be fun.The way I see it, I'm trying put myself in a story that a person took the time create. The less something makes sense the harder it is for... anyone really to do that. Now I know we're dealing with mythical monsters and magic so a lot can be easily explained away. As long as it feels like some thought was put into something I'll probably go with it.3: Gimme 50/50. Half of the time combat and half the time not combat.Wow I picked a lot of 3's. Anyway, who doesn't like some humor in their games? The point is to have fun. If it goes with the flow of the game I won't have problem with it. On the other hand, if a player is being ridiculous for the sake of being silly it will take me out of the game a bit. Obviously there is a time to be serious as well as not so serious.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything elseI've wanted to get into RPG's for a while now. I've dabbled in DND 3.5 and more recently 2nd edition and I would like to try Pathfinder. I'm pretty easy-going and friendly (at least that's what they tell me) so I should get along with group members just fine. Eventually I would like to DM but for now I want to gain more experience as a player.
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5/16/2014 14:47:09Rodney James3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.221: Fantastic - I really don't care why these kobolds were just waiting around for me, or what they eat in the totally improbably dungeon crawl. Ridiculous is fine, as long as it is fun!23: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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5/16/2014 14:57:36james3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.3: Sometimes our quests come to us, other times we will be given free time to do what we want.3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.3: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.5: Peaceful - I am totally happy if there is not a single combat for the entire session.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
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5/16/2014 17:10:11Phill Adams3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.2:3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.1: Roleplaying- Mechanics are secondary. The important thing is fleshing out my character. I'll be happy if an entire session goes by with mostly character roleplaying1: Optimized - I will spend days researching and make my character 100% optimized. He is going to kick ass.3: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.Both aspects are fun. I will seriously take a 50/50 mix or a 100/0 standalone I have DMed a lot in my days. Over the last 7 years, I've written at least 20 full scenarios. When it comes to plot, I am a huge lover and fan of twisting. throwing a curve ball at the players is (I think) the best thing the DM can do plot-wise. For example, having the players discover that the first 7 levels of their camping was just a dream and never actually took place blows their mindI usually have a list of side quests written out, throwing them into the adventure every now and then however, I've played many a game where the players just up and do something and it turns out fine.I do try to kill player characters (and I have before) yet I think it's important for the heroes to have fun. If they beast through everything without breaking a sweat, their progress feels trivial. On the other hand if a mosquito lands on a hero and annihilates him, that's just frustrating.I do prefer roleplaying more than mechanics personally, but I don't mind a mix of the two.Over the years I've forged 78 characters (across star wars, dnd, and pathfinder). Each and every one has a story and a purpose. I don't make Joe the Fighter and Nick the Wizard. I flesh out every character. While I don't always write down these stories and traits, I still create real characters.I myself write all of my campaigns with a key phrase in mind "nothing is random"
Everything I write has a reason. While certain encounters may seem random to the players, they do have a purpose. Whether or not the players connect the dots is up to them.
3: Gimme 50/50. Half of the time combat and half the time not combat.This all depends on the setting. Sometimes, me and my group get together for a comedy game with flying walruses and giant waffle men of doom. Other times, we take a full immersion rout for maximum effect.3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything elseI love rpgs, been playing and writing them for a long time. I am fully aware of the Pathfinder game rules. I also have an abundance of characters, so I can play any class to help balance the party.

Hope this was informative!

--Phill
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