A | C | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AS | AT | AU | AV | AW | AX | AY | AZ | BA | BB | BC | BD | BE | BF | BG | BH | BI | BJ | BK | BL | BM | BN | BO | BP | BQ | BR | BS | BT | BU | BV | BW | BX | BY | BZ | ||
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1 | Version | 1.54 | 1.53 | 1.52.0.0 | 1.51.1.0 | 1.51.1.0 | 1.51.0.0 | 1.50.1.0 | 1.49.0.0 | 1.49.0.0 | 1.48.0.0 | 1.47.1.0 | 1.47.0.0 | 1.46.1.0 (server) | 1.46.0.0 | 1.44.0.1.66085 | 1.44.0.1.65514 | 1.44.0.0 | 1.43.0.0 | 1.42.0.0 | 1.41.0.0 | 1.40.0.0 | 1.39.1.0 | 1.37.0.1.59573 | 1.37.0.1.59008 | 1.36.0.1 | 1.35.0.1 | 1.34.0.1 | 1.33.0.1 | 1.32.1.1 | 1.31.0.1 | 1.30.0 | 1.29.0.1 | 1.28.0.1 | 1.27.0.1 | 1.26.0.3 | 1.25.0.1 | 1.24.0.1 | 1.23.0.1 | 1.22.0.1 | 1.21.0.1 | 1.20.0.3 | 1.20.0.2 | 1.19.1.3 #2 | 1.19.1.3 | 1.18.1.2 | 1.17.2 | 1.16.0.2b | 1.16.0.2 | 1.15.0.2 | 1.14.1.2 | 1.13 | 1.12 | 1.11.1.2 | 1.10.0.2 | 1.9.0.2 | 1.8.0.2b | 1.8.0.2 | 1.7.0.2a | 1.6.0.2 | 1.5.0.2a | 1.4.0.2 | 1.3.0.2 | 1.1.0.2c | 1.1.0.2 | 1.0.4.2 | RELEASE | ||||||||||
2 | Date | June 3, 2021 | April 22, 2021 | March 11, 2021 | February 18, 2021 | January 28, 2021 | January 12, 2021 | December 10, 2020 | November 17, 2020 | October 29, 2020 | October 13, 2020 | September 24, 2020 | September 10, 2020 | August 31, 2020 | August 13, 2020 | July 30, 2020 | June 30, 2020 | June 16, 2020 | May 19, 2020 | April 29, 2020 | April 14, 2020 | April 6, 2020 | March 12, 2020 | February 12, 2020 | January 28, 2020 | January 16, 2020 | December 10, 2019 | November 5, 2019 | October 15, 2019 | September 17, 2019 | August 13, 2019 | July 2, 2019 | June 18, 2019 | May 21, 2019 | April 16, 2019 | March 19, 2019 | February 19, 2019 | January 24, 2019 | December 11, 2018 | November 13, 2018 | October 9, 2018 | September 11, 2018 | August 9, 2018 | July 24, 2018 | June 26, 2018 | May 22, 2018 | May 3, 2018 | April 11, 2018 | March 20, 2018 | February 27, 2018 | February 8, 2018 | January 30, 2018 | January 9, 2018 | December 12, 2017 | November 16, 2017 | October 17, 2017 | October 10, 2017 | September 19, 2017 | August 29, 2017 | July 27, 2017 | June 20, 2017 | May 23, 2017 | April 11, 2017 | March 21, 2017 | March 3, 2017 | February 28, 2017 | January 24, 2017 | December 13, 2016 | November 15, 2016 | October 11, 2016 | September 1, 2016 | July 26, 2016 | July 19, 2016 | June 14, 2016 | May 24, 2016 | ||
3 | Season | 28 | 27 | 27 | 26 | 26 | 26 | 25 | 25 | 24 | 24 | 24 | 24 | 23 | 23 | 23 | 22 | 22 | 22 | 21 | 21 | 21 | 21 | 20 | 20 | 20 | 19 | 19 | 18 | 18 | Role Queue Beta | 17 | 16 | 16 | 15 | 15 | 14 | 14 | 13 | 13 | 12 | 12 | 11 | 11 | 10 | 10 | 10 | 9 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 2 | 2 | 1 | 1 | None | None | ||
4 | 15 | - Hero pools | - Armor dmg reduction from 3 to 5 | - Ult cost +12% - Slow effects do not stack, only determined by slowest modifier | - Dmg boost applied when proj is fired rather than when hits target. - Knockback distance more consistent. - Heroes in "flight' can be knocked back and slowed. | Non-recoverable health, shields, armor consumed before recoverable | Armor dmg reduction from -5 to -3 | Jump height consistent across hero roster | Updated visuals for shields Enemy HP is visible from dmg dealt from created entity (ie turret) | Combat can be heard 25% further away | Ground movement consistent on slopes. Air movement increased slightly | Ult charge immediately expended when hero's ult is activated | Total dmg reduction cap from 70% to 50% (e.g. stacks from Nanoboost, Fortify, or Ironclad) | - Ult cost +25% for all heroes - Damage to non-players (turret or tele) no longer charges ult | - Ults discharge meter from 0.25s to 1s - Reverted proj size reduction - Most abilities can no longer cancel melee - Ults can cancel melee | - 1 Hero limit in competitive play - Self-healing now charges ultimates - Projectile size reduced | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | 20 | - Call Mech damage from 50 to 250 | - Mech Armor/HP from 200/400 to 300/300 | - Shotgun pattern not random | - Primary move penalty from 50% to 40% - Matrix cd from 1.5s to 1s - Missile activation delay from 0.5s to 0.25s | - Restored functionality to maintain current aim pitch when demeching | - Boosters CD from 3s to 4s | - Boosters CD from 5s to 3s | - Matrix cd from 2s to 1.5s | - Matrix regen rate from 12.5% to 16% - Matrix regen delay from 1s to 0.75s | - Pilot Ult cost -12% | - Matrix length from 15m to 10m, adjusted visual | Defense matrix cd from 1s to 2s | Micromissiles explosive dmg from 6 to 4 Boosters impact dmg from 25 to 10 | Hold boosters option | New Micro Missiles ability Defense Matrix x2 depletion rate, energy rps +2.5% Cannons can be fired while using boosters | Defense Matrix has no min distance to block enemy shots | HP/AR from 200/400 to 400/200 Cannons dmg from 3 to 2, # of pellets from 8 to 11 | Call mech ult cost -20% Mech +100HP (200HP/400AR) Move spd while firing +25% | Defense Matrix begins regen meter from 0.5s to 1s | Defense Matrix rework Self-Destruct ult cost -15%, explosion delay from 4s to 3s, no longer damages Dva | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | 20 | - Halt! cooldown from 8 to 6 seconds | - Fortify prevents headshot crit damage while active | - Base armor from 200 to 250 - Primary proj spd from 90 to 120 | Halt! - Radius from 4 to 5 - Proj spd from 30 to 25 | - Base Armor from 250 to 200 Halt - Radius from 7 to 4 metres - Projectile speed from 20 to 30 | - Increased Halt sound effect volume | - Primary dmg from 10 to 11 | - Primary dmg from 11 to 10 - Fortify cd from 8s to 10s - Halt snare duration from 1s to 0.65s | - Fortify dmg reduction from 50% to 40% | - Base Armor from 200 to 250 - Barrier hp from 900 to 600 - Fortify cd from 10s to 8s | - Barrier cd from 9s to 10s | - Barrier cd from 8s to 9s | - Barrier can be deployed while reloading | - Primary move spd penalty from 50% to 30% | Primary max spread -20% | Ult cost -15% | Supercharger cast can be interrupted when stunned or hacked | Primary proj spd +20% Barrier size +20%, shape changed to allow more coverage below | Primary dmg -9% Barrier cd from 12s to 8s | Head hitbox size -15% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 | 13 | - Armor/HP from 250/300 to 200/300 | - Base armor from 200 to 250 - Primary dmg from 75 to 85 | - Voiceline for allied rein shatter | - Reduced height of head hit volume, harder to hit head from behind | - Ult knockdown duration from 3s to 2.5s | - Steadfast knockback res from 50% to 30% | - Barrier hp from 2000 to 1600 - Barrier move spd penalty from 50% to 30% - Steadfast knockback res from 30% to 50% | Steadfast passive - takes 30% less knockback | Earthshatter - hits enemies near walls - travels up inclines & payload - won't damage targets behind barrier - won't hit targets that enter cone after wave | Insignia no longer protrudes shield surface | Can rotate camera while using barrier field | Rocket Hammer swing spd +10% | Earthshatter height from 3m to 2m Server-sided hammer swings | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 | 15 | - Scrap gun damage per projectile from 6 to 6.6 | - Hook pulls closer (3.5m to 3m) | Scrap Gun - Projectile dmg from 7 to 6 (150 total per shot) - Shotgun pattern not random | Scrap gun - Ammo from 6 to 5 - Damge per pellet from 6 to 7 - Recovery from 0.7 to 0.85 seconds | - Ult knockback +20% | - Scrap gun ammo from 5 to 6 | - Hook pull delay from 0.5s to 0.3s, cd begins immediately - Primary and Alt fire spread adjusted and randomization reduced 50% - Ult knockback from 8mps to 10mps, decreased horizontal recoil | Alt fire has falloff damage | Ult restores ammo | Can move while using Breather -50% dmg taken while using Breather | Head hitbox size -20% Scrap Gun: Dmg -33%, Firerate +30%, clip size from 4 to 5 | Scrap gun spread -20% Hook cd from 6 to 8 Hooked targets land distance from 2m to 3.5m | Hook rework | Hook LoS check when retracting hook | Ult cost +45% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 | 9 | - Experimental Barrier cooldown from 2.5 to 2.0 seconds | - Experimental Barrier redeploy cooldown from 1 to 2.5 seconds | Experimental barrier - Health from 900 to 700 - Regen rate from 120 to 80 per second Kinetic grasp - Cooldown from 10 to 12 | Accretion - Knockback duration fixed at 0.8s instead of scaling with distance - Cast time reduced from 0.75s to 0.65s | - Ult cost -10%, flight speed +30% | - Ult can be interrupted before targets begin falling - Ult impact slow duration from 0.9s to 0.6s - Accretion explosion dmg from 60 to 40 | - Barrier hp from 1500 to 900 - Barrier regen from 150 to 120 hps - Grasp csd from 13s to 10s - Grasp dmg to shield gain from 40% to 60% | - Kinetic Grasp no longer blocks chain hook and whip shot - Ult gravity effect duration from 1.2s to 0.9s - Barrier regen rate from 175ps to 150ps - Barrier has 1s cd - Barrier no cast time | - Primary explosion dmg from 35 to 30 - Barrier toggle - Barrier recalls when hacked - Accretion explosion dmg from 50 to 60 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 | 7 | - Armor/HP from 100/400 to 150/350 | - Barrier duration from 6s to 9s, hp from 600 to 700 | - Primary dmg set to -20% to armor | Ult restores ammo | Barrier Projector displays health | Barrier Projector cd starts when barrier is placed | Critical hit volume -15% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11 | 7 | - Grappling claw knockback reduced 25% | Adaptive Shield - Shield gained per target from 100 to 75 | - Piledriver affected target loss of air control from 1s to 0.5s | - Minefield proj spd from 10 to 12, reduced activation time from 0.25 to 0.1s | - Mines move along with platform | - Adaptive Shield no longer cancels roll mode | Piledriver has proper falloff dmg, does not deal damage twice when sliding off environments | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12 | 14 | - Primary fire damage scales from 75-170 per second from 95-170 | - Energy drain rate increased from 1.6 to 1.8 per second | - Secondary ammo cost from 20 to 25 | - Secondary explosion radius from 2 to 2.5m - Secondary ammo cost from 25 to 20 | Primary Beam - Width always 0.15m - Max dps from 190 to 170 | - Primary fixed not dealing full dmg when losing/gaining targets | - Primary dmg set to -20% to armor - Alt explosion radius set to 2m regardless of energy level - Ult deals full dmg to armor | Energy drain rate from 2ps to 1.6ps Ult radius from 8 to 6m | Graviton Surge disables mobility abilities of all affected targets | [CONSOLE] Particle & Projected Barrier no longer protects from knockback | [PC] Particle & Projected Barrier no longer protects from knockback | Projected Barrier sens option | Particle and Projected Barrier no longer takes damage twice from fire strike and dragonstrike | Particle and Projected Barrier power gained -20% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13 | 9 | The Viper - Aim-down-sights damage from 80 to 75 - Aim-down-sights recovery time from 0.7 to 0.65 seconds | - Dynamite explosion dmg from 75 to 50 | - Shotgun pattern not random | - Viper ammo from 15 to 12 - ADS dmg from 85 to 80 | - Dynamite cd from 10s to 12s | - Secondary scope reaches max zoom halfway through ADS, instead of conclusion | Primary - Ammo from 12 to 15 - Shots do not queue before recovery - Unscoped max spread from 4 to 6 - Unscoped can be fired quicker after firing scope shot - Start reload quicker after firing scope shot | - Reload time per round from 0.3s to .25s | - Dynamite deals full dmg to armor | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14 | 8 | Sentry - primary spread -10% - shots until max spread reduction from 60 to 40 Self-Repair - Resource drain rate -20% - HPS from 75 to 90 | - Self repair consumes no resource at full hp - Initiates 0.25s recovery when cancelling self-repair by firing | - Recon ammo from 25 to 35 - Sentry weapon spread decreased by upto 33% while firing | Primary min dmg at max range from 30% to 50% | [CONSOLE] Ironclad dmg reduction from 35% to 20% | [PC] Ironclad dmg reduction from 35% to 20% | Recon buff Sentry rework Ironclad for Sentry & Tank | Ult cost +10% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15 | 15 | - Shotgun pattern not random | Seismic Slam - Button can be buffered by holding before available - Enemies hit are pushed in front of Doom instead of behind - Aerial slam has no accel time, faster destination | - Uppercut recovery time from 0.2 to 0.35s | - Rocket punch max charge from 1s to 1.4s - Shield gained per hit from 35 to 30 | - Melee no longer pauses ammo reload - Rocket punch targets go directly backwards | - Uppercut cd from 7s to 6s - Slam cd from 7s to 6s | - Uppercut air control loss duration from 3s to 0.6s - Slam max range from 20m to 15m, targets no longer lose air control - Ult inner dmg rad from 1.5m to 2m, outer max dmg from 300 to 200 | Primary dmg falloff starts at 15m | Rocket punch no longer impacts teleporter, can destroy symmetra turret without stopping movement | - Ult move spd from +50% to +100% - Shield gain from abilities 30 to 35 | Rocket Punch horizontal hitbox size increased | Primary ammo refills from 0.8s to 0.65s per bullet | Primary - dmg from 11 to 6 - pellets from 6 to 11 - spread more consistent | Bug fixes to improve rocket punch and seismic slam consistency. | Rocket Punch hitbox reduced | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16 | 5 | - Ultimate Cost increased 15% | Duplicate - When the ability ends, Echo is now returned to her HP prior to activiation, 100 HP. whichever is higher | - Tri-shot ammo from 15 to 12 - Focusing Beam duration from 2.5 to 2 seconds | - Focus Beam range from 20m to 16m | - Reduced height of head hit volume | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17 | 11 | - Shuriken recovery from 0.75 to 0.68 - Dragonblade cost increased 15% | Shuriken - Dmg from 30 to 28 - Secondary recovery from 0.65 to 0.75 | Shuriken - Dmg from 28 to 30 - Secondary spread from 12 to 9 Deflect - Duration from 1.5s to 2s - Can be cancelled manually | - Secondary recovery from 0.75s to 0.65s | - Ammo from 24 to 30 | Ult restores ammo | Deflect hitbox reduced | Dragonblade no longer interrupted by stun or hack | Removed atk delay from wall climbing | Edge boost removed | - No triple jump - Swift Strike no longer dmg or bypass junkrat trap, nor cancels melee - Ult duration from 8s to 6s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 | 12 | - Storm Arrows recovery time from 0.3 to 0.25 seconds | - Storm Arrows dmg from 60 to 70 | - Storm arrow dmg from 70 to 60 | - Primary max proj spd from 125 to 110 | - Storm arrow ammo from 6 to 5 | - Ult deals full dmg to armor - Sonic arrow detection radius from 7m to 9m | Lunge cd from 4s to 5s | Storm Arrow - Duration from 6s to 5s - CD from 8s to 10s | - Storm Arrow dmg from 80 to 70 | - Bow proj spd from 85 to 10 - Sonic cd from 20s to 12s, duration from 10s to 6s, radius from 10m to 7m - New lunge ability - New storm arrow ability replaces Scatter | Removed atk delay from wall climbing Bow charge spd +10% Charged bow maintains charge after climb | Move spd penalty from 40% to 30% while aiming Max proj spd +30% Arrow proj size -33% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19 | 12 | - Primary impact dmg from 50 to 40 (total 130 to 120) | - Mine trigger delay from 0.156s to 0.1s - Ult control post-detonate from 1.5s to 0.9s | - Primary proj maintain more ricochet velocity - Mine proj spd from 20 to 25 - Mine ricochet distance reduced - Total Mayhem detonation time from 1s to 0.7s, bombs spread +50% | Primary - Proj spd from 20 to 25 - less bounce and explode sooner | - Primary impact dmg from 40 to 50 - Ult cost +10% | Ult restores ammo | - Primary proj size from 0.3 to 0.2 - RIP-Tire move spd from 13 to 12 | Mine splash dmg has falloff | RIP-tire ledge jump speed reduced | Can hold x2 Mines RIP-tire move spd +30%, no time limit wall climbing | Explosions no longer damage self | RIP-Tire activates more quickly | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20 | 18 | - Peacekeeper reload time from 1.2 to 1.5 seconds - Combat Roll distance reduced by 20% | - Base health from 200 to 225 - Reload time from 1.5s to 1.2s | - Combat Roll distance +20% - Flashbang stun from 0.7s to 0.8s | - Primary recovery from 0.42 to 0.5 | - Flashbang stun duration from 0.85s to 0.7s | - Deadeye no longer lock's player aim | - Primary fire rate from 0.5s to 0.42s | - Alt dmg from 55 to 50 - Ult dps from 275 to 550 after locking target for 1.5s | - Alt dmg from 45 to 55 | Combat roll cd from 8 to 6s | Primary min dmg at max range from 30% to 50% | - Ult range from 70m to 200m | Flashbang stunned targets are slowed heavily | Deadeye begins lock from 0.8s to 0.2s, dmg starts accumulating at 80 instead of 20 | Deadeye drains meter completely instead of remaining at 50% when cancelled | Primary fire dmg falloff -10m Alt fire rate of fire +15% Flashbang rcv time from 0.5s to 0.35s | Primary fire +dmg at longer distances, -dmg at extreme ranges | Alt fire rcv time from 0.75 to 0.3s, dmg from 70 to 45 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
21 | 15 | - Cryo-Freeze healing per second from 37.5 to 50 | - Cryo-freeze restores 15 ammo per second - Ice wall cd from 13s to 12s | - Cryo-freeze blocks LoS and collision the same as ice wall | - Primary freeze stun duration from 1.5s to 1.3s - Ult duration from 5s to 4.25s | - Ammo from 200 to 120 - Secondary ammo cost from 20 to 10 | Ice Wall - cd from 10s to 13s - large heroes can fit through 1 pillar gaps | Primary - Slowing effect from 30-90% to 20-70% - Slow duration from 1.5 to 1s | - Primary dmg set to -20% to armor - Primary dps from 45 to 55 - Ult deals full dmg to armor - Ice Wall hp from 500 to 400 | Alternate proj has no dmg falloff | Primary pierces enemies | Primary slow duration from 1s to 1.5s Alternate ammo cost from 25 to 20 | Cryofreeze cleanses biotic debuff | Cryofrozen Mei can be targetted by allies | Ult cost +15% | Blizzard proj pierces barriers, radius from 8m to 10m | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
22 | 8 | - Hover Jets regeneration from 35 to 43 per second | - Primary recovery from 0.75 to 0.85 | Hover Jets - Movement speed increased 20% - Regen rate from 50 to 35 per second Barrage - Duration from 3 to 2.5 seconds | Primary - Explosion dmg from 65 to 80 - Impact dmg from 55 to 40 | - Primary min explosion dmg from 16.25 to 20 | - Concussive cd from 12 to 9s - Primary atk cd from 0.9 to 0.75s, expl dmg from 80 to 65, impact dmg from 40 to 55, knockback & self knockback -20% | Ult restores ammo | Rocket min explosion dmg +13%, min knockback decreased to 0% Jump jets lift +35% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
23 | 13 | - Life Steal from 30% to 35% | - Hellfire Shotguns damage per projectile from 5.5 to 6 | Hellfire Shotguns - Spread from 8 to 6 - Damage per projectile from 7 to 5.5 | - Shotgun pattern not random | - Healing from 40% to 30% dmg dealt | Shadow Step - Can be used in air - Exit time from 1s to 0.5s - Invisible during shadow step - Railings and breakables no longer block teleport - Disabled by zarya grav and junkrat trap | - Life steal from 50% to 40% of dmg dealt | Life steal from 30% to 50% of dmg dealt | - Primary spread adjusted and randomization reduced 50% - Life steal from 20% to 30% of dmg dealt | Ultimate reloads shotguns Wraith - speed from +25% to +50% - cancelable | Shadow step sound sfx distance -50% | Removed health orbs Added 20% lifesteal | Ammo refilled when wraith form is used | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
24 | 9 | Primary - Bullet spread removed - Vertical recoil added - Dmg from 20 to 19 - Ammo from 25 to 30 | - Helix rocket cd from 8s to 6s | - Primary dmg from 19 to 20 - Sprint delay to fire from 0.5s to 0.3s - Ult can target RIP-Tire | Primary shots needed to reach max spread from 6 to 9 | Primary min dmg at max range from 30% to 50% | Primary dmg from 20 to 19 | Rifle dmg from 17 to 20, max spread from 2.2 to 2.4 | Rifle spread happens quicker, +spread rcv time | Rifle spread rcv delayed Ult cost +10% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
25 | 13 | - Stealth movement speed bonus from 50% to 65% | - Primary spread -10% | Translocator - cd from 4s to 6s - cd begins upon deployment | - Hack duration from 6 to 5s - EMP cast time from 0.2 to 0.35s | - Hack cd -50% when hacking health pack - Updated hacked target visual | Reduced size of headshot box volume | Stealth lasts indefinately, no longer contest obj, spd buff from 70% to 50%, detection rad from 4m to 2m Translocator lasts indefinitely and can be destroyed (5 hp) | Hack - 2s cd when interrupted - No 0.1s uninterruptable window when breaking LoS | EMP not blocked by small objects Hack adjustments Primary spread from 3 to 2.7 Opportunist from <50% to <100% Translocator duration 15s to 20s | Hack can interrupt ult casts: Ana, Orisa, Mei, Rein, Dva | Translocator cd from 6s to 4s Stealth effect sound reduced to 15m Teammates can see hacked healthpacks through walls | Hack sens option | Hack cd from 12s to 8s Hacking target from 1s to 0.8s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
26 | 16 | - Base shields from 100 to 125 | - Secondary max dmg from 140 to 120 | Teleporter - Cooldown from 12 to 10 seconds | - Secondary max dmg from 120 to 140 | - Ult duration from 15 to 12s - Ult hp from 5000 to 4000 - Turret dps from 50 to 40 - Primary beam louder impact | Primary Beam - Width lowered from 0.3m to 0.2m - DPS per level from 65/130/195 to 60/120/180 | - Primary fixed not dealing full dmg when losing/gaining target - Teleporter lasts forever until destroyed, can be destroyed by ability 2 input, cd starts when destroyed, max range from 25m to 30m | - Teleport interact range from 1m to 1.5m | - Teleporter placement no longer blocked by railings and breakables | - Primary dmg set to -20% to armor - Primary dmg ramp +20% faster - Sentry dmg set to -20% to armor | Primary charges 20% faster | Primary fire range from 10 to 12m | Symmetra rework (3.0) - Changed primary/secondary - Sentry turret changes - Teleporter normal ability - New Ult: Photon Barrier | [CONSOLE] Turret DPS from 21 to 25.5 | Symmetra rework (2.0) +Photon Barrier ability +Shield Generator ult | [CONSOLE] Turret dmg -30% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
27 | 10 | Secondary - Recovery from 0.6s to 0.8s - Dmg from 10.5 to 12.5 per pellet (125 total) - Shotgun pattern not random | - Overload cd from 12s to 10s | Ult cost -10% | - Secondary dmg per pellet from 12.5 to 10.5 | - Base HP +50 armor (250 total health) - Overload armor gain from 150 to 100 | - Ult dps from 130 to 160 | Torbjorn rework (2.0) - HS box volume -10% - Primary buff - Alternate adjust - Turret thrown, only lv2 - New Overload ability - New Ult | Rivet Gun ammo loaded earlier in reload animation [CONSOLE] Turret dmg from 10 to 12 | Scrap auto-generates Scrap collection -40% Hammer swing spd +25%, dmg -27% | [CONSOLE] Turret dmg -30% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
28 | 5 | - Damage falloff min-max at 12-20 metres from 13-23 metres | - Blink can cross obstacles easier | - Primary starting dmg falloff from 10 to 13 | - Pulse bomb dmg from 300 to 350 | Pulse bomb max dmg from 400 to 300 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
29 | 14 | - Base health from 200 to 175 | - Hook bounces off surface if hook is under 2m, cancelling hook and not cost cooldown | - Max ammo from 30 to 35 Scoped Fire - Ammo cost from 3 to 5 - 50% dmg falloff from 60m to 85m | - Scoped full charge from 0.75s to 0.9s | - Grappling cd from 10s to 12s | - Venom mine deals full dmg to armor - Ult reveals enemy health bars, cancelled on death | Grappling hook retains momentum when used on environment or walls | Grappling hook cd from 8s to 10s | Automatic primary has dmg falloff applied (50%) | Grappling hook cd 12s to 8s Venom mine affected targets can be seem through walls by widow | Grappling Hook sens option | Venom mine no longer damages player Scope shot charge rate +20% | Scope in time from 0.5s to 0.33s | Scoped shot base dmg from 15 to 12, HS x2 to x2.5, no scope cancelling Ult cost +10% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
30 | 13 | - Biotic Rifle ammo from 14 to 12 | - Primary healing reduced from 75 to 70 | - Sleep duration from 6s to 5s | - Primary deals full dmg to armor - Ult heal reduced from 300 to 250 | Ult restores target for 300hp, ranged from 30 to 40m | Biotic Rifle - Proj pass through full hp allies - Ammo from 10 to 14 | Rifle dmg from 60 to 70 | Rifle Dmg from 80 to 60 | Nanoboost sens option | Biotic Grenade effect duration from 5s to 4s, healing boost from 100% to 50% | Nano boost no longer increased move spd | Ult cost +20% Biotic Grenade radius from 3m to 4m | Rifle fire rate +20%, mag size from 8 to 10 Slept target rcv time +0.5s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
31 | 15 | - Exo-Boots charge time from 0.7 to 1 second | Biotic Launcher Secondary Fire - Explosion heal from 60 to 50 HP - Direct impact restores 20 additional HP - Immortality Field protection down to 10% HP from 20% | - Immortality Field hp from 200 to 150 - Ult cost +15% | - Amp Matrix width from 5m to 9m | Primary - Recovery time from 0.45s to 0.38s - Dmg from 25 to 24 Secondary - Recovery from 0.8s to 0.9s - Healing from 50 to 60 | - Ult cost -15% | - Secondary ammo from 12 to 10 Regen Burst - Total healing from 150 to 75 - Self-heal x2 | - Exo boots charge time from 1s to 0.7s - Regen burst cd from 15s to 13s | - Primary recovery time from 0.35s to 0.45s - Secondary heal reduced from 60 to 50 | Immortality Field - Max duration from 8s to 5s - CD from 20s ot 25s - Ult cost +20% | Primary - Recovery from 0.45 to 0.36s - No random spread - Dmg falloff from 20m to 25m | - Immortality field hp from 250 to 200 | - Ult boosts healing | - Heal ammo from 10 to 12 - Ult duration from 8s to 10s - Ult doesn't boost healing | - Immortality field moves along with platform | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
32 | 14 | - Base health from 150 to 175 | - Base health from 200 to 150 Inspire - Total healing from 130 to 90 - HP/s from 21 to 15 - Self healing no longer halved | - Repair pack doesn't give additional armor hp Barrier Shield - HP from 200 to 250 - Regen from 100 to 85 hps - CD when destroyed from 3s to 5s | Repair Pack - Armor overheal from 75 to 50 - HPS from 60 to 55 | - Inspire heal from 100 to 130, self-healing 50% - Repair pack 3 charges, 150 to 120 healing, HoT 2s instead of instant, duration extends on apply - Whip shop velocity from 60 to 80, retract time from 0.6s to 0.3s - Barrier HP from 500 to 200 - Shield Bash stun from 0.9s to 0.75s - Ult cost +10% | - Rally armor dmg reduction stacking bug fixed & LOS by shields | - Rally armor decays after 30s | - Bash no longer stuns through barriers, dmg from 50 to 5 - Inspire cd from 1.5s to 1s, duration from 5s to 6s, total healing from 80 to 100 | - Shield hp from 600 to 500 - Shield bash & Whip/Repair boost fixed | Bash knocks down and gets knocked down by other charging targets (eg Rein, Doomfist) | Bash cd from 6s to 7s Repair pack sens option | - Rally max armor from 150 to 100 - Shield Bash cd from 5s to 6s | Shield Bash cone angle from 90 to 60 | Toggle barrier option | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
33 | 12 | - Single wall jump boost on release | - Speed boost effect from 20% to 25% - Speed boost amp from 50% to 60% - Wallride speed boost from 40% to 30% | - Amp speed boost from 70% to 50% - Speed boost from 30% to 20% - Wallride speed buff from 20% to 40% | Crossfade aura radius from 10m to 12m Ult temp shields from 500 to 750 | - Wall ride less interrupt along single surface, ride around corners without leaving wall, can land on same wall - Soundwave consumes no ammo and can use while reloading | Wallride completion speedboost +65% | Wallride completion speedboost decreased from bug fix. | Sonic Amp +25% dmg, proj spd from 40 to 50, alt fire considers vertical orientation Crossfade AoE radius from 30m to 10m, heal +30%, self-healing -25% Wallride spd +20%, speed burst when leaping | Lucio backwards wallride option | Healing Amp -10%hps | Move spd amp from 100% to 70% | Lucio can infinite wallride Ult cost +10% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
34 | 13 | - Primary healing hps from 50 to 55 | - Valkyrie extra beams ignore barriers | Ult cost -15% Primary healing from 50hps to 60hps in valkyrie form | Primary healing from 60hps to 50hps | Dmg boost does not apply to certain abilities (eg dragonstrike, self-destruct, steel trap) | Valkyrie - no longer instant res - no longer grants bonus res - GA spd bonus -50% - duration from 20s to 15s | Resurrect outside of ult has a 1.75s cast time. Spd -75% while casting Ressurect. | Guardian Angel - can glide past ally with jump. CD no longer resets after ressurect. Valkyrie no longer resets or reduces cd of ressurect. +1 ressurect charge when used. | Ultimate changed to Valkyrie New single resurrect ability | Mercy is invulnerable during resurrection Beam can no longer target Zenyatta transcendence GA and Beam sens option | Passive HP regen delay from 3s to 1s | Staff healing from 50 to 60hps Resurrected allies can move after 2.25s from 3s | Dmg boost no longer stacks Resurrect ult cost +30%, no move penalty, Guardian Angel resets upon use | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
35 | 12 | - Biotic grasp regeneration 3x higher when channeling Coalescence - Ultimate cost increased by 17% | - Biotic Orb cooldown from 10 to 8 seconds | Primary - Lingering heal from 4s to 2s (total heal from 65 to 35) - HPS from 65 to 70 - Resource use rate from 11 to 14 Secondary - Attach angle -37% - Resource gain rate +50% | Biotic Orb - Dmg radius from 5m to 4m - Proj spd from 16 to 20 - Proj duration from 10s to 7s | - Primary healing from 80hps to 65hps | - Biotic Grasp self healing from 30 to 20hps | - Alt dmg set to -20% to armor - Ult dmg set to -20% to armor - Biotic Orb deals full dmg to armor - Primary heal over time from 3s to 4s, total heal from 50 to 65 | Primary healing energy regen rate from 2ps to 2.4ps | Biotic grasp cannot heal teammates behind enemy barriers | Transparency of abilities increased | Biotic Damage orb does not damage shields or turrets | Moira can fade through enemeis Biotic Damage orb damages shields and turrets | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
36 | 11 | - Orb of Harmonry projectile speed from 120 to 90 Orb of Discord - Projectile speed from 120 to 90 - Damage amplification from 32% to 25% | Orb of destruction - 0.6 to 0.52 seconds per orb - Rate of fire from 8.5 to 9 per second | - Discord orb dmg amp from 25% to 30% | - Orb of Destruction from 46 to 48 - Orb of Discord dmg taken debuff from 30% to 25% | Ult restores ammo | Alt fire rate -15% | Orb of Harmony and Discord shows target's health on UI | Orb alt fire cd from 1s to 0.6s and weapon spread removed | Harmony/Discord orb sens option | - Orb of Discord dmg taken debuff from 50% to 30% - Orb of Destruction dmg from 40 to 46 | Shields +50 (50hp/150sh) Primary fire dmg from 45 to 40 Alt fire dmg from 35 to 40 Orb of Discord/Harmony proj spd from 30 to 120 Transendence move spd x2, from 200 to 300hps | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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