A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | |
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1 | Personal record mitigation achieved ingame: 99.8% | Theoretical limit: 99.4% | Fortification | Block | Preparation | Non player | Unused | Shield | Yes | None | 0 | ||||||||
2 | DMC 5 | On Guard(cc) | Block | Hardy | Martial | Unmorphed | Frost Staff | No | Direct | Minor | Dragonknight | 1 | |||||||
3 | Updated: Blue CP | Juggernaut(cc) | Damage | Elemental Aegis | Magical | Defencive stance | Other | DoT | Major | Sorcerer | 2 | ||||||||
4 | Serpents coil | Ward Master | Block dmg shield | Ironclad | Direct | Unused | for | AOE | Minor+Major | Templar | 3 | ||||||||
5 | Bracing Anchor | Block | Duelist's Rebuff | ST | 1 handed | Single target | Unused | Nightblade | 4 | ||||||||||
6 | x.0 | Pain's Refuge | Damage | Enduring Resolve | DoT | 2 handed | Unused | Used | Warden | 5 | |||||||||
7 | Adding a list of what enemies hit for. See Enemy list. This is not yet a complete list, | Unassailable | AoE | Unused | Unmorphed | Martial | Necromancer | ||||||||||||
8 | but in due time more and more enemies should appear in there. (May take time) | Casting | Bound Aegis | Magical | |||||||||||||||
9 | In order to use this sheet you need to make a copy in the "file" tab! | Made by SuperRyan for The Tank Club | This sheet was not possible without the pre-research of paulsimonps | ||||||||||||||||
10 | Damage type 1 is the "resource used" kind. Martial=stam, Magical=magica. | Damage type 1 | Martial | Champion Points | Stage | Max stage | Passives and skills | Level | Source | Buffs and Debuffs | Active | ||||||||
11 | Damage type 2 is the "shape" kind. Single target or AOE and Direct damage or DOT | Damage type 2 | Single target | Direct | Fortification | 0 | 2 | Class skills | Buffs | ||||||||||
12 | Damage type 3 is an additional component when the attack gives extra stats. | Damage type 3 | N/A | 0 | On Guard(cc) | 0 | 5 | Bitter harvest | Unused | Necromancer | Aegis | None | |||||||
13 | Base damage is the damage of an attack without any mitigation. | Base damage | 155478 | dmg | Juggernaut(cc) | 0 | 5 | Bound armor | Unused | Sorcerer | Evasion | None | |||||||
14 | Class is what you play as. This helps in selecting which skills and passives are uesed | Class | Necromancer | Ward Master | 0 | 5 | Crystallized Shield | Unused | Warden | Protection | None | ||||||||
15 | Resistance green is base and the blue is as it is calculated. | Spell Resistance | 0 | 100 | Bracing Anchor | 0 | 5 | Protective scale | Unused | Dragonknight | Resolve | None | |||||||
16 | Extra resistance is like extra fire resistance to fire from encratis. | Physical Resistance | 0 | 100 | Pain's Refuge | 0 | 1 | Spirit guardian | Unused | Necromancer | Guard | Unused | |||||||
17 | Blocking.... Should be easy to understand. | Extra resistance | 0 | Type specific | Negative effects | 0 | 10 | Other skills | |||||||||||
18 | Heavy armor is the amount of heavy armor pieces you wear. | Blocking | No | Preparation | 0 | 2 | Defensive Posture | Unused | Shield | Debuffs | |||||||||
19 | Light armor is the amount of light armor pieces you wear. | Heavy armor | 1 | Hardy | 0 | 2 | Deliberation | Unused | Psijic order | Breach | None | ||||||||
20 | CC immune is when you can not be snared or rooted. Some CP need this. | Light armor | 0 | Elemental Aegis | 0 | 2 | Mistform | Unused | Vampire | Vulnerability | None | ||||||||
21 | Damage shield reduces damage between everything and blocking. | CC immune | No | Ironclad | 0 | 2 | Spell Wall | Unused | Ice staff | ||||||||||
22 | Projectile is everything shot at you from a distance including "flying" spells. | Damage shield | 0 | Duelist's Rebuff | 0 | 2 | Passives | Cowardice | Unused | CP150 | |||||||||
23 | Weapon is needed for calculating block. Ice staff and shield need some calculation. | Projectile | No | Enduring Resolve | 0 | 2 | Ancient knowledge | 0 | Destro | Maim | None | ||||||||
24 | Weapon | Shield | Unassailable | 0 | 2 | Deflect bolts | 0 | Shield | Weakening | Unused | Gold 160 | ||||||||
25 | Received damage is how much damage you get after all of the mitigation. | Received damage | 153750 | dmg | Maybe I'll add something here. | Disdain harm | 0 | Necromancer | |||||||||||
26 | Damage mitigated is how much % of the damage your mitigation eats up. | Damage Mitigated | 1.1 | % | Than again, maybe not. | Iron skin | 0 | Dragonknight | Pearlescent | Used | |||||||||
27 | Find base damage from received damage | The future shall tell. | Sacred ground | 0 | Templar | ||||||||||||||
28 | Damage received is the damage you expect to receive. | Received damage | 3166 | I got inspiration for crit, | Sword and board | 0 | Shield | Serpent coil | Unused | ||||||||||
29 | Base damage is an approximation on how much the attack would have hit | Base damage | 3202 | but don't know how that works yet..... | Undeath | 0 | Vampire | ||||||||||||
30 | Bahsei | Embrace of Death | https://discord.gg/pt3HZg9 | For feedback and you find here general tank questions and information. | |||||||||||||||
31 | Compare option. Not sure what to put in there, gimme some feedback. | Received | 36,300 | Heavy armor | Aegis | Blocking | Spell resist | N/A | Direct | Direct | |||||||||
32 | Mitigated % | 76.7 | 7 | None | Yes | 22000 | Disease | Fire | Disease | ||||||||||
33 | Difference | 117450 | Light Armor | Maim | Deliberation | Phys resist | Poison | Shock | Poison | ||||||||||
34 | Difference % | 75.5 | 0 | None | Unused | 32000 | Bleed | Frost | Bleed | ||||||||||
35 | Extra buff at the end is for you to add something I have not included in the sheet. | Note pad | |||||||||||||||||
36 | But may be in your build somehow. | ||||||||||||||||||
37 | If you want me to add a specific buff or other mitigating thing, let me know. | ||||||||||||||||||
38 | If I broke something or something gives the wrong nummbers back, please let me know. There is a lot I can break in here......... |