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IM A NOOB AT MAKING SPREADSHEETS, SORRY FOR EYE BLEED
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.=== Polarity Mod Tools Plan ====.
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Idea / FeatureCompletion OrderPlanDifficulty
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TAS Tool (Full control of inputs each frame, my concept for this: http://i.imgur.com/4JBOf5S.png)9Biggest project. I have a concept, execution will be much harder.1-3 weeks
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Flyhack / Noclip5I've writen code to do this before, shouldn't be too hard1-5 days
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Spawn Cubes4Not sure how to do this, I'll need to research source, should be ez1 day or less
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Teleport to where mouse is pointing on a surface in the world (Teleport to mouse)6Unity has a thing specifically for getting world pos at mouse, ez1-2 days
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Timescale / Slowmo1Currently working on refining and bug fixing before final release.Current/Finished
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Fullbright or Increased Lighting2base.light.color = Color.white; base.light.intensity = 1.0f; (I think)1 day or less
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Ingame Timer that's more accurate than "11 seconds" and Auto Splitting8One of the biggest projects, I think I'll be able to handle it though.1-2 weeks
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Showing triggers & other useful information on screen (player pos, current fps, isOnGround, etc)3Applying different materials on the fly might take some research.1-3 days
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Freeze entire world but not player (ie platforms, physics, anything in the world that isn't the player)7Might be hard, especially if timescale interferes... need research.2-7 days
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Already Completed IdeasPossible Updates
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Checkpoints & TeleportsTurn into savestate so world is reset to same time as save (aka platforms save pos)
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Base mod loaderMake menu to switch out/load mods on the fly as well as display active mods
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Comments/Thoughts
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Yoshipro: Not Bad
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Goodigo: gr8 ideas m8, especially accurate ingametime might spice up ILs a bit
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Nan0kub : HUGHUGHUGHUGHUGHUGHUGHUGHUGHUGHUGHUG
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Pomchee2: cool stuff
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Dungeonfire: Sweet stuff. Even though I think Ingame Timer is quite useless since second rule is a thing, I am hyped for the TAS tool
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Siglamii: This is all very cool. Can't wait to see them all finished
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HaDot: I LOVE EVERYTHING
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