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Whispers of the Eyeless in Numbers
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NowPlannedExplanation
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Blessings7272Blessings provide stat bonuses for the Prophet, and can be found during Tales and also permanently equipped as the Prophet gains levels.
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Gifts1818Gifts are active abilities the player uses in combat. They require Sanity to activate. Most Gifts begin locked, and gradually more become available as their God gains more power.
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Actions16 active 16 passive16 active 16 passiveThere are 2 universal Actions and 2 universal Passives for the Prophet. The Prophet's equipped weapon grants an additional Action, while his equipped armor grants an additional Passive. God Actions and Passives can be unlocked as the Sanctum is developed.
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Prophet Look Variants575
Prophet look in game is based on weapon, armour and aligned God. God variants progress visually during the game.
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Followers212Followers can be 'recruited' through player choices during quests. Once assigned to the Prophet, they provide a passive benefit to him.
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Sanctum Upgrades5252+47 minor variationsThere are 4 rooms in the Sanctum to develop: The Vault, Reliquary, Hall of the Faithful, and Prophet Chambers. Each room has 5 primary renovations and 5 secondary renovations to complete. Finally, there are special God-specific upgrades that can be built in each room.
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Sanctum Customizations20200We plan to have some customization options locked behind challenges, upgrades, campaign progress, and major story decisions.
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Classes918Classes, or Builds, are not pre-defined. It is up to the player to choose whether they will follow a very specialized build, or a more well-rounded one. Changing Builds is a simple matter of choosing new items, gifts, and permanent Blessings.
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Enemies1230There are 3 tiers of enemies, each more challenging than the previous, with 2 enemies per tier. Each district has its own unique enemies.
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Bosses010Bosses are really too horrifying to discuss at this time.
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Items1515 common + 15 uniqueWe have 5 weapons, 5 armor pieces, and 5 accessories currently. Unique items are planned which will do... unique... things.
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Tales25Each district has its own Tale structure, divided into 3 different regions or levels. Each level is more challenging and may have higher tier enemies. Events, mechanics, enemies, and rewards are unique for each district. Valour is planned for the initial EA release, with Purity and Knowledge to follow in later updates.
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Revelation Quests112Each district has its own chapter to play through (not including the dungeons). Chapters are comprised of 3 Revelations. Old Town must be played first, but the other chapters can be played in any order (which will impact the story). A district's storyline ends when the district is 'taken'.
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Reckoning Sidequests436Reckonings are short, straightforward, and allow the player to further explore (and shape) Aranthor's story.
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Prophet QuotesHundredsThousandsThe Prophet's voice lines change as the story progresses depending on player decisions and actions, and are influenced by the Ascendent God.
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Game Modes13
Campaign, Challenges, Custom Games.
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