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bAR=(bMod∙(bFlat+wScale∙eBNS+wBase∙wMod)) + MatchBNS
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buff AR =(0*(50+0.6*103+240*1.4))+25
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Buff AR = 25Fire
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bMod is the Buff Damage Multiplier0
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bFlat is the Flat eAR the applied buff gives50
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wScale is the weapon’s elemental scaling0.6WeaponAldia Hammer
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eBNS is the character’s elemental bonus103InfusionFire(Used Level)
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wBase is the weapon’s base damage240Upgrade Level1010
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wMod is the weapon’s Base Damage Multiplier1.4BuffPossesed Armor Sword
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MatchBNS Buff Element Matching Bonus25Int Level16
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Fth Level18
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Using clutch ring?
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Calculator by the_guiding_qui
My resourcesLink to this sheetJoin Orange Arena^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Make a copy of this file to use itINPUTS
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My Character Planner / Damage Calculator / General DS2 Utilities Sheet
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buff AR =(0.7*(10+0.4*155+170*1))+10
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Buff AR = 179.4Magic
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bMod is the Buff Damage Multiplier0.7WeaponAged Smelter Sword
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bFlat is the Flat eAR the applied buff gives10InfusionBasic(Used Level)
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wScale is the weapon’s elemental scaling0.4Upgrade Level95
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eBNS is the character’s elemental bonus155BuffWatcher Greatsword
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wBase is the weapon’s base damage170Int Level50
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wMod is the weapon’s Base Damage Multiplier1Fth Level50
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MatchBNS Buff Element Matching Bonus10
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Using clutch ring?
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Bewitched Alonne Sword multiplies your scaling AR (Scaling numbers in the menu, all of them) by 1.6, includes RoB but not Flyn's or Sacred Oath
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Link to the original fileBased off Radai's Damage Findings
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Patch Notes:
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1.1: Fixed Matching buff bonues values
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Current Buff AR formula
1.2: Added Clutch Rings option
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Buff AR is the AR added to a weapon via temporary effects of spells or a few weapon special moves
1.3: Fixed the indexing for Fire and Lightning Scaling BNS (from int/fth)
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buffAr:X = bMod * (bFlat + wScale:X * eBns:X + wBase * BaseDamageMultiplier) + MatchBNS
1.3.2: Fixed the index to include all weapons
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X refers to any given element
1.4 Remade the calc to coincide with the newer damage formulas, data is way more precise now
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bMod is the Buff Damage Multiplier
1.4.1 Fixed Clutch ring bonuses
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bFlat is the Flat eAR the applied buff gives
1.4.2 fixed second weapon upgrade level
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wScale is the weapon’s elemental scaling
1.4.3 Added Possesed Armor Sword
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eBNS is the character’s elemental bonus
1.4.4 Fixed a lookup issue
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wBase is the base damage added by infusion level of the weapon, equal to Dmg:X + (MaxDamage:X - Dmg:X) * upgradeLvl / MaxReinforcementLevel
1.4.5 Added a visualizer for the formula and changedthe clutch ring input to a checkbox
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Dmg is the referenced base damage, before upgrades (not the actual damage per se)
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MaxDamage is the referenced damage reached at max upgrade level
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upgrade level is the current level of the weapon
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MaxReinforcementLevel is the highest level the weapon can be
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BaseDamageMultiplier is a value dependent on the infusion of the weapon
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MatchBNS is the matching element bonus, equal to infMod * bFlat
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infMod is a result of the inherent damages and the ones added by infusion
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If the Infusion is the element, the formula for infMod is
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infMod:X = Damage%:X + InfusionMod:X }
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(elements are magic, lightning, fire, dark, bleed and poison)
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If the infusion is not the element, the formula for infMod is
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infMod:X = Damage%:X - InfusionMod:X / elementCount
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elementCount is the amount of elements the weapon has post infusion
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Damage% is 100 if the weapon has damage for that element innately or 0 if not
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InfusionMod is a percentage added by the infusion
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bFlat#REF!
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BUFF FORMULA
bMod
Max Upgrade Level
Upgrade Level
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bFlat10
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WeaponReinforceParam
113wScale
<Base Damage Multiplier
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WeaponStatsAffect
139eBns
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3Damage120
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(index)^ elemental confirmation>
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(WeaponReinforceParam->MaxDamage:X - WeaponReinforceParam->Damage:X)
120
damage%
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upgradeLvl / MaxReinforcementLevel
102
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^(index) type>3BaseDamageMult
InfusionMult
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bFlat * infMod50
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8123456
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10000100000
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BUFF FORMULA
bMod
Max Upgrade Level
Upgrade Level
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bFlat5
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WeaponReinforceParam
243wScale
<Base Damage Multiplier
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WeaponStatsAffect
1760eBns
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0Damage100
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(index)^ elemental confirmation>
no
(WeaponReinforceParam->MaxDamage:X - WeaponReinforceParam->Damage:X)
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damage%
90
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upgradeLvl / MaxReinforcementLevel
11002
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^(index) type>1BaseDamageMult
InfusionMult
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bFlat * infMod0
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8123456
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10010000000
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