| A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | bAR=(bMod∙(bFlat+wScale∙eBNS+wBase∙wMod)) + MatchBNS | |||||||||||||
2 | ||||||||||||||
3 | buff AR = | (0*(50+0.6*103+240*1.4))+25 | ||||||||||||
4 | Buff AR = | 25 | Fire | |||||||||||
5 | bMod is the Buff Damage Multiplier | 0 | ||||||||||||
6 | bFlat is the Flat eAR the applied buff gives | 50 | ||||||||||||
7 | wScale is the weapon’s elemental scaling | 0.6 | Weapon | Aldia Hammer | ||||||||||
8 | eBNS is the character’s elemental bonus | 103 | Infusion | Fire | (Used Level) | |||||||||
9 | wBase is the weapon’s base damage | 240 | Upgrade Level | 10 | 10 | |||||||||
10 | wMod is the weapon’s Base Damage Multiplier | 1.4 | Buff | Possesed Armor Sword | ||||||||||
11 | MatchBNS Buff Element Matching Bonus | 25 | Int Level | 16 | ||||||||||
12 | Fth Level | 18 | ||||||||||||
13 | Using clutch ring? | |||||||||||||
14 | ||||||||||||||
15 | Calculator by the_guiding_qui | My resources | Link to this sheet | Join Orange Arena | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |||||||||
16 | Make a copy of this file to use it | INPUTS | ||||||||||||
17 | My Character Planner / Damage Calculator / General DS2 Utilities Sheet | vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv | ||||||||||||
18 | ||||||||||||||
19 | buff AR = | (0.7*(10+0.4*155+170*1))+10 | ||||||||||||
20 | Buff AR = | 179.4 | Magic | |||||||||||
21 | bMod is the Buff Damage Multiplier | 0.7 | Weapon | Aged Smelter Sword | ||||||||||
22 | bFlat is the Flat eAR the applied buff gives | 10 | Infusion | Basic | (Used Level) | |||||||||
23 | wScale is the weapon’s elemental scaling | 0.4 | Upgrade Level | 9 | 5 | |||||||||
24 | eBNS is the character’s elemental bonus | 155 | Buff | Watcher Greatsword | ||||||||||
25 | wBase is the weapon’s base damage | 170 | Int Level | 50 | ||||||||||
26 | wMod is the weapon’s Base Damage Multiplier | 1 | Fth Level | 50 | ||||||||||
27 | MatchBNS Buff Element Matching Bonus | 10 | ||||||||||||
28 | Using clutch ring? | |||||||||||||
29 | ||||||||||||||
30 | ||||||||||||||
31 | ||||||||||||||
32 | ||||||||||||||
33 | Bewitched Alonne Sword multiplies your scaling AR (Scaling numbers in the menu, all of them) by 1.6, includes RoB but not Flyn's or Sacred Oath | |||||||||||||
34 | ||||||||||||||
35 | ||||||||||||||
36 | Link to the original file | Based off Radai's Damage Findings | ||||||||||||
37 | Patch Notes: | |||||||||||||
38 | 1.1: Fixed Matching buff bonues values | |||||||||||||
39 | Current Buff AR formula | 1.2: Added Clutch Rings option | ||||||||||||
40 | Buff AR is the AR added to a weapon via temporary effects of spells or a few weapon special moves | 1.3: Fixed the indexing for Fire and Lightning Scaling BNS (from int/fth) | ||||||||||||
41 | buffAr:X = bMod * (bFlat + wScale:X * eBns:X + wBase * BaseDamageMultiplier) + MatchBNS | 1.3.2: Fixed the index to include all weapons | ||||||||||||
42 | X refers to any given element | 1.4 Remade the calc to coincide with the newer damage formulas, data is way more precise now | ||||||||||||
43 | bMod is the Buff Damage Multiplier | 1.4.1 Fixed Clutch ring bonuses | ||||||||||||
44 | bFlat is the Flat eAR the applied buff gives | 1.4.2 fixed second weapon upgrade level | ||||||||||||
45 | wScale is the weapon’s elemental scaling | 1.4.3 Added Possesed Armor Sword | ||||||||||||
46 | eBNS is the character’s elemental bonus | 1.4.4 Fixed a lookup issue | ||||||||||||
47 | wBase is the base damage added by infusion level of the weapon, equal to Dmg:X + (MaxDamage:X - Dmg:X) * upgradeLvl / MaxReinforcementLevel | 1.4.5 Added a visualizer for the formula and changedthe clutch ring input to a checkbox | ||||||||||||
48 | Dmg is the referenced base damage, before upgrades (not the actual damage per se) | |||||||||||||
49 | MaxDamage is the referenced damage reached at max upgrade level | |||||||||||||
50 | upgrade level is the current level of the weapon | |||||||||||||
51 | MaxReinforcementLevel is the highest level the weapon can be | |||||||||||||
52 | BaseDamageMultiplier is a value dependent on the infusion of the weapon | |||||||||||||
53 | MatchBNS is the matching element bonus, equal to infMod * bFlat | |||||||||||||
54 | infMod is a result of the inherent damages and the ones added by infusion | |||||||||||||
55 | If the Infusion is the element, the formula for infMod is | |||||||||||||
56 | infMod:X = Damage%:X + InfusionMod:X } | |||||||||||||
57 | (elements are magic, lightning, fire, dark, bleed and poison) | |||||||||||||
58 | If the infusion is not the element, the formula for infMod is | |||||||||||||
59 | infMod:X = Damage%:X - InfusionMod:X / elementCount | |||||||||||||
60 | elementCount is the amount of elements the weapon has post infusion | |||||||||||||
61 | Damage% is 100 if the weapon has damage for that element innately or 0 if not | |||||||||||||
62 | InfusionMod is a percentage added by the infusion | |||||||||||||
63 | ||||||||||||||
64 | ||||||||||||||
65 | ||||||||||||||
66 | ||||||||||||||
67 | bFlat | #REF! | ||||||||||||
68 | BUFF FORMULA | bMod | Max Upgrade Level | Upgrade Level | ||||||||||
69 | bFlat | 10 | ||||||||||||
70 | WeaponReinforceParam | 113 | wScale | <Base Damage Multiplier | ||||||||||
71 | WeaponStatsAffect | 139 | eBns | |||||||||||
72 | 3 | Damage | 120 | |||||||||||
73 | (index)^ elemental confirmation> | 1 | (WeaponReinforceParam->MaxDamage:X - WeaponReinforceParam->Damage:X) | 120 | damage% | |||||||||
74 | 17 | upgradeLvl / MaxReinforcementLevel | 1 | 0 | 2 | |||||||||
75 | ^(index) type> | 3 | BaseDamageMult | InfusionMult | ||||||||||
76 | bFlat * infMod | 50 | ||||||||||||
77 | 8 | 1 | 2 | 3 | 4 | 5 | 6 | |||||||
78 | 100 | 0 | 0 | 100 | 0 | 0 | 0 | |||||||
79 | ||||||||||||||
80 | ||||||||||||||
81 | ||||||||||||||
82 | ||||||||||||||
83 | ||||||||||||||
84 | BUFF FORMULA | bMod | Max Upgrade Level | Upgrade Level | ||||||||||
85 | bFlat | 5 | ||||||||||||
86 | WeaponReinforceParam | 243 | wScale | <Base Damage Multiplier | ||||||||||
87 | WeaponStatsAffect | 1760 | eBns | |||||||||||
88 | 0 | Damage | 100 | |||||||||||
89 | (index)^ elemental confirmation> | no | (WeaponReinforceParam->MaxDamage:X - WeaponReinforceParam->Damage:X) | 70 | damage% | |||||||||
90 | 12 | upgradeLvl / MaxReinforcementLevel | 1 | 100 | 2 | |||||||||
91 | ^(index) type> | 1 | BaseDamageMult | InfusionMult | ||||||||||
92 | bFlat * infMod | 0 | ||||||||||||
93 | 8 | 1 | 2 | 3 | 4 | 5 | 6 | |||||||
94 | 100 | 100 | 0 | 0 | 0 | 0 | 0 | |||||||
95 | ||||||||||||||
96 | ||||||||||||||
97 | ||||||||||||||
98 | ||||||||||||||
99 | ||||||||||||||
100 | ||||||||||||||