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2 | Level: | 2 | theater kid | Character Name | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 35 XP | Next level at 130 XP | male and human | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | RegalAllure [AL] | Land of ___ and ___ | Example weapon | Example armor | Other example | |||||||||||||||||||
5 | bork10#1391 | 'honey, calm down you sound, needlesly angry, do you have a problem. | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Example accessory | |||||||||||||||||||
7 | Athletics | Str | +0 | +0 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +4 | 0 | 0 | 28 / 28 | 1 | 2 | family´sword | Tier 0 rapierkind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +2 | Temporary HP | 100% | Hit Die Roll | |||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +2 | 0 | 1d10+4 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +4 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +3 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +3 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | a sword your GRANDPA gave you on your 16th birthday, some months ago ( can dive without movin, with game master´s permition) | ||||||||||||||
14 | Occult | Int | +0 | +1 | Initiative | +2 | 12 | Other example | Tier 0 glubglubkind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | [yet another description] | |||||||||||||||||||
16 | Insight | Wis | +0 | +2 | Ability Scores | Armor Class | 17 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +2 | Strength | 8 (-1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +2 | Constitution | 18 (4) | Fortitude | 13 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +0 | Dexterity | 14 (2) | +0 | Fade | 0 | This is a flavor text. | ||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 12 (1) | Reflex | 15 | Cripple | 0 | gentlemans clothes | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +2 | Wisdom | 10 (0) | +0 | Setback | 0 | |||||||||||||||
22 | Intimidate | Cha | +0 | +2 | Charisma | 14 (2) | Will | 12 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +2 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +4 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
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26 | Resources | Example accessory | ||||||||||||||||||||||
27 | Name | Name | Name | Name | Name | This is a placeholder text. | ||||||||||||||||||
28 | | | | | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | Current | Current | Current | Current | |||||||||||||||||||
31 | Maximum | Maximum | Maximum | Maximum | Maximum | |||||||||||||||||||
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48 | family´s sword | rapierkind | Tier | 0 | Stat | dex | Hit | +4 to hit | Tier | 0 | Stat | STR | Hit | +1 to hit | ||||||||||
49 | Type | Melee One-Handed Finesse Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | |||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Poke | Qd6+dex | 1d6+2 | Major action: Make a melee attack against a single target within range. [Base damage: Qd8+DEX, basic] | ||||||||||||||||||||
52 | Dive | Qd10+dex | 1d10+2 | Full-round action: Move to a single target, up to your movement speed, then make a melee attack against them. [Base damage: Qd12+DEX] | ||||||||||||||||||||
53 | Riposte | Qd1 | Qd1 | Reaction: Make a melee attack against a single target within range. [Base damage: Q] | ||||||||||||||||||||
54 | Cutting Strike | Qd2+dex | 1d2+2 | Major action: Make a melee attack against a single target within range. If you hit, you inflict DoT (Q, 5 rounds) on the target. [Base damage: Qd3+DEX] | ||||||||||||||||||||
55 | Twist | Qd4 | 1d4 | Minor action: Make a melee attack against a target within range you landed a lunge attack on, on the same turn. [Base damage: Qd4] | ||||||||||||||||||||
71 | Range: 5 feet Notes: RapierKind abilitechs have the Lunge property. When you land lunge abilitechs, they also inflict Doom (Q). | |||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
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125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Childhood: Well-Educated You gain an additional 6 skill points at character creation. | Sentinel | You are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return. | Artifice | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Finesse, Control, Evasion, or Redirection. | |||||||||||||||||||
128 | Keeper, lvl 1, Sentinel | Your Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you. | Lord of War, Martial Spirit, Sentinel | When you Avoid, you can reuse the die as an Aim die, instead Assail for Avoid's beneficiary or yourself (or on the target if those dice are on the target), or grant the Avoid's beneficiary advantage to their next Distract roll and +1 to any bonuses they gain from it. | Direction: Command | You find you excel when working from a position of authority or power, perceived or authentic. If you can leverage this uneven power dynamic, you add one Stakes die. | ||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Lunge | When you make lunge attacks, you gain +2 die sizes to any damage rolls. When you move by any means besides a move action or regain movement speed, add +5 ft. to the distance. | ||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (apeal Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Default | tea set | ||||||||||||||||||
150 | T1 | 0 | arthur´s legend | |||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected. | fencing clothes | ||||||||||||||||||||
152 | T3 | 0 | grapling hook | |||||||||||||||||||||
153 | T4 | 0 | gasoline canister | |||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | sharpest rake | ||||||||||||||||||||
155 | Boondollars | 0 | kite | |||||||||||||||||||||
156 | (extra space) | 0 | apeal | Persuasion | bag of oil | |||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | buld grist | ||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
169 |