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1 | Клеймо за време | What do you use Haxe for? | With what programming language are you most familiar or regularly use ? | How long have you been programming? | How long have you been using Haxe? | What do you use Haxe for? | What 2d/3d framework do you use ? ( if any ) | What's you favorite haxe lib ? | Which Haxe targets do you use? | Do you looking for other target ? If so , what target? | Where do you publish your Haxe applications? | What is your primary desktop operating system ? | What is your mobile operating system? | What is your preferred Haxe IDE? | Do you use macros? | Where are you geographically located? | What would you want to see added in Haxe ? | |||||||
2 | 14.02.2019 15:41:52 | It is one of the main tools I use professionally | Actionscript, C#, Php, Java, Javascript | > 15 years | > 8 years | Web Games | Heaps | Hexinject | JavaScript, HashLink | The Web | Windows | Android | Visual Studio Code | Yes | Europe | |||||||||
3 | 14.02.2019 16:36:14 | It is one of the main tools I use professionally | Actionscript, Python, Php, Javascript | 7-10 years | 4-6 years | Back-end web, Command Line Utilities, Desktop Applications, Front-end web, Mobile Applications, Sotfware Libraries | tink libraries | JavaScript, HashLink, Neko, Python | rustlang | The Web | Windows | Android | Visual Studio Code | Yes | Europe | |||||||||
4 | 14.02.2019 16:38:02 | I don't use Haxe but would like to | Java | > 15 years | < 1 year | Art, Back-end web, Command Line Utilities, Console Games, Desktop Applications, Desktop Games, Front-end web, Mobile Applications, Mobile Games, Sotfware Libraries | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Heaps, Armory 3d | C++, Java, HashLink, Neko, Python | GOG.com, itch.io, Microsoft Windows Store, The Web | Windows | FlashDevelop/HaxeDevelop | Yes | Africa | |||||||||||
5 | 14.02.2019 17:04:31 | I use Haxe for hobby projects | C#, Javascript | 3-5 years | 2-4 years | Desktop Games, Front-end web | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | buddy | C++, JavaScript | GitHub | Windows | Android | Visual Studio Code | Yes | North America | |||||||||
6 | 14.02.2019 17:08:33 | It is one of the main tools I use professionally | Actionscript, C# | 10-15 years | 6-8 years | Command Line Utilities, Front-end web, Mobile Games, Sotfware Libraries | C++, C#, Flash (SWF), JavaScript | The Web | Windows | Android | FlashDevelop/HaxeDevelop | Yes | Europe | await, async, yield | ||||||||||
7 | 14.02.2019 17:23:07 | It is one of the main tools I use professionally | Actionscript, Java, Javascript, Objective-C | 7-10 years | 4-6 years | Back-end web, Command Line Utilities, Front-end web, Mobile Applications | Kha | --interp, C++, Java, JavaScript | Google Play, iOS App Store, The Web, GitHub | Windows | Blackberry | Visual Studio Code | Yes | Europe | Coroutines or async+await | |||||||||
8 | 14.02.2019 17:27:58 | It is one of the main tools I use professionally | Actionscript, Javascript | > 15 years | 2-4 years | Command Line Utilities, Desktop Applications, Front-end web | JavaScript, Neko | The Web | Windows | Android | FlashDevelop/HaxeDevelop | Yes | Europe | |||||||||||
9 | 14.02.2019 17:34:52 | It is a tool I use occasionally for professional work | Actionscript, Java, Javascript | 10-15 years | 4-6 years | Art, Back-end web, Command Line Utilities, Front-end web | JavaScript, Neko | OSX | iOS | Visual Studio Code | No | Europe | ||||||||||||
10 | 14.02.2019 17:58:46 | I use Haxe for hobby projects | C#, Java | 7-10 years | 6-8 years | Command Line Utilities, Desktop Applications, Sotfware Libraries | --interp, C++, Flash (SWF), JavaScript, Neko | Windows | Android | Visual Studio Code | Yes | Europe | ||||||||||||
11 | 14.02.2019 18:00:32 | It is one of the main tools I use professionally | C#, Javascript, Swift | > 15 years | 1-2 years | Command Line Utilities, Desktop Games, Front-end web, Mobile Games | Pixijs | Hxnodejs | JavaScript | Webassembly | The Web | OSX | iOS | IntelliJ | Yes | Africa | Async await | |||||||
12 | 14.02.2019 18:01:36 | It is one of the main tools I use professionally | C#, Javascript | 10-15 years | 6-8 years | Back-end web, Command Line Utilities, Front-end web | Nape | JavaScript | itch.io, The Web | Windows | Android | Visual Studio Code | Yes | Europe | ||||||||||
13 | 14.02.2019 18:17:12 | I use Haxe for hobby projects | C#, Python, Java, Javascript, Swift | > 15 years | 2-4 years | Desktop Games, Mobile Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | C++, JavaScript | itch.io | Windows | iOS | Visual Studio Code | No | North America | ||||||||||
14 | 14.02.2019 18:18:18 | It is one of the main tools I use professionally | Actionscript, Php, Javascript | 7-10 years | 1-2 years | Desktop Applications, Front-end web, Mobile Applications | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | openfl | C++, Flash (SWF), JavaScript | iOS App Store, The Web | Windows | Android | IntelliJ | No | Europe | |||||||||
15 | 14.02.2019 18:22:31 | It is one of the main tools I use professionally | Actionscript, Php, Javascript | 10-15 years | > 8 years | Art, Back-end web, Command Line Utilities, Desktop Applications, Mobile Applications | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Kha | thx | --interp, JavaScript, Neko, PHP | The Web | Linux | Android | Visual Studio Code | No | Europe | |||||||||
16 | 14.02.2019 18:54:31 | I use Haxe for hobby projects | Perl, Php, Swift, ColdFusion | 10-15 years | 4-6 years | Command Line Utilities, Desktop Games, Mobile Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | Nape | --interp, C++, Java, Neko | Amazon App Store, Google Play, itch.io, The Web | Linux | iOS | Visual Studio Code | No | North America | |||||||||
17 | 14.02.2019 19:10:36 | It is one of the main tools I use professionally | Actionscript, Php, Javascript | 10-15 years | > 8 years | Back-end web, Command Line Utilities, Front-end web | C++, JavaScript, Neko, Python, PHP | The Web | Linux | Ubuntu Touch | Visual Studio Code | No | Europe | |||||||||||
18 | 14.02.2019 19:33:43 | I don't use Haxe but would like to | C#, Python | 1-3 years | < 1 year | Command Line Utilities, Desktop Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | haxegon | HashLink, Neko | Windows | Android | Visual Studio Code | No | North America | ||||||||||
19 | 14.02.2019 19:41:18 | It is one of the main tools I use professionally | C++, Php, Java, Javascript, Go | > 15 years | 2-4 years | Desktop Applications, Desktop Games, Mobile Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | haxeflixel | C++, JavaScript, Neko | hashlink | Google Play, iOS App Store, The Web | OSX | Android | Visual Studio Code | Yes | Europe | ||||||||
20 | 14.02.2019 19:53:48 | It is one of the main tools I use professionally | Java | > 15 years | 4-6 years | Command Line Utilities, Desktop Applications, Desktop Games, Development Tooling | Heaps | C++, Flash (SWF), Java, Neko | The Web | Windows | iOS | IntelliJ | Yes | North America | ||||||||||
21 | 14.02.2019 20:07:52 | I use Haxe for hobby projects | C#, Java | 3-5 years | 1-2 years | Back-end web, Front-end web, Mobile Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | coconut.ui | C++, JavaScript | nim or crystal | Linux | Android | Visual Studio Code | Yes | Europe | async/await | ||||||||
22 | 14.02.2019 20:45:16 | I use Haxe for hobby projects | Php, Javascript | 3-5 years | 2-4 years | Back-end web, Front-end web | tink | JavaScript | The Web | Windows | Android | Visual Studio Code | No | Asia | ||||||||||
23 | 14.02.2019 20:45:23 | I use Haxe for hobby projects | Php, Javascript | 10-15 years | 4-6 years | Back-end web, Front-end web | JavaScript, PHP | The Web | Linux | Android | Visual Studio Code | Yes | Europe | Compatibility and know-how about using Haxe from target languages (for true cross-platform library/framework development) — and more documentation, in general | ||||||||||
24 | 14.02.2019 21:04:19 | It is a tool I use occasionally for professional work | Python, Javascript, Haxe, Haskell, Rust, Common Lisp, Scheme | > 15 years | 6-8 years | Desktop Games, Mobile Games, Web Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | C++, JavaScript, HashLink | Google Play, The Web, Cafebazaar.ir | Linux | Android | Emacs | Yes | North America | Haxe should remain a simple language. Keep feature creep under control. | |||||||||
25 | 14.02.2019 21:07:30 | It is a tool I use occasionally for professional work | C, C++, Lua | 10-15 years | 2-4 years | Desktop Applications, Desktop Games | LOVE3D | n/a | C++, HashLink, Lua | itch.io | Windows | Android | Visual Studio Code | No | North America | module-level functions | ||||||||
26 | 14.02.2019 21:13:14 | It is one of the main tools I use professionally | Php, Java, Javascript | > 15 years | 4-6 years | Back-end web, Command Line Utilities, Desktop Applications, Front-end web, Mobile Applications, Sotfware Libraries | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | haxeui | --interp, C++, Java, JavaScript, Neko, PHP | Google Play, iOS App Store, The Web | Linux | iOS | Visual Studio Code | Yes | Europe | |||||||||
27 | 14.02.2019 21:36:36 | It is one of the main tools I use professionally | Actionscript, Php | > 15 years | 6-8 years | Desktop Applications, Mobile Games, Web Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | Flash (SWF), JavaScript | Google Play, iOS App Store, Steam, The Web | Windows | iOS | IntelliJ | Yes | Europe | Better intellij or vscode Support. Simpler „unnerdy“ Workflow (hashlink mobile is a fail on so many levels...) | |||||||||
28 | 14.02.2019 21:51:26 | I use Haxe for hobby projects | Actionscript, Php, Java | > 15 years | 2-4 years | Desktop Games, Mobile Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | --interp, C++, Flash (SWF), JavaScript, HashLink | Google Play, iOS App Store, The Web | Windows | Android | Visual Studio Code | No | Europe | ||||||||||
29 | 14.02.2019 21:56:02 | It is one of the main tools I use professionally | Actionscript, C#, Javascript | > 15 years | 4-6 years | Back-end web, Command Line Utilities, Desktop Games, Front-end web, Mobile Games, Sotfware Libraries, Web Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Kha, Heaps | not sure, but tink stuff is really good | --interp, C++, C#, JavaScript, HashLink, Lua | JVM | Google Play, iOS App Store, The Web, Facebook Instant Games | Windows | Android | Visual Studio Code | Yes | Europe | Type Classes | |||||||
30 | 14.02.2019 22:40:24 | I use Haxe for hobby projects | C, Python | 3-5 years | 2-4 years | Command Line Utilities, Desktop Applications, Sotfware Libraries | akifox-asynchttp | --interp, C++, Flash (SWF), HashLink, Python | The Web | Linux | Android | Sublime Text | No | North America | tradtional for loop syntax, std drawing and ui lib | |||||||||
31 | 14.02.2019 23:09:35 | It is one of the main tools I use professionally | Actionscript, Java, Javascript | 3-5 years | 2-4 years | Front-end web, Mobile Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | Random :) | JavaScript | no, rather groom existing (esp. JS, Java, C#, Python) | Amazon App Store, Google Play, The Web | Windows | Android | FlashDevelop/HaxeDevelop | Yes | Europe | not for language, but tools: stable js extern generator, stable cross platform solutions for video | |||||||
32 | 14.02.2019 23:37:24 | I use Haxe for hobby projects | Python | 3-5 years | 1-2 years | Desktop Games, Web Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | JavaScript, Neko | itch.io, The Web | Linux | Android | Visual Studio Code | No | Australia | ||||||||||
33 | 14.02.2019 23:50:08 | It is one of the main tools I use professionally | Php, Javascript, ocaml | 10-15 years | 6-8 years | Command Line Utilities, Front-end web, Mobile Games, Web Games | Heaps | --interp, C++, Flash (SWF), JavaScript, Neko, PHP | Google Play, iOS App Store, The Web | OSX | Android | Visual Studio Code | Yes | Europe | coroutines | |||||||||
34 | 14.02.2019 23:52:54 | I use Haxe for hobby projects | C, C++, C#, Java, Javascript, Ruby | > 15 years | 4-6 years | Back-end web, Command Line Utilities, Desktop Games, Front-end web, Mobile Applications, Sotfware Libraries | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), NME, Kha, Heaps | HaxeUI | C++, C#, Flash (SWF), Java, JavaScript, Neko, PHP | objective c / swift | Windows | Android | FlashDevelop/HaxeDevelop | Yes | Europe | |||||||||
35 | 15.02.2019 00:35:16 | It is a tool I use occasionally for professional work | Actionscript, Php, Javascript, Haxe | > 15 years | > 8 years | Back-end web, Front-end web, Sotfware Libraries | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | OpenFL | Flash (SWF), JavaScript, PHP | Commodore 64 | The Web | OSX | iOS | Visual Studio Code | No | North America | People! | |||||||
36 | 15.02.2019 00:46:38 | I don't use Haxe but would like to | Python | 7-10 years | < 1 year | Back-end web, Command Line Utilities, Desktop Applications | HashLink | Linux | Android | Geany | No | North America | ||||||||||||
37 | 15.02.2019 02:59:56 | It is one of the main tools I use professionally | C#, Javascript, Lua | 3-5 years | 1-2 years | Console Games, Desktop Games, Mobile Games, Web games | Kha | C++, JavaScript | Windows | Android | VIM | Yes | Europe | |||||||||||
38 | 15.02.2019 05:00:37 | It is one of the main tools I use professionally | C#, Php, Java, Javascript | > 15 years | > 8 years | Back-end web, Command Line Utilities, Front-end web, Mobile Applications | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | openfl | C++, JavaScript, Neko, PHP | Google Play, iOS App Store, The Web | OSX | iOS | IntelliJ | Yes | Asia | |||||||||
39 | 15.02.2019 05:32:38 | I don't use Haxe but would like to | Actionscript, Javascript, Lua | 7-10 years | 2-4 years | Back-end web, Desktop Games, Front-end web | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | HaxeFlixel | C++, JavaScript, PHP | Webassembly | The Web | Windows | Android | Visual Studio Code | Yes | North America | Async/await, perf analysis tools and breakpoint debugging for all targets. | |||||||
40 | 15.02.2019 06:12:26 | I use Haxe for hobby projects | Actionscript | > 15 years | 1-2 years | Back-end web, Desktop Applications, Desktop Games, Sotfware Libraries | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | hscript | Flash (SWF), Neko, PHP | The Web | Windows | Android | FlashDevelop/HaxeDevelop | No | Asia | Better parity between build targets. Better error reporting on static targets. A true "never crash" VM target. | ||||||||
41 | 15.02.2019 06:44:51 | I use Haxe for hobby projects | Java, Kotlin | 3-5 years | < 1 year | Back-end web, Desktop Applications, Desktop Games, Mobile Applications, Mobile Games | Kha | C++, JavaScript | Linux | Android | Visual Studio Code | No | Europe | |||||||||||
42 | 15.02.2019 07:10:12 | It is one of the main tools I use professionally | C#, Python, Javascript | 7-10 years | 6-8 years | Command Line Utilities, Desktop Applications, Front-end web, Web Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | Flash (SWF), JavaScript, Neko | The Web, Facebook | Windows | Android | VIM | Yes | North America | Higher kinded types, enum variance | |||||||||
43 | 15.02.2019 07:55:35 | It is one of the main tools I use professionally | Actionscript, C#, Javascript | 10-15 years | 4-6 years | Desktop Applications, Mobile Applications | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Starling, Fuse | Lime/OpenFL | Flash (SWF), JavaScript | Google Play, iOS App Store | OSX | Android | Visual Studio Code | No | Australia | More developers using Haxe | ||||||||
44 | 15.02.2019 08:35:35 | It is one of the main tools I use professionally | Javascript | > 15 years | > 8 years | Back-end web, Command Line Utilities, Desktop Applications, Front-end web, Mobile Applications, Sotfware Libraries, Web Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | buddy | --interp, C#, Flash (SWF), JavaScript, Neko | Consolidate existing targets (JS (ES6), C#, etc.) | Linux | Android | VIM | Yes | Europe | async/await, Partial<T> | ||||||||
45 | 15.02.2019 08:48:49 | It is one of the main tools I use professionally | Python | 1-3 years | < 1 year | Desktop Applications, Desktop Games | Kha, Armory 3d, Iron | KKHHHAAA!!!! | Windows | Android | Visual Studio Code | No | Asia | |||||||||||
46 | 15.02.2019 09:14:45 | It is one of the main tools I use professionally | Actionscript, Php, Javascript, Haxe :p | > 15 years | 2-4 years | Front-end web | Tink-* | --interp, JavaScript | The Web | OSX | Android | IntelliJ | Yes | Europe | Es6 export | |||||||||
47 | 15.02.2019 09:39:42 | I use Haxe for hobby projects | Java, Javascript | 3-5 years | < 1 year | Desktop Games, Web Games | Kha, Heaps | heaps | C++, JavaScript, HashLink | Windows | Android | Visual Studio Code | No | Europe | ||||||||||
48 | 15.02.2019 10:27:32 | I use Haxe for hobby projects | Actionscript, Java, Javascript, Lua | 7-10 years | 2-4 years | Mobile Games, Sotfware Libraries | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), CoronaSDK with lua target | Flash (SWF), Java, JavaScript, Lua | Google Play | Windows | Android | FlashDevelop/HaxeDevelop | Yes | Europe | Class types like haskell and coroutines | |||||||||
49 | 15.02.2019 11:36:44 | It is one of the main tools I use professionally | C#, Javascript | 3-5 years | 2-4 years | Command Line Utilities, Desktop Applications, Desktop Games, Mobile Applications, Mobile Games, Sotfware Libraries, Web Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Heaps | buddy | --interp, C++, JavaScript, HashLink | OCaml | Facebook, Google Play, iOS App Store, itch.io, The Web | Windows | Android | Visual Studio Code | Yes | Europe | null safety | |||||||
50 | 15.02.2019 12:15:08 | It is one of the main tools I use professionally | Javascript | 10-15 years | 4-6 years | Art, Command Line Utilities, Front-end web, Web Games | Heaps, pixi.js | tink | --interp, JavaScript, HashLink, Neko | ES6 | GitHub, The Web | Windows | Android | FlashDevelop/HaxeDevelop | Yes | Europe | Even better integration with JS ecosystem | |||||||
51 | 15.02.2019 14:08:17 | I use Haxe for hobby projects | Actionscript, C#, Javascript | 10-15 years | 2-4 years | Back-end web, Command Line Utilities, Front-end web, Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | C#, JavaScript | itch.io, The Web | Windows | Android | FlashDevelop/HaxeDevelop | Yes | Europe | ||||||||||
52 | 15.02.2019 14:17:46 | I use Haxe for hobby projects | C#, Java, Javascript | 1-3 years | 1-2 years | Desktop Games, Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Heaps | heaps | C++, JavaScript, HashLink | itch.io | Windows | Android | Visual Studio Code | No | Europe | |||||||||
53 | 15.02.2019 15:25:32 | It is one of the main tools I use professionally | Python, Javascript | 3-5 years | 1-2 years | Sotfware Libraries | C#, Java, JavaScript, Python | python 2 | The Web | Linux | Android | Visual Studio Code | Yes | Asia | Ab easier way to manage code generation. The targets shouldn't be built in into the compiler, but written in Haxe, and as external "libraries". This will make it much easier for the open source community to add more targets as they need, and fork and modify existing ones for their own needs without having to modify the compiler. | |||||||||
54 | 15.02.2019 15:41:17 | I use Haxe for hobby projects | Java, Javascript, Go | 7-10 years | 2-4 years | Desktop Applications, Desktop Games, Front-end web, Mobile Games, Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), NME, Kha | --interp, C++, JavaScript, HashLink | Linux | Android | Visual Studio Code | Yes | North America | |||||||||||
55 | 15.02.2019 16:02:29 | It is a tool I use occasionally for professional work | Python, Php, Javascript | 7-10 years | 4-6 years | Art, Console Games, Desktop Games, Front-end web, Mobile Applications, Mobile Games, Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | Linux | Android | Visual Studio Code | Yes | Europe | ||||||||||||
56 | 15.02.2019 16:15:30 | It is one of the main tools I use professionally | C#, Python, Java, Javascript | 7-10 years | 2-4 years | Front-end web | tink_core | JavaScript | The Web | Windows | Android | FlashDevelop/HaxeDevelop | Yes | Europe | ||||||||||
57 | 15.02.2019 17:16:11 | I use Haxe for hobby projects | Actionscript | 10-15 years | 2-4 years | Art, Command Line Utilities, Desktop Games, Front-end web, Sotfware Libraries | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Kha | OpenFL | C++, JavaScript, HashLink | GitHub | Windows | iOS | FlashDevelop/HaxeDevelop | No | North America | As long as Haxe continues to improve it’s tools, I will always be happy with any progress. | ||||||||
58 | 15.02.2019 18:46:38 | It is one of the main tools I use professionally | Actionscript, This is a very confusingly worded question. Haxe isn't an option? | > 15 years | 4-6 years | Desktop Applications, Desktop Games, Mobile Games, Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | Actuate | C++, Flash (SWF), JavaScript | emscripten | itch.io, Steam | Windows | iOS | FlashDevelop/HaxeDevelop | No | Europe | ||||||||
59 | 15.02.2019 20:09:25 | I use Haxe for hobby projects | C++, C# | 7-10 years | 2-4 years | Command Line Utilities, Desktop Games, Sotfware Libraries | --interp, C++, Neko | GitHub | Linux | Android | Visual Studio Code | No | Europe | |||||||||||
60 | 15.02.2019 20:46:49 | It is a tool I use occasionally for professional work | Python, Javascript, Ruby | > 15 years | 6-8 years | Back-end web, Command Line Utilities, Desktop Applications, Front-end web, Mobile Applications | tink libraries | JavaScript, Python, PHP | Ruby, and get rid of the Flash-related targets ;) | GitHub, The Web, DigitalOcean Cloud (VPS provisoned with Ansible, apps deployed with Capistrano or plain rsync) | Linux | Android | Visual Studio Code | Yes | North America | A Ruby target mainly but possibly and some externs / support libs to be able to leverage Rails from Haxe (statically-typed Rails!), but that I could work on if a Ruby target is added. Also, better tools and constructs to integrate with ES6/TS code and frameworks, see: https://community.haxe.org/t/best-way-s-to-currently-target-haxe-code-to-typescript-es6-frameworks/1504/4. Also, native coros/async-await. | ||||||||
61 | 15.02.2019 20:59:19 | It is one of the main tools I use professionally | Actionscript, Php, Javascript | 10-15 years | 4-6 years | Art, Back-end web, Command Line Utilities, Desktop Applications, Desktop Games, Front-end web, Web games | Heaps, Pixijs | tink | --interp, JavaScript, HashLink, Python, PHP | itch.io | Windows | Android | FlashDevelop/HaxeDevelop | Yes | Europe | |||||||||
62 | 15.02.2019 21:59:36 | It is one of the main tools I use professionally | Actionscript, Python, Java, Javascript, Objective-C | 10-15 years | 4-6 years | Desktop Applications, Desktop Games, Mobile Games, Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Armory 3d | --interp, C++, Flash (SWF), JavaScript, Neko | Google Play, iOS App Store, itch.io, Steam, The Web | Linux | Android | Visual Studio Code | Yes | North America | ||||||||||
63 | 15.02.2019 22:48:38 | I don't use Haxe but would like to | C, Python, Javascript, Objective-C | 10-15 years | < 1 year | Pixijs | Heaps | OSX | iOS | Visual Studio Code | No | Europe | ||||||||||||
64 | 15.02.2019 23:37:46 | I use Haxe for hobby projects | Actionscript, C, Java, Javascript, Typescript | 10-15 years | 6-8 years | Art, Command Line Utilities, Web games | polygonal-ds | C++, JavaScript | GitHub, The Web | Windows | N/A | FlashDevelop/HaxeDevelop | Yes | Europe | Better documentation/better default library | |||||||||
65 | 15.02.2019 23:52:45 | It is one of the main tools I use professionally | C, Javascript, Objective-C, Ruby | > 15 years | 6-8 years | Command Line Utilities, Mobile Games, Web games | --interp, C++, Flash (SWF), JavaScript | Amazon App Store, Google Play, iOS App Store, The Web | OSX | Android | Visual Studio Code | Yes | Europe | |||||||||||
66 | 16.02.2019 00:41:31 | I use Haxe for hobby projects | C++, C#, Php, Javascript | > 15 years | 1-2 years | Desktop Games | Heaps | HashLink | Windows | Android | Visual Studio Code | No | Europe | |||||||||||
67 | 16.02.2019 01:11:51 | I use Haxe for hobby projects | C#, Php, Javascript, typescript | 10-15 years | < 1 year | Back-end web, Front-end web | JavaScript, PHP | Linux | Android | Visual Studio Code | No | Europe | Proper complete documentation with useful examples and explanations | |||||||||||
68 | 16.02.2019 01:15:51 | I use Haxe for hobby projects | 7-10 years | 2-4 years | Command Line Utilities, Desktop Applications, Desktop Games, Sotfware Libraries | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Heaps | --interp, C++, C#, Java, JavaScript, HashLink, Lua, Neko, Python | Windows | Android | Visual Studio Code | No | Australia | ||||||||||||
69 | 16.02.2019 01:24:39 | It is a tool I use occasionally for professional work | Actionscript, C# | > 15 years | < 1 year | Console Games | Starling | C++, Flash (SWF), Neko | Nintendo Switch | Windows | Android | FlashDevelop/HaxeDevelop | Yes | North America | interactive debugging in flashdevelop (other than swf target) | |||||||||
70 | 16.02.2019 01:50:07 | I use Haxe for hobby projects | Actionscript, C#, Javascript, Maxscript | 3-5 years | 2-4 years | Desktop Games, Mobile Applications, Mobile Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | Flash (SWF), Neko | Windows | Android | FlashDevelop/HaxeDevelop | No | Europe | |||||||||||
71 | 16.02.2019 13:24:17 | I use Haxe for hobby projects | Actionscript | 1-3 years | < 1 year | Mobile Applications, Mobile Games, Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | HaxeFlixel | Flash (SWF) | Android, HTML5 | Google Play, The Web | Windows | Android | FlashDevelop/HaxeDevelop | No | Europe | swf morph tween in openfl | |||||||
72 | 16.02.2019 13:29:39 | It is a tool I use occasionally for professional work | Actionscript, Php, Javascript | 10-15 years | 6-8 years | Back-end web, Command Line Utilities, Front-end web | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), NME | C++, Flash (SWF), JavaScript, PHP | VB | The Web, Work intranet | Windows | Android | FlashDevelop/HaxeDevelop | No | Europe | |||||||||
73 | 16.02.2019 14:39:46 | It is one of the main tools I use professionally | Actionscript, Javascript | 7-10 years | 4-6 years | Web games | Pixijs | JavaScript | wasm without emscripten | The Web | Windows | iOS | Visual Studio Code | Yes | Europe | |||||||||
74 | 16.02.2019 14:40:30 | I use Haxe for hobby projects | C++, Javascript, Objective-C | > 15 years | 6-8 years | Desktop Games, Mobile Games, Web games | Luxe | Luxe | C++, JavaScript | GitHub, Google Play, itch.io, The Web | OSX | Android | Visual Studio Code | No | Europe | |||||||||
75 | 16.02.2019 14:53:17 | I use Haxe for hobby projects | C, Javascript | 3-5 years | 2-4 years | Desktop Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | flixel | Flash (SWF) | GitHub, itch.io | Windows | Android | Sublime Text | No | Asia | |||||||||
76 | 16.02.2019 15:04:32 | It is one of the main tools I use professionally | Actionscript, C++, Javascript, Typescript | > 15 years | 4-6 years | Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Cocos2d | Flash (SWF), JavaScript | The Web | Windows | Android | FlashDevelop/HaxeDevelop | No | Europe | ||||||||||
77 | 16.02.2019 15:32:02 | I use Haxe for hobby projects | C#, Java, Javascript | 7-10 years | 4-6 years | Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Heaps | JavaScript | Google Play | OSX | Android | Visual Studio Code | No | Europe | syntax like spread operator and things like that from ES6+ | |||||||||
78 | 16.02.2019 18:22:06 | I use Haxe for hobby projects | Python | 7-10 years | 6-8 years | Desktop Games, Mobile Games, Sotfware Libraries, Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Armory 3d, Luxe | Random | C++, JavaScript, HashLink, Neko, Python | Dart | GitHub, Google Play, itch.io, The Web | Windows | Android | Visual Studio Code | Yes | Europe | Easy write and run script workflow, as with python. | |||||||
79 | 16.02.2019 18:40:52 | It is one of the main tools I use professionally | Actionscript, C++, Javascript | 10-15 years | > 8 years | Console Games, Desktop Games, Mobile Games, Web games | Pixijs | JavaScript | Facebook, Google Play, PlayStation 4 | Windows | Android | Visual Studio Code | Yes | Europe | 3d | |||||||||
80 | 16.02.2019 18:49:30 | I use Haxe for hobby projects | C, C++, Java, Javascript, Kotlin | 3-5 years | 1-2 years | Desktop Games, Mobile Games, Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Kha | Starling | C++, JavaScript | GitHub, Google Play, The Web | Windows | Android | Visual Studio Code | No | Asia | Better Community and Strong Platform Support | ||||||||
81 | 16.02.2019 19:11:13 | It is one of the main tools I use professionally | Actionscript, C, C++, C#, Php, Java, Javascript, Lua | > 15 years | 4-6 years | Back-end web, Command Line Utilities, Desktop Applications, Front-end web, Mobile Applications | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | C#, JavaScript, Neko, PHP | Swift | GitHub, The Web | Windows | Android | FlashDevelop/HaxeDevelop | Yes | Europe | Unisersal debugger | ||||||||
82 | 16.02.2019 19:15:34 | It is one of the main tools I use professionally | Actionscript, Python | 7-10 years | 2-4 years | Web games | --interp, Flash (SWF), JavaScript | Facebook, The Web | Windows | Android | IntelliJ | Yes | Europe | |||||||||||
83 | 16.02.2019 21:13:39 | It is one of the main tools I use professionally | 10-15 years | 6-8 years | Back-end web, Front-end web | Record-macros | JavaScript, Neko, PHP | The Web | Linux | Android | Visual Studio Code | No | Europe | Popularity, users, web development ecosystem | ||||||||||
84 | 16.02.2019 23:44:25 | It is one of the main tools I use professionally | Actionscript, Javascript | 10-15 years | 4-6 years | Desktop Applications, Mobile Applications, Mobile Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Starling | Starling | C++, Neko | Windows | Android | FlashDevelop/HaxeDevelop | No | Australia | Standard video and webcam support | |||||||||
85 | 17.02.2019 02:39:46 | It is one of the main tools I use professionally | C, Php, Java, Javascript | > 15 years | > 8 years | Back-end web, Command Line Utilities, Front-end web, Mobile Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | --interp, C++, JavaScript, Neko, PHP | Linux | Android | Visual Studio Code | Yes | Europe | |||||||||||
86 | 17.02.2019 03:50:40 | I use Haxe for hobby projects | Ruby | > 15 years | 2-4 years | Command Line Utilities, Desktop Games | Luxe, Custom | C++, JavaScript | GitHub, itch.io | Linux | Android | VIM | Yes | North America | Continued awesomeness, including more and better documentation! | |||||||||
87 | 17.02.2019 17:41:49 | I use Haxe for hobby projects | Actionscript, C++, C# | 10-15 years | < 1 year | Back-end web, Command Line Utilities, Mobile Games, Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Kha, Heaps | Windows | Android | FlashDevelop/HaxeDevelop | Yes | Europe | ||||||||||||
88 | 17.02.2019 19:12:55 | It is one of the main tools I use professionally | Actionscript, C#, Javascript | > 15 years | 2-4 years | Front-end web, Mobile Applications | Coconut | Tink and coconut | JavaScript | GitHub, Google Play, iOS App Store | Windows | Android | Visual Studio Code | Yes | Europe | Proper IDE support really really!!! | ||||||||
89 | 18.02.2019 08:51:50 | I use Haxe for hobby projects | Actionscript, C++, Javascript, Swift | 10-15 years | 2-4 years | Back-end web, Command Line Utilities, Mobile Applications, Mobile Games, Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Heaps, Starling | C++, JavaScript, HashLink | Swift | Google Play, iOS App Store | OSX | iOS | Visual Studio Code | Yes | Europe | |||||||||
90 | 18.02.2019 09:59:02 | I use Haxe for hobby projects | C++, Php, Javascript | 7-10 years | 2-4 years | Desktop Games, Mobile Games, Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Kha | JavaScript, Neko | The Web | Windows | Android | Visual Studio Code | Yes | Europe | ||||||||||
91 | 18.02.2019 10:41:39 | I use Haxe for hobby projects | Java | 3-5 years | 1-2 years | Command Line Utilities, Desktop Applications, Desktop Games, Sotfware Libraries | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | OpenFL | C++, JavaScript, Neko | GitHub, itch.io, The Web | Windows | iOS | FlashDevelop/HaxeDevelop | No | North America | |||||||||
92 | 18.02.2019 10:55:33 | I use Haxe for hobby projects | C#, Java, Javascript | 10-15 years | 4-6 years | Back-end web, Command Line Utilities, Desktop Games, Front-end web, Mobile Games, Sotfware Libraries, Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Custom | ash-haxe | --interp, JavaScript | The Web | Windows | Android | Visual Studio Code | Yes | Europe | an universal debugger, or a 1-click installer to debug for a specific target. Right now the pain of setuping a project and its environment is what stops 70% of my hobby projects with haxe | ||||||||
93 | 18.02.2019 14:08:55 | I use Haxe for hobby projects | C#, Lua, D | 7-10 years | < 1 year | Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Heaps | JavaScript, Neko | WebAssembly | Windows | Android | Visual Studio Code | Yes | Europe | Better debugging support | |||||||||
94 | 18.02.2019 16:34:51 | I use Haxe for hobby projects | Actionscript, Php, Java | 7-10 years | 2-4 years | Desktop Games, Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | castledb | C++, Flash (SWF) | Windows | Android | FlashDevelop/HaxeDevelop | No | Europe | ||||||||||
95 | 19.02.2019 00:10:35 | I use Haxe for hobby projects | Actionscript, Php, Javascript | 7-10 years | > 8 years | Web games | Custom | Flash (SWF), JavaScript, Neko, PHP | R | GitHub | Windows | Android | FlashDevelop/HaxeDevelop | Yes | Europe | |||||||||
96 | 19.02.2019 17:17:04 | I use Haxe for hobby projects | C#, Python, Javascript, Typescript | > 15 years | 6-8 years | Back-end web, Command Line Utilities, Desktop Games, Front-end web, Mobile Applications, Mobile Games, Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ) | openfl | C++, JavaScript, Neko, Python | WebAssembly | GitHub, The Web | Windows | Android | Visual Studio Code | Yes | Asia | async, await, yield | |||||||
97 | 19.02.2019 20:54:24 | I use Haxe for hobby projects | C, C++, C#, Python, Java, Javascript, 4th Generation Language style application to teach programming | > 15 years | 1-2 years | Back-end web, Command Line Utilities, Desktop Applications, Front-end web, Mobile Applications, Sotfware Libraries, cross platform to allow wide use of Open Source 4GL | C++, C#, Java, JavaScript, HashLink, Python | GitHub | Windows | Android | FlashDevelop/HaxeDevelop | Yes | North America | Threads or Concurrency, GPU support, Functional approach | ||||||||||
98 | 19.02.2019 21:51:22 | It is a tool I use occasionally for professional work | Actionscript, Php, Java, Javascript | 7-10 years | 2-4 years | Art, Command Line Utilities, Desktop Applications, Desktop Games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Heaps, Starling | C++, HashLink, Neko | Installation in public space | Windows | Android | IntelliJ | Yes | Europe | ||||||||||
99 | 19.02.2019 21:54:55 | I use Haxe for hobby projects | Actionscript, C, Php, Java, Javascript | 7-10 years | 2-4 years | Web games | OpenFL based ( Openfl , HaxeFlixel, HaxePunk ), Heaps, Pixijs | C++, JavaScript | The Web | Windows | iOS | Visual Studio Code | North America | |||||||||||
100 | 20.02.2019 01:38:48 | I use Haxe for hobby projects | Haxe | > 15 years | > 8 years | Back-end web, Command Line Utilities, Front-end web | Custom | format | JavaScript, Neko, PHP | The Web | Linux | Visual Studio Code | No | Europe |