ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
2
AttunerTotal Maneuvers
3
0123OD
% Defense ignored
4
0F0L0F1L1F0L1F1L2F0L0F3L1F2L2F1L3F0L3F3L
5
Regular5.05.015.015.030.05.015.030.045.045.0
6
OF15.36.015.818.031.56.318.836.047.358.5
7
OF25.86.517.319.534.56.920.639.051.865.3
8
OF1+26.07.518.022.536.08.124.445.054.078.8
9
NM2.52.57.57.515.02.57.515.022.522.5
10
OF12.63.07.99.015.83.19.418.023.629.3
11
OF22.93.38.69.817.33.410.319.525.932.6
12
OF1+23.03.89.011.318.04.112.222.527.039.4
13
14
15
Flame HolderTotal Maneuvers
% Damage Varies with TP
16
0123OD
100 = 2x damage, 200 = 3x damage, etc
17
0F0L0F1L1F0L1F1L2F0L0F3L1F2L2F1L3F0L3F3L
18
I252510010017825100178200200
19
OF1263010512018733125214210260
20
OF2293311513020536138231230290
21
OF1+2303812015021444163267240350
22
23
24
Heat CapacitorTotal Maneuvers
TP regained
25
0123OD
26
0F0L0F1L1F0L1F1L2F0L0F3L1F2L2F1L3F0L3F3L
capped at 3000
27
I00400400800040080012001200
28
OF100420480840050096012601560
29
OF2004605209200550104013801740
30
OF1+2004806009600650120014402100
31
II0060060012000600120018001800
32
OF10063072012600750144018902340
33
OF20069078013800825156020702610
34
OF1+20072090014400975180021603150
35
I+II0010001000200001000200030003000
36
OF10010501200210001250240031503900
37
OF20011501300230001375260034504350
38
OF1+20012001500240001625300036005250
39
40
41
InhibitorTotal ManeuversStore TP
42
0123OD
43
0F0L0F1L1F0L1F1L2F0L0F3L1F2L2F1L3F0L3F3L
44
I55151525515254040
45
OF156161826719304252
46
OF267172029721334658
47
OF1+268182330924384870
48
II10102525401025406565
49
OF111122630421331486885
50
OF212132933461534527594
51
OF1+2121530384818416078114
52
I+II1515404065154065105105
53
OF11618424868205078110137
54
OF21720465275225585121152
55
OF1+21823486078266598126184
56
57
58
SpeedLoaderTotal Maneuvers
% Skillchain Damage added, 100 = 2x skill chain damage
59
0123OD
EG = a 2 step, level 2 skill chain should do 1x damage of final hit
60
0F0L0F1L1F0L1F1L2F0L0F3L1F2L2F1L3F0L3F3L
With 100 skillchain damage, it now does 2x damage of fianl hit.
61
I00303040030406060
Cap is +130%
62
OF100323642038486378
63
OF200353946041526987
64
OF1+2003645480496072105
65
II00454560045608080
66
OF1004754630567284104
67
OF2005259690627892116
68
OF1+2005468720739096140
69
I+II007575100075100130130
70
OF1007990105094120137169
71
OF20086981150103130150189
72
OF1+200901131200122150156228
73
74
75
Tension SpringTotal Maneuvers
% Atk gained
76
0123OD
Animator and food aren't affected by tension spring or optimization.
77
0F0L0F1L1F0L1F1L2F0L0F3L1F2L2F1L3F0L3F3L
78
I336693691212
Base atk + (Base atk*optimization) + (gear (1+( opt + tension spring))) + (Base atk * Tension spring) + animator + food
79
OF13467948111316
80
OF234781048121417
81
OF1+2457911510141421
82
II66991269121515
EG. 1000 base atk, no food, no gear, level 1 animator, tension spring 4, 3 fire maneuvers
83
OF16791113811141620
1000+(1000*0.25)+(1000*0.24)
84
OF278101214912161722
85
OF1+2791114141115181826
EG2. Same as above, but with +200 atk from gear
86
III12121515181215182121
1000+(1000*0.25)+(1000*0.24)+ (200* (1 +(0.24+0.25)))
87
OF113141618191619222227
88
OF214161720211721232430
89
OF1+214181823222124272537
90
IV15151818211518212424
91
OF116181922222023252531
92
OF217202123242225272835
93
OF1+218232227252629322942
94
95
96
StrobeTotal Maneuvers
Adds emnity
97
0123OD
98
0F0L0F1L1F0L1F1L2F0L0F3L1F2L2F1L3F0L3F3L
99
I10102525401025406060
100
OF111122630421331486378