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2 | Level: | 1 | Pinko | Gilles Roseau | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Female Fuschia | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | princessInvestigator | Land of ___ and ___ | Hydrogrenades | Noir getup | Buckle Focus | |||||||||||||||||||
5 | RhymeBeat#9044 | The structures of socIety designed to keeP us down. They shaPe the lIves of every human and troll In exIstance. We can work together and end thIs and create a world wIthout blood, class, nor sPecIes. | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Example accessory | |||||||||||||||||||
7 | Athletics | Str | +0 | -1 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +2 | 0 | 0 | 18 / 18 | 1 | 1 | Hydrogrenades | Tier 0 bombkind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +2 | Temporary HP | 100% | Hit Die Roll | |||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +2 | 0 | 1d8+2 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +4 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +3 | Lesser slots | 2 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +5 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | Combined with her psionics, these grenades are designed to wet her target, hit them with non-lethal damage, and freeze them temporarily in place. | ||||||||||||||
14 | Occult | Int | +0 | +4 | Initiative | +2 | 11 | Buckle Focus | Tier 0 | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | ||||||||||||||||||||
16 | Insight | Wis | +0 | +1 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +0 | Strength | 8 (-1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +1 | Constitution | 14 (2) | Fortitude | 11 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +0 | Dexterity | 14 (2) | +0 | Fade | 0 | A silver buckle for her hat that focuses her psionic powers. Due to it being places on her fedora, she generally lacks it when she's in princess garb. | ||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 16 (3) | Reflex | 15 | Cripple | 0 | Noir getup | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +3 | Wisdom | 10 (0) | +0 | Setback | 0 | |||||||||||||||
22 | Intimidation | Cha | +0 | +1 | Charisma | 12 (1) | Will | 9 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +1 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +2 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | A black trenchcoat and fedora with magenta highlists found throughout. Her sign is embroidered inside of the trenchcoat. | |||||||||||||||||||||||
26 | Resources | Example accessory | ||||||||||||||||||||||
27 | Name | Name | Name | Name | Name | This is a placeholder text. | ||||||||||||||||||
28 | | | | | | | | | | | |||||||||||||||||||
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30 | Current | Current | Current | Current | Current | |||||||||||||||||||
31 | Maximum | Maximum | Maximum | Maximum | Maximum | |||||||||||||||||||
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48 | Gladius | BombKind | Tier | 0 | Stat | DEX | Hit | +4 to hit | Cryokinesis | Tier | 0 | Stat | INT | Hit | +5 to hit | |||||||||
49 | Type | Thrown One-Handed Finesse Cache Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Explosive | Qd8+STR | 1d8-1 | Major action: Throw a normal bomb, making a ranged attack against a single target within range, targeting Reflex resistance. [Base damage: Qd6+DEX, basic] | Icy Touch (affinity) | You gain a psionic ability to create and reshape ice. You can turn water into ice with a touch, and can freely and quickly turn water under your feet to ice. You can also shape ice as if you were physically shaping malleable clay; this typically is a channeled action and does not need a check, though the SM may require a check and/or a lesser slot, at their discretion. As a rule of thumb, creating something intricately detailed or in need of finesse might require a check with consequences like breakage on failure. Something that needs power, like fortifying ice to endure in hot weather, creating and reshaping massive amounts of ice in a short time without an easy water supply, trying to freeze an entire lake at once, or freezing liquids with lower freezing points than water might require a lesser slot. | ||||||||||||||||||
52 | Bigger Explosive | Qd4+STR | 1d4-1 | Major action: Throw a bigger bomb, making a ranged attack against all targets within a 10 ft. radius, targeting Reflex resistance. Decrease cache by 1. [Base damage: Qd8+DEX] | Frostbite (at-will, crippling) | Major action: Make a melee attack (range: 5 feet) against a target’s Fortitude resistance. If you break resistance, the target is Crippled (10) for 1 round. [Base damage: Pd4+PCM] | ||||||||||||||||||
53 | Flashbang | Qd4+STR | 1d4-1 | Major action: Throw a flashbang, making a ranged attack against a single target within range, targeting Reflex resistance. Iif you break resistance, the target is Blinded for 1 round. Decrease cache by 1. | Frostbite (at-will, cleave) | Major action: Make a melee attack (range: 5 feet) against Fortitude resistance, targeting up to three creatures within range. [Base damage: Pd4+PCM] | ||||||||||||||||||
54 | Smokescreen | Major action: Throw a smoke bomb, creating a smokescreen in a 15 ft. radius from where the bomb lands. Terrain within the cloud is considered heavily obscured, and lasts 1 minute. You may use this as a minor action to drop it at your feet. Decrease cache by 1. | Frostbite (at-will, melee) | Major action: Make a melee attack (range: 5 feet) against a target’s Fortitude resistance. [Base damage: Pd8+PCM] | ||||||||||||||||||||
55 | Stun Grenade | Major action: Throw a stun grenade, making a ranged attack against a single target within range, targeting Fortitude resistance. If you break resistance, the target is Weakened for 1 round. Decrease cache by 1. [Base damage: Qd3+DEX] | Frostbite (lesser, cleave) | Major action: Make a melee attack (range: 10 feet) against Fortitude resistance, targeting all creatures within range. For each target, if you break resistance, they are Crippled (10) for 1 round. [Base damage: Pd6+PCM] | ||||||||||||||||||||
71 | Range: 30 feet, Cache: INT, multiplier 4 Notes: You can choose to plant a BombKind abilitech that costs cache, instead of throwing it, planting it in an adjacent space. This bomb then explodes when either you detonate it as a free action or a creature moves within 5 feet of it. However, bombs planted in this way go inert and are unrecoverable after 1 hour. | "What killed the dinosaurs? The Ice Age!" Hands: Versatile, Range: 30 feet. | ||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
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125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Iron Will Twice per short rest, when an attack would break your resistance, you treat it as if it failed to break resistance. Additionally, you gain +1 to your AC and resistances. | Strategist | You are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight. | Artifice | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Finesse, Control, Evasion, or Redirection. | |||||||||||||||||||
128 | Rapidity, lvl 1, Strategist | Once per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check. | Remember, you pick one Step every two levels! | Direction: Rapport | You find you excel when you have shared interests to leverage. If you can appeal to a common interest or goal, you add one Stakes die. | |||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Crime Scene Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Default | |||||||||||||||||||
150 | T1 | 0 | ||||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected. | |||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | Crime Scene | Investigation | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
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